Commit graph

297 commits

Author SHA1 Message Date
Yamagi
843f8e504b
Merge pull request #47 from BjossiAlfreds/fixbot-stuck3
Further fixes for fixbot navigation
2020-01-15 21:37:27 +01:00
BjossiAlfreds
4eac902f4e Further fixes for fixbot navigation 2020-01-15 17:41:04 +00:00
Yamagi
632d972c78
Merge pull request #46 from BjossiAlfreds/fixbot-stuck2
Small hotfix to make fixbot unstucking logic reachable
2020-01-15 15:55:12 +01:00
BjossiAlfreds
7e7c5f7fc0 Small hotfix to make fixbot unstucking logic reachable 2020-01-15 14:33:41 +00:00
Yamagi
02531143e7
Merge pull request #45 from BjossiAlfreds/fixbot-stuck
Fix for fixbots getting permanently stuck until angered
2020-01-15 15:14:56 +01:00
BjossiAlfreds
30df56d2b3 Fix for fixbots getting permanently stuck until angered 2020-01-15 02:42:03 +00:00
Yamagi
42213ec796
Merge pull request #44 from BjossiAlfreds/monsterframes
Monster frame handling improvements
2020-01-12 11:34:49 +01:00
BjossiAlfreds
6c85ed7671 Monster frame handling improvements 2020-01-11 22:33:16 +00:00
Yamagi
4c3b489e11
Merge pull request #43 from BjossiAlfreds/timeout-fix
Fix for insane marines not firing deathtarget right away
2020-01-05 10:09:12 +01:00
BjossiAlfreds
0ebc6eca38 Fix for insane marines not firing deathtarget right away 2020-01-02 23:30:56 +00:00
Yamagi
f4a27d5eab
Merge pull request #41 from BjossiAlfreds/noammo
Fixed broken xatrix weapon no-ammo switching
2019-11-14 09:51:27 +01:00
BjossiAlfreds
80b54c4319 Fixed broken xatrix weapon no-ammo switching 2019-11-13 19:51:25 +00:00
Yamagi Burmeister
4638b0a77b Update the CHANGELOG for the upcoming 2.07 release. 2019-11-10 18:26:28 +01:00
Yamagi
d7e2e5f1ec
Merge pull request #39 from BjossiAlfreds/pvs2
PVS branch take 2
2019-10-08 12:52:18 +02:00
BjossiAlfreds
5371b9df38 Issues found by PVS addressed 2019-10-07 20:17:47 +00:00
Yamagi
104166f8e8
Merge pull request #38 from BjossiAlfreds/grenquad
Quad sound for quadded hand grenades
2019-10-03 10:10:40 +02:00
BjossiAlfreds
fe7ead0a29 Quad sound for quadded hand grenades 2019-10-01 21:10:39 +00:00
Yamagi
2aa986cbb3
Merge pull request #37 from BjossiAlfreds/cycleweap
Generalized xatrix hard-coded weapon switching into cycleweap command
2019-10-01 20:49:41 +02:00
BjossiAlfreds
bd57a518d9 Generalized xatrix hard-coded weapon switching into cycleweap command 2019-09-29 12:24:51 +00:00
Yamagi
7bec8a15f6
Merge pull request #36 from BjossiAlfreds/floatfix
Add missing '== RANGE_MELEE'
2019-09-28 16:18:17 +02:00
BjossiAlfreds
e1aefc5ed3 Add missing '== RANGE_MELEE' 2019-09-28 03:11:21 +00:00
Yamagi
374ab0bc43
Merge pull request #35 from BjossiAlfreds/dodge
Fix monsters being disoriented after ducking
2019-09-27 11:08:18 +02:00
Yamagi
db930af20f
Merge pull request #34 from BjossiAlfreds/makron
Fixed medics unable to heal makrons
2019-09-27 11:04:35 +02:00
BjossiAlfreds
8e1b97202e Fix monsters being disoriented after ducking 2019-09-27 00:28:58 +00:00
BjossiAlfreds
9e4eb9670e Merge branch 'master' into makron 2019-09-26 13:58:35 +00:00
Yamagi
4a0dcfface
Merge pull request #33 from BjossiAlfreds/checkattack
Fixed monsters not changing state after enemy goes away
2019-09-26 14:15:51 +02:00
BjossiAlfreds
06660b9332 Fixed medics unable to heal makrons 2019-09-26 12:06:43 +00:00
BjossiAlfreds
c755470e37 Fixed monsters not changing state after enemy goes away 2019-09-25 20:09:13 +00:00
Yamagi Burmeister
edb8bf2534 Fix floater melee / zap damage getting applied if enemy is out of range.
Found by @BjossiAlfreds, closes yquake2/yquake2#454.
2019-09-23 17:32:06 +02:00
Yamagi
202513abb8
Merge pull request #30 from BjossiAlfreds/gekk
Gekk AI fixes
2019-09-23 17:16:08 +02:00
Yamagi
a88bae5e78
Merge pull request #31 from BjossiAlfreds/pathcorner
Fixed triggered spawn monsters not using path_corner markers
2019-09-23 14:08:03 +02:00
Yamagi
c2ba853d51
Merge pull request #27 from BjossiAlfreds/fixbot-heal
Fixbot telefrag check fixed
2019-09-23 13:52:54 +02:00
Yamagi
9b41bb0f92
Merge pull request #25 from BjossiAlfreds/checkvelocity
maxvelocity correctly enforced
2019-09-23 13:30:28 +02:00
BjossiAlfreds
579e43a11b Fixed triggered spawn monsters not using path_corner markers 2019-09-21 19:24:45 +00:00
BjossiAlfreds
8d3ead930e Fixed gekks stopping reacting to pain after jumping 2019-09-21 12:21:17 +00:00
BjossiAlfreds
a2961fa1c0 Fixed gekk getting stuck walking 2019-09-21 12:04:52 +00:00
BjossiAlfreds
7a93826406 Fixbot telefrag check fixed 2019-09-21 00:09:06 +00:00
BjossiAlfreds
6520b2d65f maxvelocity correctly enforced 2019-09-19 23:21:34 +00:00
Yamagi
e69a347852
Merge pull request #22 from BjossiAlfreds/insane-marines-pain
Xatrix fix for insane marines pain sounds
2019-09-16 12:33:13 +02:00
Yamagi
0e0b576f8b
Merge pull request #24 from BjossiAlfreds/fixbot-fixes
Fixed fixbot bot_goal leak
2019-09-16 12:32:28 +02:00
BjossiAlfreds
b018177247 Fixed fixbot bot_goal leak 2019-09-15 15:28:36 +00:00
BjossiAlfreds
e2f7f037aa Xatrix fix for insane marines pain sounds 2019-09-15 13:34:53 +00:00
BjossiAlfreds
3eabed0f71 Beta-class iron maiden fixes 2019-09-15 08:34:04 +00:00
Yamagi
debf08a512
Merge pull request #19 from BjossiAlfreds/makefile-gitignore-fix
Makefile fix for Windows and gitignore now ignores the release folder
2019-09-15 09:05:19 +02:00
Yamagi
3b0c971383
Merge pull request #18 from BjossiAlfreds/monster-viewheight-bugfix
Xatrix bugfix for monsters not fighting back against parasites
2019-09-15 09:04:00 +02:00
BjossiAlfreds
73c9584af2 Makefile fix for Windows and gitignore now ignores the release folder 2019-09-14 10:50:56 +00:00
BjossiAlfreds
e216dda6cc Xatrix bugfix for monsters not fighting back against parasites 2019-09-14 08:45:49 +00:00
Yamagi Burmeister
cfb3e7abf0 Make sure that the entity to printes is valid.
Especially after savegame load not all slots in the edicts array may be
used. Check if the current entity has a classname string. This is
another part of yquake2/yquake2#430.
2019-09-07 14:22:56 +02:00
Yamagi Burmeister
6dfe39ba23 Fix long standing bug of dead parasites falling through the world model.
It's unclear were this comes from, maybe it's a bug in the collision
detection. Because the collision detection is ununderstandable for
people without 'special brain type game programming' like me and even
bugfixes to it have a very high chance to break things, work around
it. Save current position, perform move, check if we're in the world
model. If we are revert to old position.

Debugged and work around suggested by @BjossiAlfreds. Fixes
yquake2/yquake2#443.
2019-09-06 07:52:36 +02:00
Yamagi Burmeister
08a6bfd4df Fix current health being reset to 100 if >100 at level change.
This is another code inconsistency, we must not clamp the current health
to the client max health (which apparently is always 100) but to the
current max health of the player entity.

Analyzed and fix suggest by @BjossiAlfreds, fixes yquake2/yquake2#441.
2019-09-06 07:13:29 +02:00