Denis Pauk
081d0fffa4
game: add ReRelease Arachnoid monster
2023-11-09 00:15:23 +02:00
Denis Pauk
172e8b743e
game: merge ctf
2023-11-04 21:03:05 +02:00
Denis Pauk
f0155f0163
game: sync ctf g_ai
2023-11-04 20:22:01 +02:00
Denis Pauk
d27fc1f333
game: sync ctf player
2023-11-04 18:30:46 +02:00
Denis Pauk
802a874f64
game: sync ctf g_cmds
2023-11-04 17:32:56 +02:00
Denis Pauk
2b69f3774f
game: sync ctf hud/trail
2023-11-04 17:01:06 +02:00
Denis Pauk
16dee61c78
game: sync ctf g_{spawn,phys}
2023-11-03 01:00:51 +02:00
Denis Pauk
9947744114
game: sync ctf g_{chase,func,items,misc,weapon}
2023-11-03 00:36:57 +02:00
Denis Pauk
c41b72125a
game: sync with ctf g_svcmds, g_target, g_trigger
2023-11-02 00:58:27 +02:00
Denis Pauk
d68c31e0e4
ctf: Add game monsters
2023-11-02 00:38:33 +02:00
Denis Pauk
2fe5162add
game: ctf g_utils sync
2023-11-02 00:26:48 +02:00
Denis Pauk
258d041b5d
cin: Add ogv video support
2023-10-27 19:43:41 +03:00
Denis Pauk
5c49886d7b
game: sync ctf g_weapon
2023-10-24 17:23:01 +03:00
Denis Pauk
675ce35e75
game: Add g_ctf to game
2023-10-24 17:07:43 +03:00
Denis Pauk
59e3207bed
game: sync ctf moster move code
2023-10-23 01:25:43 +03:00
Denis Pauk
91ffbeea08
game: final merge of rogue
2023-10-22 17:59:13 +03:00
Denis Pauk
a46d6a2d83
game: sync all rogue monsters to game
2023-10-22 14:46:26 +03:00
Denis Pauk
5c87db6e88
game: sync rogue player code
2023-10-22 13:05:13 +03:00
Denis Pauk
5103bd6f72
game: sync rogue g_* files
2023-10-22 12:19:30 +03:00
Denis Pauk
17f223eada
game: Add ctf to default build
2023-10-21 23:41:22 +03:00
Denis Pauk
1e39328655
game: sync rogue soldier logic
2023-10-21 19:06:01 +03:00
Denis Pauk
30fa1d6b83
game: sync g_* rogue logic
2023-10-21 18:42:18 +03:00
Denis Pauk
1ec141c954
game: final merge of xatrix
2023-10-21 13:15:54 +03:00
Denis Pauk
5b7696b789
game: sync game logic from xatrix
2023-10-21 02:28:43 +03:00
Denis Pauk
0956f965f7
game: sync up xatrix player
2023-10-21 01:12:13 +03:00
Denis Pauk
689e54c7eb
game: sync up all xatrix monsters
2023-10-21 00:45:32 +03:00
Denis Pauk
5ca0b0ce5d
game: sync flipper and float with xatrix
2023-10-20 22:54:02 +03:00
Denis Pauk
00fc171350
game: sync boss3 with rogue
2023-10-20 22:54:02 +03:00
Denis Pauk
2dcad44128
game: sync boss2,boss3,brain and chick with xatrix
2023-10-20 22:54:02 +03:00
Denis Pauk
159dde8c2f
game: combine monsters from separate files
...
Move to game all monsters defined in separate files, without real
usage for now.
2023-10-20 22:54:02 +03:00
Denis Pauk
9702700225
Temporary build rogue as separate library
2023-10-20 22:54:02 +03:00
Denis Pauk
7f74db318b
Temporary build xatrix as separate library
2023-10-20 22:54:02 +03:00
Denis Pauk
03bfc581e2
gl1,gl3,gl4,vk: Parial share of warp code
2023-10-12 00:29:47 +03:00
Denis Pauk
a89ff8c0a0
Use hunk allocation for CMod_LoadAreas
2023-10-08 15:19:33 +03:00
Denis Pauk
8f5a40710b
R_RecursiveLightPoint: Share part of light logic
2023-10-06 18:38:24 +03:00
Denis Pauk
21ceb16de4
Move BSPX lighting code to shared code
2023-10-05 19:24:15 +03:00
atsb
637933a23c
Add the OpenGL 4.6 renderer for YQ2
...
https://github.com/yquake2/ref_gl4
2023-09-20 01:23:22 +03:00
Denis Pauk
42465a6b03
Add Vulkan render
2023-09-17 14:17:14 +03:00
Denis Pauk
c898573885
Add support of smacker files
...
https://sourceforge.net/projects/libsmacker/files/libsmacker-1.2/
libsmacker is released under the Lesser GNU Public License, v2.1.
2023-09-17 11:54:57 +03:00
Denis Pauk
318cd69318
Add nolerp filtering by *
2023-09-16 10:56:50 +03:00
Jaime Moreira
9821c4b0a2
Show correct replacement for gl_lightmap cvar
...
Typos corrected
2023-08-26 19:18:24 -04:00
Yamagi
3a9b8de2ab
Don't enforce a C standard in Makefile.
...
This matches the behavior of cmake. Besides that we have some optional
C11 code and it should be used if the compiler has support for it. And
C99 as default is a remnant from the old times were we didn't want C11
in the standard code path, because several old Linux distros didn't
support it...
2023-04-15 19:57:26 +02:00
Denis Pauk
c17210b34a
Share R_TextureAnimation
2023-01-21 18:24:55 +02:00
Denis Pauk
ae13c7e034
Share MD2/SP2 files
2022-10-17 22:43:39 +03:00
Yamagi
d29e551773
Remove work around for msys2 / mingw64 not setting CC.
...
This was a upstream bug which has been resolved long ago. Closes #901 .
2022-10-08 16:29:59 +02:00
Yamagi
b59077b972
Normalize arm64
to aarch64
.
...
This ensures that we call ARM64 `aarch64` on all platform, which aren't
MacOS or Windows. And it fixes the bug, that `arm64` was normalized to
`arm`, making incompatible savegames between 32 bit and 64 bit ARM
loadable. Leading to crashes.
2022-05-20 12:56:22 +02:00
Daniel Gibson
2a8bd9e7a6
GL3: build ref_gles3 in addition to ref_gl3
...
instead of making it a compile-time option, just build both
2022-04-27 00:33:46 +02:00
Daniel Gibson
8737ce64fc
GL3: Support OpenGL ES3.0 (compile time option GL3_GLES=yes)
...
the option defaults to no, of course.
2022-04-26 04:09:38 +02:00
David CARLIER
a15e53ce60
build fix proposal on mac where archs are well defined.
...
the arch normalization leads to arm32 bit build under mac m1.
2021-07-03 16:02:58 +01:00
Yamagi
376d97c54f
Correct braino in LDFLAGS / LDLIBS, Windows build fix 2/2.
2021-06-29 09:01:13 +02:00