Christoph Oelckers
e92032e8ff
- fixed: The map setup code was still truncating texture names in several places.
2014-05-16 22:48:37 +02:00
Christoph Oelckers
a375454474
- removed 8 character limit for map names.
2014-05-14 00:52:16 +02:00
Christoph Oelckers
24886b6734
- removed the last static character arrays from FLevelLocals.
2014-05-13 23:16:13 +02:00
alexey.lysiuk
1c50b5dd6f
Fixed initialization of Hexen-style things
...
Recently added pitch and roll members were not initialized with zeroes when loading Hexen-style maps
At least, hitscan attack can be fired in random direction because of this
2014-04-20 13:37:59 +03:00
Gaerzi
c54f5571ea
Typo.
2014-04-15 17:24:01 +02:00
Gaerzi
6f2fd8edbf
Hexen also needs to init 0 fields.
2014-04-15 17:22:56 +02:00
Gaerzi
8e3360453f
Hexen too.
2014-04-15 17:18:55 +02:00
Gaerzi
e5578934ad
Init new non-0 fields for non-UDMF maps.
2014-04-15 17:16:33 +02:00
Christoph Oelckers
ae49044f96
- let 'showloadtimes' measure UDMF parsing.
2013-12-19 17:59:58 +01:00
Randy Heit
b0371e1804
Don't abort when merely checking if a non-map is a map
...
- When P_OpenMapData() is called by P_CheckMapData(), we don't actually
care if any required lumps are missing. This just means it isn't a valid
map, so don't abort with I_Error().
2013-08-30 22:38:57 -05:00
Christoph Oelckers
0a258f95ea
- added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute.
2013-08-09 16:25:16 +02:00
Braden Obrzut
bb494292c6
- Fixed P_CheckMapData allowed non-map lump names to pass resulting in a crash when actually trying to load the map.
2013-08-08 23:47:58 -04:00
Braden Obrzut
1d4fbc05a5
- Fixed: glbsp nodes in a wad file inside a pk3 would not be loaded.
...
- Fixed: Typo from r4270.
SVN r4273 (trunk)
2013-05-20 20:39:34 +00:00
Randy Heit
e434ccc3f6
- Add support for user variables on things in UDMF maps. If you include an actor's user variable
...
in its UDMF thing definition, that user variable will be set to the desired value for that
actor when the map is loaded.
SVN r4140 (trunk)
2013-02-17 00:23:58 +00:00
Randy Heit
7714a45e02
- Fixed: Because P_OpenMapData() now reopens the containing file for the map, P_LoadGLNodes() needs a new check for if the map came from a regular wad.
...
SVN r4136 (trunk)
2013-02-14 05:06:05 +00:00
Randy Heit
afabf7e018
- Force node building for garrison.wad from The Master Levels so that the teleporter to the
...
red key won't leave you in the ground.
SVN r4071 (trunk)
2013-02-07 21:32:06 +00:00
Randy Heit
787c338871
- Added MAPINFO flag "SpawnWithWeaponRaised".
...
SVN r4013 (trunk)
2013-01-03 02:08:08 +00:00
Christoph Oelckers
deff47ea18
- fixed: The map loader did not check for the new node formats.
...
SVN r3982 (trunk)
2012-12-07 07:40:41 +00:00
Randy Heit
d77297e969
- Added support for loading ZGL3/XGL3 nodes.
...
- Added additional debug spew for the nodebuilder.
- Restore the nodebuilder's debug spew that was present in ZDBSP but not the internal version.
Use the CRT's printf for this output to ensure that it is identical to ZDBSP's output for the
same input.
SVN r3980 (trunk)
2012-12-07 06:16:07 +00:00
Christoph Oelckers
7aa4c55bfc
- added Gez's patch to fix map checksum calculation.
...
SVN r3970 (trunk)
2012-11-19 00:43:45 +00:00
Braden Obrzut
d393434d56
- Fixed: Broke UDMF in PK3 loader.
...
SVN r3905 (trunk)
2012-10-24 23:49:34 +00:00
Braden Obrzut
b52c3238eb
- Instead of implementing the wad code in three places, use the normal resource code for map loading and GL node loading.
...
SVN r3897 (trunk)
2012-10-22 01:28:11 +00:00
Randy Heit
0c8e4c37d9
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
...
SVN r3750 (trunk)
2012-07-08 02:18:15 +00:00
Randy Heit
71601f91d1
- Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all
...
player starts are added to a pool, and players spawn at a random spot.
SVN r3749 (trunk)
2012-07-08 01:43:47 +00:00
Christoph Oelckers
14730a89be
- changed calculation of soundorg for triangular sectors. In many cases the center of the bounding box won't be inside the sector but on one of the outer lines so something different is needed
...
SVN r3517 (trunk)
2012-04-04 17:33:43 +00:00
Randy Heit
cfd5b84535
- Replace >>MAPBLOCKSHIFT with GetSafeBlockX/GetSafeBlockY from Mocha Doom.
...
SVN r3486 (trunk)
2012-03-28 03:49:38 +00:00
Randy Heit
ac0c1eb64b
- Fixed: If the znodes were based on a map with more vertexes than the one it is being loaded
...
for, reject them.
SVN r3477 (trunk)
2012-03-23 23:04:32 +00:00
Randy Heit
2e9abe7408
- Fixed: When checking the REJECT contents one byte at a time, P_LoadReject() used rejectsize
...
instead of i as an index into rejectmatrix.
SVN r3456 (trunk)
2012-03-20 02:09:48 +00:00
Randy Heit
914ef44c59
- Fixed: In non-UDMF maps, projectile impact activation implies projectile cross activation as well.
...
SVN r3439 (trunk)
2012-03-15 22:57:00 +00:00
Randy Heit
58ed367280
- Fixed: If the first four bytes of the NODES lump are all zero, the nodes would not be loaded,
...
nor would they be generated.
SVN r3423 (trunk)
2012-03-11 03:25:04 +00:00
Randy Heit
472ac1b07c
- Fixed: The nodebuilder is highly likely to renumber vertices, so we need to remember how the
...
original vertices map to the new ones until after vertex slopes are handled.
SVN r3380 (trunk)
2012-02-21 21:52:42 +00:00
Randy Heit
7714ee3ffd
- Fix more errors found with static code analysis.
...
SVN r3288 (trunk)
2011-09-01 22:57:49 +00:00
Christoph Oelckers
ba661308d4
- added GZDoom's option not to count monsters in E1M8-style end of level sectors, but controlled by a dmflag.
...
SVN r3267 (trunk)
2011-07-07 21:55:55 +00:00
Christoph Oelckers
55bb4afac8
- backported GZDoom extensions to renderer interface.
...
SVN r3266 (trunk)
2011-07-07 21:43:49 +00:00
Christoph Oelckers
4ef68ded5d
- fixed some leftover references to the software renderer.
...
SVN r3264 (trunk)
2011-07-07 19:53:42 +00:00
Christoph Oelckers
463c276014
- removed more r_ header dependencies from the rest of the code.
...
SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
fbff5ca932
- moved r_interpolate.cpp and r_translate.cpp to r_data.
...
- merged r_jpeg.h into jpegtexture.cpp because that's the only place where it's ever used.
SVN r3255 (trunk)
2011-07-06 08:50:15 +00:00
Christoph Oelckers
5c6fd66ed5
- rename src/resources to src/r_data.
...
SVN r3254 (trunk)
2011-07-06 07:35:36 +00:00
Christoph Oelckers
17ed7aaabd
- moved the code from r_data.cpp to some better fitting places and deleted this file and r_data.h because the remaining parts of it were just a random collection of unrelated functions.
...
SVN r3248 (trunk)
2011-07-05 10:02:38 +00:00
Christoph Oelckers
4626492f50
- separated all colormap related code from v_palette.cpp and r_data.cpp into its own file.
...
SVN r3245 (trunk)
2011-07-03 10:47:35 +00:00
Randy Heit
ee8ca0de87
Fixed: Light levels outside the range [0,255] really do matter.
...
SVN r3223 (trunk)
2011-06-11 23:58:33 +00:00
Randy Heit
37aab20cb3
- Colorize missing texture messages.
...
SVN r3193 (trunk)
2011-05-08 00:35:17 +00:00
Randy Heit
6c70afe0a7
- Place a limit on the number of reports per missing texture. On maps with many lines and many
...
sides of missing textures, this can take a very long time, because each missing textures causes
a scan of every single line (for the sake of packed sidedefs), and each output line also requires
an update of the hidden RichEdit logging control.
SVN r3192 (trunk)
2011-05-08 00:30:32 +00:00
Christoph Oelckers
1993e969b7
- GCC warning fixes (GCC stupidity for the most part.)
...
SVN r3154 (trunk)
2011-02-19 08:59:43 +00:00
Randy Heit
060d740275
- Fixed: Fake floor's validcounts were not initialized.
...
- Fixed: When loading non-UDMF maps, things did not have their conversation field zero'ed.
- Added an assert for the FAKE3D_REFRESHCLIP case at the end of R_RenderMaskedSegRange(), because Valgrind indicates this is being run
without ds->bkup being set to something valid. I do not immediately know how this should be fixed.
SVN r3130 (trunk)
2011-02-02 02:07:36 +00:00
Christoph Oelckers
fae8ed444c
- merged 3dfloors2 branch into trunk.
...
SVN r3124 (trunk)
2011-01-29 11:09:38 +00:00
Christoph Oelckers
5d79cfd303
- fixed: The internal blockmap builder still used 16 bit WORDs to reference linedefs so it failed on USMF maps which exceed this value.
...
SVN r3092 (trunk)
2011-01-09 11:01:04 +00:00
Christoph Oelckers
e33d1a989f
- set all 'num' variables to 0 in P_FreeLevelData so that any code using them won't try to read the deleted map data.
...
SVN r3044 (trunk)
2010-12-15 23:10:08 +00:00
Christoph Oelckers
e7eb43a343
- added Gez's automap patch to mark trigger lines.
...
SVN r3040 (trunk)
2010-12-15 00:14:42 +00:00
Christoph Oelckers
770a879f6a
- fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
...
- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.
SVN r3039 (trunk)
2010-12-15 00:09:31 +00:00