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- Added a StartConversation special that allows automatic activation of Strife
dialogs. - Added Thing_Raise special that allows Arch-Vile like resurrections from scripts or DECORATE states. - Added a RadiusDamageFactor property for actors. This replaces the hard coded factor of 0.25 for Hexen's players. - Added new SpawnProjectile function to ACS. It's the same as Thing_Projectile2 but the projectile is specified by name, not spawn ID. - Added MAPINFO option to set the compatibility flags. If this is done these explicit settings will take precedence over the compatflags CVAR. SVN r164 (trunk)
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160af2afb2
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3 changed files with 4 additions and 0 deletions
1
pcode.h
1
pcode.h
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@ -338,6 +338,7 @@ typedef enum
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PCD_GRABINPUT,
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PCD_SETMOUSEPOINTER,
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PCD_MOVEMOUSEPOINTER,
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PCD_SPAWNPROJECTILE,
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PCODE_COMMAND_COUNT
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} pcd_t;
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1
symbol.c
1
symbol.c
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@ -160,6 +160,7 @@ static internFuncDef_t InternalFunctions[] =
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{ "getammocapacity", PCD_NOP, PCD_GETAMMOCAPACITY, 1, 0, 0, YES, NO },
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{ "setammocapacity", PCD_NOP, PCD_SETAMMOCAPACITY, 2, 0, 0, NO, NO },
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{ "setactorangle", PCD_NOP, PCD_SETACTORANGLE, 2, 0, 0, NO, NO },
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{ "spawnprojectile", PCD_NOP, PCD_SPAWNPROJECTILE, 7, 0, 0, NO, NO },
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{ NULL, PCD_NOP, PCD_NOP, 0, 0, 0, NO, NO }
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};
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@ -89,6 +89,8 @@ special
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9:Line_Horizon(0),
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14:Door_Animated(3),
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15:Autosave(0),
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17:Thing_Raise(1),
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18:StartConversation(1),
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33:ForceField(0),
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34:ClearForceField(1),
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38:Ceiling_Waggle(5),
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