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cppcheck: make parameters const
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parent
41f12687a4
commit
674e634679
10 changed files with 25 additions and 16 deletions
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@ -215,7 +215,7 @@ void R_RotateForEntity (entity_t *e, float *mvMatrix);
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void R_MarkLeaves (void);
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void EmitWaterPolys (msurface_t *fa, image_t *texture,
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float *modelMatrix, float *color,
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float *modelMatrix, const float *color,
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qboolean solid_surface);
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void R_AddSkySurface (msurface_t *fa);
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void R_ClearSkyBox (void);
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@ -259,7 +259,7 @@ qboolean Vk_ImageHasFreeSpace(void);
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void RE_BeginRegistration (char *model);
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struct model_s *RE_RegisterModel (char *name);
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struct image_s *RE_RegisterSkin (char *name);
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void RE_SetSky (char *name, float rotate, vec3_t axis);
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void RE_SetSky_s (const char *name, float rotate, const vec3_t axis);
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void RE_EndRegistration (void);
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void Mat_Identity(float *matrix);
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@ -238,7 +238,7 @@ typedef struct model_s
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//============================================================================
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void Mod_Init (void);
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mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model);
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mleaf_t *Mod_PointInLeaf (const vec3_t p, model_t *model);
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const byte *Mod_ClusterPVS (int cluster, const model_t *model);
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void Mod_Modellist_f (void);
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@ -294,7 +294,7 @@ static VkSampleCountFlagBits GetSampleCount(int msaa, VkSampleCountFlagBits supp
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{
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int step = 0, value = 64;
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static VkSampleCountFlagBits msaaModes[] = {
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const VkSampleCountFlagBits msaaModes[] = {
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VK_SAMPLE_COUNT_64_BIT,
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VK_SAMPLE_COUNT_32_BIT,
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VK_SAMPLE_COUNT_16_BIT,
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@ -1016,7 +1016,7 @@ Returns number of mip levels
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===============
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*/
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static uint32_t Vk_Upload8 (byte *data, int width, int height, imagetype_t type,
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static uint32_t Vk_Upload8 (const byte *data, int width, int height, imagetype_t type,
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byte **texBuffer, int *upload_width, int *upload_height)
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{
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unsigned *trans;
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@ -456,7 +456,7 @@ void R_BuildLightMap (msurface_t *surf, byte *dest, int stride)
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int i, j, size;
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byte *lightmap;
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float scale[4];
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int nummaps;
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int mapscount;
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float *bl;
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if ( surf->texinfo->flags & (SURF_SKY|SURF_TRANS33|SURF_TRANS66|SURF_WARP) )
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@ -477,14 +477,14 @@ void R_BuildLightMap (msurface_t *surf, byte *dest, int stride)
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}
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// count the # of maps
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for ( nummaps = 0 ; nummaps < MAXLIGHTMAPS && surf->styles[nummaps] != 255 ;
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nummaps++)
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for ( mapscount = 0 ; mapscount < MAXLIGHTMAPS && surf->styles[mapscount] != 255 ;
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mapscount++)
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;
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lightmap = surf->samples;
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// add all the lightmaps
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if ( nummaps == 1 )
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if ( mapscount == 1 )
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{
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int maps;
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@ -238,7 +238,9 @@ void Mesh_Free (void)
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}
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static void Vk_LerpVerts( int nverts, dtrivertx_t *v, dtrivertx_t *ov, dtrivertx_t *verts, float *lerp, float move[3], float frontv[3], float backv[3], entity_t *currententity )
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static void Vk_LerpVerts( int nverts, dtrivertx_t *v, dtrivertx_t *ov, dtrivertx_t *verts,
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float *lerp, const float move[3], const float frontv[3], const float backv[3],
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entity_t *currententity )
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{
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int i;
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@ -760,11 +762,12 @@ void R_DrawAliasModel (entity_t *currententity, model_t *currentmodel)
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int leftHandOffset = 0;
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dmdl_t *paliashdr;
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float an;
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vec3_t bbox[8];
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float prev_viewproj[16];
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if ( !( currententity->flags & RF_WEAPONMODEL ) )
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{
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vec3_t bbox[8];
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if ( R_CullAliasModel( bbox, currententity, currentmodel ) )
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return;
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}
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@ -38,7 +38,7 @@ int registration_sequence;
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Mod_PointInLeaf
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===============
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*/
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mleaf_t *Mod_PointInLeaf (vec3_t p, model_t *model)
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mleaf_t *Mod_PointInLeaf (const vec3_t p, model_t *model)
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{
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mnode_t *node;
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@ -1680,6 +1680,12 @@ static int RE_PrepareForWindow(void)
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return SDL_WINDOW_VULKAN;
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}
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static void
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RE_SetSky (char *name, float rotate, vec3_t axis)
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{
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RE_SetSky_s (name, rotate, axis);
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}
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/*
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===============
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GetRefAPI
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@ -111,7 +111,7 @@ static VkPresentModeKHR getSwapPresentMode(const VkPresentModeKHR *presentModes,
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// internal helper
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static VkCompositeAlphaFlagBitsKHR getSupportedCompositeAlpha(VkCompositeAlphaFlagsKHR supportedFlags)
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{
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VkCompositeAlphaFlagBitsKHR compositeAlphaFlags[] = {
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const VkCompositeAlphaFlagBitsKHR compositeAlphaFlags[] = {
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VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR,
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VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR,
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VK_COMPOSITE_ALPHA_POST_MULTIPLIED_BIT_KHR,
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@ -201,7 +201,7 @@ Does a water warp on the pre-fragmented vkpoly_t chain
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*/
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void
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EmitWaterPolys (msurface_t *fa, image_t *texture, float *modelMatrix,
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float *color, qboolean solid_surface)
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const float *color, qboolean solid_surface)
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{
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vkpoly_t *p, *bp;
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float *v;
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@ -686,12 +686,12 @@ void R_DrawSkyBox (void)
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/*
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============
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RE_SetSky
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RE_SetSky_s
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============
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*/
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// 3dstudio environment map names
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static char *suf[6] = {"rt", "bk", "lf", "ft", "up", "dn"};
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void RE_SetSky (char *name, float rotate, vec3_t axis)
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void RE_SetSky_s (const char *name, float rotate, const vec3_t axis)
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{
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int i;
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char pathname[MAX_QPATH];
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