first attempt at porting separation support

ported from stereo-quake
http://www.benryves.com/products/stereoquake
This commit is contained in:
Valery Guskov 2016-03-31 23:31:07 +03:00
parent 1c3dce7be0
commit 0f8bda3c33
5 changed files with 259 additions and 11 deletions

View file

@ -95,6 +95,11 @@ cvar_t *hand;
cvar_t *gender;
cvar_t *gender_auto;
cvar_t *cl_stereo;
cvar_t *cl_stereo_separation;
cvar_t *cl_stereo_convergence;
cvar_t *cl_vwep;
client_static_t cls;
@ -529,6 +534,10 @@ CL_InitLocal(void)
cl_paused = Cvar_Get("paused", "0", 0);
cl_timedemo = Cvar_Get("timedemo", "0", 0);
cl_stereo = Cvar_Get( "cl_stereo", "0", CVAR_ARCHIVE );
cl_stereo_separation = Cvar_Get( "cl_stereo_separation", "-0.4", CVAR_ARCHIVE );
cl_stereo_convergence = Cvar_Get( "cl_stereo_convergence", "1", CVAR_ARCHIVE );
rcon_client_password = Cvar_Get("rcon_password", "", 0);
rcon_address = Cvar_Get("rcon_address", "", 0);

View file

@ -50,6 +50,7 @@ cvar_t *scr_graphscale;
cvar_t *scr_graphshift;
cvar_t *scr_drawall;
cvar_t *scr_scale;
cvar_t *gl_hudscale; /* named for consistency with R1Q2 */
cvar_t *gl_consolescale;
cvar_t *gl_menuscale;
@ -70,6 +71,34 @@ extern cvar_t *crosshair_scale;
void SCR_TimeRefresh_f(void);
void SCR_Loading_f(void);
int SCR_Scale ( void )
{
int scale_x, scale_y, scale;
scale = scr_scale->value;
if (scale == 1) {
return scale;
} else if (scale < 0) {
scale = 0;
}
scale_x = abs(viddef.width) / 320;
scale_y = abs(viddef.height) / 240;
if (scale_x > scale_y) {
scale_x = scale_y;
}
if (scale == 0 || (scale_x > 0 && scale_x < scale))
{
scale = scale_x;
}
return scale;
}
/*
* A new packet was just parsed
*/
@ -434,6 +463,7 @@ SCR_Init(void)
scr_graphscale = Cvar_Get("graphscale", "1", 0);
scr_graphshift = Cvar_Get("graphshift", "0", 0);
scr_drawall = Cvar_Get("scr_drawall", "0", 0);
scr_scale = Cvar_Get ("scr_scale", "0", CVAR_ARCHIVE);
gl_hudscale = Cvar_Get("gl_hudscale", "-1", CVAR_ARCHIVE);
gl_consolescale = Cvar_Get("gl_consolescale", "-1", CVAR_ARCHIVE);
gl_menuscale = Cvar_Get("gl_menuscale", "-1", CVAR_ARCHIVE);
@ -1441,9 +1471,18 @@ SCR_UpdateScreen(void)
return; /* not initialized yet */
}
separation[0] = 0;
separation[1] = 0;
numframes = 1;
if ( cl_stereo->value )
{
numframes = 2;
separation[0] = -cl_stereo_separation->value / 2;
separation[1] = +cl_stereo_separation->value / 2;
}
else
{
separation[0] = 0;
separation[1] = 0;
numframes = 1;
}
for (i = 0; i < numframes; i++)
{

View file

@ -248,6 +248,7 @@ extern client_static_t cls;
/* cvars */
extern cvar_t *cl_stereo_separation;
extern cvar_t *cl_stereo_convergence;
extern cvar_t *cl_stereo;
extern cvar_t *cl_gun;
extern cvar_t *cl_add_blend;
@ -283,6 +284,8 @@ extern cvar_t *cl_vwep;
extern cvar_t *horplus;
extern cvar_t *cin_force43;
int SCR_Scale (void);
typedef struct
{
int key; /* so entities can reuse same entry */
@ -404,6 +407,8 @@ void CL_AddDLights (void);
void CL_AddTEnts (void);
void CL_AddLightStyles (void);
void CL_CalcViewValues (void);
void CL_PrepRefresh (void);
void CL_RegisterSounds (void);

View file

@ -117,6 +117,21 @@ typedef enum
it_sky
} imagetype_t;
enum stereo_modes {
STEREO_MODE_NONE,
STEREO_MODE_OPENGL,
STEREO_MODE_ANAGLYPH,
STEREO_MODE_ROW_INTERLEAVED,
STEREO_MODE_COLUMN_INTERLEAVED,
STEREO_MODE_PIXEL_INTERLEAVED,
};
enum opengl_special_buffer_modes {
OPENGL_SPECIAL_BUFFER_MODE_NONE,
OPENGL_SPECIAL_BUFFER_MODE_STEREO,
OPENGL_SPECIAL_BUFFER_MODE_STENCIL,
};
typedef struct image_s
{
char name[MAX_QPATH]; /* game path, including extension */
@ -382,7 +397,7 @@ typedef struct
int currenttmu;
float camera_separation;
qboolean stereo_enabled;
enum stereo_modes stereo_mode;
qboolean hwgamma;

View file

@ -142,6 +142,14 @@ cvar_t *gl_msaa_samples;
cvar_t *vid_fullscreen;
cvar_t *vid_gamma;
cvar_t *cl_stereo;
cvar_t *cl_stereo_separation;
cvar_t *cl_stereo_anaglyph_colors;
cvar_t *cl_stereo_convergence;
cvar_t *scr_viewsize;
/*
* Returns true if the box is completely outside the frustom
*/
@ -412,6 +420,7 @@ R_DrawParticles2(int num_particles, const particle_t particles[],
vec3_t up, right;
float scale;
byte color[4];
float viewsize;
R_Bind(r_particletexture->texnum);
glDepthMask(GL_FALSE); /* no z buffering */
@ -422,6 +431,8 @@ R_DrawParticles2(int num_particles, const particle_t particles[],
VectorScale(vup, 1.5, up);
VectorScale(vright, 1.5, right);
viewsize = scr_viewsize->value * 0.01f;
for (p = particles, i = 0; i < num_particles; i++, p++)
{
/* hack a scale up to keep particles from disapearing */
@ -438,6 +449,8 @@ R_DrawParticles2(int num_particles, const particle_t particles[],
scale = 1 + scale * 0.004;
}
scale *= viewsize;
*(int *)color = colortable[p->color];
color[3] = p->alpha * 255;
@ -473,11 +486,14 @@ R_DrawParticles(void)
unsigned char color[4];
const particle_t *p;
float viewsize;
viewsize = scr_viewsize->value * 0.01f;
glDepthMask(GL_FALSE);
glEnable(GL_BLEND);
glDisable(GL_TEXTURE_2D);
glPointSize(LittleFloat(gl_particle_size->value));
glPointSize(LittleFloat(gl_particle_size->value * viewsize));
glBegin(GL_POINTS);
@ -678,8 +694,8 @@ R_MYgluPerspective(GLdouble fovy, GLdouble aspect,
xmin = ymin * aspect;
xmax = ymax * aspect;
xmin += -(2 * gl_state.camera_separation) / zNear;
xmax += -(2 * gl_state.camera_separation) / zNear;
xmin += - cl_stereo_convergence->value * (2 * gl_state.camera_separation) / zNear;
xmax += - cl_stereo_convergence->value * (2 * gl_state.camera_separation) / zNear;
glFrustum(xmin, xmax, ymin, ymax, zNear, zFar);
}
@ -749,13 +765,20 @@ R_SetupGL(void)
void
R_Clear(void)
{
// Check whether the stencil buffer needs clearing, and do so if need be.
GLbitfield stencilFlags = 0;
if (gl_state.stereo_mode >= STEREO_MODE_ROW_INTERLEAVED && gl_state.stereo_mode <= STEREO_MODE_PIXEL_INTERLEAVED) {
glClearStencil(0);
stencilFlags |= GL_STENCIL_BUFFER_BIT;
}
if (gl_ztrick->value)
{
static int trickframe;
if (gl_clear->value)
{
glClear(GL_COLOR_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT | stencilFlags);
}
trickframe++;
@ -777,11 +800,11 @@ R_Clear(void)
{
if (gl_clear->value)
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glClear(GL_COLOR_BUFFER_BIT | stencilFlags | GL_DEPTH_BUFFER_BIT);
}
else
{
glClear(GL_DEPTH_BUFFER_BIT);
glClear(GL_DEPTH_BUFFER_BIT | stencilFlags);
}
gldepthmin = 0;
@ -823,6 +846,113 @@ R_Flash(void)
void
R_RenderView(refdef_t *fd)
{
if ((gl_state.stereo_mode != STEREO_MODE_NONE) && gl_state.camera_separation) {
qboolean drawing_left_eye = (gl_state.camera_separation * cl_stereo_separation->value) < 0;
switch (gl_state.stereo_mode) {
case STEREO_MODE_ANAGLYPH:
{
// Work out the colour for each eye.
int anaglyph_colours[] = { 0x4, 0x3 }; // Left = red, right = cyan.
if (strlen(cl_stereo_anaglyph_colors->string) == 2) {
int eye, colour, missing_bits;
// Decode the colour name from its character.
for (eye = 0; eye < 2; ++eye) {
colour = 0;
switch (toupper(cl_stereo_anaglyph_colors->string[eye])) {
case 'B': ++colour; // 001 Blue
case 'G': ++colour; // 010 Green
case 'C': ++colour; // 011 Cyan
case 'R': ++colour; // 100 Red
case 'M': ++colour; // 101 Magenta
case 'Y': ++colour; // 110 Yellow
anaglyph_colours[eye] = colour;
break;
}
}
// Fill in any missing bits.
missing_bits = ~(anaglyph_colours[0] | anaglyph_colours[1]) & 0x3;
for (eye = 0; eye < 2; ++eye) {
anaglyph_colours[eye] |= missing_bits;
}
}
// Set the current colour.
glColorMask(
!!(anaglyph_colours[drawing_left_eye] & 0x4),
!!(anaglyph_colours[drawing_left_eye] & 0x2),
!!(anaglyph_colours[drawing_left_eye] & 0x1),
GL_TRUE
);
}
break;
case STEREO_MODE_ROW_INTERLEAVED:
case STEREO_MODE_COLUMN_INTERLEAVED:
case STEREO_MODE_PIXEL_INTERLEAVED:
{
qboolean flip_eyes = true;
int client_x, client_y;
//GLimp_GetClientAreaOffset(&client_x, &client_y);
client_x = 0;
client_y = 0;
R_SetGL2D();
glEnable(GL_STENCIL_TEST);
glStencilMask(GL_TRUE);
glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
glStencilOp(GL_REPLACE, GL_KEEP, GL_KEEP);
glStencilFunc(GL_NEVER, 0, 1);
glBegin(GL_QUADS);
{
glVertex2i(0, 0);
glVertex2i(vid.width, 0);
glVertex2i(vid.width, vid.height);
glVertex2i(0, vid.height);
}
glEnd();
glStencilOp(GL_INVERT, GL_KEEP, GL_KEEP);
glStencilFunc(GL_NEVER, 1, 1);
glBegin(GL_LINES);
{
if (gl_state.stereo_mode == STEREO_MODE_ROW_INTERLEAVED || gl_state.stereo_mode == STEREO_MODE_PIXEL_INTERLEAVED) {
int y;
for (y = 0; y <= vid.height; y += 2) {
glVertex2f(0, y - 0.5f);
glVertex2f(vid.width, y - 0.5f);
}
flip_eyes ^= (client_y & 1);
}
if (gl_state.stereo_mode == STEREO_MODE_COLUMN_INTERLEAVED || gl_state.stereo_mode == STEREO_MODE_PIXEL_INTERLEAVED) {
int x;
for (x = 0; x <= vid.width; x += 2) {
glVertex2f(x - 0.5f, 0);
glVertex2f(x - 0.5f, vid.height);
}
flip_eyes ^= (client_x & 1);
}
}
glEnd();
glStencilMask(GL_FALSE);
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glStencilFunc(GL_EQUAL, drawing_left_eye ^ flip_eyes, 1);
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
}
break;
}
}
if (gl_norefresh->value)
{
return;
@ -874,6 +1004,17 @@ R_RenderView(refdef_t *fd)
c_brush_polys, c_alias_polys, c_visible_textures,
c_visible_lightmaps);
}
switch (gl_state.stereo_mode) {
case STEREO_MODE_ANAGLYPH:
glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
break;
case STEREO_MODE_ROW_INTERLEAVED:
case STEREO_MODE_COLUMN_INTERLEAVED:
case STEREO_MODE_PIXEL_INTERLEAVED:
glDisable(GL_STENCIL_TEST);
break;
}
}
void
@ -893,6 +1034,21 @@ R_SetGL2D(void)
glColor4f(1, 1, 1, 1);
}
enum opengl_special_buffer_modes GL_GetSpecialBufferModeForStereoMode(enum stereo_modes stereo_mode) {
switch (stereo_mode) {
case STEREO_MODE_NONE:
case STEREO_MODE_ANAGLYPH:
return OPENGL_SPECIAL_BUFFER_MODE_NONE;
case STEREO_MODE_OPENGL:
return OPENGL_SPECIAL_BUFFER_MODE_STEREO;
case STEREO_MODE_ROW_INTERLEAVED:
case STEREO_MODE_COLUMN_INTERLEAVED:
case STEREO_MODE_PIXEL_INTERLEAVED:
return OPENGL_SPECIAL_BUFFER_MODE_STENCIL;
}
return OPENGL_SPECIAL_BUFFER_MODE_NONE;
}
void
R_SetLightLevel(void)
{
@ -1018,6 +1174,14 @@ R_Register(void)
gl_retexturing = Cvar_Get("gl_retexturing", "1", CVAR_ARCHIVE);
cl_stereo = Cvar_Get( "cl_stereo", "0", CVAR_ARCHIVE );
cl_stereo_separation = Cvar_Get( "cl_stereo_separation", "-0.4", CVAR_ARCHIVE );
cl_stereo_anaglyph_colors = Cvar_Get( "cl_stereo_anaglyph_colors", "rc", CVAR_ARCHIVE );
cl_stereo_convergence = Cvar_Get( "cl_stereo_convergence", "1", CVAR_ARCHIVE );
scr_viewsize = Cvar_Get( "viewsize", "100", CVAR_ARCHIVE );
Cmd_AddCommand("imagelist", R_ImageList_f);
Cmd_AddCommand("screenshot", R_ScreenShot);
Cmd_AddCommand("modellist", Mod_Modellist_f);
@ -1128,6 +1292,7 @@ R_Init(void *hinstance, void *hWnd)
/* set our "safe" mode */
gl_state.prev_mode = 4;
gl_state.stereo_mode = cl_stereo->value;
/* create the window and set up the context */
if (!R_SetMode())
@ -1344,6 +1509,21 @@ R_BeginFrame(float camera_separation)
vid_fullscreen->modified = true;
}
// force a vid_restart if cl_stereo has been modified.
if ( gl_state.stereo_mode != cl_stereo->value ) {
// If we've gone from one mode to another with the same special buffer requirements there's no need to restart.
if ( GL_GetSpecialBufferModeForStereoMode( gl_state.stereo_mode ) == GL_GetSpecialBufferModeForStereoMode( cl_stereo->value ) ) {
gl_state.stereo_mode = cl_stereo->value;
}
else
{
VID_Printf(PRINT_ALL, "stereo supermode changed, restarting video!\n");
cvar_t *ref;
ref = Cvar_Get("vid_fullscreen", "0", CVAR_ARCHIVE);
ref->modified = true;
}
}
if (vid_gamma->modified)
{
vid_gamma->modified = false;
@ -1372,7 +1552,7 @@ R_BeginFrame(float camera_separation)
{
gl_drawbuffer->modified = false;
if ((gl_state.camera_separation == 0) || !gl_state.stereo_enabled)
if ((gl_state.camera_separation == 0) || gl_state.stereo_mode != STEREO_MODE_OPENGL)
{
if (Q_stricmp(gl_drawbuffer->string, "GL_FRONT") == 0)
{