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'Ground Zero' for Yamagi Quake II
6467137619
The old whitelist was a leftover from the early days of YQ2. It should run on most / all architectures, as long SDL supports them. As suggested by smcv in issue #138 generate the OSTYPE and ARCH defines by the build system instead of hardcoding it. Savegame compatibility is provided by bumping the savegame version. Old savegames are compared against the old OSTYPE and ARCH defined, new ones against the new defines. This compatibility code should be removed somewhere in the distant future. |
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CHANGELOG | ||
CMakeLists.txt | ||
LICENSE | ||
Makefile | ||
README |
This is a bugfixed version of id Software's Quake II missionpack "Ground Zero", developed by Rogue Software. Hundred bugs were fixed, this version should run much more stable than the the old SDK version. While compatible with any Quake II client that uses the original unaltered mod API, the "Yamagi Quake II Client" is highly recommended to play the addon. For more information visit http://www.yamagi.org/quake2. Installation for FreeBSD, Linux and OpenBSD: -------------------------------------------- 1. Type "make" or "gmake" to compile the game.so. 2. Create a subdirectory rogue/ in your quake2 directory. 3. Copy pak0.pak and videos/ from the Ground Zero CD to the newly created directory rogue/. 4. Copy release/game.so to rogue/. 5. Start the game with "./quake2 +set game rogue" Installation for OS X: ---------------------- 1. Create a subdirectory rogue/ in your quake2 directory. 2. Copy pak0.pak and videos/ from the the Reckoning CD to the newly created directory rogue/. 3. Copy game.dynlib from the zip-archive to rogue/. 4. Start the game with "quake2 +set game rogue" If you want to compile 'rogue' for OS X from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. In the same file the integration into an app-bundle is explained. Installation for Windows: ------------------------- 1. Create a subdirectory rogue\ in your quake2 directory. 2. Copy pak0.pak and videos\ from the the Reckoning CD to the newly created directory rogue\. 3. Copy game.dll from the zip-archive to rogue/. 4. Start the game with "quake2.exe +set game rogue" If you want to compile 'rogue' for Windows from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. There's descripted how to setup the build environment.