rogue/src
Yamagi Burmeister 6467137619 Switch from an arch whitelist to an "all archs are supported" approach.
The old whitelist was a leftover from the early days of YQ2. It should
run on most / all architectures, as long SDL supports them. As suggested
by smcv in issue #138 generate the OSTYPE and ARCH defines by the build
system instead of hardcoding it.

Savegame compatibility is provided by bumping the savegame version. Old
savegames are compared against the old OSTYPE and ARCH defined, new ones
against the new defines. This compatibility code should be removed
somewhere in the distant future.
2016-06-11 09:47:05 +02:00
..
dm Whitespace cleanup 2014-02-22 13:20:22 +01:00
header Reset gibsthisframe and lastgibframe at map change 2015-10-24 13:19:12 +02:00
monster fix misplaced braces in the last else case 2015-08-31 18:33:50 +02:00
player Fix bug with high velocities in vents in 32bit builds, fix MingW build 2015-05-17 18:40:49 +02:00
savegame Switch from an arch whitelist to an "all archs are supported" approach. 2016-06-11 09:47:05 +02:00
shared fix a divinely dumbassed mistake of global 'i' and 'corners' variables 2015-08-31 18:39:25 +02:00
g_ai.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_chase.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_cmds.c Fix Coop Bug in RHANGAR1 when friendly fire was off 2014-11-30 17:50:34 +01:00
g_combat.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_func.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_items.c Add file headers 2014-01-30 18:33:36 +01:00
g_main.c Reset gibsthisframe and lastgibframe at map change 2015-10-24 13:19:12 +02:00
g_misc.c Make gibs and debris SOLID_BBOX so they move on entities. 2016-04-29 17:44:52 +02:00
g_monster.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_newai.c Use correct return type 2014-08-03 11:34:06 +02:00
g_newdm.c Use correct flavor of abs() 2014-08-03 11:29:47 +02:00
g_newfnc.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_newtarg.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_newtrig.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_newweap.c Remove unnecessary conditionals. They're always true. 2014-08-03 11:40:36 +02:00
g_phys.c SV_Physics_Pusher: fix the 'memory corrupted' check 2015-08-31 18:36:54 +02:00
g_spawn.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_sphere.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_svcmds.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_target.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_trigger.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_turret.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_utils.c Whitespace cleanup 2014-02-22 13:20:22 +01:00
g_weapon.c Whitespace cleanup 2014-02-22 13:20:22 +01:00