.. |
header
|
Implemented coop_elevator_delay cvar (for func_plat)
|
2020-08-10 14:27:35 +02:00 |
monster
|
Merge pull request #575 from kondrak/master
|
2020-05-11 12:59:06 +02:00 |
player
|
Add coop_pickup_weapons , allow a weapon to be taken several times.
|
2020-08-10 13:52:33 +02:00 |
savegame
|
Fix P_ProjectSource forward declaration
|
2020-12-08 06:39:39 -05:00 |
g_ai.c
|
Fix crash with some projectiles generating sound targets.
|
2020-06-04 08:12:36 +02:00 |
g_chase.c
|
Some minor cleanup/tuning/commenting
|
2013-04-14 18:46:08 +02:00 |
g_cmds.c
|
Added cycleweap command for generalized xatrix-like weapon switching
|
2019-09-29 11:57:09 +00:00 |
g_combat.c
|
PVS Studio fixes for game/
|
2020-02-10 17:55:41 +01:00 |
g_func.c
|
Implemented coop_elevator_delay cvar (for func_plat)
|
2020-08-10 14:27:35 +02:00 |
g_items.c
|
Fix for some items playing wrong sound when instantly used
|
2020-04-11 01:50:57 +00:00 |
g_main.c
|
Implemented coop_elevator_delay cvar (for func_plat)
|
2020-08-10 14:27:35 +02:00 |
g_misc.c
|
PVS Studio fixes for game/
|
2020-02-10 17:55:41 +01:00 |
g_monster.c
|
Monster frame handling improvements
|
2020-01-11 22:38:14 +00:00 |
g_phys.c
|
Limit the fix against black debris (1f1a45a ) to gibs, debris, monsters.
|
2020-02-19 18:49:54 +01:00 |
g_spawn.c
|
Easier handling of skill levels by using defines instead of numbers
|
2020-01-22 12:57:37 -03:00 |
g_svcmds.c
|
PVS Studio fixes for game/
|
2020-02-10 17:55:41 +01:00 |
g_target.c
|
PVS Studio fixes for game/
|
2020-02-10 17:55:41 +01:00 |
g_trigger.c
|
Revert "Cleanup vector math"
|
2015-10-19 18:20:47 +02:00 |
g_turret.c
|
Revert "Convert random() to randk() and crandom() to crandk()"
|
2012-06-14 12:12:57 +02:00 |
g_utils.c
|
PVS Studio fixes for game/
|
2020-02-10 17:55:41 +01:00 |
g_weapon.c
|
Easier handling of skill levels by using defines instead of numbers
|
2020-01-22 12:57:37 -03:00 |