Alejandro Ricoveri
35e1792c91
Input backend refactoring
...
Get rid of input backend function pointers + some code cleanup that is no longer necessary
2013-06-15 10:27:30 +02:00
svdijk
27b3d27584
sdl: fix key repeat (SDL_EnableKeyRepeat was called too early)
2013-04-28 12:38:53 +02:00
svdijk
d07735b831
Rewrite the Shift+Escape code a bit (somewhat cleaner)
2013-03-18 19:37:26 +01:00
svdijk
8b28e3d0df
Make Shift+Escape toggle the console.
2013-03-17 17:31:00 +01:00
svdijk
247e2baa3a
More mouse grab/release tuning.
2012-11-14 21:08:07 +01:00
svdijk
8c8fba7421
Refresher cleanup.
2012-11-05 21:33:35 +01:00
svdijk
7be7f6831f
backends/sdl/input.c: only call SDL_WM_GrabInput() when needed.
2012-10-30 20:36:29 +01:00
Yamagi Burmeister
ba10009aa5
Add support for Mac OS X
...
These are the code changes and Makefile changes necessary to build and
run Yamagi Quake II on Max OS X. OS X 10.6 or higher is required, older
version may work but we cannot guarantee it. The documentation will be
added in another commit. This patch was contributed by W. Beser, I made
only some small cosmetical changes.
2012-09-14 11:21:02 +02:00
Yamagi Burmeister
8d0dfd2c30
Merge vid.c into 1 generic file
2012-08-01 16:54:09 +02:00
Yamagi Burmeister
3fb8492398
Move src/unix to src/backends/unix
2012-08-01 13:58:10 +02:00
Yamagi Burmeister
c5bf1e8c93
Move src/sdl to src/backends/sdl
2012-08-01 13:47:32 +02:00