Christoph Oelckers
9ac3b6aa1b
- fixed: IsVisibleToPlayer needs to be checked for the owner of owned dynamic lights.
2013-11-30 13:15:22 +01:00
Christoph Oelckers
992994239b
- changed rules for drawing HUD sprites to match the software renderer.
2013-11-30 13:01:48 +01:00
Christoph Oelckers
228c6f976f
- fixed: the size limit for dynamic light uniforms was not checked properly, causing artifacts when there were too many dynamic lights.
2013-11-30 12:53:34 +01:00
Christoph Oelckers
12985cf635
- fixed: Particle drawing needs to apply the current fixed colormap to the particle's color.
2013-11-30 12:35:38 +01:00
Christoph Oelckers
e4282d3554
- added error check to GL getProcAddress calls to spot driver errors.
2013-11-30 12:34:55 +01:00
Christoph Oelckers
ac0c07a51b
- fixed: Since model skins are managed by the texture manager, the model code may not delete them itself.
2013-10-11 12:57:46 +02:00
Christoph Oelckers
0f8ed0123f
- fixed: Models must not delete their skin textures because they are stored in the texture manager which will be responsible for doing this.
2013-10-11 01:04:54 +02:00
Christoph Oelckers
b6dab83d2b
- removed constructor and destructor from FDMDModel::ModelFrame because they were redundant and only caused double deletion of its contents.
2013-10-10 23:13:56 +02:00
Christoph Oelckers
f239a40caa
- fixed CMakeLists to generate working VC++ projects.
2013-10-09 12:16:08 +02:00
Christoph Oelckers
a72b94e80c
- fixed: Warped textures were recreated each time they were bound.
...
- fixed: Models were never freed.
2013-10-03 12:12:19 +02:00
Christoph Oelckers
5f08111a34
- fixed: The GL voxel palette loader needs to handle the case when the voxel has no own palette and used the game's base palette instead. Also added an implementation for GetPixels because this is used when a voxel needs a translated palette.
2013-09-28 23:33:55 +02:00
Christoph Oelckers
0ff21c3af7
- fixed: Sprites may never be used as a base of a texture redirect
...
Due to autoexpansion to remove filtering artifacts their dimensions are not the same as for patches. But if the sprite hadn't been used yet this information won't have been set yet.
2013-09-20 10:28:12 +02:00
Christoph Oelckers
fef0782a43
- added glext headers to the project because they seem to be broken in newer versions, causing compile errors on Linux.
2013-09-12 10:27:32 +02:00
Christoph Oelckers
2885056f46
- moved GLEXT API out of RenderContext struct.
2013-09-03 18:29:39 +02:00
Christoph Oelckers
26943fe3fd
- removed gl interface function pointers for all OpenGL32.dll entry points.
2013-09-03 14:05:41 +02:00
Christoph Oelckers
4dc06cca70
- changed minimum required GL version to 1.3. The only 1.4 feature that's required is mipmap generation which on many older cards is available as an extension. The worst thing that can happen with relaxing the version requirement is that on a few ancient graphics cards the mipmapped texture filtering modes produce garbage.
2013-09-02 08:43:56 +02:00
Christoph Oelckers
737708b635
- fix c++11's compile problems.
2013-08-28 08:33:11 +02:00
Christoph Oelckers
61af682be9
- made some alterations to last commit after reviewing how the broken code managed to get into GZDoom.
2013-08-27 23:53:14 +02:00
Christoph Oelckers
e6f571729f
- fixed: When calculating an y-texture offset the scale was multiplied with instead of divided by.
2013-08-27 23:31:23 +02:00
Christoph Oelckers
b61ef3a107
- bumped minimum supported OpenGL version to 1.4. The engine was already using several 1.3 and 1.4 features which would have caused problems on 1.2.
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- removed gl_vid_compatibility. With the bump to 1.4 no hardware requiring this flag is supported anymore.
- disabled 16 bit framebuffers for the same reason. As a conseqence all code for rendering without stencil could also be removed.
2013-08-18 15:41:52 +02:00
Christoph Oelckers
761ab4ab78
- moved all system specific code out of gl_interface.cpp into the respective Video classes (Win32GLVideo andSDLGLVideo.) (SDL side not tested yet!)
2013-08-18 14:16:33 +02:00
Christoph Oelckers
c47c3169b3
- fixed: Dynamic lights may not execute their tick() function when the software renderer is active.
2013-08-09 23:38:30 +02:00
Christoph Oelckers
62fd6c8e74
- fixed: light values read from 3D floor light lists for lighting sprites were not clamped to [0..255].
2013-08-09 23:12:21 +02:00
Christoph Oelckers
3f3cbbe7f5
Merge branch 'maint_1.8'
2013-07-22 17:30:51 +02:00
Christoph Oelckers
4e4eb7189a
- fixed: negative extra light levels should not be treated like inverse flashes, that's only the case for INT_MIN.
2013-07-22 17:30:08 +02:00
alexey.lysiuk
28fd035b22
* fix build on OS X via CMake
2013-06-28 11:02:55 +03:00
Braden Obrzut
57324f6fd8
Merge branch 'maint_1.8'
2013-06-26 19:05:03 -04:00
Braden Obrzut
276ca5b75b
- Fixed compilation on non-Windows systems by removing dependency on src/Linux/platform.h
2013-06-26 19:01:00 -04:00
Christoph Oelckers
46d203a929
- removed unused variable wgl_extensions.
2013-06-24 00:59:57 +02:00
Christoph Oelckers
a73d1b792c
- fixed: Assignment of GetLightLevel to GLWall::lightlevel must be clamped. This was done incorrectly in the last SVN version which clamped the result of GetLightLevel, causing problems elsewhere.
2013-06-23 10:17:58 +02:00
Christoph Oelckers
399d0974ab
- added GL render as of SVN revision 1600.
2013-06-23 09:49:34 +02:00