Commit graph

47 commits

Author SHA1 Message Date
Christoph Oelckers
2a16fb9d28 - moved most remaining playsim code into its proper folder. 2019-07-14 13:59:16 +02:00
Christoph Oelckers
68667e5eaa - moved particle storage into FLevelLocals.
- moved parts of the render setup out of the separate render functions.

Things like particle and polyobject linking were duplicated several times for rendering different things in different renderers.
These things only need to be set up once before the renderer is started so it makes a lot more sense to consolidate them into one place outside the actual rendering code.
2019-01-29 01:09:02 +01:00
Christoph Oelckers
cd25b4be4f - use a TArray to store the particles and remove all 16 bit global variables.
This means one less exit function to deal with - and these days 16 bit variables are a pointless attempt at saving space.
2018-12-15 10:04:49 +01:00
Rachael Alexanderson
29d2d8b3f8 - changed ttl in particle_t from short to int32_t for longer lifespan. 2017-12-07 01:54:30 -05:00
Rachael Alexanderson
cc9a2e5121 Merge https://github.com/coelckers/gzdoom 2017-03-08 21:25:24 -05:00
Christoph Oelckers
ad41b23506 - replaced the homegrown integer types in all p* sources and headers. 2017-03-08 18:55:52 +01:00
Magnus Norddahl
1c4e0c6385 Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-14 01:56:18 +01:00
Christoph Oelckers
51cc7feb4c - scriptified the particle fountains. 2017-01-13 19:29:54 +01:00
Magnus Norddahl
bf850bb788 Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/swrenderer/scene/r_things.cpp
2017-01-07 17:44:15 +01:00
Christoph Oelckers
581cd27818 - floatified the translucency values in particle_t to elimintate the gross inaccuracies with fadeout time.
- widened ttl variable in particle_t to short to allow longer living particles than 6 seconds.
- reordered fields in particle_t to reduce struct size a bit.
2017-01-07 15:44:39 +01:00
Magnus Norddahl
266924600a Missing include guard 2016-11-17 01:28:51 +01:00
MajorCooke
fb286d1737 - Changed endsize to sizestep. Endsize affected more things than I thought it would. 2016-06-11 08:05:29 -05:00
MajorCooke
f787056198 - Added endsize parameter and SPF_NOTIMEFREEZE for A_SpawnParticle.
SPF_NOTIMEFREEZE processes particles with this flag regardless of time freeze. The endsize parameter changes the scale of the particle to that size throughout its lifetime linearly.
2016-06-11 10:00:50 +02:00
Christoph Oelckers
ef98757c7c - replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
- removed all remnants of finesine and deleted tables.c and tables.h.
2016-04-28 15:59:37 +02:00
MajorCooke
6bba84458c - Rail spawned actor trails now set their targets to the shooter and transfer pitch. 2016-04-23 08:19:59 -05:00
Christoph Oelckers
0f6a567055 - added portal-awareness to the railgun trail.
This required some changes to the Trace function because it turned out that the original was incapable of collecting the required information:

* actors are now also linked into blockmap blocks on both sides if they occupy the boundary of a sector portal.
* Trace will no longer set up parallel traces in all parts connected with sector portal, but only use one trace and relocate that on the actual boundary.
2016-04-16 19:41:33 +02:00
Christoph Oelckers
db86385cf6 - removed STACK_ARGS.
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
Christoph Oelckers
60e25b32a8 - floatified the particles.
This is the last bit of play code that needed to be altered, what's left is the underlying data representations of vertices, linedefs and sectors.

# Conflicts:
#	src/p_setup.cpp
#	src/r_things.cpp
2016-04-02 20:12:08 +02:00
Christoph Oelckers
9412ce45d6 - floatified portals.cpp and most of p_maputl.cpp. 2016-03-31 16:52:25 +02:00
Christoph Oelckers
0baaa3cf63 - floatified P_LineAttack, P_TraceBleed and P_UseLines. 2016-03-27 20:58:01 +02:00
Christoph Oelckers
dabed04d2a - floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
- removed all references to Doom specific headers from xs_Float.h and cmath.h.
2016-03-26 12:36:15 +01:00
Christoph Oelckers
21340c6eba - floatified the rest of thingdef_codeptr.cpp and got rid of the remaining fixed_t and angle_t parameters in VM-accessed function. The VM should now be free of those types completely. 2016-03-25 12:57:22 +01:00
Christoph Oelckers
2dbd79cc8d - floatified the return data from Trace(). 2016-03-23 18:07:04 +01:00
Christoph Oelckers
7c87479eea - parameter rework of several spawning functions. 2016-03-23 13:31:12 +01:00
Christoph Oelckers
651817fad7 - made AActor::velx/y/z and player_t::velx/y fixedvec's.
(This commit is 95% search & replace with only a few places where velz was used as a local variable changed.)
2016-03-12 14:11:43 +01:00
Christoph Oelckers
f8ebfb541e - use typedefs for TVector<double> etc.
(Better have this out of the way before messing around with this stuff...)
2016-03-10 20:45:45 +01:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Randy Heit
b3b0886b64 Merge branch 'scripting'
Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_blastradius.cpp
	src/p_enemy.cpp
	src/p_enemy.h
	src/thingdef/thingdef.h
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
MajorCooke
0be09f54bd Particles can now scale up to 65535. 2016-01-25 15:44:11 -06:00
Randy Heit
9744b9e0d9 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/dobject.h
	src/dobjgc.cpp
	src/p_local.h
	src/thingdef/thingdef_codeptr.cpp
2016-01-21 12:45:06 -06:00
Edward Richardson
c099cd4581 SpawnParticle functions
- Added A_SpawnParticle Decorate and SpawnParticle ACS functions.
2015-12-08 22:58:24 +13:00
Christoph Oelckers
36974431ba Merge branch 'master' into scripting
Conflicts:
	src/thingdef/thingdef_codeptr.cpp
2015-08-01 09:42:31 +02:00
Christoph Oelckers
d8ea128f38 Merge branch 'master' into scripting
Conflicts:
	src/p_effect.cpp
	src/p_effect.h
	src/p_local.h
	src/p_map.cpp
	src/thingdef/thingdef_codeptr.cpp
2015-07-16 20:37:17 +02:00
Edward Richardson
2a69ae2a43 Change all float calcs in rails to doubles 2015-06-25 13:57:36 +12:00
Christoph Oelckers
2e0f999fea Merge branch 'master' into scripting
Conflicts:
	src/p_effect.cpp
	src/p_effect.h
	src/p_local.h
	src/p_map.cpp
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/shared/inventory.txt
	zdoom.vcproj
2015-04-28 14:45:13 +02:00
Chronos Ouroboros
6a6836b1e7 Added SpiralOffset to railgun functions. 2015-04-23 15:11:54 -03:00
Randy Heit
562cf04db2 - Update scripting branch to trunk.
SVN r3758 (scripting)
2012-07-14 03:04:41 +00:00
Randy Heit
70c11f7568 - Added RGF_CENTERZ to spawn a rail from the actor's center instead of offsetting it upward.
- Merged all the multiple bool parameters to the railgun functions into a single flags parameter.

SVN r3706 (trunk)
2012-06-22 03:56:08 +00:00
Randy Heit
9ea7eab7e0 - Clamp maximum particle count to 65535.
- Fixed: The inner railgun trail ignored the RGF_FULLBRIGHT flag.

SVN r3536 (trunk)
2012-04-08 04:34:03 +00:00
Christoph Oelckers
34820aacd2 - added Xaser's modified version of kgsws's railgun enhancements patch.
SVN r3529 (trunk)
2012-04-07 12:57:44 +00:00
Christoph Oelckers
3e9ffc9ac9 - copied some declarations that are needed by GZDoom's GL renderer from r_main.h to r_utility.h.
SVN r3262 (trunk)
2011-07-06 19:11:36 +00:00
Christoph Oelckers
463c276014 - removed more r_ header dependencies from the rest of the code.
SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
760f70d3f1 - Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
so that all files are included by a central one instead of compiling 
  each one separately. This speeds up the compilation process by 25%
  when doing a complete rebuild in Visual C.
- Cleaned up more header dependencies.

SVN r1226 (trunk)
2008-09-15 14:11:05 +00:00
Randy Heit
47c401f4ec - Replaced the vector math routines with the ones I developed for the FP code.
SVN r454 (trunk)
2007-01-19 02:00:39 +00:00
Randy Heit
e2179d5c2d Guess what. It's not 2005 anymore.
SVN r184 (trunk)
2006-06-11 01:37:00 +00:00
Christoph Oelckers
790ff69f52 - Removed ABossEye::Serialize because it didn't do anything.
- Fixed the issues with .96x's railgun code and added it to the current
  version.
- Fixed: Setting of the friendly Minotaur's angle was inconsistent and
  could cause it to move backwards in a féw situation.
- Fixed: The minotaur did checks for type by checking for the MF_FRIENDLY
  flag, not by checking for the actor class. That made it impossible to
  spawn friendly 'normal' minotaurs.
- Moved a few virtual methods which are only applicable to the friendly
  minotaur to AMinotaurFriend.
- Fixed: The friendly minotaur checked the master's health instead of
  the target's when deciding whether to switch targets. Replaced with
  MF4_NOTARGETSWITCH.
- Fixed: maybedrawnow must not draw the console unless the background
  texture has been set up.

SVN r66 (trunk)
2006-04-23 20:12:27 +00:00
Randy Heit
cf11cbdb30 Directory restructuring to make it easier to version projects that don't build zdoom.exe.
SVN r4 (trunk)
2006-02-24 04:48:15 +00:00