yquake2remaster/src/client
Valery Guskov 294a4dfbb9 cleaning up
removed non-minimal changes from porting stereo-quake
2016-04-04 00:25:20 +03:00
..
header cleaning up 2016-04-04 00:25:20 +03:00
menu Menu: Some alignment fixes for scaled menus 2015-12-13 11:48:02 +01:00
refresh cleaning up 2016-04-04 00:25:20 +03:00
sound Fix volume of looped sounds in OpenAL backend, fixes #111 2015-11-02 01:48:52 +01:00
cl_cin.c Do not display baseq2 savegames in mods / addons 2015-10-25 16:44:22 +01:00
cl_console.c Console: Adjust line length based on scale 2015-12-19 20:36:25 +01:00
cl_download.c It's 'filename', not 'name'. 2015-10-28 07:31:06 +01:00
cl_effects.c Force OpenGL path for light primitives 2014-02-12 19:39:23 +01:00
cl_entities.c Use the correct abs() flavor 2014-08-03 10:49:33 +02:00
cl_input.c Solve some layer violations 2015-01-18 09:31:37 +01:00
cl_inventory.c screen: auto-scale the HUD when gl_hudscale < 0. 2014-05-06 19:45:11 +02:00
cl_keyboard.c Fix fix for not sending Char_Event to console when not opened 2016-01-30 18:43:32 +01:00
cl_lights.c Force OpenGL path for light primitives 2014-02-12 19:39:23 +01:00
cl_main.c first attempt at porting separation support 2016-04-01 08:51:11 +03:00
cl_network.c Fix several printf in the client. 2015-08-24 17:52:57 +02:00
cl_parse.c Fix several potential security vulnerabilties 2015-08-24 17:58:19 +02:00
cl_particles.c Reformat the client 2012-07-22 15:34:45 +02:00
cl_prediction.c Reformat the client 2012-07-22 15:34:45 +02:00
cl_screen.c cleaning up 2016-04-04 00:25:20 +03:00
cl_tempentities.c Refresh API refactoring 2013-06-15 10:27:30 +02:00
cl_view.c correct models provide skin path 2016-04-03 19:26:16 +03:00