mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-11 23:32:02 +00:00
Hooked up LLVM wall drawers
This commit is contained in:
parent
afab45674b
commit
28bb5da181
9 changed files with 410 additions and 47 deletions
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@ -10,6 +10,31 @@
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#include "r_compiler/ssa/ssa_struct_type.h"
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#include "r_compiler/ssa/ssa_value.h"
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SSABool DrawerCodegen::line_skipped_by_thread(SSAInt line, SSAWorkerThread thread)
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{
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return line < thread.pass_start_y || line >= thread.pass_end_y || !(line % thread.num_cores == thread.core);
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}
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SSAInt DrawerCodegen::skipped_by_thread(SSAInt first_line, SSAWorkerThread thread)
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{
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SSAInt pass_skip = SSAInt::MAX(thread.pass_start_y - first_line, 0);
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SSAInt core_skip = (thread.num_cores - (first_line + pass_skip - thread.core) % thread.num_cores) % thread.num_cores;
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return pass_skip + core_skip;
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}
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SSAInt DrawerCodegen::count_for_thread(SSAInt first_line, SSAInt count, SSAWorkerThread thread)
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{
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SSAInt lines_until_pass_end = SSAInt::MAX(thread.pass_end_y - first_line, 0);
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count = SSAInt::MIN(count, lines_until_pass_end);
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SSAInt c = (count - skipped_by_thread(first_line, thread) + thread.num_cores - 1) / thread.num_cores;
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return SSAInt::MAX(c, 0);
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}
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SSAUBytePtr DrawerCodegen::dest_for_thread(SSAInt first_line, SSAInt pitch, SSAUBytePtr dest, SSAWorkerThread thread)
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{
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return dest[skipped_by_thread(first_line, thread) * pitch * 4];
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}
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SSAInt DrawerCodegen::calc_light_multiplier(SSAInt light)
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{
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return 256 - (light >> (FRACBITS - 8));
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@ -105,8 +130,8 @@ SSAVec4i DrawerCodegen::sample_linear(SSAUBytePtr col0, SSAUBytePtr col1, SSAInt
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SSAVec4i p11 = col1[y1 * 4].load_vec4ub();
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SSAInt inv_b = texturefracx;
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SSAInt inv_a = (frac_y1 >> (FRACBITS - 4)) & 15;
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SSAInt a = 16 - inv_a;
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SSAInt a = (frac_y1 >> (FRACBITS - 4)) & 15;
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SSAInt inv_a = 16 - a;
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SSAInt b = 16 - inv_b;
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return (p00 * (a * b) + p01 * (inv_a * b) + p10 * (a * inv_b) + p11 * (inv_a * inv_b) + 127) >> 8;
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@ -18,6 +18,15 @@
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#include "r_compiler/ssa/ssa_barycentric_weight.h"
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#include "r_compiler/llvm_include.h"
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class SSAWorkerThread
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{
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public:
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SSAInt core;
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SSAInt num_cores;
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SSAInt pass_start_y;
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SSAInt pass_end_y;
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};
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class SSAShadeConstants
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{
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public:
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@ -29,6 +38,18 @@ public:
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class DrawerCodegen
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{
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public:
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// Checks if a line is rendered by this thread
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SSABool line_skipped_by_thread(SSAInt line, SSAWorkerThread thread);
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// The number of lines to skip to reach the first line to be rendered by this thread
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SSAInt skipped_by_thread(SSAInt first_line, SSAWorkerThread thread);
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// The number of lines to be rendered by this thread
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SSAInt count_for_thread(SSAInt first_line, SSAInt count, SSAWorkerThread thread);
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// Calculate the dest address for the first line to be rendered by this thread
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SSAUBytePtr dest_for_thread(SSAInt first_line, SSAInt pitch, SSAUBytePtr dest, SSAWorkerThread thread);
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// LightBgra
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SSAInt calc_light_multiplier(SSAInt light);
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SSAVec4i shade_pal_index_simple(SSAInt index, SSAInt light, SSAUBytePtr basecolors);
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@ -10,7 +10,7 @@
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#include "r_compiler/ssa/ssa_struct_type.h"
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#include "r_compiler/ssa/ssa_value.h"
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void DrawWallCodegen::Generate(DrawWallVariant variant, bool fourColumns, SSAValue args)
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void DrawWallCodegen::Generate(DrawWallVariant variant, bool fourColumns, SSAValue args, SSAValue thread_data)
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{
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dest = args[0][0].load();
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source[0] = args[0][1].load();
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@ -60,24 +60,24 @@ void DrawWallCodegen::Generate(DrawWallVariant variant, bool fourColumns, SSAVal
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shade_constants.fade = SSAVec4i(fade_blue.zext_int(), fade_green.zext_int(), fade_red.zext_int(), fade_alpha.zext_int());
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shade_constants.desaturate = desaturate.zext_int();
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thread.core = thread_data[0][0].load();
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thread.num_cores = thread_data[0][1].load();
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thread.pass_start_y = thread_data[0][2].load();
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thread.pass_end_y = thread_data[0][3].load();
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is_simple_shade = (flags & DrawWallArgs::simple_shade) == DrawWallArgs::simple_shade;
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is_nearest_filter = (flags & DrawWallArgs::nearest_filter) == DrawWallArgs::nearest_filter;
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/*
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count = thread->count_for_thread(command->_dest_y, command->_count);
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fracstep = command->_iscale * thread->num_cores;
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frac = command->_texturefrac + command->_iscale * thread->skipped_by_thread(command->_dest_y);
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texturefracx = command->_texturefracx;
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dest = thread->dest_for_thread(command->_dest_y, command->_pitch, (uint32_t*)command->_dest);
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pitch = command->_pitch * thread->num_cores;
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height = command->_textureheight;
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one = ((0x80000000 + height - 1) / height) * 2 + 1;
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*/
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count = count_for_thread(dest_y, count, thread);
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dest = dest_for_thread(dest_y, pitch, dest, thread);
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pitch = pitch * thread.num_cores;
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int numColumns = fourColumns ? 4 : 1;
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for (int i = 0; i < numColumns; i++)
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{
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stack_frac[i].store(texturefrac[i] + iscale[i]);// * skipped_by_thread(dest_y);
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fracstep[i] = iscale[i];// * num_cores;
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stack_frac[i].store(texturefrac[i] + iscale[i] * skipped_by_thread(dest_y, thread));
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fracstep[i] = iscale[i] * thread.num_cores;
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one[i] = ((0x80000000 + textureheight[i] - 1) / textureheight[i]) * 2 + 1;
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}
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@ -113,16 +113,32 @@ void DrawWallCodegen::Loop(DrawWallVariant variant, bool fourColumns, bool isSim
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for (int i = 0; i < numColumns; i++)
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frac[i] = stack_frac[i].load();
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SSAInt offset = (dest_y + index) * pitch * 4;
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SSAInt offset = index * pitch * 4;
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if (fourColumns)
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{
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SSAVec16ub bg = dest[offset].load_unaligned_vec16ub();
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SSAVec8s bg0 = SSAVec8s::extendlo(bg);
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SSAVec8s bg1 = SSAVec8s::extendhi(bg);
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SSAVec4i bgcolors[4] =
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{
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SSAVec4i::extendlo(bg0),
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SSAVec4i::extendhi(bg0),
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SSAVec4i::extendlo(bg1),
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SSAVec4i::extendhi(bg1)
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};
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SSAVec4i colors[4];
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for (int i = 0; i < 4; i++)
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colors[i] = Blend(Shade(Sample(frac[i], i, isNearestFilter), i, isSimpleShade), bgcolors[i], variant);
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SSAVec16ub color(SSAVec8s(colors[0], colors[1]), SSAVec8s(colors[2], colors[3]));
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dest[offset].store_unaligned_vec16ub(color);
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}
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else
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{
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SSAVec4i bgcolor = dest[offset].load_vec4ub();
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SSAVec4i color = Blend(Shade(Sample(frac[0], isNearestFilter), 0, isSimpleShade), bgcolor, variant);
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SSAVec4i color = Blend(Shade(Sample(frac[0], 0, isNearestFilter), 0, isSimpleShade), bgcolor, variant);
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dest[offset].store_vec4ub(color);
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}
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@ -133,10 +149,17 @@ void DrawWallCodegen::Loop(DrawWallVariant variant, bool fourColumns, bool isSim
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}
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}
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SSAVec4i DrawWallCodegen::Sample(SSAInt frac, bool isNearestFilter)
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SSAVec4i DrawWallCodegen::Sample(SSAInt frac, int index, bool isNearestFilter)
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{
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// int sample_index() { return ((frac >> FRACBITS) * height) >> FRACBITS; }
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return SSAVec4i(0);
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if (isNearestFilter)
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{
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SSAInt sample_index = ((frac >> FRACBITS) * textureheight[index]) >> FRACBITS;
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return source[index][sample_index * 4].load_vec4ub();
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}
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else
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{
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return sample_linear(source[index], source2[index], texturefracx[index], frac, one[index], textureheight[index]);
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}
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}
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SSAVec4i DrawWallCodegen::Shade(SSAVec4i fg, int index, bool isSimpleShade)
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@ -16,12 +16,12 @@ enum class DrawWallVariant
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class DrawWallCodegen : public DrawerCodegen
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{
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public:
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void Generate(DrawWallVariant variant, bool fourColumns, SSAValue args);
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void Generate(DrawWallVariant variant, bool fourColumns, SSAValue args, SSAValue thread_data);
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private:
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void LoopShade(DrawWallVariant variant, bool fourColumns, bool isSimpleShade);
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void Loop(DrawWallVariant variant, bool fourColumns, bool isSimpleShade, bool isNearestFilter);
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SSAVec4i Sample(SSAInt frac, bool isNearestFilter);
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SSAVec4i Sample(SSAInt frac, int index, bool isNearestFilter);
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SSAVec4i Shade(SSAVec4i fg, int index, bool isSimpleShade);
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SSAVec4i Blend(SSAVec4i fg, SSAVec4i bg, DrawWallVariant variant);
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SSABool is_simple_shade;
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SSABool is_nearest_filter;
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SSAShadeConstants shade_constants;
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SSAWorkerThread thread;
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SSAInt fracstep[4];
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SSAInt one[4];
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@ -51,6 +51,7 @@ private:
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static llvm::Type *GetDrawSpanArgsStruct(llvm::LLVMContext &context);
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static llvm::Type *GetDrawWallArgsStruct(llvm::LLVMContext &context);
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static llvm::Type *GetWorkerThreadDataStruct(llvm::LLVMContext &context);
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LLVMProgram mProgram;
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};
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@ -108,18 +109,18 @@ LLVMDrawersImpl::LLVMDrawersImpl()
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DrawSpanMaskedTranslucent = mProgram.GetProcAddress<void(const DrawSpanArgs *)>("DrawSpanMaskedTranslucent");
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DrawSpanAddClamp = mProgram.GetProcAddress<void(const DrawSpanArgs *)>("DrawSpanAddClamp");
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DrawSpanMaskedAddClamp = mProgram.GetProcAddress<void(const DrawSpanArgs *)>("DrawSpanMaskedAddClamp");
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vlinec1 = mProgram.GetProcAddress<void(const DrawWallArgs *)>("vlinec1");
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vlinec4 = mProgram.GetProcAddress<void(const DrawWallArgs *)>("vlinec4");
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mvlinec1 = mProgram.GetProcAddress<void(const DrawWallArgs *)>("mvlinec1");
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mvlinec4 = mProgram.GetProcAddress<void(const DrawWallArgs *)>("mvlinec4");
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tmvline1_add = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline1_add");
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tmvline4_add = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline4_add");
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tmvline1_addclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline1_addclamp");
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tmvline4_addclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline4_addclamp");
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tmvline1_subclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline1_subclamp");
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tmvline4_subclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline4_subclamp");
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tmvline1_revsubclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline1_revsubclamp");
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tmvline4_revsubclamp = mProgram.GetProcAddress<void(const DrawWallArgs *)>("tmvline4_revsubclamp");
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vlinec1 = mProgram.GetProcAddress<void(const DrawWallArgs *, const WorkerThreadData *)>("vlinec1");
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vlinec4 = mProgram.GetProcAddress<void(const DrawWallArgs *, const WorkerThreadData *)>("vlinec4");
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mvlinec1 = mProgram.GetProcAddress<void(const DrawWallArgs *, const WorkerThreadData *)>("mvlinec1");
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mvlinec4 = mProgram.GetProcAddress<void(const DrawWallArgs *, const WorkerThreadData *)>("mvlinec4");
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tmvline1_add = mProgram.GetProcAddress<void(const DrawWallArgs *, const WorkerThreadData *)>("tmvline1_add");
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tmvline4_add = mProgram.GetProcAddress<void(const DrawWallArgs *, const WorkerThreadData *)>("tmvline4_add");
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tmvline1_addclamp = mProgram.GetProcAddress<void(const DrawWallArgs *, const WorkerThreadData *)>("tmvline1_addclamp");
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tmvline4_addclamp = mProgram.GetProcAddress<void(const DrawWallArgs *, const WorkerThreadData *)>("tmvline4_addclamp");
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tmvline1_subclamp = mProgram.GetProcAddress<void(const DrawWallArgs *, const WorkerThreadData *)>("tmvline1_subclamp");
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tmvline4_subclamp = mProgram.GetProcAddress<void(const DrawWallArgs *, const WorkerThreadData *)>("tmvline4_subclamp");
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tmvline1_revsubclamp = mProgram.GetProcAddress<void(const DrawWallArgs *, const WorkerThreadData *)>("tmvline1_revsubclamp");
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tmvline4_revsubclamp = mProgram.GetProcAddress<void(const DrawWallArgs *, const WorkerThreadData *)>("tmvline4_revsubclamp");
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mProgram.StopLogFatalErrors();
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}
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@ -151,10 +152,11 @@ void LLVMDrawersImpl::CodegenDrawWall(const char *name, DrawWallVariant variant,
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SSAFunction function(name);
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function.add_parameter(GetDrawWallArgsStruct(mProgram.context()));
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function.add_parameter(GetWorkerThreadDataStruct(mProgram.context()));
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function.create_public();
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DrawWallCodegen codegen;
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codegen.Generate(variant, columns == 4, function.parameter(0));
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codegen.Generate(variant, columns == 4, function.parameter(0), function.parameter(1));
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builder.CreateRetVoid();
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@ -216,6 +218,14 @@ llvm::Type *LLVMDrawersImpl::GetDrawWallArgsStruct(llvm::LLVMContext &context)
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return llvm::StructType::get(context, elements, false)->getPointerTo();
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}
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llvm::Type *LLVMDrawersImpl::GetWorkerThreadDataStruct(llvm::LLVMContext &context)
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{
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std::vector<llvm::Type *> elements;
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for (int i = 0; i < 4; i++)
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elements.push_back(llvm::Type::getInt32Ty(context));
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return llvm::StructType::get(context, elements, false)->getPointerTo();
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}
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/////////////////////////////////////////////////////////////////////////////
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namespace { static bool LogFatalErrors = false; }
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@ -1,6 +1,14 @@
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#pragma once
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struct WorkerThreadData
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{
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int32_t core;
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int32_t num_cores;
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int32_t pass_start_y;
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int32_t pass_end_y;
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};
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struct DrawWallArgs
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{
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uint32_t *dest;
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void(*DrawSpanAddClamp)(const DrawSpanArgs *) = nullptr;
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void(*DrawSpanMaskedAddClamp)(const DrawSpanArgs *) = nullptr;
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void(*vlinec1)(const DrawWallArgs *) = nullptr;
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void(*vlinec4)(const DrawWallArgs *) = nullptr;
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void(*mvlinec1)(const DrawWallArgs *) = nullptr;
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void(*mvlinec4)(const DrawWallArgs *) = nullptr;
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void(*tmvline1_add)(const DrawWallArgs *) = nullptr;
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void(*tmvline4_add)(const DrawWallArgs *) = nullptr;
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void(*tmvline1_addclamp)(const DrawWallArgs *) = nullptr;
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void(*tmvline4_addclamp)(const DrawWallArgs *) = nullptr;
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void(*tmvline1_subclamp)(const DrawWallArgs *) = nullptr;
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void(*tmvline4_subclamp)(const DrawWallArgs *) = nullptr;
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void(*tmvline1_revsubclamp)(const DrawWallArgs *) = nullptr;
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void(*tmvline4_revsubclamp)(const DrawWallArgs *) = nullptr;
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void(*vlinec1)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*vlinec4)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*mvlinec1)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*mvlinec4)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline1_add)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline4_add)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline1_addclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline4_addclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline1_subclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline4_subclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline1_revsubclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline4_revsubclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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private:
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static LLVMDrawers *Singleton;
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@ -1,6 +1,7 @@
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#include "ssa_int.h"
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#include "ssa_float.h"
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#include "ssa_bool.h"
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#include "ssa_scope.h"
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#include "r_compiler/llvm_include.h"
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return llvm::Type::getInt32Ty(SSAScope::context());
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}
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SSAInt SSAInt::MIN(SSAInt a, SSAInt b)
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{
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return SSAInt::from_llvm(SSAScope::builder().CreateSelect((a < b).v, a.v, b.v, SSAScope::hint()));
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}
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SSAInt SSAInt::MAX(SSAInt a, SSAInt b)
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{
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return SSAInt::from_llvm(SSAScope::builder().CreateSelect((a > b).v, a.v, b.v, SSAScope::hint()));
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}
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SSAInt operator+(const SSAInt &a, const SSAInt &b)
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{
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return SSAInt::from_llvm(SSAScope::builder().CreateAdd(a.v, b.v, SSAScope::hint()));
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static SSAInt from_llvm(llvm::Value *v) { return SSAInt(v); }
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static llvm::Type *llvm_type();
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static SSAInt MIN(SSAInt a, SSAInt b);
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static SSAInt MAX(SSAInt a, SSAInt b);
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llvm::Value *v;
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};
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/////////////////////////////////////////////////////////////////////////////
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|
||||
class DrawWall4LLVMCommand : public DrawerCommand
|
||||
{
|
||||
protected:
|
||||
DrawWallArgs args;
|
||||
|
||||
WorkerThreadData ThreadData(DrawerThread *thread)
|
||||
{
|
||||
WorkerThreadData d;
|
||||
d.core = thread->core;
|
||||
d.num_cores = thread->num_cores;
|
||||
d.pass_start_y = thread->pass_start_y;
|
||||
d.pass_end_y = thread->pass_end_y;
|
||||
return d;
|
||||
}
|
||||
|
||||
public:
|
||||
DrawWall4LLVMCommand()
|
||||
{
|
||||
args.dest = (uint32_t*)dc_dest;
|
||||
args.dest_y = _dest_y;
|
||||
args.count = dc_count;
|
||||
args.pitch = dc_pitch;
|
||||
args.light_red = dc_shade_constants.light_red;
|
||||
args.light_green = dc_shade_constants.light_green;
|
||||
args.light_blue = dc_shade_constants.light_blue;
|
||||
args.light_alpha = dc_shade_constants.light_alpha;
|
||||
args.fade_red = dc_shade_constants.fade_red;
|
||||
args.fade_green = dc_shade_constants.fade_green;
|
||||
args.fade_blue = dc_shade_constants.fade_blue;
|
||||
args.fade_alpha = dc_shade_constants.fade_alpha;
|
||||
args.desaturate = dc_shade_constants.desaturate;
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
args.texturefrac[i] = vplce[i];
|
||||
args.iscale[i] = vince[i];
|
||||
args.texturefracx[i] = buftexturefracx[i];
|
||||
args.textureheight[i] = bufheight[i];
|
||||
args.source[i] = (const uint32_t *)bufplce[i];
|
||||
args.source2[i] = (const uint32_t *)bufplce2[i];
|
||||
args.light[i] = LightBgra::calc_light_multiplier(palookuplight[i]);
|
||||
}
|
||||
args.srcalpha = dc_srcalpha >> (FRACBITS - 8);
|
||||
args.destalpha = dc_destalpha >> (FRACBITS - 8);
|
||||
args.flags = 0;
|
||||
if (dc_shade_constants.simple_shade)
|
||||
args.flags |= DrawWallArgs::simple_shade;
|
||||
if (args.source2[0] == nullptr)
|
||||
args.flags |= DrawWallArgs::nearest_filter;
|
||||
}
|
||||
|
||||
void Execute(DrawerThread *thread) override
|
||||
{
|
||||
WorkerThreadData d = ThreadData(thread);
|
||||
LLVMDrawers::Instance()->vlinec4(&args, &d);
|
||||
}
|
||||
};
|
||||
|
||||
class DrawWallMasked4LLVMCommand : public DrawWall4LLVMCommand
|
||||
{
|
||||
public:
|
||||
void Execute(DrawerThread *thread) override
|
||||
{
|
||||
WorkerThreadData d = ThreadData(thread);
|
||||
LLVMDrawers::Instance()->mvlinec4(&args, &d);
|
||||
}
|
||||
};
|
||||
|
||||
class DrawWallAdd4LLVMCommand : public DrawWall4LLVMCommand
|
||||
{
|
||||
public:
|
||||
void Execute(DrawerThread *thread) override
|
||||
{
|
||||
WorkerThreadData d = ThreadData(thread);
|
||||
LLVMDrawers::Instance()->tmvline4_add(&args, &d);
|
||||
}
|
||||
};
|
||||
|
||||
class DrawWallAddClamp4LLVMCommand : public DrawWall4LLVMCommand
|
||||
{
|
||||
public:
|
||||
void Execute(DrawerThread *thread) override
|
||||
{
|
||||
WorkerThreadData d = ThreadData(thread);
|
||||
LLVMDrawers::Instance()->tmvline4_addclamp(&args, &d);
|
||||
}
|
||||
};
|
||||
|
||||
class DrawWallSubClamp4LLVMCommand : public DrawWall4LLVMCommand
|
||||
{
|
||||
public:
|
||||
void Execute(DrawerThread *thread) override
|
||||
{
|
||||
WorkerThreadData d = ThreadData(thread);
|
||||
LLVMDrawers::Instance()->tmvline4_subclamp(&args, &d);
|
||||
}
|
||||
};
|
||||
|
||||
class DrawWallRevSubClamp4LLVMCommand : public DrawWall4LLVMCommand
|
||||
{
|
||||
public:
|
||||
void Execute(DrawerThread *thread) override
|
||||
{
|
||||
WorkerThreadData d = ThreadData(thread);
|
||||
LLVMDrawers::Instance()->tmvline4_revsubclamp(&args, &d);
|
||||
}
|
||||
};
|
||||
|
||||
class DrawWall1LLVMCommand : public DrawerCommand
|
||||
{
|
||||
protected:
|
||||
DrawWallArgs args;
|
||||
|
||||
WorkerThreadData ThreadData(DrawerThread *thread)
|
||||
{
|
||||
WorkerThreadData d;
|
||||
d.core = thread->core;
|
||||
d.num_cores = thread->num_cores;
|
||||
d.pass_start_y = thread->pass_start_y;
|
||||
d.pass_end_y = thread->pass_end_y;
|
||||
return d;
|
||||
}
|
||||
|
||||
public:
|
||||
DrawWall1LLVMCommand()
|
||||
{
|
||||
args.dest = (uint32_t*)dc_dest;
|
||||
args.dest_y = _dest_y;
|
||||
args.pitch = dc_pitch;
|
||||
args.count = dc_count;
|
||||
args.texturefrac[0] = dc_texturefrac;
|
||||
args.texturefracx[0] = dc_texturefracx;
|
||||
args.iscale[0] = dc_iscale;
|
||||
args.textureheight[0] = dc_textureheight;
|
||||
args.source[0] = (const uint32 *)dc_source;
|
||||
args.source2[0] = (const uint32 *)dc_source2;
|
||||
args.light[0] = LightBgra::calc_light_multiplier(dc_light);
|
||||
args.light_red = dc_shade_constants.light_red;
|
||||
args.light_green = dc_shade_constants.light_green;
|
||||
args.light_blue = dc_shade_constants.light_blue;
|
||||
args.light_alpha = dc_shade_constants.light_alpha;
|
||||
args.fade_red = dc_shade_constants.fade_red;
|
||||
args.fade_green = dc_shade_constants.fade_green;
|
||||
args.fade_blue = dc_shade_constants.fade_blue;
|
||||
args.fade_alpha = dc_shade_constants.fade_alpha;
|
||||
args.desaturate = dc_shade_constants.desaturate;
|
||||
args.srcalpha = dc_srcalpha >> (FRACBITS - 8);
|
||||
args.destalpha = dc_destalpha >> (FRACBITS - 8);
|
||||
args.flags = 0;
|
||||
if (dc_shade_constants.simple_shade)
|
||||
args.flags |= DrawWallArgs::simple_shade;
|
||||
if (args.source2[0] == nullptr)
|
||||
args.flags |= DrawWallArgs::nearest_filter;
|
||||
}
|
||||
|
||||
void Execute(DrawerThread *thread) override
|
||||
{
|
||||
WorkerThreadData d = ThreadData(thread);
|
||||
LLVMDrawers::Instance()->vlinec1(&args, &d);
|
||||
}
|
||||
};
|
||||
|
||||
class DrawWallMasked1LLVMCommand : public DrawWall1LLVMCommand
|
||||
{
|
||||
public:
|
||||
void Execute(DrawerThread *thread) override
|
||||
{
|
||||
WorkerThreadData d = ThreadData(thread);
|
||||
LLVMDrawers::Instance()->mvlinec1(&args, &d);
|
||||
}
|
||||
};
|
||||
|
||||
class DrawWallAdd1LLVMCommand : public DrawWall1LLVMCommand
|
||||
{
|
||||
public:
|
||||
void Execute(DrawerThread *thread) override
|
||||
{
|
||||
WorkerThreadData d = ThreadData(thread);
|
||||
LLVMDrawers::Instance()->tmvline1_add(&args, &d);
|
||||
}
|
||||
};
|
||||
|
||||
class DrawWallAddClamp1LLVMCommand : public DrawWall1LLVMCommand
|
||||
{
|
||||
public:
|
||||
void Execute(DrawerThread *thread) override
|
||||
{
|
||||
WorkerThreadData d = ThreadData(thread);
|
||||
LLVMDrawers::Instance()->tmvline1_addclamp(&args, &d);
|
||||
}
|
||||
};
|
||||
|
||||
class DrawWallSubClamp1LLVMCommand : public DrawWall1LLVMCommand
|
||||
{
|
||||
public:
|
||||
void Execute(DrawerThread *thread) override
|
||||
{
|
||||
WorkerThreadData d = ThreadData(thread);
|
||||
LLVMDrawers::Instance()->tmvline1_subclamp(&args, &d);
|
||||
}
|
||||
};
|
||||
|
||||
class DrawWallRevSubClamp1LLVMCommand : public DrawWall1LLVMCommand
|
||||
{
|
||||
public:
|
||||
void Execute(DrawerThread *thread) override
|
||||
{
|
||||
WorkerThreadData d = ThreadData(thread);
|
||||
LLVMDrawers::Instance()->tmvline1_revsubclamp(&args, &d);
|
||||
}
|
||||
};
|
||||
|
||||
/////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
class DrawerColumnCommand : public DrawerCommand
|
||||
{
|
||||
public:
|
||||
|
@ -2901,7 +3114,11 @@ void R_DrawSlab_rgba(int dx, fixed_t v, int dy, fixed_t vi, const BYTE *vptr, BY
|
|||
|
||||
DWORD vlinec1_rgba()
|
||||
{
|
||||
#if !defined(NO_LLVM)
|
||||
DrawerCommandQueue::QueueCommand<DrawWall1LLVMCommand>();
|
||||
#else
|
||||
DrawerCommandQueue::QueueCommand<Vlinec1RGBACommand>();
|
||||
#endif
|
||||
return dc_texturefrac + dc_count * dc_iscale;
|
||||
}
|
||||
|
||||
|
@ -2920,72 +3137,116 @@ void queue_wallcommand()
|
|||
|
||||
void vlinec4_rgba()
|
||||
{
|
||||
#if !defined(NO_LLVM)
|
||||
DrawerCommandQueue::QueueCommand<DrawWall4LLVMCommand>();
|
||||
#else
|
||||
queue_wallcommand<Vlinec4NearestSimpleRGBACommand, Vlinec4NearestRGBACommand, Vlinec4LinearSimpleRGBACommand, Vlinec4LinearRGBACommand>();
|
||||
#endif
|
||||
for (int i = 0; i < 4; i++)
|
||||
vplce[i] += vince[i] * dc_count;
|
||||
}
|
||||
|
||||
DWORD mvlinec1_rgba()
|
||||
{
|
||||
#if !defined(NO_LLVM)
|
||||
DrawerCommandQueue::QueueCommand<DrawWallMasked1LLVMCommand>();
|
||||
#else
|
||||
DrawerCommandQueue::QueueCommand<Mvlinec1RGBACommand>();
|
||||
#endif
|
||||
return dc_texturefrac + dc_count * dc_iscale;
|
||||
}
|
||||
|
||||
void mvlinec4_rgba()
|
||||
{
|
||||
#if !defined(NO_LLVM)
|
||||
DrawerCommandQueue::QueueCommand<DrawWallMasked4LLVMCommand>();
|
||||
#else
|
||||
queue_wallcommand<Mvlinec4NearestSimpleRGBACommand, Mvlinec4NearestRGBACommand, Mvlinec4LinearSimpleRGBACommand, Mvlinec4LinearRGBACommand>();
|
||||
#endif
|
||||
for (int i = 0; i < 4; i++)
|
||||
vplce[i] += vince[i] * dc_count;
|
||||
}
|
||||
|
||||
fixed_t tmvline1_add_rgba()
|
||||
{
|
||||
#if !defined(NO_LLVM)
|
||||
DrawerCommandQueue::QueueCommand<DrawWallAdd1LLVMCommand>();
|
||||
#else
|
||||
DrawerCommandQueue::QueueCommand<Tmvline1AddRGBACommand>();
|
||||
#endif
|
||||
return dc_texturefrac + dc_count * dc_iscale;
|
||||
}
|
||||
|
||||
void tmvline4_add_rgba()
|
||||
{
|
||||
#if !defined(NO_LLVM)
|
||||
DrawerCommandQueue::QueueCommand<DrawWallAdd4LLVMCommand>();
|
||||
#else
|
||||
queue_wallcommand<Tmvline4AddNearestSimpleRGBACommand, Tmvline4AddNearestRGBACommand, Tmvline4AddLinearSimpleRGBACommand, Tmvline4AddLinearRGBACommand>();
|
||||
#endif
|
||||
for (int i = 0; i < 4; i++)
|
||||
vplce[i] += vince[i] * dc_count;
|
||||
}
|
||||
|
||||
fixed_t tmvline1_addclamp_rgba()
|
||||
{
|
||||
#if !defined(NO_LLVM)
|
||||
DrawerCommandQueue::QueueCommand<DrawWallAddClamp1LLVMCommand>();
|
||||
#else
|
||||
DrawerCommandQueue::QueueCommand<Tmvline1AddClampRGBACommand>();
|
||||
#endif
|
||||
return dc_texturefrac + dc_count * dc_iscale;
|
||||
}
|
||||
|
||||
void tmvline4_addclamp_rgba()
|
||||
{
|
||||
#if !defined(NO_LLVM)
|
||||
DrawerCommandQueue::QueueCommand<DrawWallAddClamp4LLVMCommand>();
|
||||
#else
|
||||
queue_wallcommand<Tmvline4AddClampNearestSimpleRGBACommand, Tmvline4AddClampNearestRGBACommand, Tmvline4AddClampLinearSimpleRGBACommand, Tmvline4AddClampLinearRGBACommand>();
|
||||
#endif
|
||||
for (int i = 0; i < 4; i++)
|
||||
vplce[i] += vince[i] * dc_count;
|
||||
}
|
||||
|
||||
fixed_t tmvline1_subclamp_rgba()
|
||||
{
|
||||
#if !defined(NO_LLVM)
|
||||
DrawerCommandQueue::QueueCommand<DrawWallSubClamp1LLVMCommand>();
|
||||
#else
|
||||
DrawerCommandQueue::QueueCommand<Tmvline1SubClampRGBACommand>();
|
||||
#endif
|
||||
return dc_texturefrac + dc_count * dc_iscale;
|
||||
}
|
||||
|
||||
void tmvline4_subclamp_rgba()
|
||||
{
|
||||
#if !defined(NO_LLVM)
|
||||
DrawerCommandQueue::QueueCommand<DrawWallSubClamp4LLVMCommand>();
|
||||
#else
|
||||
queue_wallcommand<Tmvline4SubClampNearestSimpleRGBACommand, Tmvline4SubClampNearestRGBACommand, Tmvline4SubClampLinearSimpleRGBACommand, Tmvline4SubClampLinearRGBACommand>();
|
||||
#endif
|
||||
for (int i = 0; i < 4; i++)
|
||||
vplce[i] += vince[i] * dc_count;
|
||||
}
|
||||
|
||||
fixed_t tmvline1_revsubclamp_rgba()
|
||||
{
|
||||
#if !defined(NO_LLVM)
|
||||
DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp1LLVMCommand>();
|
||||
#else
|
||||
DrawerCommandQueue::QueueCommand<Tmvline1RevSubClampRGBACommand>();
|
||||
#endif
|
||||
return dc_texturefrac + dc_count * dc_iscale;
|
||||
}
|
||||
|
||||
void tmvline4_revsubclamp_rgba()
|
||||
{
|
||||
#if !defined(NO_LLVM)
|
||||
DrawerCommandQueue::QueueCommand<DrawWallRevSubClamp4LLVMCommand>();
|
||||
#else
|
||||
queue_wallcommand<Tmvline4RevSubClampNearestSimpleRGBACommand, Tmvline4RevSubClampNearestRGBACommand, Tmvline4RevSubClampLinearSimpleRGBACommand, Tmvline4RevSubClampLinearRGBACommand>();
|
||||
#endif
|
||||
for (int i = 0; i < 4; i++)
|
||||
vplce[i] += vince[i] * dc_count;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue