Commit graph

103 commits

Author SHA1 Message Date
Denis Pauk
8b6de3a4c1 Fix m32 load 2022-12-31 16:29:52 +02:00
Denis Pauk
879808af8c
Merge pull request #36 from yquake2/shared_images
Reuse image load with other renders
2022-12-15 23:04:56 +02:00
Denis Pauk
a234f687a4 Share SURF_* values between renders
Reuse DRAWSKY value in soft render instead unused
DRAWSKYBOX and SURF_FLOW.

Move mipadjust calculation to usage place in soft render.
2022-12-14 22:09:15 +02:00
Denis Pauk
55330be2ae Image: Share Mod_ReLoadSkins 2022-12-14 22:09:15 +02:00
Denis Pauk
e753629e2d Image: show missed images with r_validation 2022-12-14 22:09:13 +02:00
Denis Pauk
d8e77a5e82 Image: Check skin image before use 2022-12-14 22:07:42 +02:00
Denis Pauk
e9f0826582 Image: Share Draw_FindPic 2022-12-14 22:07:42 +02:00
Denis Pauk
d382472026 Image: Share GetTexImage 2022-12-14 22:07:42 +02:00
Denis Pauk
20360c5ad6 Image: Share loadSky textures
Add support of `r_palettedtextures` to all renders.
2022-12-14 22:07:40 +02:00
Denis Pauk
17fb10d683 Image: Share LoadImage 2022-12-14 22:05:30 +02:00
Denis Pauk
b434562325 Image: Share Hicolor 2022-12-14 22:05:30 +02:00
Denis Pauk
ac2311f873 Image: Add M32 support functions
https://github.com/TTimo/GtkRadiant/blob/master/plugins/imagem8/m32.h
2022-12-14 22:05:30 +02:00
Denis Pauk
94fc74ca9d Image: Share M8 2022-12-14 22:05:30 +02:00
Denis Pauk
1732f4c6fe Image: Share code for load Wal 2022-12-14 22:05:30 +02:00
Denis Pauk
fa2794ef75 Image: Share code for add file extension 2022-12-14 22:05:30 +02:00
Denis Pauk
d6b350572a Images: Get rid of custom Draw_GetPalette and move to pcx.c 2022-12-14 22:05:30 +02:00
Denis Pauk
3da1dd3a8d
Merge pull request #37 from devnexen/fix_last_commit_on_validation
r_validation CVar to take in account only when positive.
2022-12-14 21:59:57 +02:00
David Carlier
3907262678 r_validation CVar to take in account only when positive. 2022-12-13 21:51:44 +00:00
Denis Pauk
39738797a1 version bump 2022-12-11 19:16:35 +02:00
Denis Pauk
def5407ae0 Use first found optimal flags in select memory
Should fix #34, when NVIDIA card provides memory type with several
addional flags more than code has asked but retuns error on allocate.
Code has be changed to use first memory type with minimal prefered
properties.

E.g. if code needs VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, a first block should be used
instead a fourth as before:
```
Memory blocks:
   1: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT
   2: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
   3: VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT VK_MEMORY_PROPERTY_HOST_COHERENT_BIT VK_MEMORY_PROPERTY_HOST_CACHED_BIT
   4: VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT VK_MEMORY_PROPERTY_HOST_COHERENT_BIT
```
2022-12-11 00:35:05 +02:00
Denis Pauk
335b8855e2 Apply shared filtering logic for lerplist 2022-12-11 00:06:18 +02:00
David CARLIER
aefe787eca trying out PRI* print formats 2022-12-09 15:38:40 +00:00
Denis Pauk
889ff7a067 Additional ugly hack to make apple clang happy
Otherwise on arm64 linux:
```
src/vk/vk_common.c:2513:37: warning: format ‘%llu’ expects argument of type ‘long long unsigned int’, but argument 6 has type ‘VkDeviceSize’ {aka ‘long unsigned int’} [-Wformat=]
 2513 |                 R_Printf(PRINT_ALL, "%s: %d: Resize stanging buffer" YQ2_COM_PRIu64 "->" YQ2_COM_PRIu64 "\n",
      |                                     ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 2514 |                         __func__, vk_activeStagingBuffer, stagingBuffer->resource.size, size);
      |                                                                                         ~~~~
      |                                                                                         |
      |                                                                                         VkDeviceSize {aka long unsigned int}
src/vk/header/../../common/header/common.h:722:28: note: format string is defined here
  722 | #define YQ2_COM_PRIu64 "%llu"
      |                         ~~~^
      |                            |
      |                            long long unsigned int
      |                         %lu
```
2022-12-08 23:25:33 +02:00
Denis Pauk
9b55cdb921 Add additional warnings for memory allocate error 2022-12-08 22:53:50 +02:00
Denis Pauk
d39193d419
Merge pull request #33 from devnexen/vk_common_arg_fix
fix printf format warnings to represent VkDeviceSize (aka uint64_t).
2022-12-08 22:20:23 +02:00
David CARLIER
68a1e5de14 fix printf format warnings to represent VkDeviceSize (aka uint64_t). 2022-12-07 23:32:25 +00:00
Denis Pauk
2b01442235 Fix vk build on debian stable with 1.2.162 headers 2022-11-26 13:15:13 +02:00
Denis Pauk
8a79f754d2 Rename vk_validation to r_validation
Prepare to merge share image load: https://github.com/yquake2/yquake2/pull/924
2022-11-19 14:39:55 +02:00
Denis Pauk
42ab79aa1d Add datasize parameter to LoadPic
Prepare to merge share image load: https://github.com/yquake2/yquake2/pull/924
2022-11-19 14:37:53 +02:00
Denis Pauk
646b65dfa8
Merge pull request #32 from devnexen/uninitialize2
Vk_LoadPic fix unitialized var.
2022-11-19 13:25:46 +02:00
David Carlier
44ab39c57c Vk_LoadPic fix unitialized var.
R_MarkLeaves data alignment to int when merging PVS clusters like GL renderers.
2022-11-19 10:46:12 +00:00
Denis Pauk
8bd731b89c
Merge pull request #31 from devnexen/fix_uninit
Vk_LoadPic uninitialized vars for 8 bits case.
2022-11-13 19:25:06 +02:00
David Carlier
25225b8ab9 Vk_LoadPic uninitialized vars for 8 bits case.
VK_DrawParticles rgb calculation align to color' table type.
2022-11-13 08:57:01 +00:00
Denis Pauk
925ed6a547 Update shared.c from yquake2
0bc3ac6079
2022-11-07 23:20:03 +02:00
Denis Pauk
425bc5ac5e Mod_LoadBrushModel: Sync varibale names with other renders 2022-10-30 12:28:54 +02:00
Denis Pauk
fd8077146d Port shared models load
898b87f0f4
2022-10-20 08:23:10 +03:00
David Carlier
a3e1346520 backport signed left shift from main quake2. 2022-10-16 10:57:11 +01:00
Denis Pauk
d7a11c33be Add const to scale functions 2022-09-17 13:19:26 +03:00
Denis Pauk
a62603b3c7 cppcheck: make parameters const 2022-09-14 00:13:34 +03:00
Denis Pauk
b2103fca46
Merge pull request #28 from devnexen/silent_warning
silent clang warning as SDL vulkan and vulkan define both same macros.
2022-09-12 20:54:45 +03:00
David CARLIER
4402657b5f silent clang warning as SDL vulkan and vulkan define both same macros. 2022-09-11 23:29:31 +01:00
Denis Pauk
674e634679 cppcheck: make parameters const 2022-08-28 15:01:06 +03:00
Denis Pauk
41f12687a4 Fix function propotypes -Wmissing-prototypes 2022-08-14 15:40:51 +03:00
Denis Pauk
2c4c8421fb Update shared.c files with headers from yquake2
Based on f9ab797c7c
2022-07-30 16:09:18 +03:00
David Carlier
e467107d45 Hunk_Begin/Alloc attr malloc addition. 2022-07-30 15:27:08 +03:00
Denis Pauk
1b91ee0f95 fix C --pedantic warnings
* extra semicolon in struct or union specified
* ISO C does not allow extra ‘;’ outside of a function
2022-07-30 15:27:02 +03:00
Daniel Gibson
0c4606973e Make basename() fully compliant and simplify it a bit 2022-07-30 15:26:56 +03:00
Daniel Gibson
955944a71a Make it work with VS2015 and newer
the workaround is a bit ugly but should work..
(I only tested VS2017, but I guess 2015 should also work)
2022-07-30 15:26:49 +03:00
Daniel Gibson
914441ff3a CMake: Make the game build with Visual Studio (2019 16.8 or newer)
The easiest way to build this is to check out the dhewm3-libs project
(https://github.com/dhewm/dhewm3-libs/) to provide the dependencies
(SDL2, OpenAL, cURL) and set YQUAKE2LIBS accordingly, by passing
-DYQUAKE2LIBS=c:/path/to/dhewm3-libs/i686-w64-mingw32 to cmake.

I wouldn't really recommend building with MSVC - I just somehow made it
work and ignored all the warnings and I have no idea how portable the
resulting binaries are etc. For binaries you actually want to use, please
continue using MinGW-w64. Especially my workaround for VLAs (C99 variable
length arrays) is kinda fishy, particularly if those arrays are allocated
in a loop (that's inly done in ref_gl1.dll's code).

The only reason I did this is that I had to debug on Windows and, at least
for my specific bug, gdb didn't really work with binaries produced by
MingGW-w64 and MSVC's debugger works well with binaries produced by MSVC.

Currently requires VS 2019 16.8 or newer with C11 (/std:c11) because I
couldn't get YQ2_ALIGNAS_TYPE() to work with MSVC without _Alignas().
If we can get this to work, VS2015 or newer might suffice (but not older
versions, because their so called C standardlib didn't provide exotic
functions like snprintf()).

# Conflicts:
#	CMakeLists.txt
2022-07-30 15:26:40 +03:00
Denis Pauk
36b41fc107 Revert "Temporary fix for MoltenVK"
This reverts commit 41057458e4.
2022-07-24 14:09:05 +03:00