yquake2remaster/src/game
Yamagi Burmeister 1f1a45a562 Push entitie slightly away from non horizontal surfaces.
Otherwise the entities origin might be in the surface, which causes it
to be rendered in full black. This fix is a port from KMQuake2, reported
by @m-x-d. Closes #407.
2019-06-15 17:39:51 +02:00
..
header Fix indention after b44fd32. 2019-02-05 09:15:11 +01:00
monster Switch to Enforcers bloody skin when he's killed, fixes #331 2018-10-03 17:44:32 +02:00
player cppcheck fixes. 2018-11-12 22:59:10 +02:00
savegame Fix indention after b44fd32. 2019-02-05 09:15:11 +01:00
g_ai.c Fix a potential crash in ai_run_melee() and ai_run_missile(). 2017-09-07 18:13:01 +02:00
g_chase.c Some minor cleanup/tuning/commenting 2013-04-14 18:46:08 +02:00
g_cmds.c Don't allow 'give health 0' or even less. 2019-04-27 19:15:38 +02:00
g_combat.c Add a missing sanity check. attacker->classname may be NULL. 2017-03-13 14:17:51 +01:00
g_func.c Quirk map bug in waste3 (secret not counted) 2017-04-15 18:38:09 +02:00
g_items.c cppcheck fixes. 2018-11-12 22:59:10 +02:00
g_main.c Reset debristhisframe at level end. 2018-10-07 12:19:33 +02:00
g_misc.c Give gibs and debris 250 health points. 2018-10-07 11:47:06 +02:00
g_monster.c Don't accelerate upper entities, let them be pushed by the lower ent. 2018-10-07 09:31:31 +02:00
g_phys.c Push entitie slightly away from non horizontal surfaces. 2019-06-15 17:39:51 +02:00
g_spawn.c Use strtod() instead of strof() to aid VS2005 2016-12-18 10:17:06 +01:00
g_svcmds.c Introduce a wrapper Q_fopen() and replace fopen() with it. 2018-02-05 07:43:26 +01:00
g_target.c Rebase soft render from https://icculus.org/quake2/ 2017-12-11 23:33:19 +02:00
g_trigger.c Revert "Cleanup vector math" 2015-10-19 18:20:47 +02:00
g_turret.c Revert "Convert random() to randk() and crandom() to crandk()" 2012-06-14 12:12:57 +02:00
g_utils.c Convert rand(), crand() and frand() to randk(), crandk() and frandk() 2012-06-04 09:13:29 +02:00
g_weapon.c some sanity check commenting 2013-05-11 12:57:50 +02:00