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Use correct flavor of abs()
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parent
8dd8520ddc
commit
d8eb7037a4
3 changed files with 7 additions and 7 deletions
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@ -359,7 +359,7 @@ body_think(edict_t *self)
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{
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float r;
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if (abs(self->ideal_yaw - anglemod(self->s.angles[YAW])) < 2)
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if (fabsf(self->ideal_yaw - anglemod(self->s.angles[YAW])) < 2)
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{
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if (self->timestamp < level.time)
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{
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@ -714,7 +714,7 @@ SV_NewChaseDir(edict_t *actor, edict_t *enemy, float dist)
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}
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/* try other directions */
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if (((rand() & 3) & 1) || (abs(deltay) > abs(deltax)))
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if (((rand() & 3) & 1) || (fabsf(deltay) > fabsf(deltax)))
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{
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tdir = d[1];
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d[1] = d[2];
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@ -117,7 +117,7 @@ stalker_ok_to_transition(edict_t *self)
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return false;
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}
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if (abs(end_height + margin - trace.endpos[2]) > 8)
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if (fabsf(end_height + margin - trace.endpos[2]) > 8)
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{
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return false;
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}
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@ -134,7 +134,7 @@ stalker_ok_to_transition(edict_t *self)
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return false;
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}
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if (abs(end_height + margin - trace.endpos[2]) > 8)
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if (fabsf(end_height + margin - trace.endpos[2]) > 8)
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{
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return false;
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}
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@ -150,7 +150,7 @@ stalker_ok_to_transition(edict_t *self)
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return false;
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}
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if (abs(end_height + margin - trace.endpos[2]) > 8)
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if (fabsf(end_height + margin - trace.endpos[2]) > 8)
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{
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return false;
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}
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@ -166,7 +166,7 @@ stalker_ok_to_transition(edict_t *self)
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return false;
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}
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if (abs(end_height + margin - trace.endpos[2]) > 8)
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if (fabsf(end_height + margin - trace.endpos[2]) > 8)
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{
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return false;
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}
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@ -972,7 +972,7 @@ stalker_do_pounce(edict_t *self, vec3_t dest)
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/* make sure we're pointing in that direction 15deg margin of error. */
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vectoangles2(dist, jumpAngles);
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if (abs(jumpAngles[YAW] - self->s.angles[YAW]) > 45)
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if (fabsf(jumpAngles[YAW] - self->s.angles[YAW]) > 45)
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{
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return false; /* not facing the player... */
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}
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