'Ground Zero' for Yamagi Quake II
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Yamagi Burmeister 6467137619 Switch from an arch whitelist to an "all archs are supported" approach.
The old whitelist was a leftover from the early days of YQ2. It should
run on most / all architectures, as long SDL supports them. As suggested
by smcv in issue #138 generate the OSTYPE and ARCH defines by the build
system instead of hardcoding it.

Savegame compatibility is provided by bumping the savegame version. Old
savegames are compared against the old OSTYPE and ARCH defined, new ones
against the new defines. This compatibility code should be removed
somewhere in the distant future.
2016-06-11 09:47:05 +02:00
src Switch from an arch whitelist to an "all archs are supported" approach. 2016-06-11 09:47:05 +02:00
.gitignore Fix bug with high velocities in vents in 32bit builds, fix MingW build 2015-05-17 18:40:49 +02:00
CHANGELOG Update CHANGELOG 2015-09-07 17:16:50 +02:00
CMakeLists.txt Switch from an arch whitelist to an "all archs are supported" approach. 2016-06-11 09:47:05 +02:00
LICENSE Readme und Lizenz fuer die Addons 2009-06-08 16:04:34 +00:00
Makefile Switch from an arch whitelist to an "all archs are supported" approach. 2016-06-11 09:47:05 +02:00
README Update README 2014-02-13 08:10:31 +01:00

README

This is a bugfixed version of id Software's Quake II missionpack
"Ground Zero", developed by Rogue Software. Hundred bugs were 
fixed, this version should run much more stable than the the old
SDK version. While compatible with any Quake II client that uses
the original unaltered mod API, the "Yamagi Quake II Client" is
highly recommended to play the addon. For more information visit
http://www.yamagi.org/quake2. 

Installation for FreeBSD, Linux and OpenBSD:
--------------------------------------------
1. Type "make" or "gmake" to compile the game.so.
2. Create a subdirectory rogue/ in your quake2 directory.
3. Copy pak0.pak and videos/ from the Ground Zero CD to
   the newly created directory rogue/.
4. Copy release/game.so to rogue/.
5. Start the game with "./quake2 +set game rogue"

Installation for OS X:
----------------------
1. Create a subdirectory rogue/ in your quake2 directory.
2. Copy pak0.pak and videos/ from the the Reckoning CD to
   the newly created directory rogue/.
3. Copy game.dynlib from the zip-archive to rogue/.
4. Start the game with "quake2 +set game rogue"

If you want to compile 'rogue' for OS X from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. In the same file the integration into an app-bundle is
explained.
 
Installation for Windows:
-------------------------
1. Create a subdirectory rogue\ in your quake2 directory.
2. Copy pak0.pak and videos\ from the the Reckoning CD to
   the newly created directory rogue\.
3. Copy game.dll from the zip-archive to rogue/.
4. Start the game with "quake2.exe +set game rogue"

If you want to compile 'rogue' for Windows from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. There's descripted how to setup the build environment.