Yamagi
843f8e504b
Merge pull request #47 from BjossiAlfreds/fixbot-stuck3
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Further fixes for fixbot navigation
2020-01-15 21:37:27 +01:00
BjossiAlfreds
4eac902f4e
Further fixes for fixbot navigation
2020-01-15 17:41:04 +00:00
Yamagi
632d972c78
Merge pull request #46 from BjossiAlfreds/fixbot-stuck2
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Small hotfix to make fixbot unstucking logic reachable
2020-01-15 15:55:12 +01:00
BjossiAlfreds
7e7c5f7fc0
Small hotfix to make fixbot unstucking logic reachable
2020-01-15 14:33:41 +00:00
Yamagi
02531143e7
Merge pull request #45 from BjossiAlfreds/fixbot-stuck
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Fix for fixbots getting permanently stuck until angered
2020-01-15 15:14:56 +01:00
BjossiAlfreds
30df56d2b3
Fix for fixbots getting permanently stuck until angered
2020-01-15 02:42:03 +00:00
Yamagi
42213ec796
Merge pull request #44 from BjossiAlfreds/monsterframes
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Monster frame handling improvements
2020-01-12 11:34:49 +01:00
BjossiAlfreds
6c85ed7671
Monster frame handling improvements
2020-01-11 22:33:16 +00:00
Yamagi
4c3b489e11
Merge pull request #43 from BjossiAlfreds/timeout-fix
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Fix for insane marines not firing deathtarget right away
2020-01-05 10:09:12 +01:00
BjossiAlfreds
0ebc6eca38
Fix for insane marines not firing deathtarget right away
2020-01-02 23:30:56 +00:00
Yamagi
f4a27d5eab
Merge pull request #41 from BjossiAlfreds/noammo
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Fixed broken xatrix weapon no-ammo switching
2019-11-14 09:51:27 +01:00
BjossiAlfreds
80b54c4319
Fixed broken xatrix weapon no-ammo switching
2019-11-13 19:51:25 +00:00
Yamagi Burmeister
4638b0a77b
Update the CHANGELOG for the upcoming 2.07 release.
2019-11-10 18:26:28 +01:00
Yamagi
d7e2e5f1ec
Merge pull request #39 from BjossiAlfreds/pvs2
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PVS branch take 2
2019-10-08 12:52:18 +02:00
BjossiAlfreds
5371b9df38
Issues found by PVS addressed
2019-10-07 20:17:47 +00:00
Yamagi
104166f8e8
Merge pull request #38 from BjossiAlfreds/grenquad
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Quad sound for quadded hand grenades
2019-10-03 10:10:40 +02:00
BjossiAlfreds
fe7ead0a29
Quad sound for quadded hand grenades
2019-10-01 21:10:39 +00:00
Yamagi
2aa986cbb3
Merge pull request #37 from BjossiAlfreds/cycleweap
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Generalized xatrix hard-coded weapon switching into cycleweap command
2019-10-01 20:49:41 +02:00
BjossiAlfreds
bd57a518d9
Generalized xatrix hard-coded weapon switching into cycleweap command
2019-09-29 12:24:51 +00:00
Yamagi
7bec8a15f6
Merge pull request #36 from BjossiAlfreds/floatfix
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Add missing '== RANGE_MELEE'
2019-09-28 16:18:17 +02:00
BjossiAlfreds
e1aefc5ed3
Add missing '== RANGE_MELEE'
2019-09-28 03:11:21 +00:00
Yamagi
374ab0bc43
Merge pull request #35 from BjossiAlfreds/dodge
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Fix monsters being disoriented after ducking
2019-09-27 11:08:18 +02:00
Yamagi
db930af20f
Merge pull request #34 from BjossiAlfreds/makron
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Fixed medics unable to heal makrons
2019-09-27 11:04:35 +02:00
BjossiAlfreds
8e1b97202e
Fix monsters being disoriented after ducking
2019-09-27 00:28:58 +00:00
BjossiAlfreds
9e4eb9670e
Merge branch 'master' into makron
2019-09-26 13:58:35 +00:00
Yamagi
4a0dcfface
Merge pull request #33 from BjossiAlfreds/checkattack
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Fixed monsters not changing state after enemy goes away
2019-09-26 14:15:51 +02:00
BjossiAlfreds
06660b9332
Fixed medics unable to heal makrons
2019-09-26 12:06:43 +00:00
BjossiAlfreds
c755470e37
Fixed monsters not changing state after enemy goes away
2019-09-25 20:09:13 +00:00
Yamagi Burmeister
edb8bf2534
Fix floater melee / zap damage getting applied if enemy is out of range.
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Found by @BjossiAlfreds, closes yquake2/yquake2#454 .
2019-09-23 17:32:06 +02:00
Yamagi
202513abb8
Merge pull request #30 from BjossiAlfreds/gekk
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Gekk AI fixes
2019-09-23 17:16:08 +02:00
Yamagi
a88bae5e78
Merge pull request #31 from BjossiAlfreds/pathcorner
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Fixed triggered spawn monsters not using path_corner markers
2019-09-23 14:08:03 +02:00
Yamagi
c2ba853d51
Merge pull request #27 from BjossiAlfreds/fixbot-heal
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Fixbot telefrag check fixed
2019-09-23 13:52:54 +02:00
Yamagi
9b41bb0f92
Merge pull request #25 from BjossiAlfreds/checkvelocity
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maxvelocity correctly enforced
2019-09-23 13:30:28 +02:00
BjossiAlfreds
579e43a11b
Fixed triggered spawn monsters not using path_corner markers
2019-09-21 19:24:45 +00:00
BjossiAlfreds
8d3ead930e
Fixed gekks stopping reacting to pain after jumping
2019-09-21 12:21:17 +00:00
BjossiAlfreds
a2961fa1c0
Fixed gekk getting stuck walking
2019-09-21 12:04:52 +00:00
BjossiAlfreds
7a93826406
Fixbot telefrag check fixed
2019-09-21 00:09:06 +00:00
BjossiAlfreds
6520b2d65f
maxvelocity correctly enforced
2019-09-19 23:21:34 +00:00
Yamagi
e69a347852
Merge pull request #22 from BjossiAlfreds/insane-marines-pain
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Xatrix fix for insane marines pain sounds
2019-09-16 12:33:13 +02:00
Yamagi
0e0b576f8b
Merge pull request #24 from BjossiAlfreds/fixbot-fixes
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Fixed fixbot bot_goal leak
2019-09-16 12:32:28 +02:00
BjossiAlfreds
b018177247
Fixed fixbot bot_goal leak
2019-09-15 15:28:36 +00:00
BjossiAlfreds
e2f7f037aa
Xatrix fix for insane marines pain sounds
2019-09-15 13:34:53 +00:00
BjossiAlfreds
3eabed0f71
Beta-class iron maiden fixes
2019-09-15 08:34:04 +00:00
Yamagi
debf08a512
Merge pull request #19 from BjossiAlfreds/makefile-gitignore-fix
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Makefile fix for Windows and gitignore now ignores the release folder
2019-09-15 09:05:19 +02:00
Yamagi
3b0c971383
Merge pull request #18 from BjossiAlfreds/monster-viewheight-bugfix
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Xatrix bugfix for monsters not fighting back against parasites
2019-09-15 09:04:00 +02:00
BjossiAlfreds
73c9584af2
Makefile fix for Windows and gitignore now ignores the release folder
2019-09-14 10:50:56 +00:00
BjossiAlfreds
e216dda6cc
Xatrix bugfix for monsters not fighting back against parasites
2019-09-14 08:45:49 +00:00
Yamagi Burmeister
cfb3e7abf0
Make sure that the entity to printes is valid.
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Especially after savegame load not all slots in the edicts array may be
used. Check if the current entity has a classname string. This is
another part of yquake2/yquake2#430 .
2019-09-07 14:22:56 +02:00
Yamagi Burmeister
6dfe39ba23
Fix long standing bug of dead parasites falling through the world model.
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It's unclear were this comes from, maybe it's a bug in the collision
detection. Because the collision detection is ununderstandable for
people without 'special brain type game programming' like me and even
bugfixes to it have a very high chance to break things, work around
it. Save current position, perform move, check if we're in the world
model. If we are revert to old position.
Debugged and work around suggested by @BjossiAlfreds. Fixes
yquake2/yquake2#443 .
2019-09-06 07:52:36 +02:00
Yamagi Burmeister
08a6bfd4df
Fix current health being reset to 100 if >100 at level change.
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This is another code inconsistency, we must not clamp the current health
to the client max health (which apparently is always 100) but to the
current max health of the player entity.
Analyzed and fix suggest by @BjossiAlfreds, fixes yquake2/yquake2#441 .
2019-09-06 07:13:29 +02:00