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Rewrite the Shift+Escape code a bit (somewhat cleaner)
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parent
317355f7ca
commit
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1 changed files with 14 additions and 12 deletions
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@ -148,18 +148,7 @@ IN_TranslateSDLtoQ2Key(unsigned int keysym)
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key = K_UPARROW;
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break;
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case SDLK_ESCAPE:
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/* Make Shift+Escape toggle the console. This
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really belongs in Key_Event(), but since
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Key_ClearStates() can mess up the internal
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K_SHIFT state let's do it here instead. */
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if (KeyStates[SDLK_LSHIFT] || KeyStates[SDLK_RSHIFT])
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{
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key = '~';
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}
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else
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{
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key = K_ESCAPE;
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}
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key = K_ESCAPE;
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break;
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case SDLK_KP_ENTER:
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key = K_KP_ENTER;
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@ -383,6 +372,19 @@ IN_GetEvent(SDL_Event *event)
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break;
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}
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/* Make Shift+Escape toggle the console. This
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really belongs in Key_Event(), but since
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Key_ClearStates() can mess up the internal
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K_SHIFT state let's do it here instead. */
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if ((KeyStates[SDLK_LSHIFT] ||
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KeyStates[SDLK_RSHIFT]) &&
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(event->key.keysym.sym == SDLK_ESCAPE))
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{
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ri.Cmd_ExecuteText(EXEC_NOW, "toggleconsole");
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break;
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}
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KeyStates[event->key.keysym.sym] = 1;
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/* Get the pressed key and add it to the key list */
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