mirror of
https://github.com/yquake2/yquake2remaster.git
synced 2025-03-31 07:21:50 +00:00
Change some qglTexParameterf to qglTexParameteri
Scott S. pointed out that some the qglTexParameterf calls should be qglTexParameteri. I don't know if all this changes are correct (I'm an openGL noob) but they shouldn't make thinks worse and "works for me".
This commit is contained in:
parent
aabb5454c1
commit
e1903dd925
4 changed files with 22 additions and 22 deletions
|
@ -39,8 +39,8 @@ Draw_InitLocal(void)
|
|||
/* load console characters (don't bilerp characters) */
|
||||
draw_chars = R_FindImage("pics/conchars.pcx", it_pic);
|
||||
R_Bind(draw_chars->texnum);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -361,8 +361,8 @@ Draw_StretchRaw(int x, int y, int w, int h, int cols, int rows, byte *data)
|
|||
image8);
|
||||
}
|
||||
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
qglBegin(GL_QUADS);
|
||||
qglTexCoord2f(1.0 / 512.0, 1.0 / 512.0);
|
||||
|
|
|
@ -306,15 +306,15 @@ R_TextureMode(char *string)
|
|||
if ((glt->type != it_pic) && (glt->type != it_sky))
|
||||
{
|
||||
R_Bind(glt->texnum);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
|
||||
gl_filter_min);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
|
||||
gl_filter_max);
|
||||
|
||||
/* Set anisotropic filter if supported and enabled */
|
||||
if (gl_config.anisotropic && gl_anisotropic->value)
|
||||
{
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
gl_anisotropic->value);
|
||||
}
|
||||
}
|
||||
|
@ -818,18 +818,18 @@ done:
|
|||
|
||||
if (mipmap)
|
||||
{
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
}
|
||||
else
|
||||
{
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
}
|
||||
|
||||
if (mipmap && gl_config.anisotropic && gl_anisotropic->value)
|
||||
{
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT,
|
||||
gl_anisotropic->value);
|
||||
}
|
||||
|
||||
|
@ -859,8 +859,8 @@ R_Upload8(byte *data, int width, int height, qboolean mipmap, qboolean is_sky)
|
|||
width, height, 0, GL_COLOR_INDEX, GL_UNSIGNED_BYTE,
|
||||
data);
|
||||
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_max);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
|
||||
return false; /* SBF: FIXME - what is the correct return value? */
|
||||
}
|
||||
|
|
|
@ -53,8 +53,8 @@ LM_UploadBlock(qboolean dynamic)
|
|||
}
|
||||
|
||||
R_Bind(gl_state.lightmap_textures + texture);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
if (dynamic)
|
||||
{
|
||||
|
@ -277,8 +277,8 @@ LM_BeginBuildingLightmaps(model_t *m)
|
|||
|
||||
/* initialize the dynamic lightmap texture */
|
||||
R_Bind(gl_state.lightmap_textures + 0);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
qglTexImage2D(GL_TEXTURE_2D, 0, gl_lms.internal_format,
|
||||
BLOCK_WIDTH, BLOCK_HEIGHT, 0, GL_LIGHTMAP_FORMAT,
|
||||
GL_UNSIGNED_BYTE, dummy);
|
||||
|
|
|
@ -183,11 +183,11 @@ R_SetDefaultState(void)
|
|||
R_TextureAlphaMode(gl_texturealphamode->string);
|
||||
R_TextureSolidMode(gl_texturesolidmode->string);
|
||||
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, gl_filter_max);
|
||||
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
qglTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
qglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
|
||||
qglBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
|
|
Loading…
Reference in a new issue