yquake2remaster/src/game
2020-12-08 06:39:39 -05:00
..
header Implemented coop_elevator_delay cvar (for func_plat) 2020-08-10 14:27:35 +02:00
monster Merge pull request #575 from kondrak/master 2020-05-11 12:59:06 +02:00
player Add coop_pickup_weapons, allow a weapon to be taken several times. 2020-08-10 13:52:33 +02:00
savegame Fix P_ProjectSource forward declaration 2020-12-08 06:39:39 -05:00
g_ai.c Fix crash with some projectiles generating sound targets. 2020-06-04 08:12:36 +02:00
g_chase.c Some minor cleanup/tuning/commenting 2013-04-14 18:46:08 +02:00
g_cmds.c Added cycleweap command for generalized xatrix-like weapon switching 2019-09-29 11:57:09 +00:00
g_combat.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_func.c Implemented coop_elevator_delay cvar (for func_plat) 2020-08-10 14:27:35 +02:00
g_items.c Fix for some items playing wrong sound when instantly used 2020-04-11 01:50:57 +00:00
g_main.c Implemented coop_elevator_delay cvar (for func_plat) 2020-08-10 14:27:35 +02:00
g_misc.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_monster.c Monster frame handling improvements 2020-01-11 22:38:14 +00:00
g_phys.c Limit the fix against black debris (1f1a45a) to gibs, debris, monsters. 2020-02-19 18:49:54 +01:00
g_spawn.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 12:57:37 -03:00
g_svcmds.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_target.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_trigger.c Revert "Cleanup vector math" 2015-10-19 18:20:47 +02:00
g_turret.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_utils.c PVS Studio fixes for game/ 2020-02-10 17:55:41 +01:00
g_weapon.c Easier handling of skill levels by using defines instead of numbers 2020-01-22 12:57:37 -03:00