Denis Pauk
c916e56d2d
Reuse r_showtris in renders
2023-10-02 22:37:35 +03:00
Denis Pauk
67e892f186
Sync R_RecursiveLightPoint implementation between renders
2023-10-02 14:58:20 +03:00
Daniel Svensson
ee757f4100
ref_gl4: LIGHTMAPS: Add support for LMSHIFT.
...
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-10-02 14:41:52 +03:00
Denis Pauk
441bb2a3ca
vk,soft: Fix license header.
2023-10-01 14:16:02 +03:00
Denis Pauk
d968cd959c
Share R_BoundPoly code
2023-10-01 13:48:08 +03:00
Denis Pauk
ea3667ae9c
show count of submodels and radius of model
2023-09-30 16:30:18 +03:00
Denis Pauk
0c578322ec
soft: Load IBSQ map format
2023-09-29 00:45:15 +03:00
Denis Pauk
3458354d84
soft: remove R_NewMap
2023-09-28 23:39:04 +03:00
Denis Pauk
4a144ddec9
gl3: sync code structure with gl1 and BSPX load
...
BSPX just loaded without real usage of light maps
2023-09-28 00:31:43 +03:00
Denis Pauk
787e65fda4
soft: sync code structure with gl1 and BSPX load
...
BSPX just loaded without real usage of light maps
2023-09-28 00:21:19 +03:00
Denis Pauk
e0f4da0103
gl1,gl3,vk: sync code structure
2023-09-26 00:58:06 +03:00
Denis Pauk
c4a31e42c9
ref_gl3: Load IBSQ map format
2023-09-26 00:35:33 +03:00
Denis Pauk
bce1d70186
make input parameters consts in shared.c where possible
2023-09-22 22:47:31 +03:00
Denis Pauk
2274e86481
Make all names in render interface const
2023-09-21 23:40:45 +03:00
atsb
637933a23c
Add the OpenGL 4.6 renderer for YQ2
...
https://github.com/yquake2/ref_gl4
2023-09-20 01:23:22 +03:00
Denis Pauk
7c4a06320a
Sync gl1 and vk code style
2023-09-19 00:09:59 +03:00
Denis Pauk
6079adae75
Add support with several separate meshes for body parts
...
FM models has several meshes for different body parts, where
command lsit has section with different length sum of which equal
to total command count.
2023-09-18 23:53:46 +03:00
Denis Pauk
f6319f8bc0
ref_vk: Load IBSQ map format
2023-09-17 16:28:50 +03:00
Denis Pauk
893abc564a
Daikatana fix search BSPX header
2023-09-17 16:01:11 +03:00
Denis Pauk
d5515c8525
Daikatana: load bsp and wal formats
...
https://gist.github.com/DanielGibson/2ceeba3fb6141e839c4aaf141b649762
2023-09-17 16:00:41 +03:00
Denis Pauk
b7f78626f8
Add additioan description of goals.
2023-09-17 15:48:42 +03:00
Daniel Svensson
bbf4a9f189
soft: LIGHTMAPS: Add support for LMSHIFT.
...
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-17 15:19:17 +03:00
Daniel Svensson
d3f0fde1ae
gl3: LIGHTMAPS: Add support for LMSHIFT.
...
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-17 15:17:00 +03:00
Denis Pauk
42465a6b03
Add Vulkan render
2023-09-17 14:17:14 +03:00
Denis Pauk
92a0bcf128
fix heretic2 like sprite path
2023-09-17 14:07:01 +03:00
David CARLIER
34830efda1
Mod_LoadFlexModel fix uninit var
2023-09-17 14:04:49 +03:00
Denis Pauk
412ea8406a
Add dkm models support (daikatana)
...
Based on:
* [TrenchBroom](https://github.com/TrenchBroom/TrenchBroom/blob/master/common/src/IO/DkmParser.cpp )
* [dkm2md2](http://charles.hollemeersch.net/daikatana-tools/ )
2023-09-17 14:01:36 +03:00
Denis Pauk
cfac300e74
Add fm/heretic2 model support
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Save additional list of meshes between dmdl_t and list of skins.
https://sourceforge.net/p/quark/code/HEAD/tree/runtime/trunk/plugins/ie_fm_import.py
2023-09-17 13:54:51 +03:00
Denis Pauk
db436ee6e4
Add Quake mdl format support
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http://tfc.duke.free.fr/coding/mdl-specs-en.html
2023-09-17 13:48:09 +03:00
Denis Pauk
85ebca9979
ref_gl1: Load IBSQ map format
2023-09-16 19:42:40 +03:00
Frank Richter
10e791471e
Add 'skyautorotate' worldspawn property as found in rerelease game.
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This is necessary to stop the sky in some rerelease maps, eg base1,
from spinning: these maps set a 'skyrotate' value, but explicitly
disable it with the new 'skyautorotate'.
2023-09-16 19:42:40 +03:00
Daniel Svensson
9cb349e6e9
ref_gl1: LIGHTMAPS: Add support for DECOUPLEDLM.
...
Decouples texture coordinates from lightmap coordinates to allow for
higher resolution lightmaps, and also avoids lightmap misalignment when
shadows span surfaces with differing texture scale.
2023-09-16 19:42:40 +03:00
Daniel Svensson
27331bcd1c
ref_gl1: LIGHTMAPS: Add support for LMSHIFT.
...
Could be extended to support the LMSHIFT BSPX blob. Currently mostly a
cleanup to make DECOUPLEDLM changes more readable.
2023-09-16 19:42:40 +03:00
Denis Pauk
a11b298d5c
ref_gl1: Add BSPX load
2023-09-16 19:42:40 +03:00
David CARLIER
437c16c0d1
"constifying" where underlying C calls expect compile time constants.
2023-09-16 18:16:52 +02:00
Denis Pauk
ae7d6c1800
r_retexturing: use rgb with pcx if image has builtin palette
2023-09-16 10:56:50 +03:00
Denis Pauk
3ffe9f522e
soft: use same full light as gl* version if none
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Use fullbright if not lights provided, same logic used by default
for gl renders and way to show something for ReRelease version
while real support is not implemented yet.
2023-09-16 10:56:50 +03:00
Denis Pauk
2fc15692d3
Add support of Quake 2 N64 ReRelease
2023-09-16 10:56:50 +03:00
Denis Pauk
318cd69318
Add nolerp filtering by *
2023-09-16 10:56:50 +03:00
Denis Pauk
9f8af6ec54
Generate palette and color map
2023-09-16 10:56:50 +03:00
Denis Pauk
dfff401645
Share 24to8 convert logic
2023-09-16 10:56:50 +03:00
Denis Pauk
43e4951f43
Automatically generate 16to8 bit colors
2023-09-16 10:56:50 +03:00
Denis Pauk
903272ee09
Support Quake2 ReRelease textures
2023-09-16 10:56:50 +03:00
Jaime Moreira
9821c4b0a2
Show correct replacement for gl_lightmap cvar
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Typos corrected
2023-08-26 19:18:24 -04:00
Denis Pauk
63d990487a
models: ignore sprites/skins bigger than MAX_MD2SKINS
2023-07-02 00:30:21 +03:00
Denis Pauk
5c0883594f
cl_cin: Support of RGBA png/jpg image with r_retexturing as cinematic
2023-07-02 00:03:18 +03:00
Denis Pauk
86dd7e6d2d
Remove redudant rserr_invalid_fullscreen check
2023-07-01 23:17:17 +03:00
Yamagi
8855d650c6
Merge pull request #1030 from devnexen/compile_time_checks
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adding compile time assertion support whenever possible
2023-07-01 16:10:34 +02:00
David Carlier
ce3e9136a8
adding compile time assertion support whenever possible
...
and convert some runtime which deserve to be evaluated earlier.
2023-06-17 16:37:29 +01:00
David CARLIER
1ce09d7ef9
R_SetFrustum micro optimisation.
2023-06-16 13:06:05 +01:00