Commit graph

10117 commits

Author SHA1 Message Date
Christoph Oelckers
a825d1d92f Merge branch 'ssao' of https://github.com/dpjudas/dpDoom 2016-12-22 12:40:57 +01:00
Christoph Oelckers
f6b9944169 - light definition update for Doom and Heretic to reduce the use of strong primary light colors. 2016-12-22 11:41:25 +01:00
Christoph Oelckers
3b823fa3eb Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	wadsrc/static/compatibility.txt
2016-12-22 11:29:44 +01:00
Christoph Oelckers
18242ab0cf - removed obsolete project files from VC++ 2005. 2016-12-22 11:28:04 +01:00
Rachael Alexanderson
3810328193 - More options for the IWAD picker.
- Rearranged some options around a bit.
- Disable auto load is now an archived cvar.

# Conflicts:
#	src/win32/zdoom.rc
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
cb2c1e591a - Added Zandronum-specific copyright notices for IWAD picker. 2016-12-22 11:26:23 +01:00
Rachael Alexanderson
5fa6094e4f - Changed QZDoom messages to GZDoom. 2016-12-22 11:26:23 +01:00
Rachael Alexanderson
240f973f0c - Implemented Gez's suggestion for disable autoload checkbox on the IWAD selection box.
(cherry picked from commit 578e3270e2)
2016-12-22 11:26:23 +01:00
Rachael Alexanderson
8a9ea2eda8 - Mostly implemented Zandronum's IWAD selection box. Currently, this change only affects Windows.
(cherry picked from commit b3bed807de)
2016-12-22 11:26:23 +01:00
Christoph Oelckers
36f87b7135 - removed gl_light_ambient.
This really serves no use anymore and is mostly a remnant of old times with dark CRT monitors. The default ambient level was set at 20, meaning a sector light level of 40. This is a value actual levels rarely get to, except when using some lighting effects - but it's for those that the ambient clamping did the most damage.
2016-12-22 11:14:13 +01:00
alexey.lysiuk
7dd51d6d1c Fixed infinite execution of error CCMD
https://forum.zdoom.org/viewtopic.php?t=54659
2016-12-22 10:33:21 +01:00
Christoph Oelckers
b15e620ea8 - fixed: Phased light setup did not check if a sector had been already visited and could cause infinite recursion. 2016-12-20 18:27:24 +01:00
alexey.lysiuk
1d77f1f72e Enabled building of GME static library by default
See https://forum.zdoom.org/viewtopic.php?t=54651
2016-12-20 16:29:54 +01:00
alexey.lysiuk
9f6d8d2ba7 Set goal values in decal stretcher to zeros even if they are not used
See https://forum.zdoom.org/viewtopic.php?t=54592
2016-12-20 12:19:12 +01:00
alexey.lysiuk
a0595f17e8 Serializer now writes floating point zero if special value is encountered
See https://forum.zdoom.org/viewtopic.php?t=54592
2016-12-20 12:19:12 +01:00
Magnus Norddahl
2676ca1284 Rename wall drawer args and functions to closer match the general naming convention 2016-12-19 21:39:16 +01:00
Rachael Alexanderson
5d85990d5f - Implementing RGB666-to-Palette colormatching for textures. 2016-12-19 13:46:08 +01:00
alexey.lysiuk
f6b0f2648c Cleared staircase to secret area in Ultimate Doom E4M3
Only the final room with goodies is marked as secret
2016-12-19 12:18:43 +01:00
alexey.lysiuk
28a23d4ff3 Removed unreachable secrets from Doom IWADs
See https://forum.zdoom.org/viewtopic.php?t=54632
2016-12-19 12:18:43 +01:00
alexey.lysiuk
94f7bef2ff Added compatibility parameter to set sector special 2016-12-19 12:18:43 +01:00
Christoph Oelckers
1fa37aaeb7 - fixed code generation for if statements with empty 'true' part. For those the jump statement backpatching was not done correctly. 2016-12-18 14:09:16 +01:00
Christoph Oelckers
8dd91f7129 - added a missing null pointer check to FxIfStatement::Emit. 2016-12-18 12:18:03 +01:00
Major Cooke
1bcebb091a Added option to check the location for resizing, changing the return into a bool. 2016-12-18 11:59:24 +01:00
Major Cooke
3023af8223 - Added A_SetSize(double newradius, double newheight = -1).
- Changes the calling actor's radius and height.
2016-12-18 11:59:24 +01:00
Magnus Norddahl
2fea46a719 Removed leftovers from QZDoom 2016-12-18 11:58:32 +01:00
Magnus Norddahl
9ac7a07be6 - Set colormap light info using R_SetColorMapLight and R_SetDSColorMapLight rather than manually calculating it
- Move texture and span management into R_DrawMaskedColumn
2016-12-18 11:58:32 +01:00
Edoardo Prezioso
88942dcc68 - Game-Music-Emu: Merge commits 87b322b and d48c1c8.
Commit titles:
87b322b - 'Properly clamp SPC CPU registers and temporaries.'
d48c1c8 - 'Complete bumping version to 0.6.1.'

This completes the code upgrade to GME 0.6.1.
2016-12-18 11:52:26 +01:00
Edoardo Prezioso
b515a034f6 - Game-Music-Emu: Merge commits dfffd2b and 2cbb70f.
Commit titles:
dfffd2b - 'Hide the GCC visibility option to non-GCC compilers.'
2cbb70f - 'Merged in edward_san/game-music-emu (pull request #3)'
2016-12-18 11:52:25 +01:00
Edoardo Prezioso
dd92587841 - Game-Music-Emu: Merge commit bf60977.
Commit title: 'Fix compile failures with zlib support enabled.'
2016-12-18 11:52:25 +01:00
Edoardo Prezioso
3d3bc8e40e - Game-Music-Emu: Merge commits b1948ac, 8af6ba4, eb5f592 and 56d43f4.
Commit titles:
b1948ac - 'Describe CMake addition for static libs in changelog.'
8af6ba4 - 'Bump version in CMakeLists as well.'
eb5f592 - 'Update readme for repo move and next version.'
56d43f4 - 'Update readme as well now.'
2016-12-18 11:52:24 +01:00
Edoardo Prezioso
287fc513a2 - Game-Music-Emu: Merge and change commits 9bb5ad7, bc0a473 and 2018c1b.
Commit titles:
9bb5ad7 - 'Add filename param to demo app.'
bc0a473 - 'Allow building a static library (-DLIBTYPE=STATIC)'
2018c1b - 'Merged in lachs0r/game-music-emu (pull request #1)'

Change: ZDoom doesn't need the shared library, so disable it always.
2016-12-18 11:52:24 +01:00
Edoardo Prezioso
05e77303bf - Game-Music-Emu: Merge commit 12b50ee.
Commit title: Honor LIB_SUFFIX with pkg-config metadata.
2016-12-18 11:52:24 +01:00
Edoardo Prezioso
f239c0ea05 - Game-Music-Emu: Merge commit 6e1544d.
Commit title: 'Fix undefined left-shift of signed int.'
2016-12-18 11:52:23 +01:00
Edoardo Prezioso
8895716e27 - Game-Music-Emu: Merge commit cf7bfd2.
Commit title: 'added gme_tell_samples() and gme_seek_samples()'
2016-12-18 11:52:23 +01:00
Edoardo Prezioso
e1af7e3f8c - Game-Music-Emu: reduce code delta with original source.
This will help with the next Game-Music-Emu upgrades.
2016-12-18 11:52:22 +01:00
Christoph Oelckers
98e549246d Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-17 17:39:57 +01:00
Edoardo Prezioso
14c282da30 - Upgrade bzip2 to version 1.0.6.
Includes a fix for CVE-2010-0405.
2016-12-16 22:58:25 +01:00
Edoardo Prezioso
7aaa03d3e0 - Import GME fix to critical security bug.
Details at the following link: https://scarybeastsecurity.blogspot.com/2016/12/redux-compromising-linux-using-snes.html .
2016-12-16 17:00:36 +01:00
Christoph Oelckers
7ca5851f78 - fixed a second spot in RapidJSON where a bad NaN check was done. 2016-12-16 08:05:29 +01:00
Christoph Oelckers
9ef551b84a - fixed: Start items for players were never actually checked for their type and could cause crashes if non-inventories were given. 2016-12-16 00:28:16 +01:00
Rachael Alexanderson
8fede44c3d - fixed: Some RenderStyles would crash ZDoom. 2016-12-15 18:55:20 +01:00
Magnus Norddahl
c3cb9d20fb Fix uncleared buffer when upscaling the cursor 2016-12-15 09:30:45 +01:00
Rachael Alexanderson
5e171824ac - "myinfo" - executes info on oneself
- "targetinv" - executes "printinv" at current crosshair target
2016-12-12 15:22:56 +01:00
Christoph Oelckers
f3762934e3 - fixed: A_AlertMonsters lost one 'self.' during conversion. 2016-12-12 12:50:17 +01:00
Christoph Oelckers
56a42a26b2 - fixed: DPSprite's constructor did not initialize the 'Sprite' member variable. This can cause problems if some weapon starts with a placeholder sprite in the first state. 2016-12-12 12:32:48 +01:00
Christoph Oelckers
77d9978b27 - fixed: Non-Actors cannot act as activators for action specials and must pass null when acticating one. 2016-12-11 21:39:35 +01:00
Christoph Oelckers
e61ae9a1f9 - pass a proper self pointer to BuiltinCallActionSpecial instead of making bogus assumptions about a function's parameters. 2016-12-11 21:32:19 +01:00
Christoph Oelckers
71fd949f26 Merge branch 'master' of https://github.com/rheit/zdoom 2016-12-11 14:45:42 +01:00
Christoph Oelckers
b43609c701 - fixed: The weapon sprite fudge offset should not be added when just interpolating the position and calculating the delta. 2016-12-11 14:45:20 +01:00
Christoph Oelckers
0f9758bb75 - fixed some conversion errors in A_StalkerLookInit. 2016-12-11 13:17:50 +01:00