Commit graph

44 commits

Author SHA1 Message Date
Christoph Oelckers
276fca3afd - added new action special Ceiling_LowerAndCrushDist. It's similar to Ceiling_LowerAndCrush but allows to explicitly set the distance from the floor where the ceiling stops moving. This is used to remove the special behavior for Strife from the code that unlike the other games moved the ceiling to the floor, not to 8 units above it.
SVN r2881 (trunk)
2010-10-02 16:26:10 +00:00
Christoph Oelckers
0f4cf00ab8 - merged Thing_Destroy extension from Doom64 branch into trunk and extended it by a tid=0, tag!=0 case which will kill all shootable actors in sectors with the specified tag.
SVN r2825 (trunk)
2010-09-18 22:39:27 +00:00
Christoph Oelckers
353bb9fa46 - fixed typo in zspecial.acs
SVN r2572 (trunk)
2010-08-23 17:35:29 +00:00
Christoph Oelckers
8e31bb9f26 - add Thing_SetConversation to ACS headers.
SVN r2570 (trunk)
2010-08-22 20:06:01 +00:00
Christoph Oelckers
23a52f6876 - added PinkSilver's ACS Checksight submission.
SVN r2532 (trunk)
2010-08-13 06:31:22 +00:00
Christoph Oelckers
d4b462824e - sorted zspecials.acs properly so one can find all the specials.
- added Polyobj_MoveToSpot action specials. They are functionally identical to Polyobj_MoveTo but get the target coordinate from a map spot instead.


SVN r2503 (trunk)
2010-08-10 19:06:33 +00:00
Christoph Oelckers
4292f91216 - Added GetPolyobjX and GetPolyobjY ACS functions.
SVN r2502 (trunk)
2010-08-10 18:30:18 +00:00
Randy Heit
34aaeb388e - Add Polyobj_Stop, Polyobj_MoveTo, and Polyobj_OR_Moveto to zspecials.acs.
SVN r2484 (trunk)
2010-08-01 19:14:47 +00:00
Christoph Oelckers
911abd1e59 - Added ACS stubs for GZDoom's new SetGlobalFogParameter action special.
SVN r2058 (trunk)
2009-12-29 22:53:45 +00:00
Randy Heit
e14e81e0ff - Update zdefs.acs and zspecial.acs.
SVN r1940 (trunk)
2009-10-27 02:43:14 +00:00
Randy Heit
f6695b667c - Update zspecial.acs.
SVN r1934 (trunk)
2009-10-25 02:22:49 +00:00
Christoph Oelckers
fd63793e4a - added ACS CheckActprClass function
- fixed: When a blasted actor collided with another one this other actor's
  DONTBLAST flag was not checked.
- added a global DamageFactor actor property. All damage this actor takes is multiplied
  by this factor in addition to damage type specific damage factors.


SVN r1915 (trunk)
2009-10-15 20:09:22 +00:00
Christoph Oelckers
f1e81da304 - ACC definition for Radius_Quake2.
SVN r1913 (trunk)
2009-10-15 08:25:34 +00:00
Christoph Oelckers
cbbc1a0c15 - fixed: ACS's DamageThing declaration had an incorrect argument count.
SVN r1892 (trunk)
2009-10-02 09:18:21 +00:00
Christoph Oelckers
4dc798be1e - New ACS functions for user variables.
SVN r1822 (trunk)
2009-09-14 21:29:35 +00:00
Randy Heit
aaaa384e20 - ACC side of the patch.
SVN r1811 (trunk)
2009-09-08 03:21:06 +00:00
Christoph Oelckers
fe728d5e2a - ACC SetActotVelocity
SVN r1798 (trunk)
2009-09-06 05:58:28 +00:00
Christoph Oelckers
7fc96c09f0 - added Line_SetBlocking to zspecial.acs
SVN r1772 (trunk)
2009-08-25 18:01:17 +00:00
Christoph Oelckers
f50d5945ed - ACC header changes for CheckActorProperty.
SVN r1707 (trunk)
2009-07-05 05:46:34 +00:00
Randy Heit
e403e82025 ACS update:
- Add clientside script flag for Skulltag support.
- Change GetActorMomX/Y/Z to GetActorVelX/Y/Z.

SVN r1690 (trunk)
2009-06-30 21:03:21 +00:00
Christoph Oelckers
25f2d5d296 ACC Line_SetTextureScale
SVN r1657 (trunk)
2009-06-08 23:47:30 +00:00
Christoph Oelckers
9b5df1ad54 SpawnSpotForced ACC header changes.
SVN r1637 (trunk)
2009-06-05 21:41:16 +00:00
Christoph Oelckers
84a86e82a4 - GetArmorType additon in ACC headers.
SVN r1635 (trunk)
2009-06-05 20:07:42 +00:00
Christoph Oelckers
a150028aec - ACC header changes for new functions
SVN r1620 (trunk)
2009-05-30 08:57:33 +00:00
Christoph Oelckers
02510cb7d9 - Added GetChar definition to ACS headers.
SVN r1584 (trunk)
2009-05-15 16:55:05 +00:00
Christoph Oelckers
5d25c06d69 - new ACS functions in zspecial.acs.
SVN r1577 (trunk)
2009-05-11 22:12:52 +00:00
Christoph Oelckers
dc777b74f1 - ACC changes for externally definable functions.
SVN r1576 (trunk)
2009-05-11 21:07:27 +00:00
Randy Heit
5ed47e2aa6 - Updated ACC with current Skulltag definitions. (LSPEC6[DIRECT] has become a more useful
GetInvasionWave/GetInvasionState combination, it has a few more line specials, and there
  are several more spawntypes added to zdefs.acs.

SVN r1552 (trunk)
2009-04-18 01:44:46 +00:00
Christoph Oelckers
9bf49aace6 - Added Teleport_NoStop to zspecial.acs. I added this 3 weeks ago but apparently forgot to commit it earlier.
SVN r1217 (trunk)
2008-09-13 07:11:50 +00:00
Christoph Oelckers
ce2299396e - ACC header changes for Sector_ChangeFlags special.
SVN r958 (trunk)
2008-05-09 08:39:24 +00:00
Christoph Oelckers
8d4441644c - added Line_SetTextureOffset to ACC files.
SVN r838 (trunk)
2008-03-22 17:14:20 +00:00
Christoph Oelckers
b54f54320b - added Scroll_Wall special to zspecial.acs.
SVN r831 (trunk)
2008-03-21 17:19:15 +00:00
Christoph Oelckers
b07176a425 - zspecial.acs had a syntax error.
SVN r824 (trunk)
2008-03-20 10:49:44 +00:00
Christoph Oelckers
99f172702a - Added FS_Execute special to zspecial.acs. The special is GZDoom only but
ACC still needs to know about it.


SVN r823 (trunk)
2008-03-20 10:47:23 +00:00
Christoph Oelckers
be0984560c - Added Generic_Crusher2 to zspecial.acs.
SVN r818 (trunk)
2008-03-19 22:47:47 +00:00
Christoph Oelckers
cb1d2e5e99 SVN r573 (trunk) 2007-11-28 09:11:46 +00:00
Christoph Oelckers
6c10e818c5 - added a CANUSEWALLS flag which allows a monster to activate 'use' specials
like doors. This flag is on by default for any monster which was the
  previous behavior.
- Optimized the DECORATE flag parser so it can more efficiently handle
  the deprecated flags. As a side effect of this optimization the deprecated
  flags became usable in A_ChangeFlag again.
- Changed LONGMELEERANGE flag into a MeleeThreshold property.
- Changed SHORTMISSILERANGE flag into a MaxTargetRange property.
- Added Thing_Stop action special.


SVN r517 (trunk)
2007-04-22 21:01:35 +00:00
Christoph Oelckers
818083693a - Fixed: PrintAlias passed FString objects directly to Printf.
- Added bitwise not (~) operator to ACS.


SVN r352 (trunk)
2006-10-09 15:55:47 +00:00
Christoph Oelckers
237b01f63f fixed parameter count for thing_setgoal in zspecials.acs.
SVN r338 (trunk)
2006-09-24 07:15:17 +00:00
Christoph Oelckers
dca00cbda4 SVN r312 (trunk) 2006-08-27 08:51:01 +00:00
Christoph Oelckers
6ca6cf011c Fixed: StartConversation didn't check for a valid target.
SVN r165 (trunk)
2006-06-04 14:49:17 +00:00
Christoph Oelckers
31a9e80ba0 - Added a StartConversation special that allows automatic activation of Strife
dialogs.
- Added Thing_Raise special that allows Arch-Vile like resurrections from scripts
  or DECORATE states.
- Added a RadiusDamageFactor property for actors. This replaces the hard coded
  factor of 0.25 for Hexen's players.
- Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2
  but the projectile is specified by name, not spawn ID.
- Added MAPINFO option to set the compatibility flags. If this is done these
  explicit settings will take precedence over the compatflags CVAR.

SVN r164 (trunk)
2006-06-03 12:30:11 +00:00
Christoph Oelckers
33257fb69e May 7, 2006 (Changes by Graf Zahl)
- Added a misc/secret sound definition for Heretic.
- Fixed: Powered up weapons were not properly deselected when the level ended
  and their ready state was different from the main weapon's.
- Made some improvements to A_CountdownArg.
- Removed the 'Yes', 'No' and 'Greetings' state assignment commands. They haven't
  been documented and thus haven't been used at all so far. Therefore they don't 
  need to be handled considering that they will go away anyway.
- Changed the DECORATE state parser so that Stop can also be specified right after
  a label, in addition to goto.


SVN r84 (trunk)
2006-05-07 23:55:17 +00:00
Randy Heit
56f3ff15d8 Initial commit for ACC.
SVN r8 (trunk)
2006-02-24 05:03:04 +00:00