Commit graph

82 commits

Author SHA1 Message Date
Yamagi Burmeister
7e7d5d0f99 Update the appbundle to use the new frameworks 2013-01-04 18:37:01 +01:00
Yamagi Burmeister
f9b3fb2cde Update the frameworks to use @rpath 2013-01-03 20:11:56 +01:00
Yamagi Burmeister
36dd56c5c8 Update the frameworks to use symlinks instead of copies 2012-12-26 19:34:45 +01:00
Yamagi Burmeister
6eee5ee316 Update the appbundle
- Use symlinks instead of copies
- Give a hint what to do if no game data was found

Both suggested by W. Beser
2012-12-26 19:30:46 +01:00
Yamagi Burmeister
364f0b044b framworks -> frameworks (spotted by many) 2012-12-26 09:21:11 +01:00
svdijk
a6de9b13d8 Fix an unfortunate typo in yq2.cfg. 2012-12-09 17:56:53 +01:00
Yamagi Burmeister
dbdfaac827 Add the Quake II barebone app bundle
This one was build by W. Beser and I made some modifications:
- Replace the Frameworks with our "official" one. I think that's
  superfluous but doesn't hurt either.
- Remove the prebuild binaries.
- Extend the launch script to check for the game data.
I'm the one to blame if problems arise :)
2012-11-18 10:47:55 +01:00
Yamagi Burmeister
9de34c9ef9 Move osx-frameworks to osx/frameworks 2012-11-18 10:47:12 +01:00
Yamagi Burmeister
ad44779c68 Add teh "official" OS X frameworks
These are the frameworks that'll be used for release builds
2012-11-04 09:29:14 +01:00
svdijk
7258a7ea31 stuff/yq2.cfg: Fix some typos and whitespacing. 2012-10-30 20:36:34 +01:00
Yamagi Burmeister
e3d6aa31a8 Put a warning at the beginning of yq2.cfg 2012-07-21 10:15:07 +02:00
Yamagi Burmeister
55a65bb53e Add openal32.dll for Windows
This is another support library for Windows, to be distributed with
Quake II. This is the official release of openal-soft
2012-07-09 15:53:26 +02:00
Yamagi Burmeister
e97ed12483 Add SDL.dll for Windows
This is an known to be good SDL.dll for Quake II. Add it to the git
repo, because most SDL.dll out there are broken or incomplete.
2012-07-09 15:49:19 +02:00
Yamagi Burmeister
1f6d0282ee Add an application icon for Windows
The Windows icon is embedded into the executable. It's the same as under
Unix platforms, just converted into .ico.
2012-06-11 11:13:10 +02:00
Yamagi Burmeister
bf590cbba5 Clean up the Makefile 2012-06-05 10:37:34 +02:00
Yamagi Burmeister
3397eb0f30 Add uncrustify.cfg 2012-06-04 09:13:29 +02:00
Christoph Mallon
57bbdebb44 Redo "Simplify usage of $GSC_PID.", which was accidently undone. 2012-04-30 12:51:36 +02:00
Yamagi Burmeister
cdaf1ef5c4 Resolve conflict in quake2-start.sh 2012-04-30 09:04:35 +02:00
Christoph Mallon
38da4b8eee Use set -eu. 2012-04-30 09:03:59 +02:00
Christoph Mallon
2d7f2ce464 Use "$@" instead of $*. 2012-04-30 09:00:42 +02:00
Christoph Mallon
7ee419c0fb Do not hardcode the track numbers. 2012-04-30 09:00:34 +02:00
Christoph Mallon
2b16d9eee8 Reactivate gnome-screensaver and unclutter in the reverse order they are deactivated.
Conflicts:

	stuff/quake2-start.sh
2012-04-30 08:59:25 +02:00
Christoph Mallon
d31e4a531d Use set -eu. 2012-04-30 08:43:48 +02:00
Christoph Mallon
3247c952a4 Simplify "[ $($FOO | grep $BAR | wc -l) -gt 0 ]" to "$FOO | grep -q $BAR". 2012-04-30 08:43:48 +02:00
Christoph Mallon
7c4daf24b1 Simplify usage of $GSC_PID. 2012-04-30 08:43:48 +02:00
Christoph Mallon
d3fa38bca9 Use plain echo, not echo -e 2012-04-30 08:43:08 +02:00
Christoph Mallon
ab034114b4 Whitespace fixes. 2012-04-30 08:25:59 +02:00
Daniel Gibson
2c851b052d Enable core dumps in quake2-start.sh script 2012-04-29 17:04:57 +02:00
Yamagi Burmeister
292ed674a2 Swap weapprev with weapnext. This is more reliable due to the way
commands are parsed.
2011-10-11 19:45:21 +00:00
Yamagi Burmeister
88be087f84 Do not overwrite the newgame command. This will break the addons 2011-10-11 09:21:05 +00:00
Yamagi Burmeister
05774cc25e Convert to unix lineendings 2011-10-09 17:58:24 +00:00
Yamagi Burmeister
d4a60e7b77 - Add yq2.cfg to the code, an example to stuff/ and metion it in the
README
- Rename tools/ to stuff/
2011-10-09 17:55:10 +00:00