Commit graph

11 commits

Author SHA1 Message Date
Yamagi Burmeister
4bdd8facd5 Merge outstanding savegame changes from yquake.
- Switch from an whitelist base approach regarding platforms and systems
  to an blacklist approach. This is savegame version 2.
- Fix coop_respan struct not fully initialized after savegame load while
  running in coop mode. This is savegame version 3.

Support for savegame version 2 was added to keep the divergence between
zaero and the other addons low.
2019-02-04 13:24:13 +01:00
Daniel Gibson
61b100d096 Fix Windows build 2016-02-20 20:42:20 +01:00
Daniel Gibson
ac084046a8 Fix Windows detection in makefile for MinGW 2016-02-20 20:34:31 +01:00
Daniel Gibson
0822b94db9 Fixed some crashes during gameplay and loading; broke savegame compat
I added more missing fields to savegame/tables/fields.h and reordered
everything to make missing fields easier to find.
This broke savegame compatibility, and that might happen again.
I hope I'll remember to bump the savegame version before merging this
branch to master.

I also got segfaults (e.g. when a door was blocked by a corpse) in
G_UseTargets() because activator was NULL.

And in g_cmds.c there was a typo in OnSameTeam() - from the relatively
recent fix. No idea why, it doesn't exist in the other addons..
2015-06-29 18:11:12 +02:00
Daniel Gibson
aa5ccc1770 Fix bug with high velocities in vents in 32bit builds, fix MingW build
See https://github.com/yquake2/yquake2/issues/71
and https://github.com/yquake2/xatrix/issues/4

In ClientThink(), the float value ent->velocity[i]*8 is saved into
a short and if the value is too big for a short, in 32bit gcc builds
the short is set to SHRT_MIN, resulting in the player being pressed
down instead of up.
Now we put the result in a 32bit int first (which should be big enough)
and assign the int to the short. This still overflows, but with -fwrapv
at least in a defined way (most probably the same way the original
binaries did).

The Makefile now sets $CC to gcc for MingW builds, this should fix
https://github.com/yquake2/xatrix/issues/3

And while I was at it, when the game lib is loaded, it prints the date
it was built, this is especially interesting for our Win32 binaries.
2015-05-17 18:48:21 +02:00
Lennart Burmeister
3bcb10d734 Windows and OS X support for the Makefile 2013-05-13 08:12:00 +02:00
Yamagi Burmeister
04163afa82 Rearrange files 2011-10-11 15:28:06 +00:00
Yamagi Burmeister
6d456db7d1 Port the new savegame system 2011-10-11 14:28:49 +00:00
Yamagi Burmeister
c6fcf0eb12 Makefile angepasst 2009-04-10 15:45:06 +00:00
Yamagi Burmeister
347d281530 OK, nun funktioniert die DLL 2009-04-10 08:16:42 +00:00
Yamagi Burmeister
844a451eb4 Eine Makefile fuer Zaero 2009-04-10 08:06:07 +00:00