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https://github.com/yquake2/yquake2remaster.git
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cleaning up
removed non-minimal changes from porting stereo-quake
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parent
2e87216abf
commit
294a4dfbb9
3 changed files with 1 additions and 48 deletions
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@ -50,7 +50,6 @@ cvar_t *scr_graphscale;
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cvar_t *scr_graphshift;
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cvar_t *scr_drawall;
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cvar_t *scr_scale;
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cvar_t *gl_hudscale; /* named for consistency with R1Q2 */
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cvar_t *gl_consolescale;
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cvar_t *gl_menuscale;
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@ -71,34 +70,6 @@ extern cvar_t *crosshair_scale;
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void SCR_TimeRefresh_f(void);
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void SCR_Loading_f(void);
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int SCR_Scale ( void )
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{
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int scale_x, scale_y, scale;
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scale = scr_scale->value;
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if (scale == 1) {
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return scale;
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} else if (scale < 0) {
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scale = 0;
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}
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scale_x = abs(viddef.width) / 320;
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scale_y = abs(viddef.height) / 240;
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if (scale_x > scale_y) {
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scale_x = scale_y;
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}
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if (scale == 0 || (scale_x > 0 && scale_x < scale))
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{
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scale = scale_x;
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}
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return scale;
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}
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/*
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* A new packet was just parsed
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*/
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@ -463,7 +434,6 @@ SCR_Init(void)
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scr_graphscale = Cvar_Get("graphscale", "1", 0);
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scr_graphshift = Cvar_Get("graphshift", "0", 0);
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scr_drawall = Cvar_Get("scr_drawall", "0", 0);
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scr_scale = Cvar_Get ("scr_scale", "0", CVAR_ARCHIVE);
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gl_hudscale = Cvar_Get("gl_hudscale", "-1", CVAR_ARCHIVE);
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gl_consolescale = Cvar_Get("gl_consolescale", "-1", CVAR_ARCHIVE);
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gl_menuscale = Cvar_Get("gl_menuscale", "-1", CVAR_ARCHIVE);
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@ -284,8 +284,6 @@ extern cvar_t *cl_vwep;
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extern cvar_t *horplus;
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extern cvar_t *cin_force43;
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int SCR_Scale (void);
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typedef struct
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{
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int key; /* so entities can reuse same entry */
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@ -407,8 +405,6 @@ void CL_AddDLights (void);
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void CL_AddTEnts (void);
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void CL_AddLightStyles (void);
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void CL_CalcViewValues (void);
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void CL_PrepRefresh (void);
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void CL_RegisterSounds (void);
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@ -147,9 +147,6 @@ cvar_t *cl_stereo_separation;
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cvar_t *cl_stereo_anaglyph_colors;
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cvar_t *cl_stereo_convergence;
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cvar_t *scr_viewsize;
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/*
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* Returns true if the box is completely outside the frustom
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*/
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@ -420,7 +417,6 @@ R_DrawParticles2(int num_particles, const particle_t particles[],
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vec3_t up, right;
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float scale;
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byte color[4];
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float viewsize;
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R_Bind(r_particletexture->texnum);
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glDepthMask(GL_FALSE); /* no z buffering */
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@ -431,8 +427,6 @@ R_DrawParticles2(int num_particles, const particle_t particles[],
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VectorScale(vup, 1.5, up);
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VectorScale(vright, 1.5, right);
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viewsize = scr_viewsize->value * 0.01f;
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for (p = particles, i = 0; i < num_particles; i++, p++)
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{
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/* hack a scale up to keep particles from disapearing */
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@ -449,8 +443,6 @@ R_DrawParticles2(int num_particles, const particle_t particles[],
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scale = 1 + scale * 0.004;
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}
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scale *= viewsize;
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*(int *)color = colortable[p->color];
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color[3] = p->alpha * 255;
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@ -489,14 +481,11 @@ R_DrawParticles(void)
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unsigned char color[4];
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const particle_t *p;
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float viewsize;
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viewsize = scr_viewsize->value * 0.01f;
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glDepthMask(GL_FALSE);
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glEnable(GL_BLEND);
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glDisable(GL_TEXTURE_2D);
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glPointSize(LittleFloat(gl_particle_size->value * viewsize));
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glPointSize(LittleFloat(gl_particle_size->value));
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glBegin(GL_POINTS);
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@ -1224,8 +1213,6 @@ R_Register(void)
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cl_stereo_anaglyph_colors = Cvar_Get( "cl_stereo_anaglyph_colors", "rc", CVAR_ARCHIVE );
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cl_stereo_convergence = Cvar_Get( "cl_stereo_convergence", "1", CVAR_ARCHIVE );
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scr_viewsize = Cvar_Get( "viewsize", "100", CVAR_ARCHIVE );
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Cmd_AddCommand("imagelist", R_ImageList_f);
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Cmd_AddCommand("screenshot", R_ScreenShot);
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Cmd_AddCommand("modellist", Mod_Modellist_f);
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