Commit Graph

10029 Commits

Author SHA1 Message Date
Christoph Oelckers 87484950cf - removed an assert from APowerMorph::EndEffect. With some recent changes to DestroyAllInventory it appears that the asserted condition no longer is true at this point when ending a game.
- fixed: When replacing a tentative class, the pointers in the morph objects were not replaced. Instead of adding more ReplaceClassRef methods I chose to integrate this part into the PointerSubstitution mechanism and delete ReplaceClassRef entirely. The code had some oversights anyway that would have caused problems, now that non-actors can be created.
2016-12-01 00:05:23 +01:00
Christoph Oelckers 0233c21e33 - fixed: When a bogus class is deleted from AllActorClasses, the entry should also be removed from the array instead of leaving a null pointer behind. 2016-11-30 19:48:52 +01:00
Edoardo Prezioso 07c110d5f7 - Fixed GCC compilation error.
It didn't like 'cvar' being declared between 'goto foundit' and the 'foundit' label.
2016-11-30 19:41:03 +01:00
Christoph Oelckers 1895feb185 - fixed two apparently bogus asserts with returning gloating point constants. 2016-11-30 19:22:56 +01:00
Christoph Oelckers 3f98ba9069 - fixed: The Raven ambient sounds lost their looping flag when they were rewritten to use A_PlaySound instead of A_PlaySoundEx. 2016-11-30 19:08:58 +01:00
Christoph Oelckers a350275bdf - re-added two lost parentheses in A_FireGoldWandPL1. 2016-11-30 19:03:46 +01:00
Christoph Oelckers c927aca2a0 Merge branch 'zscript' of https://github.com/rheit/zdoom into gz-zscript
# Conflicts:
#	wadsrc/static/zscript.txt
2016-11-30 18:46:23 +01:00
Christoph Oelckers 83d7f63364 - missed these in the last commit. 2016-11-30 18:43:10 +01:00
Christoph Oelckers 86544086df - allow the VM to run on one global stack per thread.
It is utterly pointless to require every function that wants to make a VM call to allocate a new stack first. The allocation overhead doubles the time to set up the call.
With one stack, previously allocated memory can be reused. The only important thing is, if this ever gets used in a multithreaded environment to have the stack being declared as thread_local, although for ZDoom this is of no consequence.

- eliminated all cases where native code was calling other native code through the VM interface. After scriptifying the game code, only 5 places were left which were quickly eliminated. This was mostly to ensure that the native VM function parameters do not need to be propagated further than absolutely necessary.
2016-11-30 17:15:01 +01:00
Christoph Oelckers 47884f8a71 - fixed a few bad declarations. 2016-11-30 16:19:13 +01:00
Christoph Oelckers 8a50004f55 - cleanup of the virtual function definitions for inventory items. Let's better use 'virtual' and 'override' everywhere to make sure that nothing gets overlooked.
- added call wrappers and script hooks for all relevant virtuals in AInventory.
- made GetSpeedFactor and GetNoTeleportFreeze entirely scripted because they are too trivial - also do them iteratively, just like HandlePickup, because it's just a better way to do this stuff.
2016-11-30 15:54:01 +01:00
Christoph Oelckers b0f3121bec - split up zscript/shared/inventory.txt.
- moved health items to their own file.
- scriptified ScoreItem and MapRevealer whose entire functionality was a small TryPickup method.
- fixed: bit fields in global variables were not correctly written.

This should conclude the inventory cleanup. It is now possible again to find things in there.
2016-11-30 13:36:13 +01:00
Christoph Oelckers 229c55ce61 - moved ammo to its own file, including the backpack.
- moved weapon declarations to their own header.
2016-11-30 12:24:50 +01:00
Christoph Oelckers 78fa076079 - moved armor class declarations to their own file and added necessary #includes only to those files actually using them.
- added copyright headers to a_armor.cpp and a_keys.cpp.
2016-11-30 10:55:03 +01:00
Christoph Oelckers 014e04ce82 - copied inventory files to their own folder.
It's about time this stuff is getting cleaned up seriously. Both a_pickups.cpp and a_artifacts.cpp are so overstuffed that it has become a chore finding stuff in there.
2016-11-30 10:28:02 +01:00
Christoph Oelckers b1910effd6 - remove debug code. 2016-11-30 09:54:37 +01:00
Christoph Oelckers 661692062d - fixed: FxIdentifier::Resolve checked all cases of what an identifier can be, even if it already found a proper match. 2016-11-30 09:53:16 +01:00
Christoph Oelckers 0cd6cec531 - scriptified the SectorFlagSetter. 2016-11-30 01:49:36 +01:00
Christoph Oelckers fb3bde0e0d - cleaned up and grouped the virtual function declarations in AActor to ensure that everything has been properly exported.
- removed the native parts of SpecialBlastHandling. Since this is called from the script side and the only remaining native remnant was an empty function it's now 100% scripted.
2016-11-30 01:39:06 +01:00
Christoph Oelckers bbf62132d8 - added a larger batch of function exports.
- cleaned up the virtual function interface of APlayerPawn which still had many virtual declarations from old times when class properties were handled through virtual overrides. None of this makes sense these days anymore.
2016-11-30 01:25:51 +01:00
Christoph Oelckers 4372a14479 - fixed: Giving several morph items in the same tic could lead to an invalid Owner pointer in APowerupGiver::Use. 2016-11-29 20:28:04 +01:00
Christoph Oelckers 9193466572 - scriptified ASecurityCamera and AAimingCamera.
This concludes this round of script converesions of internal classes.
2016-11-29 20:16:14 +01:00
Christoph Oelckers a13e23dbe6 - scriptified some trivial stuff from g_shared. 2016-11-29 19:50:34 +01:00
Christoph Oelckers 0c969746d0 - scriptified Hexen's spike, which was the last remaining item in the game directories.
- added a BlockThingsIterator for scripts.
2016-11-29 18:42:48 +01:00
Christoph Oelckers f17f6c30c2 - scriptified the Heresiarch. 2016-11-29 17:17:10 +01:00
Christoph Oelckers f5b3429274 - partial scriptification of the Heresiarch 2016-11-29 15:24:38 +01:00
Christoph Oelckers e01f680b72 - scriptified the Mauler, completing Strife. 2016-11-29 14:32:49 +01:00
Christoph Oelckers b625156df6 - scriptified Strife's flamethrower and grenade launcher. 2016-11-29 14:12:39 +01:00
Christoph Oelckers 5beebb83b7 - scriptified Strife's assault gun and missile launcher. 2016-11-29 13:28:43 +01:00
Christoph Oelckers be5ba70ed2 - scriptified Strife's dagger and crossbow. 2016-11-29 13:00:07 +01:00
Christoph Oelckers 3af9232fca - scriptified a_strifeitems.cpp and a_debris.cpp.
- Changed the glass shards so that they do not have to override FloorBounceMissile. It was the only place where this was virtually overridden and provided little usefulness.
- made 'out' variables work.
- fixed virtual call handling for HandlePickup.
2016-11-29 12:17:05 +01:00
Christoph Oelckers 55b549c0c6 - converted the rest of a_strifestuff.cpp.
- changed some very old A_Explode calls which passed all values as integer literals.
2016-11-29 00:16:30 +01:00
Christoph Oelckers edd8e51a69 - scriptified most of a_strifestuff.cpp. 2016-11-28 23:30:14 +01:00
Christoph Oelckers caef5344b0 - scriptified a_thingstoblowup.cpp.
- changed the power crystal floor movement to use DFloor instead of an incomplete in-place hack to ensure that everything is processed properly.
2016-11-28 21:33:14 +01:00
Christoph Oelckers dd5494d848 - scriptified Stalker and Sentinel. 2016-11-28 19:56:16 +01:00
Christoph Oelckers 360cbfba2a - scriptified Oracle, Programmer and Rebels. 2016-11-28 19:42:26 +01:00
Christoph Oelckers 119bcb924d - scriptified the Loremaster. 2016-11-28 18:59:57 +01:00
Christoph Oelckers bf1c2a7e51 - scriptified the Inquisitor. 2016-11-28 18:49:25 +01:00
Christoph Oelckers b8cf377d9e - scriptified the Crusader. 2016-11-28 18:36:13 +01:00
Christoph Oelckers 9064a5b0ac - scriptified Strife's coins.
- added a String class to allow attaching methods to the builtin string type. This works by checking if the left side of the member accessor is a string and just replacing the tyoe in this one place, all the rest is automatic.
2016-11-28 18:15:18 +01:00
Christoph Oelckers d2ce78fae7 - changed the return value of PickupMessage to an FString so that it can interface with scripts.
- use standard convention of prefacing localizable strings with "$" for C_MidPrint.
2016-11-28 16:19:01 +01:00
Christoph Oelckers 53318f4bde - scriptified Reaver and Templar. 2016-11-28 15:51:07 +01:00
Christoph Oelckers 8551a4f6e1 - scriptified the Sigil. This isn't fully tested yet. 2016-11-28 14:39:25 +01:00
Christoph Oelckers c9a4087c18 - scriptified a_entityboss.cpp. 2016-11-28 13:11:27 +01:00
Christoph Oelckers dc9ee0727a - scriptified a_spectral.cpp.
- consolidated A_Tracer and A_Tracer2.

Note that this commit temporarily disables a few features in order to make it compile.
2016-11-28 12:55:33 +01:00
Christoph Oelckers b171d6e21f - scriptified a_alienspectres.cpp. 2016-11-28 11:52:03 +01:00
Christoph Oelckers 7ea9f60464 - scriptified the Acolyte. 2016-11-28 10:41:36 +01:00
Magnus Norddahl bea113a908 Fix tonemap texture filtering (black screen) regression 2016-11-28 02:32:57 +01:00
Christoph Oelckers d4427e696d - scriptified Hexen's Banishment Device. 2016-11-28 01:30:36 +01:00
Christoph Oelckers ebd2c27e0a - scriptified Hexen's Bloodscourge and Serpent.
- merged the FrontBlock searcher for the Bloodscourge into RoughMonsterSearch. This also fixes the bug that the searcher was not initialized properly for the MageBoss.
2016-11-28 00:49:10 +01:00