Commit Graph

10029 Commits

Author SHA1 Message Date
Christoph Oelckers 8fd03bc4a3 - fixed a few prototypes. 2016-12-04 16:57:10 +01:00
Christoph Oelckers 93163d12f1 - removed R_DrawColumnHorizP_ASM completely after discovering that the compiler generated code isn't really anything worse than the old assembly code. This looks like something that may have been relevant 10 years ago but today it looks like there's no need for hand optimization here anymore. And since it appears to be broken anyway, off this goes. 2016-12-04 15:31:08 +01:00
Christoph Oelckers d0cf34890c - disabled R_DrawColumnHorizP_ASM because that function appears prone to crashing when rendering decals. 2016-12-04 15:01:48 +01:00
Christoph Oelckers bf0aedfd9c Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-12-04 14:29:24 +01:00
Christoph Oelckers 5a08768eaf - removed unused label. 2016-12-04 14:29:03 +01:00
Magnus Norddahl 0ed0c47a45 Optimize capped sky rendering by writing 4 pixels at a time in 5 bands (solid, fade, texture, fade, solid) 2016-12-04 14:28:13 +01:00
Christoph Oelckers ebdc672985 - fixed: A_Saw was using the wrong angle for adjusting the facing direction at the end. 2016-12-04 10:45:20 +01:00
Christoph Oelckers 18b953dd50 - fixed: Blasted objects should also be subject to being checked with CanCollideWith. 2016-12-04 10:34:36 +01:00
Christoph Oelckers 71e8f09126 Merge branch 'master' of https://github.com/rheit/zdoom into zscript 2016-12-04 10:27:35 +01:00
Edoardo Prezioso 0cff443945 - Fixed missing linebreak in 'currentpos' error message. 2016-12-04 10:25:23 +01:00
Edoardo Prezioso c99a051a2a - Added lambda feature to FString::(Strip|Replace)Chars.
Use it in the other (Strip|Replace)Chars methods to show how it would work.
2016-12-04 10:24:49 +01:00
Christoph Oelckers 94287518e0 - added a virtual CanCollideWith script method that can be overridden to do class specific collision checks.
This will get called for both actors taking part in a collision, if one of the two calls returns false it will immediately abort PIT_CheckThing with no collision taking place at all.
2016-12-04 10:13:36 +01:00
Christoph Oelckers daf1a40521 - allow swapping the order of gl_finish and SwapBuffers calls, because some cards do not seem to like the correct order. 2016-12-03 20:09:25 +01:00
Christoph Oelckers 834802def3 - sanitized the old sprite offset adjustment feature and used it to redefine offsets for some sprites that have really bad ones. 2016-12-03 19:49:32 +01:00
Christoph Oelckers dc1f03ec13 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript 2016-12-03 19:14:39 +01:00
Christoph Oelckers 04f5be6249 - zcc_compile.cpp needs to include version.h for the DYNLIGHT #define. 2016-12-03 19:14:20 +01:00
Christoph Oelckers 5dd63a86cf - removed excess arguments for IMPLEMENT_CLASS. 2016-12-03 18:59:28 +01:00
Christoph Oelckers fbc8d0e83c Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
#	wadsrc/static/zscript.txt
2016-12-03 18:51:10 +01:00
Christoph Oelckers 34970c9b9c - removed hexenglobal include from GL files. 2016-12-03 18:49:52 +01:00
Christoph Oelckers 71bda99c3b - fixed: DECORATE didn't pass all needed arguments to FunctionBuildList.AddFunction. Removed the default parameter values from this function's declaration to prevent it from happening again. 2016-12-03 18:14:07 +01:00
Christoph Oelckers 21e3aba1c7 - optionally allow passing a script position object to V_GetColor and subfunctions for better error output. Implemented this for all occurences where this info was available. 2016-12-03 16:27:53 +01:00
Christoph Oelckers 1fc90b1ba9 - fixed: A_Face* should not require the target to be non-null. 2016-12-03 15:59:02 +01:00
Christoph Oelckers 6a4f867c91 Merge branch 'master' into zscript 2016-12-03 15:54:18 +01:00
Christoph Oelckers 30cbce051e - fixed: Custom automap colors were not invalidated on restart.
- fixed: D_DoomMain has 3 calls to D_DoomLoop but only the main call of these was capable of a clean restart.
2016-12-03 15:44:46 +01:00
Christoph Oelckers 5117b32431 - fixed: The math for emulating the old slop overflow was not correct and made the affected sectors in void.wad display incorrectly.
- set compat_polyobj for void.wad because its polyobjects glitch quite a bit with the normal setting.
2016-12-03 14:42:06 +01:00
Christoph Oelckers 28604bad62 - fixed: The polyobject init specials must be cleared after Polyobject initialization is done, because they can block usage of regular lines colinear with the polyobject 2016-12-03 14:06:51 +01:00
Christoph Oelckers 0da233a664 changed ZScript include mechanism.
* It will now use #include, just like most other definition formats and can be mixed with regular definitions. However, due to how the Lemon-generated parser works this will not recursively pull in all files, but store them in a list and process them sequentially. Functionally this shouldn't make a difference, because ZScript is mostly order-independent - the only thing where order is important is native classes, but these are completely internal to zdoom.pk3 where proper order is observed.
2016-12-03 13:16:09 +01:00
Christoph Oelckers 136e976b2a - added an error check for duplicate local variable definitions.
Note that this only applies if both are in the same block. Just like in C++, it is perfectly legal to have the same variable name in two different nested scopes.
2016-12-03 12:33:58 +01:00
Christoph Oelckers b3783a3850 redid the exception mechanism for script-side access violations to be of more use for diagnosing problems.
The original implementation just printed a mostly information-free message and then went on as if nothing has happened, making it ridiculously easy to write broken code and release it. Changed it to:

* Any VMAbortException will now terminate the game session and go back to the console.
* It will also print a VM stack trace with all open functions, including source file and line numbers pointing to the problem spots. For this the relevant information had to be added to the VMScriptFunction class.

An interesting effect here was that just throwing the exception object increased the VM's Exec function's stack size from 900 bytes to 70kb, because the compiler allocates a separate local buffer for every single instance of the exception object.
The obvious solution was to put this part into a subfunction so that it won't pollute the Exec function's own stack frame. Interesting side effect of this: Exec's stack requirement went down from 900 bytes to 600 bytes. This is still on the high side but already a lot better.
2016-12-03 12:23:13 +01:00
Christoph Oelckers d93b6e31d6 - fixed: The ammo and sister weapon type pointers were not properly declared as pointers to the type system. 2016-12-02 22:10:15 +01:00
Christoph Oelckers 211d9d92a1 Merge branch 'master' into zscript 2016-12-02 21:14:56 +01:00
Christoph Oelckers 87d2991256 - removed all cluster music definitions so that the default from the gameinfo section can be used to change it. 2016-12-02 20:13:30 +01:00
Christoph Oelckers 60b1f5c25a - fixed: FPNGTexture::fr could be left uninitialized. 2016-12-02 19:38:30 +01:00
Christoph Oelckers 91c3ddf692 - fixed: When a tentative class is being replaced, the old one should be removed entirely so that it cannot cause any problems later. 2016-12-02 19:30:58 +01:00
Christoph Oelckers fbf8084999 - corrected the export signatures of several script exports to contain the correct classes, so that the fudging in FindFunction could be removed.
- fixed PARAM_ACTION_PROLOGUE to assign correct types to the implicit pointers. It gave the actual class to the wrong one, which until now did not matter because all functions were using 'Actor', regardless of actual class association.
- fixed the definition of IceChunk and removed some redundant code here. Since A_FreezeDeathChunks already calls SetState, which in turn calls the state's action function, there is no need to call it again explicitly.
2016-12-02 18:52:58 +01:00
Christoph Oelckers 1e01e6e4df - record all line numbers during function generation. This is useful for error reporting and eventually debugging.
- throw a useful exception when a VM abort occurs, the simple enum was incapable of reporting anything more than the barest minimum, which at least for array index out of bounds errors was insufficient.

The current exception mechanism is still insufficient. It really has to report a proper crash location and print a stack trace to the maximum extent possible. Instead it just prints a message and happily goes on. This is not a good solution.
2016-12-02 17:36:29 +01:00
Christoph Oelckers 967f6c0269 - use a separate exception type for reporting errors from FraggleScript.
CRecoverableError is used in other parts as well and it might create interference.
2016-12-02 16:56:50 +01:00
Edoardo Prezioso 9dbfa6d04e - Fixed uninitialized line number info in thing map parsing. 2016-12-02 14:54:32 +01:00
Christoph Oelckers f9441cd9d9 - added null pointer validation to any relevant exported function. In most cases null pointers were already being treated as 'do nothing', but there's several places where this can make the code silently fail so in these cases a VM exception will be raised, once the VM's exception handling has been repaired to provide useful diagnostics. (Right now all it does is catch the exception, print a useless message and return to the caller as if nothing has happened.) 2016-12-02 12:06:49 +01:00
Christoph Oelckers 82c2670617 - removed redundant DoDropItem function. A_DropItem already exists and can be used instead. 2016-12-02 11:42:33 +01:00
Christoph Oelckers 05cc3dde72 - fixed: Dehacked did not copy the defaults for DehackedPickup replacements anymore. 2016-12-02 01:33:18 +01:00
Christoph Oelckers 4dd22d74dd - partial optimization of chained comparisons. 2016-12-02 01:16:32 +01:00
Christoph Oelckers fb7a8fb553 - branch optimization for for loops. 2016-12-02 00:56:54 +01:00
Christoph Oelckers 719be058e5 - use the immediate versions for loading integer constants when possible. 2016-12-02 00:54:40 +01:00
Christoph Oelckers 77192fa9dd - branch optimization. 2016-12-02 00:51:29 +01:00
Christoph Oelckers 17d9a152e7 - added missing THINGSPEC constants 2016-12-02 00:31:52 +01:00
Christoph Oelckers cbd61d963f - removed test messages. 2016-12-02 00:29:32 +01:00
Christoph Oelckers 96df8f6729 - another typo... 2016-12-01 10:38:43 +01:00
Christoph Oelckers 44d7d0b5f6 - fixed a typo in the bool cast.
- fixed a few places for unsigned values.
2016-12-01 09:44:52 +01:00
Christoph Oelckers 7688e14bec - added a boolean cast VM instruction.
Although this already helps a lot with the messed up code generated for comparisons it's not really a solution for this - it still needs a proper implementation to generate efficient code.
2016-12-01 01:13:53 +01:00