Commit graph

430 commits

Author SHA1 Message Date
Denis Pauk
47bacf9a52 game: Add support some of quake 1 monsters
Shambler is left without chenges and fixes for now.
2024-02-11 19:10:57 +02:00
Denis Pauk
8d0261c6a0 models: add md5 support
Has:
 * no hacks for replace md2 with md5 automatically(TODO),
 * no logic for merge anim and mesh content as required by loader(TODO),
 * automaticlly converted md5 to md2 like internal format.

Part of https://github.com/yquake2/yquake2remaster/issues/4

Based on:
 * http://tfc.duke.free.fr/coding/md5-specs-en.html
 * https://github.com/Shpoike/Quakespasm/blob/qsrebase/Quake/gl_model.c (Normals code)

Also looked to:
 * https://github.com/Novum/vkQuake/blob/master/Quake/gl_model.c#L4181
 * https://github.com/fte-team/fteqw/blob/master/engine/common/com_mesh.c
 * 1b42134e11
2024-01-28 12:28:17 +02:00
Denis Pauk
9b3b4b44df Merge remote-tracking branch 'yquake2/master' 2024-01-07 14:51:26 +02:00
Jaime Moreira
9f9c212648 OpenGL 1 errors are visible now
Needs DEBUG=1 to enable
2024-01-06 13:29:13 -03:00
Denis Pauk
083ea68a80 refresh: split models file to maps.c 2023-12-27 23:15:35 +02:00
Denis Pauk
985fa68b97 cinema: smaker video support if fully covered by avcodec 2023-12-27 17:50:25 +02:00
Denis Pauk
2a8e84ccd8 gl1,gl3,gl4,vk: sync R_LerpVerts 2023-12-26 14:14:31 +02:00
Denis Pauk
6b4f197ac0 game: Add third person view
Based on codes:
 * Lazarus mod
 * KMQuake2 codes
 * Slight Mechanical Destruction mod

https://bitbucket.org/Knightmare66/kmquake2_stable/src/master/game/p_chase.c
2023-12-25 00:05:38 +02:00
Denis Pauk
d48a8abf5c Merge remote-tracking branch 'yquake2/master' 2023-11-25 16:14:28 +02:00
Yamagi
4967b9d0ca Update miniz to e5700656b34b732f8d4e5df87cb0de00a6c8f319. 2023-11-24 09:26:14 +01:00
Yamagi
90402c3f85 Move miniz into a subdirectory.
An upcoming update will add several files, having miniz in it's own
subdirectory makes it clear what belongs to it an whit to unzip.
2023-11-23 18:21:44 +01:00
Denis Pauk
38f2442d84 soft: move RE_SetSky to warp file
Same structure as other renders have
2023-11-18 17:52:43 +02:00
Denis Pauk
9958db18d6 game: Add ReRelease Shambler Monster 2023-11-17 00:45:58 +02:00
Denis Pauk
1151c91069 game: Add ReRelease Guardian Monster 2023-11-12 23:51:58 +02:00
Denis Pauk
6aece83adb game: restore rerelease target_actor used in biggun 2023-11-09 00:56:33 +02:00
Denis Pauk
081d0fffa4 game: add ReRelease Arachnoid monster 2023-11-09 00:15:23 +02:00
Denis Pauk
172e8b743e game: merge ctf 2023-11-04 21:03:05 +02:00
Denis Pauk
f0155f0163 game: sync ctf g_ai 2023-11-04 20:22:01 +02:00
Denis Pauk
d27fc1f333 game: sync ctf player 2023-11-04 18:30:46 +02:00
Denis Pauk
802a874f64 game: sync ctf g_cmds 2023-11-04 17:32:56 +02:00
Denis Pauk
2b69f3774f game: sync ctf hud/trail 2023-11-04 17:01:06 +02:00
Denis Pauk
16dee61c78 game: sync ctf g_{spawn,phys} 2023-11-03 01:00:51 +02:00
Denis Pauk
9947744114 game: sync ctf g_{chase,func,items,misc,weapon} 2023-11-03 00:36:57 +02:00
Denis Pauk
c41b72125a game: sync with ctf g_svcmds, g_target, g_trigger 2023-11-02 00:58:27 +02:00
Denis Pauk
d68c31e0e4 ctf: Add game monsters 2023-11-02 00:38:33 +02:00
Denis Pauk
2fe5162add game: ctf g_utils sync 2023-11-02 00:26:48 +02:00
Denis Pauk
258d041b5d cin: Add ogv video support 2023-10-27 19:43:41 +03:00
Denis Pauk
5c49886d7b game: sync ctf g_weapon 2023-10-24 17:23:01 +03:00
Denis Pauk
675ce35e75 game: Add g_ctf to game 2023-10-24 17:07:43 +03:00
Denis Pauk
59e3207bed game: sync ctf moster move code 2023-10-23 01:25:43 +03:00
Denis Pauk
91ffbeea08 game: final merge of rogue 2023-10-22 17:59:13 +03:00
Denis Pauk
a46d6a2d83 game: sync all rogue monsters to game 2023-10-22 14:46:26 +03:00
Denis Pauk
5c87db6e88 game: sync rogue player code 2023-10-22 13:05:13 +03:00
Denis Pauk
5103bd6f72 game: sync rogue g_* files 2023-10-22 12:19:30 +03:00
Denis Pauk
17f223eada game: Add ctf to default build 2023-10-21 23:41:22 +03:00
Denis Pauk
1e39328655 game: sync rogue soldier logic 2023-10-21 19:06:01 +03:00
Denis Pauk
30fa1d6b83 game: sync g_* rogue logic 2023-10-21 18:42:18 +03:00
Denis Pauk
1ec141c954 game: final merge of xatrix 2023-10-21 13:15:54 +03:00
Denis Pauk
5b7696b789 game: sync game logic from xatrix 2023-10-21 02:28:43 +03:00
Denis Pauk
0956f965f7 game: sync up xatrix player 2023-10-21 01:12:13 +03:00
Denis Pauk
689e54c7eb game: sync up all xatrix monsters 2023-10-21 00:45:32 +03:00
Denis Pauk
5ca0b0ce5d game: sync flipper and float with xatrix 2023-10-20 22:54:02 +03:00
Denis Pauk
00fc171350 game: sync boss3 with rogue 2023-10-20 22:54:02 +03:00
Denis Pauk
2dcad44128 game: sync boss2,boss3,brain and chick with xatrix 2023-10-20 22:54:02 +03:00
Denis Pauk
159dde8c2f game: combine monsters from separate files
Move to game all monsters defined in separate files, without real
usage for now.
2023-10-20 22:54:02 +03:00
Denis Pauk
9702700225 Temporary build rogue as separate library 2023-10-20 22:54:02 +03:00
Denis Pauk
7f74db318b Temporary build xatrix as separate library 2023-10-20 22:54:02 +03:00
Denis Pauk
03bfc581e2 gl1,gl3,gl4,vk: Parial share of warp code 2023-10-12 00:29:47 +03:00
Denis Pauk
a89ff8c0a0 Use hunk allocation for CMod_LoadAreas 2023-10-08 15:19:33 +03:00
Denis Pauk
8f5a40710b R_RecursiveLightPoint: Share part of light logic 2023-10-06 18:38:24 +03:00