gzdoom-gles/src/r_compiler/llvmdrawers.h

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/*
** LLVM code generated drawers
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#pragma once
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struct WorkerThreadData
{
int32_t core;
int32_t num_cores;
int32_t pass_start_y;
int32_t pass_end_y;
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uint32_t *temp;
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};
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struct DrawWallArgs
{
uint32_t *dest;
const uint32_t *source[4];
const uint32_t *source2[4];
int32_t pitch;
int32_t count;
int32_t dest_y;
uint32_t texturefrac[4];
uint32_t texturefracx[4];
uint32_t iscale[4];
uint32_t textureheight[4];
uint32_t light[4];
uint32_t srcalpha;
uint32_t destalpha;
uint16_t light_alpha;
uint16_t light_red;
uint16_t light_green;
uint16_t light_blue;
uint16_t fade_alpha;
uint16_t fade_red;
uint16_t fade_green;
uint16_t fade_blue;
uint16_t desaturate;
uint32_t flags;
enum Flags
{
simple_shade = 1,
nearest_filter = 2
};
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FString ToString()
{
FString info;
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info.Format("dest_y = %i, count = %i, flags = %i, texturefrac[0] = %u, textureheight[0] = %u", dest_y, count, flags, texturefrac[0], textureheight[0]);
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return info;
}
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};
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struct DrawSpanArgs
{
uint32_t *destorg;
const uint32_t *source;
int32_t destpitch;
int32_t xfrac;
int32_t yfrac;
int32_t xstep;
int32_t ystep;
int32_t x1;
int32_t x2;
int32_t y;
int32_t xbits;
int32_t ybits;
uint32_t light;
uint32_t srcalpha;
uint32_t destalpha;
uint16_t light_alpha;
uint16_t light_red;
uint16_t light_green;
uint16_t light_blue;
uint16_t fade_alpha;
uint16_t fade_red;
uint16_t fade_green;
uint16_t fade_blue;
uint16_t desaturate;
uint32_t flags;
enum Flags
{
simple_shade = 1,
nearest_filter = 2
};
FString ToString()
{
FString info;
info.Format("x1 = %i, x2 = %i, y = %i, flags = %i", x1, x2, y, flags);
return info;
}
};
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struct DrawColumnArgs
{
uint32_t *dest;
const uint8_t *source;
const uint8_t *source2;
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uint8_t *colormap;
uint8_t *translation;
const uint32_t *basecolors;
int32_t pitch;
int32_t count;
int32_t dest_y;
uint32_t iscale;
uint32_t texturefracx;
uint32_t textureheight;
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uint32_t texturefrac;
uint32_t light;
uint32_t color;
uint32_t srccolor;
uint32_t srcalpha;
uint32_t destalpha;
uint16_t light_alpha;
uint16_t light_red;
uint16_t light_green;
uint16_t light_blue;
uint16_t fade_alpha;
uint16_t fade_red;
uint16_t fade_green;
uint16_t fade_blue;
uint16_t desaturate;
uint32_t flags;
enum Flags
{
simple_shade = 1,
nearest_filter = 2
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};
FString ToString()
{
FString info;
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info.Format("dest_y = %i, count = %i, flags = %i, iscale = %i (%f), texturefrac = %i (%f)", dest_y, count, flags, iscale, ((fixed_t)iscale) / (float)FRACUNIT, texturefrac, ((fixed_t)texturefrac) / (float)FRACUNIT);
return info;
}
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};
struct DrawSkyArgs
{
uint32_t *dest;
const uint32_t *source0[4];
const uint32_t *source1[4];
int32_t pitch;
int32_t count;
int32_t dest_y;
uint32_t texturefrac[4];
uint32_t iscale[4];
uint32_t textureheight0;
uint32_t textureheight1;
uint32_t top_color;
uint32_t bottom_color;
FString ToString()
{
FString info;
info.Format("dest_y = %i, count = %i", dest_y, count);
return info;
}
};
struct TriVertex
{
TriVertex() { }
TriVertex(float x, float y, float z, float w, float u, float v) : x(x), y(y), z(z), w(w) { varying[0] = u; varying[1] = v; }
enum { NumVarying = 2 };
float x, y, z, w;
float varying[NumVarying];
};
struct TriMatrix
{
static TriMatrix null();
static TriMatrix identity();
static TriMatrix translate(float x, float y, float z);
static TriMatrix scale(float x, float y, float z);
static TriMatrix rotate(float angle, float x, float y, float z);
static TriMatrix swapYZ();
static TriMatrix perspective(float fovy, float aspect, float near, float far);
static TriMatrix frustum(float left, float right, float bottom, float top, float near, float far);
static TriMatrix worldToView(); // Software renderer world to view space transform
static TriMatrix viewToClip(); // Software renderer shearing projection
TriVertex operator*(TriVertex v) const;
TriMatrix operator*(const TriMatrix &m) const;
float matrix[16];
};
struct TriUniforms
{
uint32_t light;
uint32_t subsectorDepth;
uint16_t light_alpha;
uint16_t light_red;
uint16_t light_green;
uint16_t light_blue;
uint16_t fade_alpha;
uint16_t fade_red;
uint16_t fade_green;
uint16_t fade_blue;
uint16_t desaturate;
uint32_t flags;
enum Flags
{
simple_shade = 1,
nearest_filter = 2,
diminishing_lighting = 4
};
TriMatrix objectToClip;
};
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struct TriDrawTriangleArgs
{
uint8_t *dest;
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int32_t pitch;
TriVertex *v1;
TriVertex *v2;
TriVertex *v3;
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int32_t clipleft;
int32_t clipright;
int32_t cliptop;
int32_t clipbottom;
const uint8_t *texturePixels;
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uint32_t textureWidth;
uint32_t textureHeight;
uint32_t solidcolor;
const TriUniforms *uniforms;
uint8_t *stencilValues;
uint32_t *stencilMasks;
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int32_t stencilPitch;
uint8_t stencilTestValue;
uint8_t stencilWriteValue;
uint32_t *subsectorGBuffer;
};
enum class TriDrawVariant
{
Draw,
Fill,
DrawSubsector,
Stencil,
};
class LLVMDrawers
{
public:
virtual ~LLVMDrawers() { }
static void Create();
static void Destroy();
static LLVMDrawers *Instance();
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void(*DrawColumn)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnAdd)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnShaded)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnAddClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRevSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnTlatedAdd)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnAddClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnSubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRevSubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*FillColumn)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*FillColumnAdd)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*FillColumnAddClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*FillColumnSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*FillColumnRevSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt1)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1Copy)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1Add)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1Shaded)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1AddClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1SubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1RevSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1Translated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1TlatedAdd)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1AddClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1SubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt1RevSubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt4)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4Copy)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4Add)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4Shaded)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4AddClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4SubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4RevSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4Translated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4TlatedAdd)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4AddClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4SubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
void(*DrawColumnRt4RevSubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawSpan)(const DrawSpanArgs *) = nullptr;
void(*DrawSpanMasked)(const DrawSpanArgs *) = nullptr;
void(*DrawSpanTranslucent)(const DrawSpanArgs *) = nullptr;
void(*DrawSpanMaskedTranslucent)(const DrawSpanArgs *) = nullptr;
void(*DrawSpanAddClamp)(const DrawSpanArgs *) = nullptr;
void(*DrawSpanMaskedAddClamp)(const DrawSpanArgs *) = nullptr;
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void(*vlinec1)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
void(*vlinec4)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
void(*mvlinec1)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
void(*mvlinec4)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
void(*tmvline1_add)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
void(*tmvline4_add)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
void(*tmvline1_addclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
void(*tmvline4_addclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
void(*tmvline1_subclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
void(*tmvline4_subclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
void(*tmvline1_revsubclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
void(*tmvline4_revsubclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawSky1)(const DrawSkyArgs *, const WorkerThreadData *) = nullptr;
void(*DrawSky4)(const DrawSkyArgs *, const WorkerThreadData *) = nullptr;
void(*DrawDoubleSky1)(const DrawSkyArgs *, const WorkerThreadData *) = nullptr;
void(*DrawDoubleSky4)(const DrawSkyArgs *, const WorkerThreadData *) = nullptr;
void(*TriDraw8)(const TriDrawTriangleArgs *, WorkerThreadData *) = nullptr;
void(*TriDraw32)(const TriDrawTriangleArgs *, WorkerThreadData *) = nullptr;
void(*TriDrawSubsector8)(const TriDrawTriangleArgs *, WorkerThreadData *) = nullptr;
void(*TriDrawSubsector32)(const TriDrawTriangleArgs *, WorkerThreadData *) = nullptr;
void(*TriFill8)(const TriDrawTriangleArgs *, WorkerThreadData *) = nullptr;
void(*TriFill32)(const TriDrawTriangleArgs *, WorkerThreadData *) = nullptr;
void(*TriStencil)(const TriDrawTriangleArgs *, WorkerThreadData *) = nullptr;
private:
static LLVMDrawers *Singleton;
};