Fixed monsters not changing state after enemy goes away

This commit is contained in:
BjossiAlfreds 2019-09-25 20:09:13 +00:00
parent edb8bf2534
commit c755470e37
1 changed files with 1 additions and 1 deletions

View File

@ -912,7 +912,7 @@ ai_checkattack(edict_t *self, float dist)
vec3_t temp;
qboolean hesDeadJim;
if (!self || !self->enemy || !self->enemy->inuse)
if (!self)
{
enemy_vis = false;