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Monster frame handling improvements
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1 changed files with 9 additions and 1 deletions
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@ -522,11 +522,19 @@ M_MoveFrame(edict_t *self)
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(self->monsterinfo.nextframe >= move->firstframe) &&
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(self->monsterinfo.nextframe <= move->lastframe))
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{
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self->s.frame = self->monsterinfo.nextframe;
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if (self->s.frame != self->monsterinfo.nextframe)
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{
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self->s.frame = self->monsterinfo.nextframe;
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self->monsterinfo.aiflags &= ~AI_HOLD_FRAME;
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}
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self->monsterinfo.nextframe = 0;
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}
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else
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{
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/* prevent nextframe from leaking into a future move */
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self->monsterinfo.nextframe = 0;
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if (self->s.frame == move->lastframe)
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{
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if (move->endfunc)
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