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https://github.com/yquake2/yquake2remaster.git
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Fix several potential security vulnerabilties
Submitted by: Ozkan Sezer
This commit is contained in:
parent
5ad7b1e72d
commit
a4d0d89720
2 changed files with 10 additions and 3 deletions
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@ -903,6 +903,7 @@ CL_LoadClientinfo(clientinfo_t *ci, char *s)
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char weapon_filename[MAX_QPATH];
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Q_strlcpy(ci->cinfo, s, sizeof(ci->cinfo));
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s = ci->cinfo;
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/* isolate the player's name */
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Q_strlcpy(ci->name, s, sizeof(ci->name));
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@ -1048,7 +1049,7 @@ CL_ParseClientinfo(int player)
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void
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CL_ParseConfigString(void)
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{
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int i;
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int i, length;
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char *s;
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char olds[MAX_QPATH];
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@ -1063,6 +1064,12 @@ CL_ParseConfigString(void)
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Q_strlcpy(olds, cl.configstrings[i], sizeof(olds));
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length = strlen(s);
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if (length > sizeof(cl.configstrings) - sizeof(cl.configstrings[0])*i - 1)
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{
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Com_Error(ERR_DROP, "CL_ParseConfigString: oversize configstring");
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}
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strcpy(cl.configstrings[i], s);
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/* do something apropriate */
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@ -902,7 +902,7 @@ MSG_ReadString(sizebuf_t *msg_read)
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do
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{
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c = MSG_ReadChar(msg_read);
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c = MSG_ReadByte(msg_read);
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if ((c == -1) || (c == 0))
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{
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@ -929,7 +929,7 @@ MSG_ReadStringLine(sizebuf_t *msg_read)
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do
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{
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c = MSG_ReadChar(msg_read);
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c = MSG_ReadByte(msg_read);
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if ((c == -1) || (c == 0) || (c == '\n'))
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{
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