From bf48b7620cd0f84119f1bca17ea738c2cc9e7906 Mon Sep 17 00:00:00 2001 From: Randy Heit Date: Sun, 22 Apr 2012 02:34:57 +0000 Subject: [PATCH] - Changed the direction of positive rotation for voxels to match GZDoom's counterclockwise spin. SVN r3579 (trunk) --- src/r_things.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/r_things.cpp b/src/r_things.cpp index c85aecbd6..bcd2a32e7 100644 --- a/src/r_things.cpp +++ b/src/r_things.cpp @@ -746,7 +746,7 @@ void R_ProjectSprite (AActor *thing, int fakeside, F3DFloor *fakefloor, F3DFloor if (voxelspin != 0) { double ang = double(I_FPSTime()) * voxelspin / 1000; - vis->angle += angle_t(ang * (4294967296.f / 360)); + vis->angle -= angle_t(ang * (4294967296.f / 360)); } // These are irrelevant for voxels.