Initial commit for ACC.

SVN r8 (trunk)
This commit is contained in:
Randy Heit 2006-02-24 05:03:04 +00:00
commit 56f3ff15d8
23 changed files with 10887 additions and 0 deletions

144
Makefile Normal file
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# get the target for the compiler
target = $(strip $(shell $(CC) -dumpmachine))
# DOS and Windows executables should have the .exe extension.
# Other operating systems should be extension-less.
ifeq ($(findstring mingw32,$(target)),mingw32)
EXENAME = acc.exe
else
ifeq ($(findstring djgpp,$(target)),djgpp)
EXENAME = acc.exe
else
EXENAME = acc
endif
endif
CFLAGS = -Os -Wall -W -march=pentium -mtune=athlon-4 -fomit-frame-pointer
LDFLAGS = -s
VERNUM = 136
OBJS = \
acc.o \
error.o \
misc.o \
parse.o \
pcode.o \
strlist.o \
symbol.o \
token.o
SRCS = \
acc.c \
error.c \
misc.c \
parse.c \
pcode.c \
strlist.c \
symbol.c \
token.c \
common.h \
error.h \
misc.h \
parse.h \
pcode.h \
strlist.h \
symbol.h \
token.h \
Makefile \
acc.dsp \
acc.dsw
ACS = \
zcommon.acs \
zdefs.acs \
zspecial.acs \
zwvars.acs
$(EXENAME) : $(OBJS)
$(CC) $(OBJS) -o $(EXENAME) $(LDFLAGS)
acc.o: acc.c \
common.h \
error.h \
misc.h \
parse.h \
pcode.h \
strlist.h \
symbol.h \
token.h \
error.o: error.c \
common.h \
error.h \
misc.h \
token.h \
misc.o: misc.c \
common.h \
error.h \
misc.h \
parse.o: parse.c \
common.h \
error.h \
misc.h \
parse.h \
pcode.h \
strlist.h \
symbol.h \
token.h \
pcode.o: pcode.c \
common.h \
error.h \
misc.h \
pcode.h \
strlist.h \
strlist.o: strlist.c \
common.h \
error.h \
misc.h \
pcode.h \
strlist.h \
symbol.o: symbol.c \
common.h \
error.h \
misc.h \
pcode.h \
symbol.h \
parse.h \
token.o: token.c \
common.h \
error.h \
misc.h \
pcode.h \
symbol.h \
token.h \
parse.h \
clean:
rm -f $(OBJS) $(EXENAME)
# These targets can only be made with MinGW's make and not DJGPP's, because
# they use Win32 tools.
zipsrc: $(SRCS)
kzip /y acc$(VERNUM)-src.zip $(SRCS) "End User License ACC Source Code.doc"
zipbin: $(EXENAME) $(ACS)
kzip /y acc$(VERNUM).zip $(EXENAME) $(ACS)
zipwbin: Release/acc.exe $(ACS)
kzip /y acc$(VERNUM)win.zip Release/acc.exe $(ACS)

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//**************************************************************************
//**
//** acc.c
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <ctype.h>
#include "common.h"
#include "token.h"
#include "error.h"
#include "symbol.h"
#include "misc.h"
#include "pcode.h"
#include "parse.h"
#include "strlist.h"
// MACROS ------------------------------------------------------------------
#define VERSION_TEXT "1.36"
#define COPYRIGHT_YEARS_TEXT "1995"
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static void Init(void);
static void DisplayBanner(void);
static void DisplayUsage(void);
static void OpenDebugFile(char *name);
static void ProcessArgs(void);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
boolean acs_BigEndianHost;
boolean acs_VerboseMode;
boolean acs_DebugMode;
FILE *acs_DebugFile;
char acs_SourceFileName[MAX_FILE_NAME_LENGTH];
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static int ArgCount;
static char **ArgVector;
static char ObjectFileName[MAX_FILE_NAME_LENGTH];
// CODE --------------------------------------------------------------------
//==========================================================================
//
// main
//
//==========================================================================
int main(int argc, char **argv)
{
int i;
ArgCount = argc;
ArgVector = argv;
DisplayBanner();
Init();
TK_OpenSource(acs_SourceFileName);
PC_OpenObject(ObjectFileName, DEFAULT_OBJECT_SIZE, 0);
PA_Parse();
PC_CloseObject();
TK_CloseSource();
MS_Message(MSG_NORMAL, "\n\"%s\":\n %d line%s (%d included)\n",
acs_SourceFileName, tk_Line, tk_Line == 1 ? "" : "s",
tk_IncludedLines);
MS_Message(MSG_NORMAL, " %d function%s\n %d script%s\n",
pc_FunctionCount, pc_FunctionCount == 1 ? "" : "s",
pa_ScriptCount, pa_ScriptCount == 1 ? "" : "s");
for (i = 0; pa_TypedScriptCounts[i].TypeName; i++)
{
if (pa_TypedScriptCounts[i].TypeCount > 0)
{
MS_Message(MSG_NORMAL, "%5d %s\n",
pa_TypedScriptCounts[i].TypeCount,
pa_TypedScriptCounts[i].TypeName);
}
}
MS_Message(MSG_NORMAL, " %d global variable%s\n"
" %d world variable%s\n"
" %d map variable%s\n"
" %d global array%s\n"
" %d world array%s\n",
pa_GlobalVarCount, pa_GlobalVarCount == 1 ? "" : "s",
pa_WorldVarCount, pa_WorldVarCount == 1 ? "" : "s",
pa_MapVarCount, pa_MapVarCount == 1 ? "" : "s",
pa_GlobalArrayCount, pa_GlobalArrayCount == 1 ? "" : "s",
pa_WorldArrayCount, pa_WorldArrayCount == 1 ? "" : "s"
);
MS_Message(MSG_NORMAL, " object \"%s\": %d bytes\n",
ObjectFileName, pc_Address);
ERR_RemoveErrorFile();
return 0;
}
//==========================================================================
//
// DisplayBanner
//
//==========================================================================
static void DisplayBanner(void)
{
fprintf(stderr, "\nOriginal ACC Version 1.10 by Ben Gokey\n");
fprintf(stderr, "Copyright (c) "COPYRIGHT_YEARS_TEXT
" Raven Software, Corp.\n\n");
fprintf(stderr, "This is version "VERSION_TEXT" ("__DATE__")\n");
fprintf(stderr, "This software is not supported by Raven Software or Activision\n");
fprintf(stderr, "ZDoom changes and language extensions by Randy Heit\n");
fprintf(stderr, "Further changes by Brad Carney\n");
fprintf(stderr, "Even more changes by James Bentler\n");
fprintf(stderr, "Error reporting improvements and limit expansion by Ty Halderman\n");
}
//==========================================================================
//
// Init
//
//==========================================================================
static void Init(void)
{
short endianTest = 1;
if (*(char *)&endianTest)
acs_BigEndianHost = NO;
else
acs_BigEndianHost = YES;
acs_VerboseMode = YES;
acs_DebugMode = NO;
acs_DebugFile = NULL;
TK_Init();
SY_Init();
STR_Init();
ProcessArgs();
MS_Message(MSG_NORMAL, "Host byte order: %s endian\n",
acs_BigEndianHost ? "BIG" : "LITTLE");
}
//==========================================================================
//
// ProcessArgs
//
//==========================================================================
static void ProcessArgs(void)
{
int i;
int count;
char *text;
char option;
count = 0;
for(i = 1; i < ArgCount; i++)
{
text = ArgVector[i];
if(*text == '-')
{
text++;
if(*text == 0)
{
DisplayUsage();
}
option = toupper(*text++);
switch(option)
{
case 'D':
acs_DebugMode = YES;
acs_VerboseMode = YES;
if(*text != 0)
{
OpenDebugFile(text);
}
break;
case 'H':
pc_NoShrink = TRUE;
pc_HexenCase = TRUE;
break;
default:
DisplayUsage();
break;
}
continue;
}
count++;
switch(count)
{
case 1:
strcpy(acs_SourceFileName, text);
MS_SuggestFileExt(acs_SourceFileName, ".acs");
break;
case 2:
strcpy(ObjectFileName, text);
MS_SuggestFileExt(ObjectFileName, ".o");
break;
default:
DisplayUsage();
break;
}
}
if(count == 0)
{
DisplayUsage();
}
if(count == 1)
{
strcpy(ObjectFileName, acs_SourceFileName);
MS_StripFileExt(ObjectFileName);
MS_SuggestFileExt(ObjectFileName, ".o");
}
}
//==========================================================================
//
// DisplayUsage
//
//==========================================================================
static void DisplayUsage(void)
{
puts("\nUsage: ACC [options] source[.acs] [object[.o]]\n");
puts("-d[file] Output debugging information");
puts("-h Create pcode compatible with Hexen and old ZDooms");
exit(1);
}
//==========================================================================
//
// OpenDebugFile
//
//==========================================================================
static void OpenDebugFile(char *name)
{
if((acs_DebugFile = fopen(name, "w")) == NULL)
{
ERR_Exit(ERR_CANT_OPEN_DBGFILE, NO, "File: \"%s\".", name);
}
}
//==========================================================================
//
// OptionExists
//
//==========================================================================
/*
static boolean OptionExists(char *name)
{
int i;
char *arg;
for(i = 1; i < ArgCount; i++)
{
arg = ArgVector[i];
if(*arg == '-')
{
arg++;
if(MS_StrCmp(name, arg) == 0)
{
return YES;
}
}
}
return NO;
}
*/

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# Microsoft Developer Studio Project File - Name="acc" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Console Application" 0x0103
CFG=acc - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "acc.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
!MESSAGE Possible choices for configuration are:
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!MESSAGE "acc - Win32 Debug" (based on "Win32 (x86) Console Application")
!MESSAGE
# Begin Project
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# PROP Scc_ProjName "Perforce Project"
# PROP Scc_LocalPath "."
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "acc - Win32 Release"
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# PROP BASE Output_Dir "Release"
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# PROP Use_MFC 0
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# PROP Output_Dir "Release"
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD CPP /nologo /MD /W3 /GX /O1 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /opt:nowin98
# SUBTRACT LINK32 /pdb:none
!ELSEIF "$(CFG)" == "acc - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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!ENDIF
# Begin Target
# Name "acc - Win32 Release"
# Name "acc - Win32 Debug"
# Begin Group "Source Files"
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File
SOURCE=.\Acc.c
# End Source File
# Begin Source File
SOURCE=.\Error.c
# End Source File
# Begin Source File
SOURCE=.\Misc.c
# End Source File
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SOURCE=.\Parse.c
# End Source File
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SOURCE=.\Pcode.c
# End Source File
# Begin Source File
SOURCE=.\Strlist.c
# End Source File
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SOURCE=.\Symbol.c
# End Source File
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SOURCE=.\Token.c
# End Source File
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# Begin Group "Header Files"
# PROP Default_Filter "h;hpp;hxx;hm;inl"
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SOURCE=.\Common.h
# End Source File
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SOURCE=.\Error.h
# End Source File
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SOURCE=.\Misc.h
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SOURCE=.\Parse.h
# End Source File
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SOURCE=.\Pcode.h
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SOURCE=.\Strlist.h
# End Source File
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SOURCE=.\Symbol.h
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SOURCE=.\Token.h
# End Source File
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# PROP Default_Filter "acs"
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SOURCE=.\zcommon.acs
# End Source File
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SOURCE=.\zdefs.acs
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SOURCE=.\zspecial.acs
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SOURCE=.\zwvars.acs
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Microsoft Developer Studio Workspace File, Format Version 6.00
# WARNING: DO NOT EDIT OR DELETE THIS WORKSPACE FILE!
###############################################################################
Project: "acc"=.\acc.dsp - Package Owner=<4>
Package=<5>
{{{
begin source code control
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//**************************************************************************
//**
//** common.h
//**
//**************************************************************************
#ifndef __COMMON_H__
#define __COMMON_H__
// HEADER FILES ------------------------------------------------------------
// MACROS ------------------------------------------------------------------
#define ARRAY_SIZE(a) (sizeof(a)/sizeof(*(a)))
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#ifndef YES
#define YES 1
#endif
#ifndef NO
#define NO 0
#endif
// Increased limits - Ty 03jan2000
// 32 is okay
#define MAX_IDENTIFIER_LENGTH 32
// 256 long quoted string is okay
#define MAX_QUOTED_LENGTH 256
// 512 max file name is okay in DOS/Win
#define MAX_FILE_NAME_LENGTH 512
// Was 64
#define MAX_SCRIPT_COUNT 1000
// Was 32
#define MAX_MAP_VARIABLES 128
// Left alone--there's something in the docs about this...
// [RH] Bumped up to 20 for fun.
#define MAX_SCRIPT_VARIABLES 20
// Was 64
#define MAX_WORLD_VARIABLES 256
// [RH] New
#define MAX_GLOBAL_VARIABLES 64
// Was 128
#define MAX_STRINGS 32768
// Don't know what this is
#define DEFAULT_OBJECT_SIZE 65536
// Added Ty 07Jan2000 for error details
#define MAX_STATEMENT_LENGTH 4096
#define MAX_LANGUAGES 256
#define MAX_FUNCTION_COUNT 256
#define MAX_IMPORTS 256
// Maximum number of translations that can be used
#define MAX_TRANSLATIONS 32
enum
{
STRLIST_PICS,
STRLIST_FUNCTIONS,
STRLIST_MAPVARS,
NUM_STRLISTS
};
// These are just defs and have not been messed with
#define ASCII_SPACE 32
#define ASCII_QUOTE 34
#define ASCII_UNDERSCORE 95
#define EOF_CHARACTER 127
#ifdef __NeXT__
#define DIRECTORY_DELIMITER "/"
#define DIRECTORY_DELIMITER_CHAR ('/')
#else
#define DIRECTORY_DELIMITER "\\"
#define DIRECTORY_DELIMITER_CHAR ('\\')
#endif
#define MAKE4CC(a,b,c,d) ((a)|((b)<<8)|((c)<<16)|((d)<<24))
// TYPES -------------------------------------------------------------------
typedef unsigned long boolean;
typedef unsigned char byte;
typedef signed char S_BYTE;
typedef unsigned char U_BYTE;
typedef signed short S_WORD;
typedef unsigned short U_WORD;
typedef signed long S_LONG;
typedef unsigned long U_LONG;
enum ImportModes
{
IMPORT_None,
IMPORT_Importing,
IMPORT_Exporting
};
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PUBLIC DATA DECLARATIONS ------------------------------------------------
#endif

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//**************************************************************************
//**
//** error.c
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include "common.h"
#include "error.h"
#include "token.h"
#include "misc.h"
// MACROS ------------------------------------------------------------------
#define ERROR_FILE_NAME "acs.err"
// TYPES -------------------------------------------------------------------
typedef enum
{
ERRINFO_GCC,
ERRINFO_VCC
} errorInfo_e;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static char *ErrorText(error_t error);
static char *ErrorFileName(void);
static void eprintf(const char *fmt, ...);
static void veprintf(const char *fmt, va_list args);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern char acs_SourceFileName[MAX_FILE_NAME_LENGTH];
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static struct
{
error_t number;
char *name;
} ErrorNames[] =
{
{ ERR_MISSING_SEMICOLON, "Missing semicolon." },
{ ERR_MISSING_LPAREN, "Missing '('." },
{ ERR_MISSING_RPAREN, "Missing ')'." },
{ ERR_MISSING_LBRACE, "Missing '{'." },
{ ERR_MISSING_SCRIPT_NUMBER, "Missing script number." },
{ ERR_IDENTIFIER_TOO_LONG, "Identifier too long." },
{ ERR_STRING_TOO_LONG, "String too long." },
{ ERR_FILE_NAME_TOO_LONG, "File name too long.\nFile: \"%s\"" },
{ ERR_BAD_CHARACTER, "Bad character in script text." },
{ ERR_BAD_CHARACTER_CONSTANT, "Bad character constant in script text." },
{ ERR_ALLOC_PCODE_BUFFER, "Failed to allocate PCODE buffer." },
{ ERR_PCODE_BUFFER_OVERFLOW, "PCODE buffer overflow." },
{ ERR_TOO_MANY_SCRIPTS, "Too many scripts." },
{ ERR_TOO_MANY_FUNCTIONS, "Too many functions." },
{ ERR_SAVE_OBJECT_FAILED, "Couldn't save object file." },
{ ERR_MISSING_LPAREN_SCR, "Missing '(' in script definition." },
{ ERR_INVALID_IDENTIFIER, "Invalid identifier." },
{ ERR_REDEFINED_IDENTIFIER, "%s : Redefined identifier." },
{ ERR_MISSING_COMMA, "Missing comma." },
{ ERR_BAD_VAR_TYPE, "Invalid variable type." },
{ ERR_BAD_RETURN_TYPE, "Invalid return type." },
{ ERR_TOO_MANY_SCRIPT_ARGS, "Too many script arguments." },
{ ERR_MISSING_LBRACE_SCR, "Missing opening '{' in script definition." },
{ ERR_MISSING_RBRACE_SCR, "Missing closing '}' in script definition." },
{ ERR_TOO_MANY_MAP_VARS, "Too many map variables." },
{ ERR_TOO_MANY_SCRIPT_VARS, "Too many script variables." },
{ ERR_TOO_MANY_FUNCTION_VARS, "Too many function variables." },
{ ERR_MISSING_WVAR_INDEX, "Missing index in world variable declaration." },
{ ERR_MISSING_GVAR_INDEX, "Missing index in global variable declaration." },
{ ERR_BAD_WVAR_INDEX, "World variable index out of range." },
{ ERR_MISSING_WVAR_COLON, "Missing colon in world variable declaration." },
{ ERR_MISSING_GVAR_COLON, "Missing colon in global variable declaration." },
{ ERR_MISSING_SPEC_VAL, "Missing value in special declaration." },
{ ERR_MISSING_SPEC_COLON, "Missing colon in special declaration." },
{ ERR_MISSING_SPEC_ARGC, "Missing argument count in special declaration." },
{ ERR_CANT_READ_FILE, "Couldn't read file.\nFile: \"%s\"" },
{ ERR_CANT_OPEN_FILE, "Couldn't open file.\nFile: \"%s\"" },
{ ERR_CANT_OPEN_DBGFILE, "Couldn't open debug file." },
{ ERR_INVALID_DIRECTIVE, "Invalid directive." },
{ ERR_BAD_DEFINE, "Non-numeric constant found in #define." },
{ ERR_INCL_NESTING_TOO_DEEP, "Include nesting too deep.\nUnable to include file \"%s\"." },
{ ERR_STRING_LIT_NOT_FOUND, "String literal not found." },
{ ERR_INVALID_DECLARATOR, "Invalid declarator." },
{ ERR_BAD_LSPEC_ARG_COUNT, "Incorrect number of special arguments." },
{ ERR_BAD_ARG_COUNT, "Incorrect number of arguments." },
{ ERR_UNKNOWN_IDENTIFIER, "%s : Identifier has not been declared." },
{ ERR_MISSING_COLON, "Missing colon." },
{ ERR_BAD_EXPR, "Syntax error in expression." },
{ ERR_BAD_CONST_EXPR, "Syntax error in constant expression." },
{ ERR_NO_DIRECT_VER, "Internal function has no direct version." },
{ ERR_ILLEGAL_EXPR_IDENT, "%s : Illegal identifier in expression." },
{ ERR_EXPR_FUNC_NO_RET_VAL, "Function call in expression has no return value." },
{ ERR_MISSING_ASSIGN_OP, "Missing assignment operator." },
{ ERR_INCDEC_OP_ON_NON_VAR, "'++' or '--' used on a non-variable." },
{ ERR_MISSING_RBRACE, "Missing '}' at end of compound statement." },
{ ERR_INVALID_STATEMENT, "Invalid statement." },
{ ERR_BAD_DO_STATEMENT, "Do statement not followed by 'while' or 'until'." },
{ ERR_BAD_SCRIPT_DECL, "Bad script declaration." },
{ ERR_CASE_OVERFLOW, "Internal Error: Case stack overflow." },
{ ERR_BREAK_OVERFLOW, "Internal Error: Break stack overflow." },
{ ERR_CONTINUE_OVERFLOW, "Internal Error: Continue stack overflow." },
{ ERR_STATEMENT_OVERFLOW, "Internal Error: Statement overflow." },
{ ERR_MISPLACED_BREAK, "Misplaced BREAK statement." },
{ ERR_MISPLACED_CONTINUE, "Misplaced CONTINUE statement." },
{ ERR_CASE_NOT_IN_SWITCH, "CASE must appear in switch statement." },
{ ERR_DEFAULT_NOT_IN_SWITCH, "DEFAULT must appear in switch statement." },
{ ERR_MULTIPLE_DEFAULT, "Only 1 DEFAULT per switch allowed." },
{ ERR_EXPR_STACK_OVERFLOW, "Expression stack overflow." },
{ ERR_EXPR_STACK_EMPTY, "Tried to POP empty expression stack." },
{ ERR_UNKNOWN_CONST_EXPR_PCD, "Unknown PCD in constant expression." },
{ ERR_BAD_RADIX_CONSTANT, "Radix out of range in integer constant." },
{ ERR_BAD_ASSIGNMENT, "Syntax error in multiple assignment statement." },
{ ERR_OUT_OF_MEMORY, "Out of memory." },
{ ERR_TOO_MANY_STRINGS, "Too many strings. Current max is %d" },
{ ERR_UNKNOWN_PRTYPE, "Unknown cast type in print statement." },
{ ERR_SCRIPT_OUT_OF_RANGE, "Script number must be between 1 and 999." },
{ ERR_MISSING_PARAM, "Missing required argument." },
{ ERR_SCRIPT_ALREADY_DEFINED, "Script already has a body." },
{ ERR_FUNCTION_ALREADY_DEFINED, "Function already has a body." },
{ ERR_PARM_MUST_BE_VAR, "Parameter must be a variable." },
{ ERR_LANGCODE_SIZE, "Language code must be 2 or 3 characters long." },
{ ERR_MISSING_LBRACE_LOC, "Missing opening '{' in localization definition." },
{ ERR_MISSING_RBRACE_LOC, "Missing closing '}' in localization definition." },
{ ERR_MISSING_LOCALIZED, "Missing localized string." },
{ ERR_BAD_LANGCODE, "Language code must be all letters." },
{ ERR_MISSING_LANGCODE, "Missing language code in localization definiton." },
{ ERR_MISSING_FONT_NAME, "Missing font name." },
{ ERR_MISSING_LBRACE_FONTS, "Missing opening '{' in font list." },
{ ERR_MISSING_RBRACE_FONTS, "Missing closing '}' in font list." },
{ ERR_NOCOMPACT_NOT_HERE, "#nocompact must appear before any scripts." },
{ ERR_MISSING_ASSIGN, "Missing '='." },
{ ERR_PREVIOUS_NOT_VOID, "Previous use of function expected a return value." },
{ ERR_MUST_RETURN_A_VALUE, "Function must return a value." },
{ ERR_MUST_NOT_RETURN_A_VALUE, "Void functions cannot return a value." },
{ ERR_SUSPEND_IN_FUNCTION, "Suspend cannot be used inside a function." },
{ ERR_TERMINATE_IN_FUNCTION, "Terminate cannot be used inside a function." },
{ ERR_RESTART_IN_FUNCTION, "Restart cannot be used inside a function." },
{ ERR_RETURN_OUTSIDE_FUNCTION, "Return can only be used inside a function." },
{ ERR_FUNC_ARGUMENT_COUNT, "Function %s should have %d argument%s." },
{ ERR_EOF, "Unexpected end of file." },
{ ERR_UNDEFINED_FUNC, "Function %s is used but not defined." },
{ ERR_TOO_MANY_ARRAY_DIMS, "Too many array dimensions." },
{ ERR_MISSING_LBRACKET, "Missing '['." },
{ ERR_MISSING_RBRACKET, "Missing ']'." },
{ ERR_ZERO_DIMENSION, "Arrays cannot have a dimension of zero." },
{ ERR_TOO_MANY_DIM_USED, "%s only has %d dimensions." },
{ ERR_ARRAY_MAPVAR_ONLY, "Only map variables can be arrays." },
{ ERR_NOT_AN_ARRAY, "%s is not an array." },
{ ERR_MISSING_LBRACE_ARR, "Missing opening '{' in array initializer." },
{ ERR_MISSING_RBRACE_ARR, "Missing closing '}' in array initializer." },
{ ERR_LATENT_IN_FUNC, "Latent functions cannot be used inside functions." },
{ ERR_LOCAL_VAR_SHADOWED, "A global identifier already has this name." },
{ ERR_MULTIPLE_IMPORTS, "You can only #import one file." },
{ ERR_IMPORT_IN_EXPORT, "You cannot #import from inside an imported file." },
{ ERR_EXPORTER_NOT_FLAGGED, "A file that you #import must have an #imported line." },
{ ERR_TOO_MANY_IMPORTS, "Too many files imported." },
{ ERR_NO_NEED_ARRAY_SIZE, "Only map arrays need a size." },
{ ERR_NO_MULTIDIMENSIONS, "Only map arrays can have more than one dimension." },
{ ERR_NEED_ARRAY_SIZE, "Missing array size." },
{ ERR_DISCONNECT_NEEDS_1_ARG, "Disconnect scripts must have 1 argument." },
{ ERR_UNCLOSED_WITH_ARGS, "Most special scripts must not have arguments." },
{ ERR_NOT_A_CHAR_ARRAY, "%s has %d dimensions. Use %d subscripts to get a char array." },
{ ERR_NONE, NULL }
};
static FILE *ErrorFile;
static int ErrorCount;
static errorInfo_e ErrorFormat;
static char *ErrorSourceName;
static int ErrorSourceLine;
// CODE --------------------------------------------------------------------
//==========================================================================
//
// ERR_ErrorAt
//
//==========================================================================
void ERR_ErrorAt(char *source, int line)
{
ErrorSourceName = source;
ErrorSourceLine = line;
}
//==========================================================================
//
// ERR_Error
//
//==========================================================================
void ERR_Error(error_t error, boolean info, ...)
{
va_list args;
va_start(args, info);
ERR_ErrorV(error, info, args);
va_end(args);
}
//==========================================================================
//
// ERR_Exit
//
//==========================================================================
void ERR_Exit(error_t error, boolean info, ...)
{
va_list args;
va_start(args, info);
ERR_ErrorV(error, info, args);
va_end(args);
ERR_Finish();
}
//==========================================================================
//
// ERR_Finish
//
//==========================================================================
void ERR_Finish(void)
{
if(ErrorFile)
{
fclose(ErrorFile);
ErrorFile = NULL;
}
if(ErrorCount)
{
exit(1);
}
}
//==========================================================================
//
// ShowError
//
//==========================================================================
void ERR_ErrorV(error_t error, boolean info, va_list args)
{
char *text;
boolean showLine = NO;
static boolean showedInfo = NO;
if(!ErrorFile)
{
ErrorFile = fopen(ErrorFileName(), "w");
}
if(ErrorCount == 0)
{
fprintf(stderr, "\n**** ERROR ****\n");
}
else if(ErrorCount == 100)
{
eprintf("More than 100 errors. Can't continue.\n");
ERR_Finish();
}
ErrorCount++;
if(info == YES)
{
char *source;
int line;
if(ErrorSourceName)
{
source = ErrorSourceName;
line = ErrorSourceLine;
ErrorSourceName = NULL;
}
else
{
source = tk_SourceName;
line = tk_Line;
showLine = YES;
}
if(showedInfo == NO)
{ // Output info compatible with older ACCs
// for editors that expect it.
showedInfo = YES;
eprintf("Line %d in file \"%s\" ...\n", line, source);
}
if(ErrorFormat == ERRINFO_GCC)
{
eprintf("%s:%d: ", source, line);
}
else
{
eprintf("%s(%d) : ", source, line);
if(error != ERR_NONE)
{
eprintf("error %04d: ", error);
}
}
}
if(error != ERR_NONE)
{
text = ErrorText(error);
if(text != NULL)
{
veprintf(text, args);
}
eprintf("\n");
if(showLine)
{
// deal with master source line and position indicator - Ty 07jan2000
MasterSourceLine[MasterSourcePos] = '\0'; // pre-incremented already
eprintf("> %s\n", MasterSourceLine); // the string
eprintf(">%*s\n", MasterSourcePos, "^"); // pointer to error
}
}
#if 0
else
{
va_list args2;
va_start(va_arg(args,char*), args2);
veprintf(va_arg(args,char*), args2);
va_end(args2);
}
#endif
}
//==========================================================================
//
// ERR_RemoveErrorFile
//
//==========================================================================
void ERR_RemoveErrorFile(void)
{
remove(ErrorFileName());
}
//==========================================================================
//
// ERR_ErrorFileName
//
//==========================================================================
static char *ErrorFileName(void)
{
static char errFileName[MAX_FILE_NAME_LENGTH];
strcpy(errFileName, acs_SourceFileName);
if(MS_StripFilename(errFileName) == NO)
{
strcpy(errFileName, ERROR_FILE_NAME);
}
else
{
strcat(errFileName, DIRECTORY_DELIMITER ERROR_FILE_NAME);
}
return errFileName;
}
//==========================================================================
//
// ErrorText
//
//==========================================================================
static char *ErrorText(error_t error)
{
int i;
for(i = 0; ErrorNames[i].number != ERR_NONE; i++)
{
if(error == ErrorNames[i].number)
{
return ErrorNames[i].name;
}
}
return NULL;
}
//==========================================================================
//
// eprintf
//
//==========================================================================
static void eprintf(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
veprintf(fmt, args);
va_end(args);
}
//==========================================================================
//
// veprintf
//
//==========================================================================
static void veprintf(const char *fmt, va_list args)
{
vfprintf(stderr, fmt, args);
if(ErrorFile)
{
vfprintf(ErrorFile, fmt, args);
}
}

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//**************************************************************************
//**
//** error.h
//**
//**************************************************************************
#ifndef __ERROR_H__
#define __ERROR_H__
// HEADER FILES ------------------------------------------------------------
#include <stdarg.h>
#include "common.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
typedef enum
{
ERR_NONE = 0,
ERR_NO_SYMBOL_MEM = 10,
ERR_IDENTIFIER_TOO_LONG,
ERR_STRING_TOO_LONG,
ERR_FILE_NAME_TOO_LONG,
ERR_MISSING_LPAREN,
ERR_MISSING_RPAREN,
ERR_MISSING_SEMICOLON,
ERR_MISSING_SCRIPT_NUMBER,
ERR_ALLOC_PCODE_BUFFER,
ERR_PCODE_BUFFER_OVERFLOW,
ERR_TOO_MANY_SCRIPTS,
ERR_TOO_MANY_FUNCTIONS,
ERR_SAVE_OBJECT_FAILED,
ERR_MISSING_LPAREN_SCR,
ERR_INVALID_IDENTIFIER,
ERR_REDEFINED_IDENTIFIER,
ERR_MISSING_COMMA,
ERR_BAD_VAR_TYPE,
ERR_BAD_RETURN_TYPE,
ERR_TOO_MANY_SCRIPT_ARGS,
ERR_MISSING_LBRACE_SCR,
ERR_MISSING_RBRACE_SCR,
ERR_TOO_MANY_MAP_VARS,
ERR_MISSING_WVAR_INDEX,
ERR_MISSING_GVAR_INDEX,
ERR_BAD_WVAR_INDEX,
ERR_MISSING_WVAR_COLON,
ERR_MISSING_GVAR_COLON,
ERR_MISSING_SPEC_VAL,
ERR_MISSING_SPEC_COLON,
ERR_MISSING_SPEC_ARGC,
ERR_CANT_READ_FILE,
ERR_CANT_OPEN_FILE,
ERR_CANT_OPEN_DBGFILE,
ERR_INVALID_DIRECTIVE,
ERR_BAD_DEFINE,
ERR_INCL_NESTING_TOO_DEEP,
ERR_STRING_LIT_NOT_FOUND,
ERR_TOO_MANY_SCRIPT_VARS,
ERR_TOO_MANY_FUNCTION_VARS,
ERR_INVALID_DECLARATOR,
ERR_BAD_LSPEC_ARG_COUNT,
ERR_BAD_ARG_COUNT,
ERR_UNKNOWN_IDENTIFIER,
ERR_MISSING_COLON,
ERR_BAD_EXPR,
ERR_BAD_CONST_EXPR,
ERR_NO_DIRECT_VER,
ERR_ILLEGAL_EXPR_IDENT,
ERR_EXPR_FUNC_NO_RET_VAL,
ERR_MISSING_ASSIGN_OP,
ERR_INCDEC_OP_ON_NON_VAR,
ERR_MISSING_RBRACE,
ERR_INVALID_STATEMENT,
ERR_BAD_DO_STATEMENT,
ERR_BAD_SCRIPT_DECL,
ERR_CASE_OVERFLOW,
ERR_BREAK_OVERFLOW,
ERR_CONTINUE_OVERFLOW,
ERR_STATEMENT_OVERFLOW,
ERR_MISPLACED_BREAK,
ERR_MISPLACED_CONTINUE,
ERR_CASE_NOT_IN_SWITCH,
ERR_DEFAULT_NOT_IN_SWITCH,
ERR_MULTIPLE_DEFAULT,
ERR_EXPR_STACK_OVERFLOW,
ERR_EXPR_STACK_EMPTY,
ERR_UNKNOWN_CONST_EXPR_PCD,
ERR_BAD_RADIX_CONSTANT,
ERR_BAD_ASSIGNMENT,
ERR_OUT_OF_MEMORY,
ERR_TOO_MANY_STRINGS,
ERR_UNKNOWN_PRTYPE,
ERR_BAD_CHARACTER,
ERR_SCRIPT_OUT_OF_RANGE,
ERR_MISSING_PARAM,
ERR_SCRIPT_ALREADY_DEFINED,
ERR_FUNCTION_ALREADY_DEFINED,
ERR_PARM_MUST_BE_VAR,
ERR_LANGCODE_SIZE,
ERR_MISSING_LBRACE_LOC,
ERR_MISSING_RBRACE_LOC,
ERR_MISSING_LOCALIZED,
ERR_BAD_LANGCODE,
ERR_MISSING_LANGCODE,
ERR_MISSING_FONT_NAME,
ERR_MISSING_LBRACE_FONTS,
ERR_MISSING_RBRACE_FONTS,
ERR_NOCOMPACT_NOT_HERE,
ERR_MISSING_ASSIGN,
ERR_MUST_RETURN_A_VALUE,
ERR_MUST_NOT_RETURN_A_VALUE,
ERR_SUSPEND_IN_FUNCTION,
ERR_TERMINATE_IN_FUNCTION,
ERR_RESTART_IN_FUNCTION,
ERR_RETURN_OUTSIDE_FUNCTION,
ERR_PREVIOUS_NOT_VOID,
ERR_MISSING_LBRACE,
ERR_FUNC_ARGUMENT_COUNT,
ERR_UNDEFINED_FUNC,
ERR_TOO_MANY_ARRAY_DIMS,
ERR_MISSING_LBRACKET,
ERR_MISSING_RBRACKET,
ERR_ZERO_DIMENSION,
ERR_TOO_MANY_DIM_USED,
ERR_EOF,
ERR_ARRAY_MAPVAR_ONLY,
ERR_NOT_AN_ARRAY,
ERR_MISSING_LBRACE_ARR,
ERR_MISSING_RBRACE_ARR,
ERR_LATENT_IN_FUNC,
ERR_LOCAL_VAR_SHADOWED,
ERR_BAD_CHARACTER_CONSTANT,
ERR_MULTIPLE_IMPORTS,
ERR_IMPORT_IN_EXPORT,
ERR_EXPORTER_NOT_FLAGGED,
ERR_TOO_MANY_IMPORTS,
ERR_NO_NEED_ARRAY_SIZE,
ERR_NO_MULTIDIMENSIONS,
ERR_NEED_ARRAY_SIZE,
ERR_DISCONNECT_NEEDS_1_ARG,
ERR_UNCLOSED_WITH_ARGS,
ERR_NOT_A_CHAR_ARRAY
} error_t;
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void ERR_ErrorAt(char *sourceName, int sourceLine);
void ERR_Error(error_t error, boolean info, ...);
void ERR_ErrorV(error_t error, boolean info, va_list args);
void ERR_Finish(void);
void ERR_Exit(error_t error, boolean info, ...);
void ERR_RemoveErrorFile(void);
// PUBLIC DATA DECLARATIONS ------------------------------------------------
#endif

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//**************************************************************************
//**
//** misc.c
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#ifdef __NeXT__
#include <libc.h>
#else
#include <fcntl.h>
#include <stdlib.h>
#ifndef unix
#include <io.h>
#endif
#endif
#ifdef __GNUC__
#include <sys/stat.h>
#include <unistd.h>
#endif
#ifdef _WIN32
#include <sys/stat.h>
#include <sys/types.h>
#endif
#include <stdio.h>
#include <stddef.h>
#include <stdarg.h>
#include <string.h>
#include <ctype.h>
#include "common.h"
#include "misc.h"
#include "error.h"
// MACROS ------------------------------------------------------------------
#ifndef O_BINARY
#define O_BINARY 0
#endif
// TYPES -------------------------------------------------------------------
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
extern boolean acs_BigEndianHost;
extern boolean acs_VerboseMode;
extern boolean acs_DebugMode;
extern FILE *acs_DebugFile;
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
// CODE --------------------------------------------------------------------
//==========================================================================
//
// MS_Alloc
//
//==========================================================================
void *MS_Alloc(size_t size, error_t error)
{
void *mem;
if((mem = malloc(size)) == NULL)
{
ERR_Exit(error, NO);
}
return mem;
}
//==========================================================================
//
// MS_Realloc
//
//==========================================================================
void *MS_Realloc(void *base, size_t size, error_t error)
{
void *mem;
if((mem = realloc(base, size)) == NULL)
{
ERR_Exit(error, NO);
}
return mem;
}
//==========================================================================
//
// MS_LittleUWORD
//
// Converts a host U_WORD (2 bytes) to little endian byte order.
//
//==========================================================================
U_WORD MS_LittleUWORD(U_WORD val)
{
if(acs_BigEndianHost == NO)
{
return val;
}
return ((val&255)<<8)+((val>>8)&255);
}
//==========================================================================
//
// MS_LittleULONG
//
// Converts a host U_LONG (4 bytes) to little endian byte order.
//
//==========================================================================
U_LONG MS_LittleULONG(U_LONG val)
{
if(acs_BigEndianHost == NO)
{
return val;
}
return ((val&255)<<24)+(((val>>8)&255)<<16)+(((val>>16)&255)<<8)
+((val>>24)&255);
}
//==========================================================================
//
// MS_LoadFile
//
//==========================================================================
int MS_LoadFile(char *name, char **buffer)
{
int handle;
int size;
int count;
char *addr;
struct stat fileInfo;
if(strlen(name) >= MAX_FILE_NAME_LENGTH)
{
ERR_Exit(ERR_FILE_NAME_TOO_LONG, NO, name);
}
if((handle = open(name, O_RDONLY|O_BINARY, 0666)) == -1)
{
ERR_Exit(ERR_CANT_OPEN_FILE, NO, name);
}
if(fstat(handle, &fileInfo) == -1)
{
ERR_Exit(ERR_CANT_READ_FILE, NO, name);
}
size = fileInfo.st_size;
if((addr = malloc(size)) == NULL)
{
ERR_Exit(ERR_NONE, NO, "Couldn't malloc %d bytes for "
"file \"%s\".", size, name);
}
count = read(handle, addr, size);
close(handle);
if(count < size)
{
ERR_Exit(ERR_CANT_READ_FILE, NO, name);
}
*buffer = addr;
return size;
}
//==========================================================================
//
// MS_SaveFile
//
//==========================================================================
boolean MS_SaveFile(char *name, void *buffer, int length)
{
int handle;
int count;
handle = open(name, O_WRONLY|O_CREAT|O_TRUNC|O_BINARY, 0666);
if(handle == -1)
{
return FALSE;
}
count = write(handle, buffer, length);
close(handle);
if(count < length)
{
return FALSE;
}
return TRUE;
}
//==========================================================================
//
// MS_StrCmp
//
//==========================================================================
int MS_StrCmp(char *s1, char *s2)
{
for(; tolower(*s1) == tolower(*s2); s1++, s2++)
{
if(*s1 == '\0')
{
return 0;
}
}
return tolower(*s1)-tolower(*s2);
}
//==========================================================================
//
// MS_StrLwr
//
//==========================================================================
char *MS_StrLwr(char *string)
{
char *c;
c = string;
while(*c)
{
*c = tolower(*c);
c++;
}
return string;
}
//==========================================================================
//
// MS_StrUpr
//
//==========================================================================
char *MS_StrUpr(char *string)
{
char *c;
c = string;
while(*c)
{
*c = toupper(*c);
c++;
}
return string;
}
//==========================================================================
//
// MS_SuggestFileExt
//
//==========================================================================
void MS_SuggestFileExt(char *base, char *extension)
{
char *search;
search = base+strlen(base)-1;
while(*search != ASCII_SLASH && *search != ASCII_BACKSLASH
&& search != base)
{
if(*search-- == '.')
{
return;
}
}
strcat(base, extension);
}
//==========================================================================
//
// MS_StripFileExt
//
//==========================================================================
void MS_StripFileExt(char *name)
{
char *search;
search = name+strlen(name)-1;
while(*search != ASCII_SLASH && *search != ASCII_BACKSLASH
&& search != name)
{
if(*search == '.')
{
*search = '\0';
return;
}
search--;
}
}
//==========================================================================
//
// MS_StripFilename
//
//==========================================================================
boolean MS_StripFilename(char *name)
{
char *c;
c = name+strlen(name);
do
{
if(--c == name)
{ // No directory delimiter
return NO;
}
} while(*c != DIRECTORY_DELIMITER_CHAR);
*c = 0;
return YES;
}
//==========================================================================
//
// MS_Message
//
//==========================================================================
void MS_Message(msg_t type, char *text, ...)
{
FILE *fp;
va_list argPtr;
if(type == MSG_VERBOSE && acs_VerboseMode == NO)
{
return;
}
fp = stdout;
if(type == MSG_DEBUG)
{
if(acs_DebugMode == NO)
{
return;
}
if(acs_DebugFile != NULL)
{
fp = acs_DebugFile;
}
}
if(text)
{
va_start(argPtr, text);
vfprintf(fp, text, argPtr);
va_end(argPtr);
}
}

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//**************************************************************************
//**
//** misc.h
//**
//**************************************************************************
#ifndef __MISC_H__
#define __MISC_H__
// HEADER FILES ------------------------------------------------------------
#include <stddef.h>
#include "error.h"
// MACROS ------------------------------------------------------------------
#define ASCII_SLASH 47
#define ASCII_BACKSLASH 92
// TYPES -------------------------------------------------------------------
typedef enum
{
MSG_NORMAL,
MSG_VERBOSE,
MSG_DEBUG
} msg_t;
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void *MS_Alloc(size_t size, error_t error);
void *MS_Realloc(void *base, size_t size, error_t error);
U_WORD MS_LittleUWORD(U_WORD val);
U_LONG MS_LittleULONG(U_LONG val);
int MS_LoadFile(char *name, char **buffer);
boolean MS_SaveFile(char *name, void *buffer, int length);
int MS_StrCmp(char *s1, char *s2);
char *MS_StrLwr(char *string);
char *MS_StrUpr(char *string);
void MS_SuggestFileExt(char *base, char *extension);
void MS_StripFileExt(char *name);
boolean MS_StripFilename(char *path);
void MS_Message(msg_t type, char *text, ...);
// PUBLIC DATA DECLARATIONS ------------------------------------------------
#endif

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//**************************************************************************
//**
//** parse.h
//**
//**************************************************************************
#ifndef __PARSE_H__
#define __PARSE_H__
// HEADER FILES ------------------------------------------------------------
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
struct ScriptTypes
{
const char *TypeName;
int TypeBase;
int TypeCount;
};
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void PA_Parse(void);
// PUBLIC DATA DECLARATIONS ------------------------------------------------
extern int pa_ScriptCount;
extern struct ScriptTypes *pa_TypedScriptCounts;
extern int pa_MapVarCount;
extern int pa_WorldVarCount;
extern int pa_GlobalVarCount;
extern int pa_WorldArrayCount;
extern int pa_GlobalArrayCount;
extern enum ImportModes ImportMode;
extern boolean ExporterFlagged;
extern boolean pa_ConstExprIsString;
#endif

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//**************************************************************************
//**
//** pcode.h
//**
//**************************************************************************
#ifndef __PCODE_H__
#define __PCODE_H__
// HEADER FILES ------------------------------------------------------------
#include <stddef.h>
#include "common.h"
// MACROS ------------------------------------------------------------------
// Values added to script number to indicate its type
enum
{
OPEN_SCRIPTS_BASE = 1000,
RESPAWN_SCRIPTS_BASE = 2000, // [BC]
DEATH_SCRIPTS_BASE = 3000, // [BC]
ENTER_SCRIPTS_BASE = 4000, // [BC]
PICKUP_SCRIPTS_BASE = 5000, // [BC]
BLUE_RETURN_SCRIPTS_BASE = 6000, // [BC]
RED_RETURN_SCRIPTS_BASE = 7000, // [BC]
WHITE_RETURN_SCRIPTS_BASE = 8000, // [BC]
LIGHTNING_SCRIPTS_BASE = 12000,
UNLOADING_SCRIPTS_BASE = 13000,
DISCONNECT_SCRIPTS_BASE = 14000
};
// Values added to script number to indicate flags (requires new-style .o)
enum
{
NET_SCRIPT_FLAG = 0x00010000
};
// Or'ed with variable index when passing variables of type "out"
// An idea that was never realized.
enum
{
OUTVAR_SCRIPT_SPEC = 0x40000000,
OUTVAR_MAP_SPEC = 0x80000000,
OUTVAR_WORLD_SPEC = 0xc0000000,
OUTVAR_GLOBAL_SPEC = 0x00000000
};
// TYPES -------------------------------------------------------------------
struct symbolNode_s; // Defined in symbol.h
typedef enum
{
PCD_NOP,
PCD_TERMINATE,
PCD_SUSPEND,
PCD_PUSHNUMBER,
PCD_LSPEC1,
PCD_LSPEC2,
PCD_LSPEC3,
PCD_LSPEC4,
PCD_LSPEC5,
PCD_LSPEC1DIRECT,
PCD_LSPEC2DIRECT,
PCD_LSPEC3DIRECT,
PCD_LSPEC4DIRECT,
PCD_LSPEC5DIRECT,
PCD_ADD,
PCD_SUBTRACT,
PCD_MULTIPLY,
PCD_DIVIDE,
PCD_MODULUS,
PCD_EQ,
PCD_NE,
PCD_LT,
PCD_GT,
PCD_LE,
PCD_GE,
PCD_ASSIGNSCRIPTVAR,
PCD_ASSIGNMAPVAR,
PCD_ASSIGNWORLDVAR,
PCD_PUSHSCRIPTVAR,
PCD_PUSHMAPVAR,
PCD_PUSHWORLDVAR,
PCD_ADDSCRIPTVAR,
PCD_ADDMAPVAR,
PCD_ADDWORLDVAR,
PCD_SUBSCRIPTVAR,
PCD_SUBMAPVAR,
PCD_SUBWORLDVAR,
PCD_MULSCRIPTVAR,
PCD_MULMAPVAR,
PCD_MULWORLDVAR,
PCD_DIVSCRIPTVAR,
PCD_DIVMAPVAR,
PCD_DIVWORLDVAR,
PCD_MODSCRIPTVAR,
PCD_MODMAPVAR,
PCD_MODWORLDVAR,
PCD_INCSCRIPTVAR,
PCD_INCMAPVAR,
PCD_INCWORLDVAR,
PCD_DECSCRIPTVAR,
PCD_DECMAPVAR,
PCD_DECWORLDVAR,
PCD_GOTO,
PCD_IFGOTO,
PCD_DROP,
PCD_DELAY,
PCD_DELAYDIRECT,
PCD_RANDOM,
PCD_RANDOMDIRECT,
PCD_THINGCOUNT,
PCD_THINGCOUNTDIRECT,
PCD_TAGWAIT,
PCD_TAGWAITDIRECT,
PCD_POLYWAIT,
PCD_POLYWAITDIRECT,
PCD_CHANGEFLOOR,
PCD_CHANGEFLOORDIRECT,
PCD_CHANGECEILING,
PCD_CHANGECEILINGDIRECT,
PCD_RESTART,
PCD_ANDLOGICAL,
PCD_ORLOGICAL,
PCD_ANDBITWISE,
PCD_ORBITWISE,
PCD_EORBITWISE,
PCD_NEGATELOGICAL,
PCD_LSHIFT,
PCD_RSHIFT,
PCD_UNARYMINUS,
PCD_IFNOTGOTO,
PCD_LINESIDE,
PCD_SCRIPTWAIT,
PCD_SCRIPTWAITDIRECT,
PCD_CLEARLINESPECIAL,
PCD_CASEGOTO,
PCD_BEGINPRINT,
PCD_ENDPRINT,
PCD_PRINTSTRING,
PCD_PRINTNUMBER,
PCD_PRINTCHARACTER,
PCD_PLAYERCOUNT,
PCD_GAMETYPE,
PCD_GAMESKILL,
PCD_TIMER,
PCD_SECTORSOUND,
PCD_AMBIENTSOUND,
PCD_SOUNDSEQUENCE,
PCD_SETLINETEXTURE,
PCD_SETLINEBLOCKING,
PCD_SETLINESPECIAL,
PCD_THINGSOUND,
PCD_ENDPRINTBOLD,
// [RH] End of Hexen p-codes
PCD_ACTIVATORSOUND,
PCD_LOCALAMBIENTSOUND,
PCD_SETLINEMONSTERBLOCKING,
// [BC] Start of new pcodes
PCD_PLAYERBLUESKULL,
PCD_PLAYERREDSKULL,
PCD_PLAYERYELLOWSKULL,
PCD_PLAYERMASTERSKULL,
PCD_PLAYERBLUECARD,
PCD_PLAYERREDCARD,
PCD_PLAYERYELLOWCARD,
PCD_PLAYERMASTERCARD,
PCD_PLAYERBLACKSKULL,
PCD_PLAYERSILVERSKULL,
PCD_PLAYERGOLDSKULL,
PCD_PLAYERBLACKCARD,
PCD_PLAYERSILVERCARD,
PCD_PLAYERONTEAM,
PCD_PLAYERTEAM,
PCD_PLAYERHEALTH,
PCD_PLAYERARMORPOINTS,
PCD_PLAYERFRAGS,
PCD_PLAYEREXPERT,
PCD_BLUETEAMCOUNT,
PCD_REDTEAMCOUNT,
PCD_BLUETEAMSCORE,
PCD_REDTEAMSCORE,
PCD_ISONEFLAGCTF,
PCD_LSPEC6, // [RH] LSPEC6 is never actually used.
PCD_LSPEC6DIRECT, // Should these be removed?
PCD_PRINTNAME,
PCD_MUSICCHANGE,
PCD_CONSOLECOMMANDDIRECT,
PCD_CONSOLECOMMAND,
PCD_SINGLEPLAYER,
// [RH] End of Skull Tag p-codes
PCD_FIXEDMUL,
PCD_FIXEDDIV,
PCD_SETGRAVITY,
PCD_SETGRAVITYDIRECT,
PCD_SETAIRCONTROL,
PCD_SETAIRCONTROLDIRECT,
PCD_CLEARINVENTORY,
PCD_GIVEINVENTORY,
PCD_GIVEINVENTORYDIRECT,
PCD_TAKEINVENTORY,
PCD_TAKEINVENTORYDIRECT,
PCD_CHECKINVENTORY,
PCD_CHECKINVENTORYDIRECT,
PCD_SPAWN,
PCD_SPAWNDIRECT,
PCD_SPAWNSPOT,
PCD_SPAWNSPOTDIRECT,
PCD_SETMUSIC,
PCD_SETMUSICDIRECT,
PCD_LOCALSETMUSIC,
PCD_LOCALSETMUSICDIRECT,
PCD_PRINTFIXED,
PCD_PRINTLOCALIZED,
PCD_MOREHUDMESSAGE,
PCD_OPTHUDMESSAGE,
PCD_ENDHUDMESSAGE,
PCD_ENDHUDMESSAGEBOLD,
PCD_SETSTYLE,
PCD_SETSTYLEDIRECT,
PCD_SETFONT,
PCD_SETFONTDIRECT,
PCD_PUSHBYTE, // Valid in compact-script mode only
PCD_LSPEC1DIRECTB, // "
PCD_LSPEC2DIRECTB, // "
PCD_LSPEC3DIRECTB, // "
PCD_LSPEC4DIRECTB, // "
PCD_LSPEC5DIRECTB, // "
PCD_DELAYDIRECTB, // "
PCD_RANDOMDIRECTB, // "
PCD_PUSHBYTES, // "
PCD_PUSH2BYTES, // "
PCD_PUSH3BYTES, // "
PCD_PUSH4BYTES, // "
PCD_PUSH5BYTES, // "
PCD_SETTHINGSPECIAL,
PCD_ASSIGNGLOBALVAR,
PCD_PUSHGLOBALVAR,
PCD_ADDGLOBALVAR,
PCD_SUBGLOBALVAR,
PCD_MULGLOBALVAR,
PCD_DIVGLOBALVAR,
PCD_MODGLOBALVAR,
PCD_INCGLOBALVAR,
PCD_DECGLOBALVAR,
PCD_FADETO,
PCD_FADERANGE,
PCD_CANCELFADE,
PCD_PLAYMOVIE,
PCD_SETFLOORTRIGGER,
PCD_SETCEILINGTRIGGER,
PCD_GETACTORX,
PCD_GETACTORY,
PCD_GETACTORZ,
PCD_STARTTRANSLATION,
PCD_TRANSLATIONRANGE1,
PCD_TRANSLATIONRANGE2,
PCD_ENDTRANSLATION,
PCD_CALL,
PCD_CALLDISCARD,
PCD_RETURNVOID,
PCD_RETURNVAL,
PCD_PUSHMAPARRAY,
PCD_ASSIGNMAPARRAY,
PCD_ADDMAPARRAY,
PCD_SUBMAPARRAY,
PCD_MULMAPARRAY,
PCD_DIVMAPARRAY,
PCD_MODMAPARRAY,
PCD_INCMAPARRAY,
PCD_DECMAPARRAY,
PCD_DUP,
PCD_SWAP,
PCD_WRITETOINI,
PCD_GETFROMINI,
PCD_SIN,
PCD_COS,
PCD_VECTORANGLE,
PCD_CHECKWEAPON,
PCD_SETWEAPON,
PCD_TAGSTRING,
PCD_PUSHWORLDARRAY,
PCD_ASSIGNWORLDARRAY,
PCD_ADDWORLDARRAY,
PCD_SUBWORLDARRAY,
PCD_MULWORLDARRAY,
PCD_DIVWORLDARRAY,
PCD_MODWORLDARRAY,
PCD_INCWORLDARRAY,
PCD_DECWORLDARRAY,
PCD_PUSHGLOBALARRAY,
PCD_ASSIGNGLOBALARRAY,
PCD_ADDGLOBALARRAY,
PCD_SUBGLOBALARRAY,
PCD_MULGLOBALARRAY,
PCD_DIVGLOBALARRAY,
PCD_MODGLOBALARRAY,
PCD_INCGLOBALARRAY,
PCD_DECGLOBALARRAY,
PCD_SETMARINEWEAPON,
PCD_SETACTORPROPERTY,
PCD_GETACTORPROPERTY,
PCD_PLAYERNUMBER,
PCD_ACTIVATORTID,
PCD_SETMARINESPRITE,
PCD_GETSCREENWIDTH,
PCD_GETSCREENHEIGHT,
PCD_THING_PROJECTILE2,
PCD_STRLEN,
PCD_SETHUDSIZE,
PCD_GETCVAR,
PCD_CASEGOTOSORTED,
PCD_SETRESULTVALUE,
PCD_GETLINEROWOFFSET,
PCD_GETACTORFLOORZ,
PCD_GETACTORANGLE,
PCD_GETSECTORFLOORZ,
PCD_GETSECTORCEILINGZ,
PCD_LSPEC5RESULT,
PCD_GETSIGILPIECES,
PCD_GETLEVELINFO,
PCD_CHANGESKY,
PCD_PLAYERINGAME,
PCD_PLAYERISBOT,
PCD_SETCAMERATOTEXTURE,
PCD_ENDLOG,
PCD_GETAMMOCAPACITY,
PCD_SETAMMOCAPACITY,
// [JB] start of new pcodes
PCD_PRINTMAPCHARARRAY,
PCD_PRINTWORLDCHARARRAY,
PCD_PRINTGLOBALCHARARRAY,
// [JB] end of new pcodes
PCD_SETACTORANGLE,
PCD_GRABINPUT,
PCD_SETMOUSEPOINTER,
PCD_MOVEMOUSEPOINTER,
PCODE_COMMAND_COUNT
} pcd_t;
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void PC_OpenObject(char *name, size_t size, int flags);
void PC_CloseObject(void);
void PC_Append(void *buffer, size_t size);
void PC_AppendByte(U_BYTE val);
void PC_AppendWord(U_WORD val);
void PC_AppendLong(U_LONG val);
void PC_AppendString(char *string);
void PC_AppendCmd(pcd_t command);
void PC_AppendPushVal(U_LONG val);
void PC_AppendShrink(U_BYTE val);
void PC_Write(void *buffer, size_t size, int address);
void PC_WriteByte(U_BYTE val, int address);
//void PC_WriteWord(U_WORD val, int address);
void PC_WriteLong(U_LONG val, int address);
void PC_WriteString(char *string, int address);
void PC_WriteCmd(pcd_t command, int address);
void PC_Skip(size_t size);
//void PC_SkipByte(void);
//void PC_SkipWord(void);
void PC_SkipLong(void);
void PC_AddScript(int number, int argCount);
void PC_SetScriptVarCount(int number, int varCount);
void PC_AddFunction(struct symbolNode_s *sym);
void PC_PutMapVariable(int index, int value);
void PC_NameMapVariable(int index, struct symbolNode_s *sym);
void PC_AddArray(int index, int size);
void PC_InitArray(int index, int *entries, boolean hasStrings);
int PC_AddImport(char *name);
// PUBLIC DATA DECLARATIONS ------------------------------------------------
extern int pc_Address;
extern byte *pc_Buffer;
extern byte *pc_BufferPtr;
extern int pc_ScriptCount;
extern int pc_FunctionCount;
extern boolean pc_NoShrink;
extern boolean pc_HexenCase;
extern boolean pc_WadAuthor;
extern boolean pc_EncryptStrings;
extern int pc_LastAppendedCommand;
#endif

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//**************************************************************************
//**
//** strlist.c
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include <string.h>
#include <malloc.h>
#include "common.h"
#include "strlist.h"
#include "error.h"
#include "misc.h"
#include "pcode.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
typedef struct
{
char *name;
int address;
} stringInfo_t;
typedef struct
{
int stringCount;
stringInfo_t strings[MAX_STRINGS];
} stringList_t;
typedef struct
{
char name[4];
stringList_t list;
} languageInfo_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static int STR_PutStringInSomeList(stringList_t *list, int index, char *name);
static int STR_FindInSomeList(stringList_t *list, char *name);
static void DumpStrings(stringList_t *list, int lenadr, boolean quad, boolean crypt);
static void Encrypt(void *data, int key, int len);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
int NumLanguages, NumStringLists;
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static languageInfo_t *LanguageInfo[MAX_LANGUAGES];
static stringList_t *StringLists[NUM_STRLISTS];
// CODE --------------------------------------------------------------------
//==========================================================================
//
// STR_Init
//
//==========================================================================
void STR_Init(void)
{
NumLanguages = NumStringLists = 0;
STR_FindLanguage(NULL); // Default language is always number 0
}
//==========================================================================
//
// STR_FindLanguage
//
//==========================================================================
int STR_FindLanguage(char *name)
{
int i;
if (name == NULL)
{
if (NumLanguages > 0)
{
return 0;
}
i = 0;
}
else
{
for(i = 0; i < NumLanguages; i++)
{
if (strcmp (name, LanguageInfo[i]->name) == 0)
{
return i;
}
}
}
if(i == NumLanguages)
{
LanguageInfo[i] = MS_Alloc(sizeof(languageInfo_t), ERR_OUT_OF_MEMORY);
memset(LanguageInfo[i]->name, 0, 4);
if(name != NULL)
{
strncpy(LanguageInfo[i]->name, name, 3);
}
LanguageInfo[i]->list.stringCount = 0;
NumLanguages++;
}
return i;
}
//==========================================================================
//
// STR_Find
//
//==========================================================================
int STR_Find(char *name)
{
return STR_FindInLanguage(0, name);
}
//==========================================================================
//
// STR_FindInLanguage
//
//==========================================================================
int STR_FindInLanguage(int language, char *name)
{
return STR_FindInSomeList (&LanguageInfo[language]->list, name);
}
//==========================================================================
//
// STR_FindInList
//
//==========================================================================
int STR_FindInList(int list, char *name)
{
if (StringLists[list] == NULL)
{
StringLists[list] = MS_Alloc(sizeof(stringList_t), ERR_OUT_OF_MEMORY);
StringLists[list]->stringCount = 0;
NumStringLists++;
}
return STR_FindInSomeList (StringLists[list], name);
}
//==========================================================================
//
// STR_FindInSomeList
//
//==========================================================================
static int STR_FindInSomeList(stringList_t *list, char *name)
{
int i;
for(i = 0; i < list->stringCount; i++)
{
if(strcmp(list->strings[i].name, name) == 0)
{
return i;
}
}
// Add to list
return STR_PutStringInSomeList(list, i, name);
}
//==========================================================================
//
// STR_GetString
//
//==========================================================================
const char *STR_GetString(int list, int index)
{
if (StringLists[list] == NULL)
{
return NULL;
}
if (index < 0 || index >= StringLists[list]->stringCount)
{
return NULL;
}
return StringLists[list]->strings[index].name;
}
//==========================================================================
//
// STR_AppendToList
//
//==========================================================================
int STR_AppendToList(int list, char *name)
{
if (StringLists[list] == NULL)
{
StringLists[list] = MS_Alloc(sizeof(stringList_t), ERR_OUT_OF_MEMORY);
StringLists[list]->stringCount = 0;
NumStringLists++;
}
return STR_PutStringInSomeList(StringLists[list], StringLists[list]->stringCount, name);
}
//==========================================================================
//
// STR_PutStringInSomeList
//
//==========================================================================
static int STR_PutStringInSomeList(stringList_t *list, int index, char *name)
{
int i;
if(index >= MAX_STRINGS)
{
ERR_Error(ERR_TOO_MANY_STRINGS, YES, MAX_STRINGS);
return 0;
}
MS_Message(MSG_DEBUG, "Adding string %d:\n \"%s\"\n",
list->stringCount, name);
if(index >= list->stringCount)
{
for(i = list->stringCount; i <= index; i++)
{
list->strings[i].name = NULL;
}
list->stringCount = index + 1;
}
if(list->strings[index].name != NULL)
{
free(list->strings[index].name);
}
if(name != NULL)
{
list->strings[index].name = MS_Alloc(strlen(name)+1, ERR_OUT_OF_MEMORY);
strcpy(list->strings[index].name, name);
}
else
{
list->strings[index].name = NULL;
}
return index;
}
//==========================================================================
//
// STR_ListSize
//
//==========================================================================
int STR_ListSize(int list)
{
return LanguageInfo[list]->list.stringCount;
}
//==========================================================================
//
// STR_WriteStrings
//
// Writes all the strings to the p-code buffer.
//
//==========================================================================
void STR_WriteStrings(void)
{
int i;
U_LONG pad;
MS_Message(MSG_DEBUG, "---- STR_WriteStrings ----\n");
for(i = 0; i < LanguageInfo[0]->list.stringCount; i++)
{
LanguageInfo[0]->list.strings[i].address = pc_Address;
PC_AppendString(LanguageInfo[0]->list.strings[i].name);
}
if(pc_Address%4 != 0)
{ // Need to align
pad = 0;
PC_Append((void *)&pad, 4-(pc_Address%4));
}
}
//==========================================================================
//
// STR_WriteList
//
//==========================================================================
void STR_WriteList(void)
{
int i;
MS_Message(MSG_DEBUG, "---- STR_WriteList ----\n");
PC_AppendLong((U_LONG)LanguageInfo[0]->list.stringCount);
for(i = 0; i < LanguageInfo[0]->list.stringCount; i++)
{
PC_AppendLong((U_LONG)LanguageInfo[0]->list.strings[i].address);
}
}
//==========================================================================
//
// STR_WriteChunk
//
//==========================================================================
void STR_WriteChunk(int language, boolean encrypt)
{
languageInfo_t *lang = LanguageInfo[language];
int lenadr;
MS_Message(MSG_DEBUG, "---- STR_WriteChunk %d ----\n", language);
PC_Append(encrypt ? "STRE" : "STRL", 4);
lenadr = pc_Address;
PC_SkipLong();
PC_Append(&lang->name, 4);
PC_AppendLong(lang->list.stringCount);
PC_AppendLong(0); // Used in-game for stringing lists together
DumpStrings (&lang->list, lenadr, NO, encrypt);
}
//==========================================================================
//
// STR_WriteListChunk
//
//==========================================================================
void STR_WriteListChunk(int list, int id, boolean quad)
{
int lenadr;
if (StringLists[list] != NULL && StringLists[list]->stringCount > 0)
{
MS_Message(MSG_DEBUG, "---- STR_WriteListChunk %d %c%c%c%c----\n", list,
id&255, (id>>8)&255, (id>>16)&255, (id>>24)&255);
PC_AppendLong((U_LONG)id);
lenadr = pc_Address;
PC_SkipLong();
PC_AppendLong(StringLists[list]->stringCount);
if (quad && pc_Address%8 != 0)
{ // If writing quadword indices, align the indices to an
// 8-byte boundary.
U_LONG pad = 0;
PC_Append (&pad, 4);
}
DumpStrings(StringLists[list], lenadr, quad, NO);
}
}
//==========================================================================
//
// DumpStrings
//
//==========================================================================
static void DumpStrings(stringList_t *list, int lenadr, boolean quad, boolean crypt)
{
int i, ofs, startofs;
startofs = ofs = pc_Address - lenadr - 4 + list->stringCount*(quad?8:4);
for(i = 0; i < list->stringCount; i++)
{
if (list->strings[i].name != NULL)
{
PC_AppendLong((U_LONG)ofs);
ofs += strlen(list->strings[i].name) + 1;
}
else
{
PC_AppendLong(0);
}
if (quad)
{
PC_AppendLong(0);
}
}
ofs = startofs;
for(i = 0; i < list->stringCount; i++)
{
if(list->strings[i].name != NULL)
{
int stringlen = strlen(list->strings[i].name) + 1;
if(crypt)
{
int cryptkey = ofs*157135;
Encrypt(list->strings[i].name, cryptkey, stringlen);
PC_Append(list->strings[i].name, stringlen);
ofs += stringlen;
Encrypt(list->strings[i].name, cryptkey, stringlen);
}
else
{
PC_AppendString(list->strings[i].name);
}
}
}
if(pc_Address%4 != 0)
{ // Need to align
U_LONG pad = 0;
PC_Append((void *)&pad, 4-(pc_Address%4));
}
PC_WriteLong(pc_Address - lenadr - 4, lenadr);
}
static void Encrypt(void *data, int key, int len)
{
int p = (byte)key, i;
for(i = 0; i < len; ++i)
{
((byte *)data)[i] ^= (byte)(p+(i>>1));
}
}

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//**************************************************************************
//**
//** strlist.h
//**
//**************************************************************************
#ifndef __STRLIST_H__
#define __STRLIST_H__
// HEADER FILES ------------------------------------------------------------
#include "common.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void STR_Init(void);
int STR_Find(char *name);
void STR_WriteStrings(void);
void STR_WriteList(void);
int STR_FindLanguage(char *name);
int STR_FindInLanguage(int language, char *name);
int STR_FindInList(int list, char *name);
int STR_AppendToList(int list, char *name);
const char *STR_GetString(int list, int index);
void STR_WriteChunk(int language, boolean encrypt);
void STR_WriteListChunk(int list, int id, boolean quad);
int STR_ListSize(int list);
// PUBLIC DATA DECLARATIONS ------------------------------------------------
extern int NumLanguages, NumStringLists;
#endif

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//**************************************************************************
//**
//** symbol.c
//**
//**************************************************************************
// HEADER FILES ------------------------------------------------------------
#include <string.h>
#include <stdlib.h>
#include "common.h"
#include "symbol.h"
#include "misc.h"
#include "parse.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
typedef struct
{
char *name;
pcd_t directCommand;
pcd_t stackCommand;
int argCount;
int optMask;
int outMask;
boolean hasReturnValue;
boolean latent;
} internFuncDef_t;
// EXTERNAL FUNCTION PROTOTYPES --------------------------------------------
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
// PRIVATE FUNCTION PROTOTYPES ---------------------------------------------
static symbolNode_t *Find(char *name, symbolNode_t *root);
static symbolNode_t *Insert(char *name, symbolType_t type,
symbolNode_t **root);
static void FreeNodes(symbolNode_t *root);
static void ClearShared(symbolNode_t *root);
// EXTERNAL DATA DECLARATIONS ----------------------------------------------
// PUBLIC DATA DEFINITIONS -------------------------------------------------
// PRIVATE DATA DEFINITIONS ------------------------------------------------
static symbolNode_t *LocalRoot;
static symbolNode_t *GlobalRoot;
static internFuncDef_t InternalFunctions[] =
{
{ "tagwait", PCD_TAGWAITDIRECT, PCD_TAGWAIT, 1, 0, 0, NO, YES },
{ "polywait", PCD_POLYWAITDIRECT, PCD_POLYWAIT, 1, 0, 0, NO, YES },
{ "scriptwait", PCD_SCRIPTWAITDIRECT, PCD_SCRIPTWAIT, 1, 0, 0, NO, YES},
{ "delay", PCD_DELAYDIRECT, PCD_DELAY, 1, 0, 0, NO, YES },
{ "random", PCD_RANDOMDIRECT, PCD_RANDOM, 2, 0, 0, YES, NO },
{ "thingcount", PCD_THINGCOUNTDIRECT, PCD_THINGCOUNT, 2, 0, 0, YES, NO },
{ "changefloor", PCD_CHANGEFLOORDIRECT, PCD_CHANGEFLOOR, 2, 0, 0, NO, NO },
{ "changeceiling", PCD_CHANGECEILINGDIRECT, PCD_CHANGECEILING, 2, 0, 0, NO, NO },
{ "lineside", PCD_NOP, PCD_LINESIDE, 0, 0, 0, YES, NO },
{ "clearlinespecial", PCD_NOP, PCD_CLEARLINESPECIAL, 0, 0, 0, NO, NO },
{ "playercount", PCD_NOP, PCD_PLAYERCOUNT, 0, 0, 0, YES, NO },
{ "gametype", PCD_NOP, PCD_GAMETYPE, 0, 0, 0, YES, NO },
{ "gameskill", PCD_NOP, PCD_GAMESKILL, 0, 0, 0, YES, NO },
{ "timer", PCD_NOP, PCD_TIMER, 0, 0, 0, YES, NO },
{ "sectorsound", PCD_NOP, PCD_SECTORSOUND, 2, 0, 0, NO, NO },
{ "ambientsound", PCD_NOP, PCD_AMBIENTSOUND, 2, 0, 0, NO, NO },
{ "soundsequence", PCD_NOP, PCD_SOUNDSEQUENCE, 1, 0, 0, NO, NO },
{ "setlinetexture", PCD_NOP, PCD_SETLINETEXTURE, 4, 0, 0, NO, NO },
{ "setlineblocking", PCD_NOP, PCD_SETLINEBLOCKING, 2, 0, 0, NO, NO },
{ "setlinespecial", PCD_NOP, PCD_SETLINESPECIAL, 7, 4|8|16|32|64, 0, NO, NO },
{ "thingsound", PCD_NOP, PCD_THINGSOUND, 3, 0, 0, NO, NO },
{ "activatorsound", PCD_NOP, PCD_ACTIVATORSOUND, 2, 0, 0, NO, NO },
{ "localambientsound", PCD_NOP, PCD_LOCALAMBIENTSOUND, 2, 0, 0, NO, NO },
{ "setlinemonsterblocking", PCD_NOP, PCD_SETLINEMONSTERBLOCKING, 2, 0, 0, NO, NO },
{ "fixedmul", PCD_NOP, PCD_FIXEDMUL, 2, 0, 0, YES, NO },
{ "fixeddiv", PCD_NOP, PCD_FIXEDDIV, 2, 0, 0, YES, NO },
// [BC] Start of new pcodes
{ "playerblueskull", PCD_NOP, PCD_PLAYERBLUESKULL, 0, 0, 0, YES, NO },
{ "playerredskull", PCD_NOP, PCD_PLAYERREDSKULL, 0, 0, 0, YES, NO },
{ "playeryellowskull", PCD_NOP, PCD_PLAYERYELLOWSKULL, 0, 0, 0, YES, NO },
{ "playerbluecard", PCD_NOP, PCD_PLAYERBLUECARD, 0, 0, 0, YES, NO },
{ "playerredcard", PCD_NOP, PCD_PLAYERREDCARD, 0, 0, 0, YES, NO },
{ "playeryellowcard", PCD_NOP, PCD_PLAYERYELLOWCARD, 0, 0, 0, YES, NO },
{ "playeronteam", PCD_NOP, PCD_PLAYERONTEAM, 0, 0, 0, YES, NO },
{ "playerteam", PCD_NOP, PCD_PLAYERTEAM, 0, 0, 0, YES, NO },
{ "playerfrags", PCD_NOP, PCD_PLAYERFRAGS, 0, 0, 0, YES, NO },
{ "playerhealth", PCD_NOP, PCD_PLAYERHEALTH, 0, 0, 0, YES, NO },
{ "playerarmorpoints", PCD_NOP, PCD_PLAYERARMORPOINTS, 0, 0, 0, YES, NO },
{ "playerexpert", PCD_NOP, PCD_PLAYEREXPERT, 0, 0, 0, YES, NO },
{ "bluecount", PCD_NOP, PCD_BLUETEAMCOUNT, 0, 0, 0, YES, NO },
{ "redcount", PCD_NOP, PCD_REDTEAMCOUNT, 0, 0, 0, YES, NO },
{ "bluescore", PCD_NOP, PCD_BLUETEAMSCORE, 0, 0, 0, YES, NO },
{ "redscore", PCD_NOP, PCD_REDTEAMSCORE, 0, 0, 0, YES, NO },
{ "isoneflagctf", PCD_NOP, PCD_ISONEFLAGCTF, 0, 0, 0, YES, NO },
{ "music_change", PCD_NOP, PCD_MUSICCHANGE, 2, 0, 0, NO, NO },
{ "consolecommand", PCD_CONSOLECOMMANDDIRECT, PCD_CONSOLECOMMAND, 3, 2|4, 0, NO, NO },
{ "singleplayer", PCD_NOP, PCD_SINGLEPLAYER, 0, 0, 0, YES, NO },
// [RH] end of Skull Tag functions
{ "setgravity", PCD_SETGRAVITYDIRECT, PCD_SETGRAVITY, 1, 0, 0, NO, NO },
{ "setaircontrol", PCD_SETAIRCONTROLDIRECT, PCD_SETAIRCONTROL, 1, 0, 0, NO, NO },
{ "clearinventory", PCD_NOP, PCD_CLEARINVENTORY, 0, 0, 0, NO, NO },
{ "giveinventory", PCD_GIVEINVENTORYDIRECT, PCD_GIVEINVENTORY, 2, 0, 0, NO, NO },
{ "takeinventory", PCD_TAKEINVENTORYDIRECT, PCD_TAKEINVENTORY, 2, 0, 0, NO, NO },
{ "checkinventory", PCD_CHECKINVENTORYDIRECT, PCD_CHECKINVENTORY, 1, 0, 0, YES, NO },
{ "spawn", PCD_SPAWNDIRECT, PCD_SPAWN, 6, 16|32, 0, YES, NO },
{ "spawnspot", PCD_SPAWNSPOTDIRECT, PCD_SPAWNSPOT, 4, 4|8, 0, YES, NO },
{ "setmusic", PCD_SETMUSICDIRECT, PCD_SETMUSIC, 3, 2|4, 0, NO, NO },
{ "localsetmusic", PCD_LOCALSETMUSICDIRECT, PCD_LOCALSETMUSIC, 3, 2|4, 0, NO, NO },
{ "setstyle", PCD_SETSTYLEDIRECT, PCD_SETSTYLE, 1, 0, 0, NO, NO },
{ "setfont", PCD_SETFONTDIRECT, PCD_SETFONT, 1, 0, 0, NO, NO },
{ "setthingspecial", PCD_NOP, PCD_SETTHINGSPECIAL, 7, 4|8|16|32|64, 0, NO, NO },
{ "fadeto", PCD_NOP, PCD_FADETO, 5, 0, 0, NO, NO },
{ "faderange", PCD_NOP, PCD_FADERANGE, 9, 0, 0, NO, NO },
{ "cancelfade", PCD_NOP, PCD_CANCELFADE, 0, 0, 0, NO, NO },
{ "playmovie", PCD_NOP, PCD_PLAYMOVIE, 1, 0, 0, YES, NO },
{ "setfloortrigger", PCD_NOP, PCD_SETFLOORTRIGGER, 8, 8|16|32|64|128, 0, NO, NO },
{ "setceilingtrigger", PCD_NOP, PCD_SETCEILINGTRIGGER, 8, 8|16|32|64|128, 0, NO, NO },
{ "getactorx", PCD_NOP, PCD_GETACTORX, 1, 0, 0, YES, NO },
{ "getactory", PCD_NOP, PCD_GETACTORY, 1, 0, 0, YES, NO },
{ "getactorz", PCD_NOP, PCD_GETACTORZ, 1, 0, 0, YES, NO },
{ "getactorfloorz", PCD_NOP, PCD_GETACTORFLOORZ, 1, 0, 0, YES, NO },
{ "getactorangle", PCD_NOP, PCD_GETACTORANGLE, 1, 0, 0, YES, NO },
{ "writetoini", PCD_NOP, PCD_WRITETOINI, 3, 0, 0, NO, NO },
{ "getfromini", PCD_NOP, PCD_GETFROMINI, 3, 0, 0, YES, NO },
{ "sin", PCD_NOP, PCD_SIN, 1, 0, 0, YES, NO },
{ "cos", PCD_NOP, PCD_COS, 1, 0, 0, YES, NO },
{ "vectorangle", PCD_NOP, PCD_VECTORANGLE, 2, 0, 0, YES, NO },
{ "checkweapon", PCD_NOP, PCD_CHECKWEAPON, 1, 0, 0, YES, NO },
{ "setweapon", PCD_NOP, PCD_SETWEAPON, 1, 0, 0, YES, NO },
{ "setmarineweapon", PCD_NOP, PCD_SETMARINEWEAPON, 2, 0, 0, NO, NO },
{ "setactorproperty", PCD_NOP, PCD_SETACTORPROPERTY, 3, 0, 0, NO, NO },
{ "getactorproperty", PCD_NOP, PCD_GETACTORPROPERTY, 2, 0, 0, YES, NO },
{ "playernumber", PCD_NOP, PCD_PLAYERNUMBER, 0, 0, 0, YES, NO },
{ "activatortid", PCD_NOP, PCD_ACTIVATORTID, 0, 0, 0, YES, NO },
{ "setmarinesprite", PCD_NOP, PCD_SETMARINESPRITE, 2, 0, 0, NO, NO },
{ "getscreenwidth", PCD_NOP, PCD_GETSCREENWIDTH, 0, 0, 0, YES, NO },
{ "getscreenheight", PCD_NOP, PCD_GETSCREENHEIGHT, 0, 0, 0, YES, NO },
{ "thing_projectile2", PCD_NOP, PCD_THING_PROJECTILE2, 7, 0, 0, NO, NO },
{ "strlen", PCD_NOP, PCD_STRLEN, 1, 0, 0, YES, NO },
{ "sethudsize", PCD_NOP, PCD_SETHUDSIZE, 3, 0, 0, NO, NO },
{ "getcvar", PCD_NOP, PCD_GETCVAR, 1, 0, 0, YES, NO },
{ "setresultvalue", PCD_NOP, PCD_SETRESULTVALUE, 1, 0, 0, NO, NO },
{ "getlinerowoffset", PCD_NOP, PCD_GETLINEROWOFFSET, 0, 0, 0, YES, NO },
{ "getsectorfloorz", PCD_NOP, PCD_GETSECTORFLOORZ, 3, 0, 0, YES, NO },
{ "getsectorceilingz", PCD_NOP, PCD_GETSECTORCEILINGZ, 3, 0, 0, YES, NO },
{ "getsigilpieces", PCD_NOP, PCD_GETSIGILPIECES, 0, 0, 0, YES, NO },
{ "getlevelinfo", PCD_NOP, PCD_GETLEVELINFO, 1, 0, 0, YES, NO },
{ "changesky", PCD_NOP, PCD_CHANGESKY, 2, 0, 0, NO, NO },
{ "playeringame", PCD_NOP, PCD_PLAYERINGAME, 1, 0, 0, YES, NO },
{ "playerisbot", PCD_NOP, PCD_PLAYERISBOT, 1, 0, 0, YES, NO },
{ "setcameratotexture", PCD_NOP, PCD_SETCAMERATOTEXTURE, 3, 0, 0, NO, NO },
{ "grabinput", PCD_NOP, PCD_GRABINPUT, 2, 0, 0, NO, NO },
{ "setmousepointer", PCD_NOP, PCD_SETMOUSEPOINTER, 3, 0, 0, NO, NO },
{ "movemousepointer", PCD_NOP, PCD_MOVEMOUSEPOINTER, 2, 0, 0, NO, NO },
{ "getammocapacity", PCD_NOP, PCD_GETAMMOCAPACITY, 1, 0, 0, YES, NO },
{ "setammocapacity", PCD_NOP, PCD_SETAMMOCAPACITY, 2, 0, 0, NO, NO },
{ "setactorangle", PCD_NOP, PCD_SETACTORANGLE, 2, 0, 0, NO, NO },
{ NULL, PCD_NOP, PCD_NOP, 0, 0, 0, NO, NO }
};
static char *SymbolTypeNames[] =
{
"SY_DUMMY",
"SY_LABEL",
"SY_SCRIPTVAR",
"SY_SCRIPTALIAS",
"SY_MAPVAR",
"SY_WORLDVAR",
"SY_GLOBALVAR",
"SY_MAPARRAY",
"SY_WORLDARRAY",
"SY_GLOBALARRAY",
"SY_SPECIAL",
"SY_CONSTANT",
"SY_INTERNFUNC",
"SY_SCRIPTFUNC"
};
// CODE --------------------------------------------------------------------
//==========================================================================
//
// SY_Init
//
//==========================================================================
void SY_Init(void)
{
symbolNode_t *sym;
internFuncDef_t *def;
LocalRoot = NULL;
GlobalRoot = NULL;
for(def = InternalFunctions; def->name != NULL; def++)
{
sym = SY_InsertGlobal(def->name, SY_INTERNFUNC);
sym->info.internFunc.directCommand = def->directCommand;
sym->info.internFunc.stackCommand = def->stackCommand;
sym->info.internFunc.argCount = def->argCount;
sym->info.internFunc.optMask = def->optMask;
sym->info.internFunc.outMask = def->outMask;
sym->info.internFunc.hasReturnValue = def->hasReturnValue;
sym->info.internFunc.latent = def->latent;
}
}
//==========================================================================
//
// SY_Find
//
//==========================================================================
symbolNode_t *SY_Find(char *name)
{
symbolNode_t *node;
if((node = SY_FindGlobal(name)) == NULL)
{
return SY_FindLocal(name);
}
return node;
}
//==========================================================================
//
// SY_FindGlobal
//
//==========================================================================
symbolNode_t *SY_FindGlobal(char *name)
{
symbolNode_t *sym = Find(name, GlobalRoot);
if(sym != NULL && sym->unused)
{
MS_Message(MSG_DEBUG, "Symbol %s marked as used.\n", name);
sym->unused = NO;
if(sym->type == SY_SCRIPTFUNC)
{
PC_AddFunction(sym);
}
else if(sym->type == SY_MAPVAR)
{
if(pa_MapVarCount >= MAX_MAP_VARIABLES)
{
ERR_Error(ERR_TOO_MANY_MAP_VARS, YES);
}
else
{
sym->info.var.index = pa_MapVarCount++;
PC_NameMapVariable(sym->info.var.index, sym);
}
}
else if(sym->type == SY_MAPARRAY)
{
if(pa_MapVarCount >= MAX_MAP_VARIABLES)
{
ERR_Error(ERR_TOO_MANY_MAP_VARS, YES);
}
else
{
sym->info.array.index = pa_MapVarCount++;
PC_NameMapVariable(sym->info.array.index, sym);
if(sym->type == SY_MAPARRAY)
{
PC_AddArray(sym->info.array.index, sym->info.array.size);
}
}
}
}
return sym;
}
//==========================================================================
//
// SY_Findlocal
//
//==========================================================================
symbolNode_t *SY_FindLocal(char *name)
{
return Find(name, LocalRoot);
}
//==========================================================================
//
// Find
//
//==========================================================================
static symbolNode_t *Find(char *name, symbolNode_t *root)
{
int compare;
symbolNode_t *node;
node = root;
while(node != NULL)
{
compare = strcmp(name, node->name);
if(compare == 0)
{
if(node->type != SY_DUMMY)
{
return node;
}
else
{
return NULL;
}
}
node = compare < 0 ? node->left : node->right;
}
return NULL;
}
//==========================================================================
//
// SY_InsertLocal
//
//==========================================================================
symbolNode_t *SY_InsertLocal(char *name, symbolType_t type)
{
if(Find(name, GlobalRoot))
{
ERR_Error(ERR_LOCAL_VAR_SHADOWED, YES);
}
MS_Message(MSG_DEBUG, "Inserting local identifier: %s (%s)\n",
name, SymbolTypeNames[type]);
return Insert(name, type, &LocalRoot);
}
//==========================================================================
//
// SY_InsertGlobal
//
//==========================================================================
symbolNode_t *SY_InsertGlobal(char *name, symbolType_t type)
{
MS_Message(MSG_DEBUG, "Inserting global identifier: %s (%s)\n",
name, SymbolTypeNames[type]);
return Insert(name, type, &GlobalRoot);
}
//==========================================================================
//
// SY_InsertGlobalUnique
//
//==========================================================================
symbolNode_t *SY_InsertGlobalUnique(char *name, symbolType_t type)
{
if(SY_FindGlobal(name) != NULL)
{ // Redefined
ERR_Exit(ERR_REDEFINED_IDENTIFIER, YES, name);
}
return SY_InsertGlobal(name, type);
}
//==========================================================================
//
// Insert
//
//==========================================================================
static symbolNode_t *Insert(char *name, symbolType_t type,
symbolNode_t **root)
{
int compare;
symbolNode_t *newNode;
symbolNode_t *node;
newNode = MS_Alloc(sizeof(symbolNode_t), ERR_NO_SYMBOL_MEM);
newNode->name = MS_Alloc(strlen(name)+1, ERR_NO_SYMBOL_MEM);
strcpy(newNode->name, name);
newNode->left = newNode->right = NULL;
newNode->type = type;
newNode->unused = NO;
newNode->imported = ImportMode == IMPORT_Importing;
while((node = *root) != NULL)
{
compare = strcmp(name, node->name);
root = compare < 0 ? &(node->left) : &(node->right);
}
*root = newNode;
return(newNode);
}
//==========================================================================
//
// SY_FreeLocals
//
//==========================================================================
void SY_FreeLocals(void)
{
MS_Message(MSG_DEBUG, "Freeing local identifiers\n");
FreeNodes(LocalRoot);
LocalRoot = NULL;
}
//==========================================================================
//
// SY_FreeGlobals
//
//==========================================================================
void SY_FreeGlobals(void)
{
MS_Message(MSG_DEBUG, "Freeing global identifiers\n");
FreeNodes(GlobalRoot);
GlobalRoot = NULL;
}
//==========================================================================
//
// FreeNodes
//
//==========================================================================
static void FreeNodes(symbolNode_t *root)
{
if(root == NULL)
{
return;
}
FreeNodes(root->left);
FreeNodes(root->right);
free(root->name);
free(root);
}
//==========================================================================
//
// SY_ClearShared
//
//==========================================================================
void SY_ClearShared(void)
{
MS_Message(MSG_DEBUG, "Marking library exports as unused\n");
ClearShared(GlobalRoot);
}
//==========================================================================
//
// ClearShared
//
//==========================================================================
static void ClearShared(symbolNode_t *root)
{
while(root != NULL)
{
if( root->type == SY_SCRIPTFUNC ||
root->type == SY_MAPVAR ||
root->type == SY_MAPARRAY)
{
root->unused = YES;
}
ClearShared(root->left);
root = root->right;
}
}

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//**************************************************************************
//**
//** symbol.h
//**
//**************************************************************************
#ifndef __SYMBOL_H__
#define __SYMBOL_H__
// HEADER FILES ------------------------------------------------------------
#include "common.h"
#include "pcode.h"
// MACROS ------------------------------------------------------------------
#define MAX_ARRAY_DIMS 8
// TYPES -------------------------------------------------------------------
typedef enum
{
SY_DUMMY,
SY_LABEL,
SY_SCRIPTVAR,
SY_SCRIPTALIAS,
SY_MAPVAR,
SY_WORLDVAR,
SY_GLOBALVAR,
SY_MAPARRAY,
SY_WORLDARRAY,
SY_GLOBALARRAY,
SY_SPECIAL,
SY_CONSTANT,
SY_INTERNFUNC,
SY_SCRIPTFUNC
} symbolType_t;
typedef struct
{
U_BYTE index;
} symVar_t;
typedef struct
{
U_BYTE index;
int dimensions[MAX_ARRAY_DIMS];
int ndim;
int size;
} symArray_t;
typedef struct
{
int address;
} symLabel_t;
typedef struct
{
U_BYTE value;
int argCount;
} symSpecial_t;
typedef struct
{
int value;
} symConstant_t;
typedef struct
{
pcd_t directCommand;
pcd_t stackCommand;
int argCount;
int optMask;
int outMask;
boolean hasReturnValue;
boolean latent;
} symInternFunc_t;
typedef struct
{
int address;
int argCount;
int varCount;
int funcNumber;
boolean hasReturnValue;
int sourceLine;
char *sourceName;
boolean predefined;
} symScriptFunc_t;
typedef struct symbolNode_s
{
struct symbolNode_s *left;
struct symbolNode_s *right;
char *name;
symbolType_t type;
boolean unused;
boolean imported;
union
{
symVar_t var;
symArray_t array;
symLabel_t label;
symSpecial_t special;
symConstant_t constant;
symInternFunc_t internFunc;
symScriptFunc_t scriptFunc;
} info;
} symbolNode_t;
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void SY_Init(void);
symbolNode_t *SY_Find(char *name);
symbolNode_t *SY_FindLocal(char *name);
symbolNode_t *SY_FindGlobal(char *name);
symbolNode_t *SY_InsertLocal(char *name, symbolType_t type);
symbolNode_t *SY_InsertGlobal(char *name, symbolType_t type);
symbolNode_t *SY_InsertGlobalUnique(char *name, symbolType_t type);
void SY_FreeLocals(void);
void SY_FreeGlobals(void);
void SY_ClearShared(void);
// PUBLIC DATA DECLARATIONS ------------------------------------------------
#endif

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//**************************************************************************
//**
//** token.h
//**
//**************************************************************************
#ifndef __TOKEN_H__
#define __TOKEN_H__
// HEADER FILES ------------------------------------------------------------
#include "common.h"
#include "error.h"
// MACROS ------------------------------------------------------------------
// TYPES -------------------------------------------------------------------
typedef enum
{
TK_NONE,
TK_EOF,
TK_IDENTIFIER, // VALUE: (char *) tk_String
TK_STRING, // VALUE: (char *) tk_String
TK_NUMBER, // VALUE: (int) tk_Number
TK_LINESPECIAL, // VALUE: (int) tk_LineSpecial
TK_PLUS, // '+'
TK_MINUS, // '-'
TK_ASTERISK, // '*'
TK_SLASH, // '/'
TK_PERCENT, // '%'
TK_ASSIGN, // '='
TK_ADDASSIGN, // '+='
TK_SUBASSIGN, // '-='
TK_MULASSIGN, // '*='
TK_DIVASSIGN, // '/='
TK_MODASSIGN, // '%='
TK_INC, // '++'
TK_DEC, // '--'
TK_EQ, // '=='
TK_NE, // '!='
TK_LT, // '<'
TK_GT, // '>'
TK_LE, // '<='
TK_GE, // '>='
TK_LSHIFT, // '<<'
TK_RSHIFT, // '>>'
TK_ANDLOGICAL, // '&&'
TK_ORLOGICAL, // '||'
TK_ANDBITWISE, // '&'
TK_ORBITWISE, // '|'
TK_EORBITWISE, // '^'
TK_TILDE, // '~'
TK_LPAREN, // '('
TK_RPAREN, // ')'
TK_LBRACE, // '{'
TK_RBRACE, // '}'
TK_LBRACKET, // '['
TK_RBRACKET, // ']'
TK_COLON, // ':'
TK_SEMICOLON, // ';'
TK_COMMA, // ','
TK_PERIOD, // '.'
TK_NOT, // '!'
TK_NUMBERSIGN, // '#'
TK_CPPCOMMENT, // '//'
TK_STARTCOMMENT, // '/*'
TK_ENDCOMMENT, // '*/'
TK_BREAK, // 'break'
TK_CASE, // 'case'
TK_CONST, // 'const'
TK_CONTINUE, // 'continue'
TK_DEFAULT, // 'default'
TK_DEFINE, // 'define'
TK_DO, // 'do'
TK_ELSE, // 'else'
TK_FOR, // 'for'
TK_GOTO, // 'goto'
TK_IF, // 'if'
TK_INCLUDE, // 'include'
TK_INT, // 'int'
TK_OPEN, // 'open'
TK_PRINT, // 'print'
TK_PRINTBOLD, // 'printbold'
TK_LOG, // 'log'
TK_HUDMESSAGE, // 'hudmessage'
TK_HUDMESSAGEBOLD, // 'hudmessagebold'
TK_RESTART, // 'restart'
TK_SCRIPT, // 'script'
TK_SPECIAL, // 'special'
TK_STR, // 'str'
TK_SUSPEND, // 'suspend'
TK_SWITCH, // 'switch'
TK_TERMINATE, // 'terminate'
TK_UNTIL, // 'until'
TK_VOID, // 'void'
TK_WHILE, // 'while'
TK_WORLD, // 'world'
TK_GLOBAL, // 'global'
TK_RESPAWN, // 'respawn' [BC]
TK_DEATH, // 'death' [BC]
TK_ENTER, // 'enter' [BC]
TK_PICKUP, // 'pickup' [BC]
TK_BLUERETURN, // 'bluereturn' [BC]
TK_REDRETURN, // 'redreturn' [BC]
TK_WHITERETURN, // 'whitereturn' [BC]
TK_NOCOMPACT, // 'nocompact'
TK_LIGHTNING, // 'ligtning'
TK_CREATETRANSLATION,// 'createtranslation'
TK_FUNCTION, // 'function'
TK_RETURN, // 'return'
TK_WADAUTHOR, // 'wadauthor'
TK_NOWADAUTHOR, // 'nowadauthor'
TK_ACSEXECUTEWAIT, // 'acs_executewait'
TK_ENCRYPTSTRINGS, // 'encryptstrings'
TK_IMPORT, // 'import'
TK_LIBRARY, // 'library'
TK_LIBDEFINE, // 'libdefine'
TK_BOOL, // 'bool'
TK_NET, // 'net'
TK_DISCONNECT, // 'disconnect'
TK_UNLOADING, // 'unloading'
TK_STATIC, // 'static'
} tokenType_t;
// PUBLIC FUNCTION PROTOTYPES ----------------------------------------------
void TK_Init(void);
void TK_OpenSource(char *fileName);
void TK_Include(char *fileName);
void TK_Import(char *fileName, enum ImportModes prevMode);
void TK_CloseSource(void);
tokenType_t TK_NextToken(void);
int TK_NextCharacter(void);
boolean TK_NextTokenMustBe(tokenType_t token, error_t error);
boolean TK_TokenMustBe(tokenType_t token, error_t error);
boolean TK_Member(tokenType_t *list);
void TK_Undo(void);
void TK_SkipLine(void);
void TK_SkipPast(tokenType_t token);
void TK_SkipTo(tokenType_t token);
// PUBLIC DATA DECLARATIONS ------------------------------------------------
extern tokenType_t tk_Token;
extern int tk_Line;
extern int tk_Number;
extern char *tk_String;
extern U_BYTE tk_SpecialValue;
extern int tk_SpecialArgCount;
extern char *tk_SourceName;
extern int tk_IncludedLines;
extern boolean forSemicolonHack;
extern char MasterSourceLine[]; // master line - Ty 07jan2000
extern int MasterSourcePos; // master position - Ty 07jan2000
extern boolean ClearMasterSourceLine; // ready for new line - Ty 07jan2000
#endif

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//**************************************************************************
//**
//** zcommon.acs
//**
//**************************************************************************
// If you are not using the -h command line switch and do not want to use
// WadAuthor's error checker, you can uncomment the following line to shave
// a few bytes off the size of compiled scripts.
//#nowadauthor
#include "zspecial.acs"
#include "zdefs.acs"
#include "zwvars.acs"

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//**************************************************************************
//**
//** zdefs.acs
//**
//** Common definitions for use when compiling ACS scripts for ZDoom
//**
//**************************************************************************
#define TRUE 1
#define FALSE 0
#define ON 1
#define OFF 0
#define YES 1
#define NO 0
#define LINE_FRONT 0
#define LINE_BACK 1
#define SIDE_FRONT 0
#define SIDE_BACK 1
#define TEXTURE_TOP 0
#define TEXTURE_MIDDLE 1
#define TEXTURE_BOTTOM 2
#define GAME_SINGLE_PLAYER 0
#define GAME_NET_COOPERATIVE 1
#define GAME_NET_DEATHMATCH 2
#define GAME_TITLE_MAP 3
// Classes are only useful with Hexen
#define CLASS_FIGHTER 0
#define CLASS_CLERIC 1
#define CLASS_MAGE 2
#define SKILL_VERY_EASY 0
#define SKILL_EASY 1
#define SKILL_NORMAL 2
#define SKILL_HARD 3
#define SKILL_VERY_HARD 4
#define BLOCK_NOTHING 0
#define BLOCK_CREATURES 1
#define BLOCK_EVERYTHING 2
#define BLOCK_RAILING 3
#define SCROLL 0
#define CARRY 1
#define SCROLL_AND_CARRY 2
// Means-of-death for Sector_SetDamage --------------------------------------
#define MOD_UNKNOWN 0
#define MOD_ROCKET 5
#define MOD_R_SPLASH 6
#define MOD_PLASMARIFLE 7
#define MOD_BFG_BOOM 8
#define MOD_BFG_SPLASH 9
#define MOD_CHAINSAW 10
#define MOD_SSHOTGUN 11
#define MOD_WATER 12
#define MOD_SLIME 13
#define MOD_LAVA 14
#define MOD_CRUSH 15
#define MOD_TELEFRAG 16
#define MOD_FALLING 17
#define MOD_SUICIDE 18
#define MOD_BARREL 19
#define MOD_EXIT 20
#define MOD_SPLASH 21
#define MOD_HIT 22
#define MOD_RAILGUN 23
#define MOD_ICE 24
#define MOD_DISINTEGRATE 25
#define MOD_POISON 26
#define MOD_ELECTRIC 27
// Return values for PlayMovie ----------------------------------------------
#define MOVIE_Played 0
#define MOVIE_Played_NoVideo 1
#define MOVIE_Played_Aborted 2
#define MOVIE_Failed -1
// Player properties --------------------------------------------------------
#define PROP_FROZEN 0
#define PROP_NOTARGET 1
#define PROP_INSTANTWEAPONSWITCH 2
#define PROP_FLY 3
#define PROP_TOTALLYFROZEN 4
// The following properties correspond to powers given by certain items
#define PROP_INVULNERABILITY 5
#define PROP_STRENGTH 6
#define PROP_INVISIBILITY 7
#define PROP_RADIATIONSUIT 8
#define PROP_ALLMAP 9
#define PROP_INFRARED 10
#define PROP_WEAPONLEVEL2 11
#define PROP_FLIGHT 12
#define PROP_SPEED 15
// Text colors for hudmessage -----------------------------------------------
#define CR_UNTRANSLATED -1
#define CR_BRICK 0
#define CR_TAN 1
#define CR_GRAY 2
#define CR_GREY 2
#define CR_GREEN 3
#define CR_BROWN 4
#define CR_GOLD 5
#define CR_RED 6
#define CR_BLUE 7
#define CR_ORANGE 8
#define CR_WHITE 9
#define CR_YELLOW 10
// HUD message types --------------------------------------------------------
#define HUDMSG_PLAIN 0
#define HUDMSG_FADEOUT 1
#define HUDMSG_TYPEON 2
#define HUDMSG_FADEINOUT 3
// OR this with one of the above to log the hudmessage to the console.
// i.e. instead of HUDMSG_PLAIN, you can use HUDMSG_PLAIN | HUDMSG_LOG
#define HUDMSG_LOG 0x80000000
// "Scripted" Marine weapon types -------------------------------------------
#define MARINEWEAPON_Dummy 0
#define MARINEWEAPON_Fist 1
#define MARINEWEAPON_BerserkFist 2
#define MARINEWEAPON_Chainsaw 3
#define MARINEWEAPON_Pistol 4
#define MARINEWEAPON_Shotgun 5
#define MARINEWEAPON_SuperShotgun 6
#define MARINEWEAPON_Chaingun 7
#define MARINEWEAPON_RocketLauncher 8
#define MARINEWEAPON_PlasmaRifle 9
#define MARINEWEAPON_Railgun 10
#define MARINEWEAPON_BFG 11
// Actor properties you can get/set -----------------------------------------
#define APROP_Health 0
#define APROP_Speed 1
#define APROP_Damage 2
#define APROP_Alpha 3
#define APROP_RenderStyle 4
#define APROP_Ambush 10
#define APROP_Invulnerable 11
#define APROP_SeeSound 5 // Sounds can only be set, not gotten
#define APROP_AttackSound 6
#define APROP_PainSound 7
#define APROP_DeathSound 8
#define APROP_ActiveSound 9
// Render Styles ------------------------------------------------------------
#define STYLE_None 0 // Do not draw
#define STYLE_Normal 1 // Normal; just copy the image to the screen
#define STYLE_Fuzzy 2 // Draw silhouette using "fuzz" effect
#define STYLE_SoulTrans 3 // Draw translucent with amount in r_transsouls
#define STYLE_OptFuzzy 4 // Draw as fuzzy or translucent, based on user preference
#define STYLE_Translucent 64 // Draw translucent
#define STYLE_Add 65 // Draw additive
// Properties you can use with GetLevelInfo() -------------------------------
#define LEVELINFO_PAR_TIME 0
#define LEVELINFO_CLUSTERNUM 1
#define LEVELINFO_LEVELNUM 2
#define LEVELINFO_TOTAL_SECRETS 3
#define LEVELINFO_FOUND_SECRETS 4
#define LEVELINFO_TOTAL_ITEMS 5
#define LEVELINFO_FOUND_ITEMS 6
#define LEVELINFO_TOTAL_MONSTERS 7
#define LEVELINFO_KILLED_MONSTERS 8
#define LEVELINFO_SUCK_TIME 9
// Shared spawnable things from Hexen. You can spawn these in the other -----
// games if you provide sprites for them, otherwise they'll be invisible. ---
#define T_ROCK1 41
#define T_ROCK2 42
#define T_ROCK3 43
#define T_DIRT1 44
#define T_DIRT2 45
#define T_DIRT3 46
#define T_DIRT4 47
#define T_DIRT5 48
#define T_DIRT6 49
#define T_STAINEDGLASS1 54
#define T_STAINEDGLASS2 55
#define T_STAINEDGLASS3 56
#define T_STAINEDGLASS4 57
#define T_STAINEDGLASS5 58
#define T_STAINEDGLASS6 59
#define T_STAINEDGLASS7 60
#define T_STAINEDGLASS8 61
#define T_STAINEDGLASS9 62
#define T_STAINEDGLASS0 63
// Doom Spawnable things (used for thingcount() and thing spawners) ---------
#define T_NONE 0
#define T_SHOTGUY 1
#define T_CHAINGUY 2
#define T_BARON 3
#define T_ZOMBIE 4
#define T_IMP 5
#define T_ARACHNOTRON 6
#define T_SPIDERMASTERMIND 7
#define T_DEMON 8
#define T_SPECTRE 9
#define T_IMPFIREBALL 10
#define T_CLIP 11
#define T_SHELLS 12
#define T_CACODEMON 19
#define T_REVENANT 20
#define T_BRIDGE 21
#define T_ARMORBONUS 22
#define T_STIMPACK 23
#define T_MEDKIT 24
#define T_SOULSPHERE 25
#define T_SHOTGUN 27
#define T_CHAINGUN 28
#define T_ROCKETLAUNCHER 29
#define T_PLASMAGUN 30
#define T_BFG 31
#define T_CHAINSAW 32
#define T_SUPERSHOTGUN 33
#define T_PLASMABOLT 51
#define T_TRACER 53
#define T_GREENARMOR 68
#define T_BLUEARMOR 69
#define T_CELL 75
#define T_BLUEKEYCARD 85
#define T_REDKEYCARD 86
#define T_YELLOWKEYCARD 87
#define T_YELLOWSKULLKEY 88
#define T_REDSKULLKEY 89
#define T_BLUESKULLKEY 90
#define T_TEMPLARGEFLAME 98
#define T_STEALTHBARON 100
#define T_STEALTHKNIGHT 101
#define T_STEALTHZOMBIE 102
#define T_STEALTHSHOTGUY 103
#define T_LOSTSOUL 110
#define T_VILE 111
#define T_MANCUBUS 112
#define T_HELLKNIGHT 113
#define T_CYBERDEMON 114
#define T_PAINELEMENTAL 115
#define T_WOLFSS 116
#define T_STEALTHARACHNOTRON 117
#define T_STEALTHVILE 118
#define T_STEALTHCACODEMON 119
#define T_STEALTHCHAINGUY 120
#define T_STEALTHSERGEANT 121
#define T_STEALTHIMP 122
#define T_STEALTHMANCUBUS 123
#define T_STEALTHREVENANT 124
#define T_BARREL 125
#define T_CACODEMONSHOT 126
#define T_ROCKET 127
#define T_BFGSHOT 128
#define T_ARACHNOTRONPLASMA 129
#define T_BLOOD 130
#define T_PUFF 131
#define T_MEGASPHERE 132
#define T_INVULNERABILITY 133
#define T_BERSERK 134
#define T_INVISIBILITY 135
#define T_IRONFEET 136
#define T_COMPUTERMAP 137
#define T_LIGHTAMP 138
#define T_AMMOBOX 139
#define T_ROCKETAMMO 140
#define T_ROCKETBOX 141
#define T_BATTERY 142
#define T_SHELLBOX 143
#define T_BACKPACK 144
#define T_GUTS 145
#define T_BLOODPOOL 146
#define T_BLOODPOOL1 147
#define T_BLOODPOOL2 148
#define T_FLAMINGBARREL 149
#define T_BRAINS 150
#define T_SCRIPTEDMARINE 151
#define T_HEALTHBONUS 152
#define T_MANCUBUSSHOT 153
#define T_BARONBALL 154
// Heretic Spawnable things (used for thingcount() and thing spawners) ------
#define T_CLINK 1
#define T_MUMMYLEADER 2
#define T_BEAST 3
#define T_MUMMY 4
//#define T_IMP 5 // Defined above
#define T_KNIGHT 6
#define T_IMPLEADER 7
#define T_MUMMYGHOST 8
#define T_MUMMYLEADERGHOST 9
//#define T_IMPFIREBALL 10
#define T_WIMPYWANDAMMO 11
#define T_HEFTYWANDAMMO 12
#define T_ITEMEGG 14
#define T_ITEMFLIGHT 15
#define T_ITEMTELEPORT 18
#define T_WIZARD 19
#define T_IRONLICH 20
#define T_ITEMHEALTHPOTION 23
#define T_ITEMHEALTHFLASH 24
#define T_ITEMHEALTHFULL 25
#define T_CROSSBOW 27
#define T_BLASTER 28
#define T_PHOENIXROD 29
#define T_SKULLROD 30
#define T_MACE 31
#define T_GAUNTLETS 32
#define T_WIMPYCROSSBOWAMMO 33
#define T_HEFTYCROSSBOWAMMO 34
#define T_WIMPYMACEAMMO 35
#define T_HEFTYMACEAMMO 36
#define T_WIMPYBLASTERAMMO 37
#define T_HEFTYBLASTERAMMO 38
#define T_MORPHBLAST 40
#define T_SHIELD1 68
#define T_SHIELD2 69
#define T_ITEMTIMEBOMB 72
#define T_ITEMTORCH 73
#define T_BLUEKEY 85
#define T_GREENKEY 86
#define T_YELLOWKEY 87
#define T_SOUND_WIND 110
#define T_SOUND_WATERFALL 111
#define T_BEASTBALL 120
#define T_FEATHER 121
#define T_CHICKEN 122
#define T_VOLCANOBALL 123
#define T_TINYVOLCANOBALL 124
#define T_POD 125
#define T_PODGENERATOR 126
#define T_KNIGHTAXE 127
#define T_KNIGHTBLOODAXE 128
#define T_KNIGHTGHOST 129
#define T_MUMMYHEAD 131
#define T_SNAKE 132
#define T_ITEMINVULNERABILITY 133
#define T_ITEMTOME 134
#define T_ITEMINVISIBILITY 135
#define T_ITEMBAGOFHOLDING 136
#define T_ITEMALLMAP 137
#define T_SNAKEPROJECTILE 138
#define T_SNAKEPROJECTILEBIG 139
#define T_WIZARDSHOT 140
// All D'Sparil teleport destinations must be spawned before D'Sparil alone.
// D'Sparil can be spawned alone manually, and he is also spawned automatically
// when he "dies" on his serpent.
#define T_DSPARILTELEPORTDEST 141
#define T_DSPARILONSERPENT 142
#define T_DSPARILALONE 143
#define T_SERPENTFIREBALL 144
#define T_DSPARILBLUESHOT 145
#define T_DSPARILWIZARDSPAWNER 146
#define T_CROSSBOWMAINBLAST 147
#define T_CROSSBOWMINIBLAST 148
#define T_CROSSBOWPOWERBLAST 149
#define T_VOLCANO 150
#define T_POWERWANDMINIBLAST 151
#define T_POWERWANDBIGGERBLAST 152
#define T_DEATHBALL 153
#define T_NOGRAVITYMACEBALL 154
#define T_BOUNCYMACEBALL 155
#define T_HEAVYMACEBALL 156
#define T_RIPPER 157
#define T_WIMPYSKULLRODAMMO 158
#define T_HEFTYSKULLRODAMMO 159
#define T_SKULLRODBLAST 160
#define T_WIMPYPHOENIXRODAMMO 161
#define T_HEFTYPHOENIXRODAMMO 162
#define T_PHOENIXSHOT 163
#define T_IRONLICHBLUESHOT 164
#define T_WHIRLWIND 165
#define T_REDTELEGLITTER 166
#define T_BLUETELEGLITTER 167
// Events when you have input grabbed
#define EV_KeyDown 1 // data1: unshifted ASCII, data2: shifted ASCII
#define EV_KeyRepeat 2 // data1: unshifted ASCII, data2: shifted ASCII
#define EV_KeyUp 3 // data1: unshifted ASCII, data2: shifted ASCII
#define EV_Char 4 // data1: translated character for text input
#define EV_MouseMove 5 // data1: x, data2: y
#define EV_LButtonDown 6
#define EV_LButtonUp 7
#define EV_LButtonDblClick 8
#define EV_MButtonDown 9
#define EV_MButtonUp 10
#define EV_MButtonDblClick 11
#define EV_RButtonDown 12
#define EV_RButtonUp 13
#define EV_RButtonDblClick 14
#define EV_WheelDown 15
#define EV_WheelUp 16
// Key modifiers (or'd with event type)
#define GKM_SHIFT 256
#define GKM_CTRL 512
#define GKM_ALT 1024
// Button modifiers are only valid for EV_MouseMove events
#define GKM_LBUTTON 2048
#define GKM_MBUTTON 4096
#define GKM_RBUTTON 8192
// Special codes for some GUI keys, including a few real ASCII codes.
#define GK_PGDN 1
#define GK_PGUP 2
#define GK_HOME 3
#define GK_END 4
#define GK_LEFT 5
#define GK_RIGHT 6
#define GK_ALERT 7 // ASCII bell
#define GK_BACKSPACE 8 // ASCII
#define GK_TAB 9 // ASCII
#define GK_LINEFEED 10 // ASCII
#define GK_DOWN 10
#define GK_VTAB 11 // ASCII
#define GK_UP 11
#define GK_FORMFEED 12 // ASCII
#define GK_RETURN 13 // ASCII
#define GK_F1 14
#define GK_F2 15
#define GK_F3 16
#define GK_F4 17
#define GK_F5 18
#define GK_F6 19
#define GK_F7 20
#define GK_F8 21
#define GK_F9 22
#define GK_F10 23
#define GK_F11 24
#define GK_F12 25
#define GK_DEL 26
#define GK_ESCAPE 27 // ASCII
#define GK_FREE1 28
#define GK_FREE2 29
#define GK_FREE3 30
#define GK_CESCAPE 31 // color escape

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//**************************************************************************
//**
//** zspecials.acs
//**
//**************************************************************************
special
80:ACS_Execute(2,5),
81:ACS_Suspend(2),
82:ACS_Terminate(2),
83:ACS_LockedExecute(5),
42:Ceiling_CrushAndRaise(3),
44:Ceiling_CrushStop(1),
43:Ceiling_LowerAndCrush(3),
40:Ceiling_LowerByValue(3),
41:Ceiling_RaiseByValue(3),
45:Ceiling_CrushRaiseAndStay(3),
69:Ceiling_MoveToValueTimes8(4),
10:Door_Close(2),
11:Door_Open(2,3),
12:Door_Raise(3,4),
13:Door_LockedRaise(4,5),
20:Floor_LowerByValue(3),
36:Floor_LowerByValueTimes8(3),
66:Floor_LowerInstant(3),
68:Floor_MoveToValueTimes8(4),
21:Floor_LowerToLowest(2),
22:Floor_LowerToNearest(2),
28:Floor_RaiseAndCrush(3),
23:Floor_RaiseByValue(3),
35:Floor_RaiseByValueTimes8(3),
67:Floor_RaiseInstant(3),
24:Floor_RaiseToHighest(2),
25:Floor_RaiseToNearest(2),
95:FloorAndCeiling_LowerByValue(3),
96:FloorAndCeiling_RaiseByValue(3),
46:Floor_CrushStop(1),
109:Light_ForceLightning(1),
110:Light_RaiseByValue(2),
111:Light_LowerByValue(2),
112:Light_ChangeToValue(2),
113:Light_Fade(3),
114:Light_Glow(4),
115:Light_Flicker(3),
116:Light_Strobe(5),
117:Light_Stop(1),
29:Pillar_Build(3),
94:Pillar_BuildAndCrush(4),
30:Pillar_Open(4),
62:Plat_DownWaitUpStay(3),
63:Plat_DownByValue(4),
64:Plat_UpWaitDownStay(3),
65:Plat_UpByValue(4),
60:Plat_PerpetualRaise(3),
61:Plat_Stop(1),
6:Polyobj_MoveTimes8(4),
4:Polyobj_Move(4),
2:Polyobj_RotateLeft(3),
3:Polyobj_RotateRight(3),
7:Polyobj_DoorSwing(4),
8:Polyobj_DoorSlide(5),
93:Polyobj_OR_MoveTimes8(4),
92:Polyobj_OR_Move(4),
90:Polyobj_OR_RotateLeft(3),
91:Polyobj_OR_RotateRight(3),
120:Radius_Quake(5),
140:Sector_ChangeSound(2),
26:Stairs_BuildDown(5),
27:Stairs_BuildUp(5),
31:Stairs_BuildDownSync(4),
32:Stairs_BuildUpSync(4),
70:Teleport(1,3),
71:Teleport_NoFog(1,3),
74:Teleport_NewMap(2,3),
75:Teleport_EndGame(0),
72:ThrustThing(2,4),
73:DamageThing(1),
130:Thing_Activate(1),
131:Thing_Deactivate(1),
133:Thing_Destroy(1,2),
134:Thing_Projectile(5),
136:Thing_ProjectileGravity(5),
132:Thing_Remove(1),
135:Thing_Spawn(3,4),
137:Thing_SpawnNoFog(3,4),
138:Floor_Waggle(5),
9:Line_Horizon(0),
14:Door_Animated(3),
15:Autosave(0),
33:ForceField(0),
34:ClearForceField(1),
38:Ceiling_Waggle(5),
39:Teleport_ZombieChanger(2),
49:GlassBreak(0,1),
76:TeleportOther(3),
77:TeleportGroup(5),
78:TeleportInSector(4,5),
84:ACS_ExecuteWithResult(1,4),
119:Thing_Damage(2,3),
125:Thing_Move(2),
127:Thing_SetSpecial(5),
128:ThrustThingZ(4),
139:Thing_SpawnFacing(2,4),
172:Plat_UpNearestWaitDownStay(3),
173:NoiseAlert(2),
174:SendToCommunicator(4),
175:Thing_ProjectileIntercept(5),
176:Thing_ChangeTID(2),
177:Thing_Hate(2,3),
178:Thing_ProjectileAimed(4,5),
179:ChangeSkill(1),
180:Thing_SetTranslation(2),
// 181:Plane_Align,
182:Line_Mirror(0),
183:Line_AlignCeiling(2),
184:Line_AlignFloor(2),
185:Sector_SetRotation(3),
186:Sector_SetCeilingPanning(5),
187:Sector_SetFloorPanning(5),
188:Sector_SetCeilingScale(5),
189:Sector_SetFloorScale(5),
191:SetPlayerProperty(3),
192:Ceiling_LowerToHighestFloor(2),
193:Ceiling_LowerInstant(3),
194:Ceiling_RaiseInstant(3),
195:Ceiling_CrushRaiseAndStayA(4),
196:Ceiling_CrushAndRaiseA(4),
197:Ceiling_CrushAndRaiseSilentA(4),
198:Ceiling_RaiseByValueTimes8(3),
199:Ceiling_LowerByValueTimes8(3),
200:Generic_Floor(5),
201:Generic_Ceiling(5),
202:Generic_Door(5),
203:Generic_Lift(5),
204:Generic_Stairs(5),
205:Generic_Crusher(5),
206:Plat_DownWaitUpStayLip(4,5),
207:Plat_PerpetualRaiseLip(4),
208:TranslucentLine(2,3),
// 209:Transfer_Heights,
// 210:Transfer_FloorLight,
// 211:Transfer_CeilingLight,
212:Sector_SetColor(4,5),
213:Sector_SetFade(4),
214:Sector_SetDamage(3),
215:Teleport_Line(2),
216:Sector_SetGravity(3),
217:Stairs_BuildUpDoom(5),
218:Sector_SetWind(4),
219:Sector_SetFriction(2),
220:Sector_SetCurrent(4),
221:Scroll_Texture_Both(5),
// 222:Scroll_Texture_Model,
223:Scroll_Floor(4),
224:Scroll_Ceiling(4),
// 225:Scroll_Texture_Offsets,
226:ACS_ExecuteAlways(2,5),
// 227:PointPush_SetForce,
228:Plat_RaiseAndStayTx0(2),
229:Thing_SetGoal(3),
230:Plat_UpByValueStayTx(3),
231:Plat_ToggleCeiling(1),
232:Light_StrobeDoom(3),
233:Light_MinNeighbor(1),
234:Light_MaxNeighbor(1),
235:Floor_TransferTrigger(1),
236:Floor_TransferNumeric(1),
237:ChangeCamera(3),
238:Floor_RaiseToLowestCeiling(2),
239:Floor_RaiseByValueTxTy(3),
240:Floor_RaiseByTexture(2),
241:Floor_LowerToLowestTxTy(2),
242:Floor_LowerToHighest(3),
243:Exit_Normal(1),
244:Exit_Secret(1),
245:Elevator_RaiseToNearest(2),
246:Elevator_MoveToFloor(2),
247:Elevator_LowerToNearest(2),
248:HealThing(1,2),
249:Door_CloseWaitOpen(3),
250:Floor_Donut(3),
251:FloorAndCeiling_LowerRaise(3),
252:Ceiling_RaiseToNearest(2),
253:Ceiling_LowerToLowest(2),
254:Ceiling_LowerToFloor(2),
255:Ceiling_CrushRaiseAndStaySilA(4);

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//**************************************************************************
//**
//** zwvars.acs
//**
//**************************************************************************
// include your world-variable declarations here.