Commit graph

21 commits

Author SHA1 Message Date
Yamagi Burmeister
55889e4abb Rename gl_fullbright to r_fullbright. 2018-01-06 17:03:59 +01:00
Yamagi Burmeister
773147524b Rename gl_drawworld to r_drawworld. 2018-01-06 16:59:47 +01:00
Yamagi Burmeister
aa4d92e8dd Rename gl_drawentities to r_drawentities. 2018-01-06 16:53:45 +01:00
Yamagi Burmeister
54fc79e6b1 Remove unused function Cvar_CompleteVariable(). 2018-01-06 16:36:28 +01:00
Yamagi Burmeister
226e5922b9 Rename cl_drawfps to cl_showfps, to be consistent with other cvar.
And ensure that a nice message is printed to the console if anyone
enters the old cvar.
2018-01-06 16:26:28 +01:00
David Carlier
da5d36a7fd bus error fix when quitting. spotted on openbsd while
working ok on Linux and others.
2018-01-01 02:29:36 +01:00
Yamagi Burmeister
00bf016576 Rewrite all cvars, not just the ones loaded from config.cfg.
And print a nice message thate the cvar is deprecated.
2017-12-16 16:42:24 +01:00
Yamagi Burmeister
b433ee10fd Add a way to rewrite cvars loaded from config.cfg.
With this renamed cvars can be rewritten when config.cfg is first
loaded. Please note that once this was done older YQ2 versions can't
parse that config.cfg anymore.
2017-12-14 19:48:44 +01:00
David Carlier
9f71d55258 fixing couple of small memory leaks 2017-08-27 01:00:57 +01:00
Yamagi Burmeister
0c8e65bb68 Refactoring the search path magic, step 2: Game specific search path.
Refactor FS_SetGamedir() into FS_BuildGameSpecificSearchPath(). The new
function removes the specialized part of the search path if necessary
and create a new specialized part based upon the given directory. It
uses the FS_AddDirToSearchpath() function added in the last commit.
2017-07-23 08:47:30 +02:00
Yamagi Burmeister
2b317075c7 Treat autoexec.cfg like every other config.
Until now autoexec.cfg was a special case. It was read several
times, whenever the 'game' cvar was altered or when the client was
restarted. But only if it was in the right directory in the right
position of the internal search path... Remove this altogether and
replace it by an ordinary 'exec autoexec.cfg' at startup.

This may break some mods that depend on an autoexec.cfg if the user has
his own version in ~/.yq2/. Such mods should use default.cfg instead.

This closes issue #163.
2016-12-13 17:03:11 +01:00
Yamagi Burmeister
978eec1a8d Add an explicit fflush() when writing the config.
Yes, fclose() flushes the stream and yes, this is unnecessary. But I've
seen at least two times partial written configs on Win 10. :(
2016-08-04 09:07:47 +02:00
svdijk
317355f7ca Minor rewriting. 2013-03-17 21:32:50 +01:00
svdijk
e49693bec4 Make cmdlist and cvarlist alphabetically ordered. 2013-03-17 18:16:02 +01:00
Yamagi Burmeister
9ad40b2a17 Cleanup and reformat. 2012-06-07 15:40:58 +02:00
Yamagi Burmeister
edae2b0473 Change atof() to strtod() 2012-06-04 09:13:28 +02:00
Yamagi Burmeister
c2e06a2682 - qcommon.h -> header/common.h
- qfiles.h -> header/files.h
2010-09-01 08:45:26 +00:00
Yamagi Burmeister
b7e402c9a7 Zweite Stufe des Reformat 2010-08-31 08:20:43 +00:00
Yamagi Burmeister
0811be484c Erste Stufe des Cleanup 2010-08-31 07:52:19 +00:00
Yamagi Burmeister
fa00a0b699 cvar aufgeräumt 2009-03-03 18:47:33 +00:00
Yamagi Burmeister
80c4bf995b Der Versuch den Icculus Quake II Client einmal aufzuraeumen.
Bei dieser initialen Version handelt es sich um den blanken
Client ohne Renderer und Server und Spiele. Ueberfluessige
Sourcedateien wurden geloescht, einige Dateien so verschoben,
dass sich eine sinnvolle Verzeichnisstruktur ergibt. Zudem wurde
eine neue Makefile erstellt.
2009-02-28 14:41:18 +00:00