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https://github.com/ZDoom/gzdoom-gles.git
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- Added endsize parameter and SPF_NOTIMEFREEZE for A_SpawnParticle.
SPF_NOTIMEFREEZE processes particles with this flag regardless of time freeze. The endsize parameter changes the scale of the particle to that size throughout its lifetime linearly.
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c4d8950a7f
commit
f787056198
7 changed files with 36 additions and 21 deletions
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@ -6048,7 +6048,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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PalEntry color = args[0];
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bool fullbright = argCount > 1 ? !!args[1] : false;
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int lifetime = argCount > 2 ? args[2] : 35;
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int size = argCount > 3 ? args[3] : 1;
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double size = argCount > 3 ? args[3] : 1.;
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int x = argCount > 4 ? args[4] : 0;
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int y = argCount > 5 ? args[5] : 0;
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int z = argCount > 6 ? args[6] : 0;
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@ -6060,17 +6060,18 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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int accelz = argCount > 12 ? args[12] : 0;
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int startalpha = argCount > 13 ? args[13] : 0xFF; // Byte trans
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int fadestep = argCount > 14 ? args[14] : -1;
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double endsize = argCount > 15 ? args[15] : -1.;
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startalpha = clamp<int>(startalpha, 0, 255); // Clamp to byte
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lifetime = clamp<int>(lifetime, 0, 255); // Clamp to byte
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fadestep = clamp<int>(fadestep, -1, 255); // Clamp to byte inc. -1 (indicating automatic)
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size = clamp<int>(size, 0, 65535); // Clamp to word
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size = fabs(size);
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if (lifetime != 0)
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P_SpawnParticle(DVector3(ACSToDouble(x), ACSToDouble(y), ACSToDouble(z)),
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DVector3(ACSToDouble(xvel), ACSToDouble(yvel), ACSToDouble(zvel)),
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DVector3(ACSToDouble(accelx), ACSToDouble(accely), ACSToDouble(accelz)),
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color, fullbright, startalpha/255., lifetime, size, fadestep/255.);
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color, startalpha/255., lifetime, size, endsize, fadestep/255., fullbright);
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}
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break;
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@ -252,7 +252,6 @@ void P_InitEffects ()
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blood2 = ParticleColor(RPART(kind)/3, GPART(kind)/3, BPART(kind)/3);
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}
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void P_ThinkParticles ()
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{
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int i;
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@ -262,13 +261,19 @@ void P_ThinkParticles ()
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prev = NULL;
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while (i != NO_PARTICLE)
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{
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BYTE oldtrans;
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particle = Particles + i;
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i = particle->tnext;
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if (!particle->notimefreeze && ((bglobal.freeze) || (level.flags2 & LEVEL2_FROZEN)))
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{
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continue;
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}
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BYTE oldtrans;
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oldtrans = particle->trans;
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particle->trans -= particle->fade;
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if (oldtrans < particle->trans || --particle->ttl == 0)
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particle->size += particle->sizestep;
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if (oldtrans < particle->trans || --particle->ttl <= 0 || (particle->size <= 0))
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{ // The particle has expired, so free it
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memset (particle, 0, sizeof(particle_t));
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if (prev)
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@ -309,8 +314,14 @@ void P_ThinkParticles ()
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}
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}
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enum PSFlag
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{
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PS_FULLBRIGHT = 1,
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PS_NOTIMEFREEZE = 1 << 5,
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};
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void P_SpawnParticle(const DVector3 &pos, const DVector3 &vel, const DVector3 &accel, PalEntry color, bool fullbright, double startalpha, int lifetime, WORD size, double fadestep)
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void P_SpawnParticle(const DVector3 &pos, const DVector3 &vel, const DVector3 &accel, PalEntry color, double startalpha, int lifetime, double size,
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double fadestep, double endsize, int flags)
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{
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particle_t *particle = NewParticle();
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@ -324,8 +335,10 @@ void P_SpawnParticle(const DVector3 &pos, const DVector3 &vel, const DVector3 &a
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if (fadestep < 0) particle->fade = FADEFROMTTL(lifetime);
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else particle->fade = int(fadestep * 255);
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particle->ttl = lifetime;
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particle->bright = fullbright;
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particle->size = (WORD)size;
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particle->bright = !!(flags & PS_FULLBRIGHT);
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particle->size = size;
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particle->sizestep = (lifetime == 0) ? 0 : ((endsize - size) / lifetime);
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particle->notimefreeze = !!(flags & PS_NOTIMEFREEZE);
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}
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}
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@ -59,13 +59,15 @@ struct particle_t
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DVector3 Acc;
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BYTE ttl;
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BYTE trans;
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WORD size;
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double size;
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double sizestep;
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BYTE bright;
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BYTE fade;
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int color;
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WORD tnext;
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WORD snext;
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subsector_t * subsector;
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bool notimefreeze;
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};
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extern particle_t *Particles;
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@ -83,7 +85,7 @@ particle_t *JitterParticle (int ttl);
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particle_t *JitterParticle (int ttl, double drift);
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void P_ThinkParticles (void);
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void P_SpawnParticle(const DVector3 &pos, const DVector3 &vel, const DVector3 &accel, PalEntry color, bool fullbright, double startalpha, int lifetime, WORD size, double fadestep);
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void P_SpawnParticle(const DVector3 &pos, const DVector3 &vel, const DVector3 &accel, PalEntry color, double startalpha, int lifetime, double size, double fadestep, double endsize, int flags = 0);
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void P_InitEffects (void);
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void P_RunEffects (void);
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@ -117,10 +117,7 @@ void P_Ticker (void)
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// Since things will be moving, it's okay to interpolate them in the renderer.
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r_NoInterpolate = false;
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if (!bglobal.freeze && !(level.flags2 & LEVEL2_FROZEN))
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{
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P_ThinkParticles (); // [RH] make the particles think
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}
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P_ThinkParticles(); // [RH] make the particles think
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for (i = 0; i<MAXPLAYERS; i++)
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if (playeringame[i] &&
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@ -3147,6 +3147,7 @@ enum SPFflag
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SPF_RELVEL = 1 << 2,
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SPF_RELACCEL = 1 << 3,
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SPF_RELANG = 1 << 4,
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SPF_NOTIMEFREEZE = 1 << 5,
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};
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
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@ -3155,7 +3156,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
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PARAM_COLOR (color);
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PARAM_INT_OPT (flags) { flags = 0; }
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PARAM_INT_OPT (lifetime) { lifetime = 35; }
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PARAM_INT_OPT (size) { size = 1; }
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PARAM_FLOAT_OPT (size) { size = 1.; }
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PARAM_ANGLE_OPT (angle) { angle = 0.; }
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PARAM_FLOAT_OPT (xoff) { xoff = 0; }
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PARAM_FLOAT_OPT (yoff) { yoff = 0; }
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@ -3168,11 +3169,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
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PARAM_FLOAT_OPT (accelz) { accelz = 0; }
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PARAM_FLOAT_OPT (startalpha) { startalpha = 1.; }
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PARAM_FLOAT_OPT (fadestep) { fadestep = -1.; }
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PARAM_FLOAT_OPT (endsize) { endsize = -1.; }
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startalpha = clamp(startalpha, 0., 1.);
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if (fadestep > 0) fadestep = clamp(fadestep, 0., 1.);
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size = clamp<int>(size, 0, 65535); // Clamp to word
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size = fabs(size);
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if (lifetime != 0)
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{
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if (flags & SPF_RELANG) angle += self->Angles.Yaw;
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@ -3199,7 +3200,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
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acc.X = accelx * c + accely * s;
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acc.Y = accelx * s - accely * c;
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}
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P_SpawnParticle(self->Vec3Offset(pos), vel, acc, color, !!(flags & SPF_FULLBRIGHT), startalpha, lifetime, size, fadestep);
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P_SpawnParticle(self->Vec3Offset(pos), vel, acc, color, startalpha, lifetime, size, fadestep, endsize, flags);
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}
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return 0;
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}
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@ -214,7 +214,7 @@ ACTOR Actor native //: Thinker
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native void A_SetScale(float scalex, float scaley = 0, int ptr = AAPTR_DEFAULT, bool usezero = false);
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native void A_SetMass(int mass);
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native void A_SpawnDebris(class<Actor> spawntype, bool transfer_translation = false, float mult_h = 1, float mult_v = 1);
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native void A_SpawnParticle(color color1, int flags = 0, int lifetime = 35, int size = 1, float angle = 0, float xoff = 0, float yoff = 0, float zoff = 0, float velx = 0, float vely = 0, float velz = 0, float accelx = 0, float accely = 0, float accelz = 0, float startalphaf = 1, float fadestepf = -1);
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native void A_SpawnParticle(color color1, int flags = 0, int lifetime = 35, float size = 1, float angle = 0, float xoff = 0, float yoff = 0, float zoff = 0, float velx = 0, float vely = 0, float velz = 0, float accelx = 0, float accely = 0, float accelz = 0, float startalphaf = 1, float fadestepf = -1, float endsize = -1);
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native state A_CheckSight(state label);
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native void A_ExtChase(bool usemelee, bool usemissile, bool playactive = true, bool nightmarefast = false);
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native void A_DropInventory(class<Inventory> itemtype);
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@ -539,6 +539,7 @@ enum
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SPF_RELVEL = 1 << 2,
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SPF_RELACCEL = 1 << 3,
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SPF_RELANG = 1 << 4,
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SPF_NOTIMEFREEZE = 1 << 5,
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SPF_RELATIVE = SPF_RELPOS|SPF_RELVEL|SPF_RELACCEL|SPF_RELANG
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};
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