coelckers
5872a6029b
Merge pull request #476 from alexey-lysiuk/hadron_compat
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Compatibility for Return to Hadron
2016-01-15 14:58:09 +01:00
alexey.lysiuk
e405fb4624
Set compatibility for Return to Hadron
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Updated version of Return to Hadron (dated 2016.01.03) has new version of E1M9: Prototype
This map requires vanilla's P_PointOnLineSide() function to avoid issue with sleepy shotgun guys
http://forum.zdoom.org/viewtopic.php?t=49544
2016-01-15 15:54:35 +02:00
coelckers
b38d5b6fb9
Merge pull request #475 from MajorCooke/AlwaysPuffFix
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Rail Puff Support for Floors and Ceilings
2016-01-15 13:36:51 +01:00
Christoph Oelckers
7e0e3cf1aa
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-15 13:11:59 +01:00
Christoph Oelckers
48232f548d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-15 12:56:56 +01:00
Christoph Oelckers
867b7767ef
- ignore COMPAT_POINTONSIDE in a few places where the side effects of the old P_PointOn*Side functions are either not needed or problematic:
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* the sight checking code needs to be as precise as possible and should not depend on some old semi-broken routines. (This is more a precision issue of these routines - P_PointOnDivlineSide removes the lower 8 bits of each value - than having an issue with returning the wrong side in some cases.)
* for slope creations it is flat out wrong to use the old routines at all.
* also ignore this in the modern (box-shaped) case of FPathTraverse::AddLineIntercepts. This functionality is new to ZDoom and therefore not subject to compatibility concerns.
* the line-to-line teleporter. It seems the hideous fudging code was just there to work around the design issues of these functions, so let's better not ever call them here in the first place.
* A_PainShootSkull: Its usage here does not depend on these issues.
* P_ExplodeMissile: New code exclusive to ZDoom.
* FPolyObj::CheckMobjBlocking
All occurences in p_map.cpp have been left alone although most of them probably won't need the compatibility option either.
2016-01-15 12:56:27 +01:00
Randy Heit
16781e47ae
Use a 64k stream buffer for all streams, not just net streams
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- FLACs need a larger buffer than the default to run without starving on
later versions of FMOD.
2016-01-14 20:41:09 -06:00
MajorCooke
dd9e7560c4
Added support for puffs to spawn on floors and ceilings if ALWAYSPUFF is used.
2016-01-14 11:21:08 -06:00
coelckers
722ef02719
Merge pull request #473 from MajorCooke/FadeFix
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Fade fix
2016-01-14 09:16:39 +01:00
Braden Obrzut
6a87c6cd19
- Fixed usage of uninitialized value in skybox rendering.
2016-01-14 00:49:57 -05:00
MajorCooke
629eaa35a3
- Fixed: A_Fade* could destroy live player bodies because it was calling the Destroy() function directly instead of going through P_RemoveThing.
2016-01-13 20:26:15 -06:00
Randy Heit
f9574a98fd
Fix Timidity's DLS instrument loading:
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- Envelope data needed to be converted to SF2 values.
- Fine tuning was ignored which made pretty much every instrument off tune.
- Despite this, it still sounds like shit compared to FMOD or Microsoft's
wavetable synth. There are lots of missing notes and some instruments
are still off tune. I'm not sure it's worth trying to salvage it. It'd
probably be better to scrap it, since Timidity is very much oriented
toward GF1 patches, which it handles perfectly fine.
2016-01-13 17:25:24 -06:00
Christoph Oelckers
2657c08831
- fixed: stacked sector portals were not added to the render list
2016-01-13 21:33:27 +01:00
Christoph Oelckers
cd778b6bdc
- fixed CollectPortalSectors
2016-01-13 00:15:04 +01:00
Christoph Oelckers
7c925e39fe
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-12 21:36:48 +01:00
Christoph Oelckers
4d2ca0da45
- empty gl_portals.cpp file.
2016-01-12 21:36:33 +01:00
Christoph Oelckers
d234a6af5d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-12 21:35:18 +01:00
Christoph Oelckers
37f18055af
- turned sector_t::FloorSkyBox and CeilingSkyBox into an array.
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- removed unused SpreadCeilingPortal function.
2016-01-12 21:34:41 +01:00
Randy Heit
dc66f4cb3f
Make _WM_AdjustNoteVolume's pan_ofs a signed int
2016-01-12 06:35:05 -06:00
Christoph Oelckers
aa69c39ff1
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
src/CMakeLists.txt
2016-01-12 11:23:45 +01:00
coelckers
db527c02f3
Merge pull request #472 from edward-san/wildmidi_fix
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- Fixed Clang warning on wildMIDI code.
2016-01-12 11:21:07 +01:00
Edoardo Prezioso
b87c612aba
- Fixed Clang warning on wildMIDI code.
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Now that '_event_data.data' is changed to 'unsigned int', the 'unsigned long' cast is not needed anymore.
2016-01-12 11:12:19 +01:00
Christoph Oelckers
9e33599536
- at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
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(For EDF an external converter would make more sense.)
2016-01-12 09:13:55 +01:00
Randy Heit
46f04830e2
Update VC2005 project files
2016-01-11 21:11:36 -06:00
rheit
8408aec347
Merge pull request #456 from alexey-lysiuk/lzma_1514
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Updated LZMA SDK to version 15.14
2016-01-11 20:53:51 -06:00
Randy Heit
141cd660eb
Didn't need note_off_decay in the WildMidi sample struct
2016-01-11 20:07:14 -06:00
Randy Heit
27bf86e1eb
Fix(?) dBm_pan_volume table
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- The missing comma on the first line of dBm_pan_volume's definition
looked suspicious, so I checked the MIDI specification at
http://www.midi.org/techspecs/rp36.php and found the equations
there gave different dB values than were in the table. So I
rebuilt it using the equation given there:
20*log (sin (Pi /2* max(0,CC#10 – 1)/126))
2016-01-11 20:06:07 -06:00
Randy Heit
268d2faaf6
Import volume handling changes from current WildMidi git
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- Description there reads:
> Major work done on “log” volumes. Calculations are now based on decibels.
2016-01-11 20:06:07 -06:00
Randy Heit
5b4a6483b5
Remove get_decay_samples. Not needed.
2016-01-11 20:06:06 -06:00
Randy Heit
7f01a6a30a
Import envelope tweaks for current WildMidi git
2016-01-11 20:06:06 -06:00
Randy Heit
50ecec199f
More stuff we don't need in WildMidi removed
2016-01-11 20:06:05 -06:00
Randy Heit
88beae55bd
Add separate NRPN coarse/fine adjustment for WildMidi
2016-01-11 20:06:05 -06:00
Randy Heit
7f44bc6d0e
Add Yamaha and GM reset sysex handling to WildMidi
2016-01-11 20:06:05 -06:00
Randy Heit
a74d352490
Update gus_pat.cpp's envelope fudging to current git version
2016-01-11 20:06:04 -06:00
Braden Obrzut
0c3b468e42
Merge branch 'osx_start_wnd'
2016-01-11 20:47:06 -05:00
Christoph Oelckers
7c8d48bbfc
Merge branch 'edf-gl'
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Conflicts:
src/actor.h
src/p_spec.cpp
2016-01-12 00:02:17 +01:00
Randy Heit
56f7ace9be
include <limits.h> in the bin packers to make GCC happy
2016-01-11 17:01:29 -06:00
Christoph Oelckers
2f2bd91083
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-11 23:59:35 +01:00
Christoph Oelckers
61e48013dc
- fixed a warning in WildMidi code.
2016-01-11 23:46:12 +01:00
Christoph Oelckers
cd9e18a72b
- fixed: operator<< (FArchive &arc, secspecial_t &p) erroneously read the old special in the compatibility handler as a short, but it must be read as an int.
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- bumped savegame version to bring it in line with a GZDoom exclusive change.
2016-01-11 23:44:13 +01:00
coelckers
f539803d49
Merge pull request #471 from MajorCooke/FriendlyFireFix
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Small LaxTelefragDmg Flag Fix
2016-01-11 22:45:37 +01:00
Christoph Oelckers
65022b780a
- implemented 'copy portal to wall' linedef type.
2016-01-11 22:44:53 +01:00
MajorCooke
7843ece01a
Fixed: Friendly fire damage didn't take LAXTELEFRAGDMG into account.
2016-01-11 15:08:38 -06:00
Christoph Oelckers
196c9bc34d
- cleaned up the skybox type detection logic.
2016-01-11 20:29:24 +01:00
Christoph Oelckers
0e017f1e2d
- cleaned up the merge and consolidated redundant code.
2016-01-11 15:40:25 +01:00
Christoph Oelckers
f83b21ff26
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
src/p_spec.cpp
2016-01-11 15:35:01 +01:00
Christoph Oelckers
011385a20e
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-11 15:30:04 +01:00
Christoph Oelckers
7115590c1d
- moved setup code for Eternity-style skyboxes to p_spec.cpp and consolidated most of it with nearly identical parts of the stacked sector portal setup code.
2016-01-11 15:29:44 +01:00
Christoph Oelckers
d5cf31f821
Merge branch 'zmaster' into edf-gl
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Conflicts:
src/actor.h
2016-01-11 15:10:10 +01:00
Christoph Oelckers
ef7bcb3a66
- implement Eternity-Style flat and horizon portals. Not tested yet due to lack of material to work with.
2016-01-11 15:07:58 +01:00