Commit graph

168 commits

Author SHA1 Message Date
Yamagi Burmeister
be4d838f45 Cleanup g_main.c and add sanity checks 2014-01-26 10:20:06 +01:00
Yamagi Burmeister
ea9bd331ff Cleanup g_item.c and add sanity checks 2014-01-23 19:31:39 +01:00
Yamagi Burmeister
b3be15b91b Cleanup g_func.c and add sanity checks 2013-05-01 15:35:01 +02:00
Yamagi Burmeister
bacd021882 Cleanup g_combat.c and add sanity checks 2013-05-01 13:39:08 +02:00
Yamagi Burmeister
0a471ec8d8 Cleanup g_cmds.c and add sanity checks 2013-05-01 10:43:49 +02:00
Yamagi Burmeister
7dc2b023e9 Cleanup g_chase.c and add sanity checks 2013-05-01 10:28:42 +02:00
Yamagi Burmeister
8a89578a2d Cleanup g_ai.c and add sanity checks 2013-05-01 10:25:53 +02:00
Yamagi
cb3d6ac56a Merge pull request #1 from DrItanium/ia64
Added Itanium Support and fixed some missing platform checks
2012-12-30 09:03:11 -08:00
Yamagi Burmeister
2d422cb5ce 1.07 changes 2012-12-30 17:56:29 +01:00
Joshua Scoggins
49288378bf Added the sparc64 ARCH tag to savegame.c 2012-11-30 20:59:47 -08:00
Joshua Scoggins
b741f8adb1 Added OpenBSD and MacOS X support to savegame.c 2012-11-30 20:59:07 -08:00
Joshua Scoggins
fb179f0f16 Added ia64 to the makefile 2012-11-30 20:46:17 -08:00
Joshua Scoggins
16e11b2ae4 Added an ia64 ARCH string to savegame.c 2012-11-30 20:45:48 -08:00
Yamagi Burmeister
8dc6640a7e Initialize variable "blindfire"
Found by Clang 4.2 SVN.
2012-11-08 08:13:02 +01:00
Yamagi Burmeister
7bad5c646d Merge branch 'master' of github.com:yquake2/rogue 2012-11-05 21:31:04 +01:00
Yamagi Burmeister
ab88319274 Add OS X installation guide 2012-11-05 21:30:29 +01:00
Daniel Gibson
ee209d649c Remove bad check from door_use()
It was added in ec3ceb2696
2012-10-18 22:24:00 +02:00
Yamagi Burmeister
31178c81bf Add support for OS X 2012-10-06 09:53:43 +02:00
Yamagi Burmeister
c51492f1bb Update the CHANGELOG 2012-07-01 10:36:47 +02:00
Yamagi Burmeister
79f1e790ab Update the README 2012-07-01 10:15:35 +02:00
Yamagi Burmeister
cb9736d97c Fix warnings, enable a clean Windows build 2012-06-30 21:08:08 +02:00
Yamagi Burmeister
2482849546 Add platform defines for windows 2012-06-27 14:54:27 +02:00
Yamagi Burmeister
4366acb6c0 Rework Makefile and add support for Windows 2012-06-27 14:50:48 +02:00
Yamagi Burmeister
e341087a80 Port randk() from baseq2 2012-06-27 14:34:56 +02:00
Yamagi Burmeister
6aeeda2a9d Fix possible division by zero 2012-06-27 14:24:26 +02:00
Yamagi Burmeister
ec3ceb2696 Remove dead code 2012-06-27 14:20:58 +02:00
Yamagi Burmeister
40c1b71def This is the "rogue" repository, converted from svn to git.
Most of the commit history is in german and crap, sorry for that. The
releases are taged with "git tag".
2012-04-29 13:46:02 +02:00
Yamagi Burmeister
7ce175a795 Update Changelog 2012-04-29 13:46:02 +02:00
Yamagi Burmeister
89afd939d5 Tag to Rogue 1.05 2012-01-08 16:53:45 +00:00
Yamagi Burmeister
b4363080c7 Added a CHANGELOG 2011-12-08 11:02:36 +00:00
Yamagi Burmeister
56a8aa335e Update README 2011-10-11 14:05:28 +00:00
Yamagi Burmeister
5520108698 Add a missing brace 2011-10-11 13:41:12 +00:00
Yamagi Burmeister
db0129b882 Add installation instructions 2011-10-11 11:44:17 +00:00
Yamagi Burmeister
489ab02814 Rearrange source and rework Makefile 2011-10-11 11:40:43 +00:00
Yamagi Burmeister
d1c7849ef1 Port the new savegame system from quake 2 2011-10-11 10:53:48 +00:00
Yamagi Burmeister
e4b136c168 Calculate a real bounding box for rotating entities 2011-10-11 08:02:37 +00:00
Yamagi Burmeister
4e31aed406 Fix the crash when too much debris or gib is thrown 2011-10-11 07:58:53 +00:00
Yamagi Burmeister
5acee518b5 Make static functions non-static 2011-10-11 07:48:50 +00:00
Yamagi Burmeister
129131097a Move project up to / 2011-08-19 07:36:57 +00:00
Yamagi Burmeister
ab796d18ed Initialize some variables 2011-07-02 08:35:07 +00:00
Yamagi Burmeister
7e4e5e0db5 Don't pass the CFLAGS to the linker 2011-06-27 14:41:33 +00:00
Yamagi Burmeister
08340b71b1 Behebt einen potentiellen Nullpointer beim Herausfinden, ob der Spieler
vor einem Monster steht.
2011-01-23 14:40:50 +00:00
Yamagi Burmeister
ae3ae9e72c - Prüfe ob "run" im Target-Code NULL ist
- Prüfe ob "plane" beim Anheften der Proxy-Mine NULL ist
2010-12-27 15:47:09 +00:00
Yamagi Burmeister
5af197b73c Ändere einige Details in der Ausgabe der Spiele 2010-10-27 13:33:37 +00:00
Yamagi Burmeister
1e032c3c81 Neue CFLAGS auch rogue 2010-01-31 16:53:38 +00:00
Yamagi Burmeister
f6365b98b7 Der gleiche cl_gun == 2 und fov > 91 Fix wie im Hauptspiel für CTF und
beide Addons.
2010-01-28 20:59:40 +00:00
Yamagi Burmeister
f171e29266 No-Op Änderung. Entfernt sinnlosen Code 2010-01-28 16:57:21 +00:00
Yamagi Burmeister
8f7debb1e6 So, nun explodieren auch die Teslas wieder in der Lava. Den
Prixymine-Bug haben wir sogar noch ein wenig eleganter gefixt
2010-01-05 09:39:31 +00:00
Yamagi Burmeister
57fa438154 Okay, eine andere Lösung. Bei der vorherigen explodierten die Proxys
leider nicht, wenn man sie in Lava warf
2010-01-05 09:23:28 +00:00
Yamagi Burmeister
23862f340a Dies fixt einen sehr seltenen Crash bei exzessiver Nutzung des
Proxymine-Launchers
2010-01-05 09:14:39 +00:00