Commit graph

116 commits

Author SHA1 Message Date
TDRR
2c2b811db0 Add missing Zandronum functions. 2023-10-18 00:17:02 -04:00
nashmuhandes
6de579093d Add the no-autosave flag for ChangeLevel 2023-07-16 17:26:36 +08:00
inkoalawetrust
fccdc1723f Updated earthquake ACS definitions.
Added definition for the new QF_DAMAGEFALLOFF flag. And expanded the amount of parameters QuakeEx has.
2023-07-16 17:26:08 +08:00
inkoalawetrust
ac856d3ab9 Updated PROP_* flag definitions. 2023-01-14 11:32:17 -05:00
inkoalawetrust
112d188b7a Added APROP_WaterDepth. 2023-01-14 11:31:18 -05:00
Rachael Alexanderson
a80e34e50a - add PLAYERINFO_FVIEWBOB from GZDoom 2022-12-17 01:31:32 -05:00
inkoalawetrust
c1bcbd47bf Updated QF_* flag definitions. 2022-10-19 20:53:03 -04:00
inkoalawetrust
c868be9006 Added definition for the BLOCKF_LANDMONSTERS flag. 2022-09-27 22:43:53 -04:00
inkoalawetrust
47607b9570 Added APROP_FriendlySeeBlocks definition. 2022-09-24 16:44:08 -04:00
nashmuhandes
ece41e205a Add APROP_SoundClass 2022-03-01 19:39:16 +01:00
James Le Cuirot
4ddf41f30d Add SDF_FIXED_ZOFF and SDF_FIXED_DISTANCE definitions for SpawnDecal 2021-04-24 14:37:24 -04:00
Rachael Alexanderson
33fdfcc46d - add .gitattributes
- add BT_RUN
2021-02-23 12:41:44 -05:00
Kevin Caccamo
6f358d2837 Use proper bit values for AMLF constants 2020-07-04 16:16:02 +02:00
Kevin Caccamo
720318cddc Add constants for Line_SetAutomap{Flags,Style} 2020-07-04 16:16:02 +02:00
ZZYZX
a1a2daf2ac Added SECPART_3D definition 2018-11-05 07:55:54 +02:00
ZZYZX
3a7e44960c Updated specials and definitions for destructiblegeometry branch 2018-10-31 15:06:50 -04:00
Blue Shadow
72f38d64e6 Added new text color constants 2017-10-01 07:36:04 +02:00
Christoph Oelckers
fc93b9b59b - Door_AnimatedClose and DAME_NO_ARMOR. 2017-02-25 19:07:27 +01:00
Christoph Oelckers
917583e108 - new PRINTNAME constants. 2017-01-12 01:09:28 +01:00
Ioan Chera
77b5a1193e Added APROP constants for Eternity's eight thing counters
Small used to support accessing thing counters (user defined states) from scripts, so I'm adding this feature back to ACS for Eternity.

There are eight int counters per Mobj and no more will be added, so I suppose it's alright to use eight APROP enums for them instead of, say, new ACS functions. Small's functions to access variables were very similar to SetActorProperty/CheckActorProperty.
2017-01-08 21:10:58 +02:00
Blue-Shadow
45dea212fd The MRF_UNDOALWAYS morph flag's constant was missing from zdefs.acs 2016-07-25 05:43:06 +03:00
Blue-Shadow
002b8b3972 Added TRANSFERTRANSLATION morph flag 2016-07-22 16:21:49 +03:00
Blue-Shadow
c94968d6be Added DamageType ACS actor property 2016-07-19 03:19:49 +03:00
Benjamin Moir
bef4622839 CheckProximity ACC changes 2016-05-10 15:16:00 +10:00
Christoph Oelckers
0335556321 - added APROP_MaxStepHeight + APROP_MaxDropOffHeight. 2016-04-07 13:39:25 +02:00
Blue-Shadow
874475ad77 Added a constant for SECF_HAZARD sector flag 2016-01-23 01:50:33 +03:00
Christoph Oelckers
7b90d74bc5 - ACC update for Sector_Changeflags's damage properties. 2016-01-09 12:11:45 +01:00
Christoph Oelckers
e1aba8d2b1 Merge branch 'master' of https://github.com/rheit/acc 2016-01-03 11:31:08 +01:00
Christoph Oelckers
32ba4036d2 - added BLOCKF_SOUND definition. 2016-01-03 11:30:49 +01:00
Braden Obrzut
8cfdf80cf9 - Removed GetAspectRatio. 2015-12-07 01:46:19 -05:00
Christoph Oelckers
7fb1901ef3 - added GetAspectRatio and 6th parameter for SetHUDClipRect. 2015-12-06 09:57:57 +01:00
Christoph Oelckers
4138c32df0 Merge branch 'master' of https://github.com/rheit/acc
Conflicts:
	zdefs.acs
2015-11-30 09:23:34 +01:00
Christoph Oelckers
56e60bf55b - added a magic value to set the ice translation through Thing_SetTranslation 2015-11-29 12:29:32 +01:00
John Palomo Jr
b90863890f Added PICKAF_FORCETID and PICKAF_RETURNTID flags to PickActor. 2015-11-21 05:59:17 -05:00
MajorCooke
f7bf293ce5 ... 2015-10-26 19:17:52 -05:00
MajorCooke
bdfdf2c811 Part 2. And done. 2015-10-26 12:20:47 -05:00
Benjamin Moir
63fa201967 Added Warp and its flags 2015-07-30 16:56:21 +09:30
Blue-Shadow
10e1e1c957 Added FHF_NOIMPACTDECAL flag to zdefs.acs 2015-05-02 08:48:36 +03:00
Christoph Oelckers
7a07de833a Merge branch 'master' of https://github.com/Blue-Shadow/acc 2015-03-12 09:29:37 +01:00
Blue-Shadow
5441e38b91 Added constants for sound channels 5-7 2015-03-11 07:23:59 +03:00
MajorCooke
fa0f25d8af Part 2 of QuakeEx. 2015-03-02 11:30:22 -06:00
Edward Richardson
65fd7d12e2 Added APROP_ definitions 2014-11-20 18:52:26 +13:00
Benjamin Berkels
e306dd8ca3 added definitions necessary for Zandronum 1.3 2014-10-11 16:34:24 -04:00
fdari
c9115a12ec Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET 2014-09-28 15:12:06 +02:00
GitExl
1653d6f3cb Add linedef flags for PickActor. 2014-09-23 11:29:26 +02:00
GitExl
d269c1fcc8 Add actor flags for PickActor. 2014-09-21 16:44:32 +02:00
Christoph Oelckers
a7d7f2bdb6 - new armor info type. 2014-08-11 10:09:30 +02:00
Christoph Oelckers
4713d79e01 - BlueShadow's GetArmorInfo submission. 2014-08-08 09:26:08 +02:00
Christoph Oelckers
998c8b15b2 - new render styles. 2014-05-13 21:08:44 +02:00
Gaerzi
79d5cfd471 Update zdefs.acs with shadow and subtract styles.
I'm not sure why the values jump from 1, 2, 3, 4, 5 to 64, 65, 66, 67, but I continued from there. Adding shadow is necessary to add subtract.
2014-04-22 11:31:54 +02:00