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- Game-Music-Emu: Merge commits b1948ac, 8af6ba4, eb5f592 and 56d43f4.
Commit titles: b1948ac - 'Describe CMake addition for static libs in changelog.' 8af6ba4 - 'Bump version in CMakeLists as well.' eb5f592 - 'Update readme for repo move and next version.' 56d43f4 - 'Update readme as well now.'
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4 changed files with 37 additions and 14 deletions
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@ -4,7 +4,7 @@ project(libgme)
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include (CheckCXXCompilerFlag)
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# When version is changed, also change the one in gme/gme.h to match
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set(GME_VERSION 0.6.0 CACHE INTERNAL "libgme Version")
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set(GME_VERSION 0.6.1 CACHE INTERNAL "libgme Version")
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# 2.6+ always assumes FATAL_ERROR, but 2.4 and below don't.
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# Of course, 2.4 might work, in which case you're welcome to drop
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@ -4,8 +4,14 @@ Game_Music_Emu Change Log
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Game_Music_Emu 0.6.1
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--------------------
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- Moved repository to Bitbucket since Google Code announced they would
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shutdown this year.
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- Packaging improvements:
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- Honor $LIB_SUFFIX for installed pkg-config metadata.
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- Support setting BUILD_SHARED_LIBS to OFF to build libgme as a static
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library. (Pass -DBUILD_SHARED_LIBS=OFF when running cmake).
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Thanks to lachs0r.
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Game_Music_Emu 0.6.0
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--------------------
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@ -1,10 +1,11 @@
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Game_Music_Emu 0.6.0
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Game_Music_Emu 0.6.1
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--------------------
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Author : Shay Green <gblargg@gmail.com>
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Website: http://www.slack.net/~ant/libs/
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Forum : http://groups.google.com/group/blargg-sound-libs
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Source : https://code.google.com/p/game-music-emu/
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License: GNU Lesser General Public License (LGPL)
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Author : Shay Green <gblargg@gmail.com>
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Maintainer : Michael Pyne <mpyne@purinchu.net>
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Website : http://www.slack.net/~ant/libs/
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Forum : http://groups.google.com/group/blargg-sound-libs
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Source : https://bitbucket.org/mpyne/game-music-emu/
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License : GNU Lesser General Public License (LGPL), see LICENSE.txt
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Contents
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--------
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@ -1,4 +1,4 @@
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Game_Music_Emu 0.6.0: Game Music Emulators
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Game_Music_Emu 0.6.1: Game Music Emulators
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------------------------------------------
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Game_Music_Emu is a collection of video game music file emulators that
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support the following formats and systems:
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@ -38,26 +38,42 @@ Website: http://www.slack.net/~ant/
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Forum : http://groups.google.com/group/blargg-sound-libs
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License: GNU Lesser General Public License (LGPL)
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Current Maintainer: Michael Pyne <mpyne@purinchu.net>
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Getting Started
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---------------
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Build a program consisting of demo/basics.c, demo/Wave_Writer.cpp, and
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all source files in gme/. If you have CMake 2.6 or later, execute
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all source files in gme/.
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run cmake
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cd demo
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run make
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Or, if you have CMake 2.6 or later, execute at a command prompt (from the
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extracted source directory):
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Be sure "test.nsf" is in the same directory as the program. Running it
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mkdir build
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cd build
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cmake ../ # <-- Pass any needed CMake flags here
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make # To build the library
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cd demo
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make # To build the demo itself
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Be sure "test.nsf" is in the same directory as the demo program. Running it
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should generate the recording "out.wav".
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You can use "make install" to install the library. To choose where to install
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the library to, use the CMake argument "-DCMAKE_INSTALL_PREFIX=/usr/local"
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(and replace /usr/local with the base path you wish to use). Alternately, you
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can specify the base path to install to when you run "make install" by passing
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'DESTDIR=/usr/local' on the make install command line (again, replace
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/usr/local as appropriate).
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To build a static library instead of shared (the default), pass
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-DBUILD_SHARED_LIBS=OFF to the cmake command when running cmake.
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A slightly more extensive demo application is available in the player/
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directory. It requires SDL to build.
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Read gme.txt for more information. Post to the discussion forum for
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assistance.
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Files
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-----
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gme.txt General notes about the library
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