Commit graph

14232 commits

Author SHA1 Message Date
Randy Heit
3bbd255b73 - Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
SVN r4227 (trunk)
2013-04-28 02:04:53 +00:00
Randy Heit
77b57e2f98 - Fixed: Hexen's A_DemonDeath and A_Demon2Death had been converted to incorrect generic Decorate.
SVN r4226 (trunk)
2013-04-28 01:58:51 +00:00
Randy Heit
6921a3edc2 - Fixed: r4220 broke 3D floor rendering, because 3D floors have the floor and ceiling orientations
reversed compared to normal conventions.

SVN r4225 (trunk)
2013-04-23 03:51:51 +00:00
Randy Heit
92d54ca0fc - Instead of setting the default skybox in every sector without an explicit skybox set, set it
once in the level struct and then use that for sectors with a NULL skybox. This fixes zpack's
  E2M3 so that when it removes its sector stacks, you will get the default skybox in their
  place, since stacked sectors and skyboxes use the same pointers in a sector.

SVN r4224 (trunk)
2013-04-21 02:22:37 +00:00
Christoph Oelckers
9f71c7cb4e - added Xaser's reactiontime for ACS and DECORATE expression patch.
SVN r4222 (trunk)
2013-04-20 21:32:03 +00:00
Randy Heit
cb64014494 - Added CROUCHABLEMORPH flag for the PlayerPawn class. Use this to indicate that a morphed
player class can crouch. (Regular players can always crouch, hence the name CROUCHABLEMORPH
  and not CANMORPH or ALLOWMORPH.)

SVN r4221 (trunk)
2013-04-19 02:24:20 +00:00
Randy Heit
a50e670c0c - Use tests less prone to overflow on very steep slopes when detecting which side of a plane
the camera is on. Mostly, this means testing the distance of the camera to the plane rather
  than computing the plane's Z at the camera and comparing that with the camera's Z.

SVN r4220 (trunk)
2013-04-17 01:32:40 +00:00
Randy Heit
c069295f19 - Fixed: When trying to unmorph a monster, make sure the morphed version doesn't have the
TOUCHY flag set, or checking the position of the unmorphed version will kill the morphed
  version, since they will both exist in the same place at the same time, and TOUCHY is
  really touchy about that.

SVN r4219 (trunk)
2013-04-16 20:39:54 +00:00
Randy Heit
d99517292b - Added DONTGIB flag to Key, so key-dropping enemies can be used reliably near crushers.
SVN r4218 (trunk)
2013-04-16 20:26:35 +00:00
Randy Heit
865a535af2 - Force all voxel mip levels so use the same pivot point as the first level.
SVN r4217 (trunk)
2013-04-16 20:22:01 +00:00
Randy Heit
6dc21f9a8b - Fixed: Voxel rendering completely fell apart when a mirror came into view.
SVN r4216 (trunk)
2013-04-16 20:17:34 +00:00
Randy Heit
a5d770b433 - Dropped items with the DONTGIB flag set will no longer be destroyed by crushers.
SVN r4215 (trunk)
2013-04-16 17:55:17 +00:00
Randy Heit
cbe11657f0 - Fixed: A_Face should take into account the target's height when aiming pitch.
SVN r4214 (trunk)
2013-04-10 00:13:55 +00:00
Randy Heit
2fb64108a7 - Fixed: Monsters with STAYMORPHED set would still unmorph.
SVN r4213 (trunk)
2013-04-09 22:45:20 +00:00
Randy Heit
f7c55c0936 - Do copy a monster's special to its morphed version so that it can be properly restored when
it unmorphs.

SVN r4212 (trunk)
2013-04-09 22:40:27 +00:00
Randy Heit
85d4350190 - Fixed: AInventory::Touch() should check for a local player view before trying the pickup,
because if it's a morph powerup, after being picked up, the toucher this function received will
  no longer be the active player.

SVN r4211 (trunk)
2013-04-09 22:24:18 +00:00
Randy Heit
ec6d522a29 - Remove the requirement that only action function default parameters can accept a constant
expression that evaluates to the class 'None'. (I don't know why that was there to begin with.)

SVN r4210 (trunk)
2013-04-09 22:15:41 +00:00
Randy Heit
0a9a54fca8 - Multiply the resulting velocity by the player's speed when "jumping" underwater.
SVN r4209 (trunk)
2013-04-09 21:57:48 +00:00
Christoph Oelckers
0d89183aa7 - ignoreteleporttags compatibility setting for a few maps.
SVN r4208 (trunk)
2013-04-02 19:11:50 +00:00
Randy Heit
147da94e2f - Added FDARI's CLOFF_JUMP_ON_MISS and CLOFF_AIM_VERT_NOOFFSET flags.
SVN r4207 (trunk)
2013-03-28 01:29:23 +00:00
Randy Heit
4cf3a4a1cf - Always spawn RocketSmokeTrail and GrenadeSmokeTrail actors, and make them invisible for players
who don't want to see them. This is needed for multiplayer sync between players with different
  settings for cl_rockettrails.

SVN r4206 (trunk)
2013-03-28 01:01:19 +00:00
Braden Obrzut
316faf59b4 - Fixed: Skin mugshots didn't load. (This adds a texture usetype for skin graphics.)
SVN r4205 (trunk)
2013-03-25 18:20:39 +00:00
Randy Heit
332b1091b4 - Make FName::NameManager::Inited a static member variable.
SVN r4204 (trunk)
2013-03-24 02:35:29 +00:00
Randy Heit
324b13c89b - Added Weapon.MinSelectionAmmo1 and Weapon.MinSelectionAmmo2 to exclude weapons from autoselection
even if they have enough ammo to be used.

SVN r4203 (trunk)
2013-03-24 02:25:12 +00:00
Randy Heit
449bf216fa - Stop storing rail hits in a global variable, and consolidate the two railgun callbacks into a single function.
SVN r4202 (trunk)
2013-03-23 03:05:01 +00:00
Randy Heit
f9915d7cf2 - Added FDARI's A_CheckLOF, modified to use a Trace callback function.
SVN r4201 (trunk)
2013-03-23 02:55:59 +00:00
Randy Heit
dcf50ab6cb - Added an enum for the values a Trace callback function can return.
- Added a userdata parameter to pass to the Trace callback function.

SVN r4200 (trunk)
2013-03-23 02:54:13 +00:00
Randy Heit
c54ea7f6b7 - Added SXF_TRANSFERSPECIAL and SXF_CLEARCALLERSPECIAL flags for A_SpawnItemEx.
SVN r4199 (trunk)
2013-03-23 01:22:37 +00:00
Randy Heit
044616a86f - Fixed: Don't return false from PIT_CheckThing when a shootable missile hits a nonmonster and
infighting is disabled; let the normal conditions apply. Otherwise, you end up with situations
  where monster-fired projectiles can collide with pickups.

SVN r4198 (trunk)
2013-03-21 22:58:37 +00:00
Randy Heit
0c6c78517b - Always at least halve the advance vector in P_CheckMissileSpawn().
SVN r4197 (trunk)
2013-03-21 22:23:42 +00:00
Randy Heit
06445e8181 - Fixed: Used the wrong actor's radius in P_Thing_Projectile() to get the maxdist for P_CheckMissileSpawn().
SVN r4196 (trunk)
2013-03-21 22:21:54 +00:00
Randy Heit
e4127111b1 - A player's Speed is now applied to their upmove as well as their forwardmove and sidemove.
SVN r4195 (trunk)
2013-03-21 03:47:39 +00:00
Randy Heit
2874d927b1 - Random spawners no longer move the missile forward when spawning them, because presumably
whatever spawned the random spawner already took care of this.
- Added a maxdist parameter to P_CheckMissileSpawn() to help ensure that it doesn't completely 
  move the spawned missile outside of its shooter (and potentially beyond a wall the shooter
  might happen to be standing next to).

SVN r4194 (trunk)
2013-03-21 03:06:04 +00:00
Randy Heit
34b2d0b21a - Fixed: Putting a lightlist in a sector caused that sector's floorlight and ceilinglight to be ignored.
SVN r4193 (trunk)
2013-03-21 02:28:07 +00:00
Randy Heit
cb41771342 - When moving polyobjects, recalculate the floors and ceilings for the actors in their bounding boxes. (See http://forum.zdoom.org/viewtopic.php?f=2&t=35616)
SVN r4192 (trunk)
2013-03-21 02:07:42 +00:00
Randy Heit
53e73783e0 - Added spawnofs_z parameter to A_RailAttack and A_CustomRailgun.
SVN r4191 (trunk)
2013-03-20 03:36:45 +00:00
Randy Heit
283ee1a891 - Make teleport fogs target the teleported actor.
SVN r4190 (trunk)
2013-03-20 03:21:37 +00:00
Randy Heit
fc4b0ffe68 - Use a missile's MaxTargetRange property as the range for P_AimLineAttack() inside P_SpawnPlayerMissile().
SVN r4189 (trunk)
2013-03-20 03:19:02 +00:00
Randy Heit
277d59b2bb - Added flags SXF_CLEARCALLERTID, SXF_MULTIPLYSPEED, and SXF_TRANSFERSCALE for A_SpawnItemEx.
SVN r4188 (trunk)
2013-03-20 03:07:45 +00:00
Randy Heit
de20936b13 - Allow negative force for A_RadiusThrust.
SVN r4187 (trunk)
2013-03-20 02:41:59 +00:00
Braden Obrzut
18bf56d3d7 - Fixed: NULL pointer dereference in DrawGem.
SVN r4186 (trunk)
2013-03-18 21:56:15 +00:00
Randy Heit
98ea4d3d51 - Added C_GetMassCVarString(), which C_WriteCVars() is now a wrapper around. (And the latter
should probably be factored away eventually.)

SVN r4185 (trunk)
2013-03-17 03:04:17 +00:00
Randy Heit
573b6992ce - Use a TArray for backing up cvars overwritten by a demo.
SVN r4184 (trunk)
2013-03-17 02:41:45 +00:00
Braden Obrzut
b096c7a82f - Fixed: changemap allowed changing the map in "demo mode."
- Fixed: Crash when using the console at the title screen.

SVN r4182 (trunk)
2013-03-15 21:41:01 +00:00
Christoph Oelckers
b0203c9f1d - added Xaser's SXF_USEBLOODCOLOR for A_SpawnItemEx submission
SVN r4181 (trunk)
2013-03-13 11:27:30 +00:00
Randy Heit
8410ac760a - Added A_SetDamageType.
SVN r4180 (trunk)
2013-03-13 04:04:48 +00:00
Randy Heit
fb2f201c8b - Fixed: The sc_man scanner must use an unsigned character type, or it won't properly recognize any unquoted characters with the eighth bit set.
SVN r4179 (trunk)
2013-03-13 03:59:57 +00:00
Randy Heit
e240d24abe - Fixed: P_SpawnPlayerMissile() should not 0 the pitch for weapons that don't autoaim.
This allows A_FireOldBFG to work properly when freelook is disabled.

SVN r4178 (trunk)
2013-03-13 02:56:54 +00:00
Christoph Oelckers
c7aa7e2a4b - missing NORANDOMPUFFZ code.
SVN r4177 (trunk)
2013-03-09 07:09:40 +00:00
Braden Obrzut
3fe31668a6 - More Visual Studio with CMake fixes.
SVN r4176 (trunk)
2013-03-08 19:23:06 +00:00