- Changed the direction of positive rotation for voxels to match GZDoom's counterclockwise spin.

SVN r3579 (trunk)
This commit is contained in:
Randy Heit 2012-04-22 02:34:57 +00:00
parent 9276e6138e
commit bf48b7620c

View file

@ -746,7 +746,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor
if (voxelspin != 0)
{
double ang = double(I_FPSTime()) * voxelspin / 1000;
vis->angle += angle_t(ang * (4294967296.f / 360));
vis->angle -= angle_t(ang * (4294967296.f / 360));
}
// These are irrelevant for voxels.