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https://github.com/yquake2/yquake2remaster.git
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Clean up the Makefile
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parent
28be8cda8e
commit
bf590cbba5
4 changed files with 14 additions and 34 deletions
43
Makefile
43
Makefile
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@ -14,7 +14,7 @@
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# Platforms: #
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# - Linux #
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# - FreeBSD #
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# - Windows #
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# - Windows (MinGW) #
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# ------------------------------------------------------ #
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# User configurable options
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@ -37,17 +37,17 @@ WITH_OGG:=yes
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# installed
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WITH_OPENAL:=yes
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# Enables retexturing support. Adds a dependency to
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# libjpeg
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# Enables retexturing support. Adds
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# a dependency to libjpeg
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WITH_RETEXTURING:=yes
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# Set the gamma via X11 and not via SDL. This works
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# around problems in some SDL version. Adds dependencies
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# to pkg-config, libX11 and libXxf86vm. Unsupported in
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# to pkg-config, libX11 and libXxf86vm. Unsupported on
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# Windows.
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WITH_X11GAMMA:=no
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# Enables opening of ZIP files (also known as .pk3 packs).
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# Enables opening of ZIP files (also known as .pk3 paks).
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# Adds a dependency to libz
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WITH_ZIP:=yes
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@ -118,9 +118,7 @@ endif
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# ----------
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# Extra CFLAGS for SDL
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ifeq ($(OSTYPE), Windows)
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SDLCFLAGS :=
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else
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ifneq ($(OSTYPE), Windows)
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SDLCFLAGS := $(shell sdl-config --cflags)
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endif
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@ -131,14 +129,9 @@ ifneq ($(OSTYPE), Windows)
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ifeq ($(WITH_X11GAMMA),yes)
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X11CFLAGS := $(shell pkg-config x11 --cflags)
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X11CFLAGS += $(shell pkg-config xxf86vm --cflags)
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else
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X11CFLAGS :=
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endif
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else
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X11CFLAGS :=
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endif
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# ----------
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# Base include path.
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@ -175,11 +168,7 @@ ifneq ($(OSTYPE), Windows)
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ifeq ($(WITH_X11GAMMA),yes)
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X11LDFLAGS := $(shell pkg-config x11 --libs)
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X11LDFLAGS += $(shell pkg-config xxf86vm --libs)
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else
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X11LDFLAGS :=
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endif
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else
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X11LDFLAGS :=
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endif
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# ----------
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@ -217,12 +206,12 @@ endif
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ifeq ($(OSTYPE), Windows)
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client:
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@echo "===> Building quake2.exe"
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${Q}mkdir.exe -p release
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${Q}stuff/misc/mkdir.exe -p release
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$(MAKE) release/quake2.exe
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build/client/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir.exe -p $(@D)
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${Q}stuff/misc/mkdir.exe -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(INCLUDE) -o $@ $<
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ifeq ($(WITH_CDA),yes)
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@ -278,12 +267,12 @@ endif
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ifeq ($(OSTYPE), Windows)
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server:
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@echo "===> Building q2ded"
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${Q}mkdir.exe -p release
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${Q}stuff/misc/mkdir.exe -p release
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$(MAKE) release/q2ded.exe
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build/server/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir.exe -p $(@D)
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${Q}stuff/misc/mkdir.exe -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
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release/q2ded.exe : CFLAGS += -DDEDICATED_ONLY
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@ -319,20 +308,16 @@ endif
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ifeq ($(OSTYPE), Windows)
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refresher:
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@echo "===> Building ref_gl.dll"
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${Q}mkdir.exe -p release
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${Q}stuff/misc/mkdir.exe -p release
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$(MAKE) release/ref_gl.dll
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build/refresher/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir.exe -p $(@D)
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${Q}stuff/misc/mkdir.exe -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(SDLCFLAGS) $(X11CFLAGS) $(INCLUDE) -o $@ $<
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release/ref_gl.dll : LDFLAGS += -shared
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ifeq ($(WITH_X11GAMMA),yes)
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release/ref_gl.dll : CFLAGS += -DX11GAMMA
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endif
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ifeq ($(WITH_RETEXTURING),yes)
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release/ref_gl.dll : CFLAGS += -DRETEXTURE
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release/ref_gl.dll : LDFLAGS += -ljpeg
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@ -367,12 +352,12 @@ endif
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ifeq ($(OSTYPE), Windows)
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game:
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@echo "===> Building baseq2/game.dll"
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${Q}mkdir.exe -p release/baseq2
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${Q}stuff/misc/mkdir.exe -p release/baseq2
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$(MAKE) release/baseq2/game.dll
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build/baseq2/%.o: %.c
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@echo "===> CC $<"
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${Q}mkdir.exe -p $(@D)
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${Q}stuff/misc/mkdir.exe -p $(@D)
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${Q}$(CC) -c $(CFLAGS) $(INCLUDE) -o $@ $<
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release/baseq2/game.dll : LDFLAGS += -shared
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5
TODO
5
TODO
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@ -2,11 +2,6 @@ Windows Port TODO
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-----------------
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- Check WITH_SYSTEMWIDE
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- Currently the Makefiles needs a special "mkdir.exe" which
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supports the -p option. We need a better aproach so that
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the Windows buildin "mkdir" can be used.
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- The Makefile needs some love. '' cannot be used as quotation
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marks under Windows and shouled be changed to "".
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- Ensure that all new headers have header guards.
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- Replace atoi(), atol() and atof() in Windows code.
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- Replace rand() with randk() in Windows code.
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