Yamagi Burmeister
e1903dd925
Change some qglTexParameterf to qglTexParameteri
...
Scott S. pointed out that some the qglTexParameterf calls should be
qglTexParameteri. I don't know if all this changes are correct (I'm
an openGL noob) but they shouldn't make thinks worse and "works for me".
2013-03-10 10:20:42 +01:00
Yamagi Burmeister
6f719f4c7b
Reformat the refresher
2012-07-21 14:09:45 +02:00
Yamagi Burmeister
d0146dc4d5
Hide native JPEG and TGA loading functions behind RETEXTURE
2012-06-04 12:40:58 +02:00
Yamagi Burmeister
51ca0ca673
Define missing OpenGL extensions for Windows
...
While this is not the 100% correct way, it's much cleaner than just
importing th whole header files.
2012-06-04 11:46:08 +02:00
Yamagi Burmeister
f9837b9130
Initialize variables (they may be used uninitialzed further down below)
2012-06-01 17:59:00 +02:00
Yamagi Burmeister
0e1520d29a
Remove dead code and assignments
2012-06-01 17:05:40 +02:00
Christoph Mallon
ab034114b4
Whitespace fixes.
2012-04-30 08:25:59 +02:00
Yamagi Burmeister
92da6ed580
Hind retexturing support behind RETEXTURE
2012-04-25 08:59:40 +00:00
Yamagi Burmeister
57b06a8bcf
Implement retexturing for PCX files
2012-03-12 09:54:04 +00:00
Yamagi Burmeister
d0133509e1
Provide the gl_retexturing CVAR to switch retexturing off. Default is
...
"1", retexturing enabled.
2012-03-12 09:31:33 +00:00
Yamagi Burmeister
43fcc8eb99
Scale the replacement textures to the size of the original texture
2012-03-12 08:53:22 +00:00
Yamagi Burmeister
9edf27f103
Reactor yesterdays work
2012-03-12 08:11:22 +00:00
Daniel Gibson
1d8109cbbc
Work in progress version of the retexterung support. The next step is to alter
...
r_LoadPic, so that it accepts realwidth and realheight as additional arguments
and uses them to manipualte image after uploading it into the vram.
2012-03-11 19:01:49 +00:00
Daniel Gibson
441c988b31
- Add JPEG support
...
- Refactor call to LoadTGA so it returns image_t * directly
2012-03-11 16:50:57 +00:00
Yamagi Burmeister
55f51eb680
Add support for anisotropic filtering
2011-10-17 10:43:48 +00:00
Yamagi Burmeister
6db456587c
Schreibe das Hardwaregamma auf X11 um :)
2010-10-25 15:57:39 +00:00
Yamagi Burmeister
95d7d43695
Füge Overbrightbits ein
2010-10-25 13:21:52 +00:00
Yamagi Burmeister
40a91572e0
Baue Texturen auf Basis ner Palette wieder ein
2010-10-25 12:55:59 +00:00
Yamagi Burmeister
6847b33cb5
Füge Multitexturing ein. Dies funktioniert (natürlich) nicht mir Mesa3D
2010-10-25 12:33:55 +00:00
Yamagi Burmeister
d59ab83f0d
Benenne gl_image.c zu r_image.c um
2010-10-22 09:18:23 +00:00