..
header
Fix indention after b44fd32
.
2019-02-05 09:15:11 +01:00
monster
Switch to Enforcers bloody skin when he's killed, fixes #331
2018-10-03 17:44:32 +02:00
player
cppcheck fixes.
2018-11-12 22:59:10 +02:00
savegame
Fix indention after b44fd32
.
2019-02-05 09:15:11 +01:00
g_ai.c
Fix a potential crash in ai_run_melee() and ai_run_missile().
2017-09-07 18:13:01 +02:00
g_chase.c
Some minor cleanup/tuning/commenting
2013-04-14 18:46:08 +02:00
g_cmds.c
Don't allow 'give health 0' or even less.
2019-04-27 19:15:38 +02:00
g_combat.c
Add a missing sanity check. attacker->classname may be NULL.
2017-03-13 14:17:51 +01:00
g_func.c
Quirk map bug in waste3 (secret not counted)
2017-04-15 18:38:09 +02:00
g_items.c
cppcheck fixes.
2018-11-12 22:59:10 +02:00
g_main.c
Reset debristhisframe at level end.
2018-10-07 12:19:33 +02:00
g_misc.c
Give gibs and debris 250 health points.
2018-10-07 11:47:06 +02:00
g_monster.c
Don't accelerate upper entities, let them be pushed by the lower ent.
2018-10-07 09:31:31 +02:00
g_phys.c
Push entitie slightly away from non horizontal surfaces.
2019-06-15 17:39:51 +02:00
g_spawn.c
Use strtod() instead of strof() to aid VS2005
2016-12-18 10:17:06 +01:00
g_svcmds.c
Introduce a wrapper Q_fopen() and replace fopen() with it.
2018-02-05 07:43:26 +01:00
g_target.c
Rebase soft render from https://icculus.org/quake2/
2017-12-11 23:33:19 +02:00
g_trigger.c
Revert "Cleanup vector math"
2015-10-19 18:20:47 +02:00
g_turret.c
Revert "Convert random() to randk() and crandom() to crandk()"
2012-06-14 12:12:57 +02:00
g_utils.c
Convert rand(), crand() and frand() to randk(), crandk() and frandk()
2012-06-04 09:13:29 +02:00
g_weapon.c
some sanity check commenting
2013-05-11 12:57:50 +02:00