Fix function propotypes -Wmissing-prototypes

This commit is contained in:
Denis Pauk 2022-08-14 15:40:51 +03:00
parent 2c4c8421fb
commit 41f12687a4
13 changed files with 83 additions and 30 deletions

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@ -29,7 +29,7 @@
#ifndef CO_COMMON_H
#define CO_COMMON_H
#include "shared.h"
#include "shared_safe.h"
#include "crc.h"
#define VKVERSION "1.0"

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@ -0,0 +1,42 @@
/*
* Copyright (C) 1997-2001 Id Software, Inc.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or (at
* your option) any later version.
*
* This program is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
*
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* =======================================================================
*
* Updated prototypes of shared functions and definitions
*
* =======================================================================
*/
#ifndef COMMON_SHARED_SAFE_H
#define COMMON_SHARED_SAFE_H
#include "shared.h"
// Not exported by default but not static
float Q_fabs(float f);
int BoxOnPlaneSide2(vec3_t emins, vec3_t emaxs, struct cplane_s *p);
short ShortSwap(short l);
short ShortNoSwap(short l);
int LongSwap(int l);
int LongNoSwap(int l);
float FloatSwap(float f);
float FloatNoSwap(float f);
#endif // COMMON_SHARED_SAFE_H

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@ -7,6 +7,7 @@
*/
#include <inttypes.h>
#include "header/common.h"
#define ROTATELEFT32(x, s) (((x) << (s)) | ((x) >> (32 - (s))))

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@ -26,7 +26,7 @@
#include <ctype.h>
#include "header/shared.h"
#include "header/shared_safe.h"
#define DEG2RAD(a) (a * M_PI) / 180.0F

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@ -149,6 +149,7 @@ extern cvar_t *vk_lmaptexturemode;
extern cvar_t *vk_aniso;
extern cvar_t *vk_sampleshading;
extern cvar_t *vk_device_idx;
extern cvar_t *vk_mip_nearfilter;
#if defined(__APPLE__)
extern cvar_t *vk_molten_fastmath;
extern cvar_t *vk_molten_metalbuffers;
@ -179,6 +180,14 @@ extern model_t *r_worldmodel;
extern unsigned d_8to24table[256];
extern unsigned r_rawpalette[256];
extern qvktexture_t vk_rawTexture;
extern int vk_activeBufferIdx;
extern float r_view_matrix[16];
extern float r_projection_matrix[16];
extern float r_viewproj_matrix[16];
extern vec3_t lightspot;
extern int registration_sequence;
extern qvksampler_t vk_current_sampler;
extern qvksampler_t vk_current_lmap_sampler;
@ -186,12 +195,17 @@ extern qvksampler_t vk_current_lmap_sampler;
void RE_Shutdown( void );
void Vk_ScreenShot_f (void);
void Vk_Strings_f(void);
void Vk_Mem_f(void);
void R_DrawAliasModel (entity_t *currententity, model_t *currentmodel);
void R_DrawBrushModel (entity_t *currententity, model_t *currentmodel);
void R_DrawSpriteModel (entity_t *currententity, model_t *currentmodel);
void R_DrawBeam (entity_t *currententity);
void R_DrawWorld (void);
void R_RenderDlights (void);
void R_SetCacheState( msurface_t *surf );
void R_BuildLightMap (msurface_t *surf, byte *dest, int stride);
void R_DrawAlphaSurfaces (void);
void RE_InitParticleTexture (void);
void Draw_InitLocal (void);
@ -346,4 +360,7 @@ void Mesh_Init (void);
void Mesh_Free (void);
int Mesh_VertsRealloc(int count);
// All renders should export such function
Q2_DLL_EXPORTED refexport_t GetRefAPI(refimport_t imp);
#endif

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@ -305,12 +305,12 @@ VkSampler QVk_UpdateTextureSampler(qvktexture_t *texture, qvksampler_t samplerTy
void QVk_ReadPixels(uint8_t *dstBuffer, const VkOffset2D *offset, const VkExtent2D *extent);
VkResult QVk_BeginCommand(const VkCommandBuffer *commandBuffer);
void QVk_SubmitCommand(const VkCommandBuffer *commandBuffer, const VkQueue *queue);
VkCommandBuffer QVk_CreateCommandBuffer(const VkCommandPool *commandPool, VkCommandBufferLevel level);
VkCommandBuffer QVk_CreateCommandBuffer(const VkCommandPool *commandPool, VkCommandBufferLevel level);
const char* QVk_GetError(VkResult errorCode);
VkResult QVk_BeginFrame(const VkViewport* viewport, const VkRect2D* scissor);
VkResult QVk_EndFrame(qboolean force);
void QVk_BeginRenderpass(qvkrenderpasstype_t rpType);
qboolean QVk_RecreateSwapchain();
qboolean QVk_RecreateSwapchain();
void QVk_FreeStagingBuffer(qvkstagingbuffer_t *buffer);
VkResult QVk_CreateBuffer(VkDeviceSize size, qvkbuffer_t *dstBuffer, const qvkbufferopts_t options);
void QVk_FreeBuffer(qvkbuffer_t *buffer);
@ -318,7 +318,7 @@ VkResult QVk_CreateStagingBuffer(VkDeviceSize size, qvkstagingbuffer_t *dstBuffe
VkResult QVk_CreateUniformBuffer(VkDeviceSize size, qvkbuffer_t *dstBuffer, VkMemoryPropertyFlags reqMemFlags, VkMemoryPropertyFlags prefMemFlags);
void QVk_CreateVertexBuffer(const void *data, VkDeviceSize size, qvkbuffer_t *dstBuffer, VkMemoryPropertyFlags reqMemFlags, VkMemoryPropertyFlags prefMemFlags);
void QVk_CreateIndexBuffer(const void *data, VkDeviceSize size, qvkbuffer_t *dstBuffer, VkMemoryPropertyFlags reqMemFlags, VkMemoryPropertyFlags prefMemFlags);
qvkshader_t QVk_CreateShader(const uint32_t *shaderSrc, size_t shaderCodeSize, VkShaderStageFlagBits shaderStage);
qvkshader_t QVk_CreateShader(const uint32_t *shaderSrc, size_t shaderCodeSize, VkShaderStageFlagBits shaderStage);
void QVk_CreatePipeline(const VkDescriptorSetLayout *descriptorLayout, const uint32_t descLayoutCount, const VkPipelineVertexInputStateCreateInfo *vertexInputInfo, qvkpipeline_t *pipeline, const qvkrenderpass_t *renderpass, const qvkshader_t *shaders, uint32_t shaderCount);
void QVk_DestroyPipeline(qvkpipeline_t *pipeline);
uint8_t* QVk_GetVertexBuffer(VkDeviceSize size, VkBuffer *dstBuffer, VkDeviceSize *dstOffset);

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@ -268,8 +268,6 @@ void RE_Draw_FadeScreen (void)
RE_Draw_StretchRaw
=============
*/
extern unsigned r_rawpalette[256];
extern qvktexture_t vk_rawTexture;
static int vk_rawTexture_height;
static int vk_rawTexture_width;

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@ -32,7 +32,6 @@ static byte intensitytable[256];
static unsigned char overbrightable[256];
static cvar_t *intensity;
extern cvar_t *vk_mip_nearfilter;
unsigned d_8to24table[256];
@ -511,7 +510,6 @@ void QVk_ReadPixels(uint8_t *dstBuffer, const VkOffset2D *offset, const VkExtent
BufferResource_t buff;
uint8_t *pMappedData;
VkCommandBuffer cmdBuffer;
extern int vk_activeBufferIdx;
VkBufferCreateInfo bcInfo = {
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,

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@ -34,7 +34,8 @@ DYNAMIC LIGHTS BLEND RENDERING
=============================================================================
*/
void R_RenderDlight (dlight_t *light)
static void
R_RenderDlight (dlight_t *light)
{
int i, j;
float rad;

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@ -73,10 +73,6 @@ static float r_avertexnormal_dots[SHADEDOT_QUANT][256] = {
float *shadedots = r_avertexnormal_dots[0];
extern float r_view_matrix[16];
extern float r_projection_matrix[16];
extern float r_viewproj_matrix[16];
// correction matrix with "hacked depth" for models with RF_DEPTHHACK flag set
static float r_vulkan_correction_dh[16] = {
1.f, 0.f, 0.f, 0.f,
@ -516,8 +512,6 @@ static void Vk_DrawAliasFrameLerp (dmdl_t *paliashdr, float backlerp, image_t *s
Vk_DrawAliasShadow
=============
*/
extern vec3_t lightspot;
static void Vk_DrawAliasShadow (dmdl_t *paliashdr, int posenum, float *modelMatrix, entity_t *currententity)
{
int *order;

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@ -88,7 +88,8 @@ const byte *Mod_ClusterPVS (int cluster, const model_t *model)
Mod_Reallocate
===============
*/
void Mod_Reallocate (void)
static void
Mod_Reallocate (void)
{
if ((models_known_max >= (mod_max * 4)) && (models_known != NULL))
{

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@ -49,9 +49,6 @@ int c_brush_polys, c_alias_polys;
static float v_blend[4]; // final blending color
void Vk_Strings_f(void);
void Vk_Mem_f(void);
//
// view origin
//
@ -260,7 +257,8 @@ void R_DrawSpriteModel (entity_t *currententity, model_t *currentmodel)
R_DrawNullModel
=============
*/
void R_DrawNullModel (entity_t *currententity)
static void
R_DrawNullModel (entity_t *currententity)
{
vec3_t shadelight;
int i,j;
@ -331,7 +329,8 @@ void R_DrawNullModel (entity_t *currententity)
R_DrawEntitiesOnList
=============
*/
void R_DrawEntitiesOnList (void)
static void
R_DrawEntitiesOnList (void)
{
int i;
@ -421,7 +420,8 @@ void R_DrawEntitiesOnList (void)
** Vk_DrawParticles
**
*/
void Vk_DrawParticles(int num_particles, const particle_t particles[], const unsigned *colortable)
static void
Vk_DrawParticles(int num_particles, const particle_t particles[], const unsigned *colortable)
{
typedef struct {
float x,y,z,r,g,b,a,u,v;
@ -535,7 +535,8 @@ void Vk_DrawParticles(int num_particles, const particle_t particles[], const uns
R_DrawParticles
===============
*/
void R_DrawParticles (void)
static void
R_DrawParticles (void)
{
if (vk_custom_particles->value == 1)
{
@ -614,7 +615,8 @@ void R_DrawParticles (void)
R_PolyBlend
============
*/
void R_PolyBlend (void)
static void
R_PolyBlend (void)
{
if (!vk_polyblend->value)
return;
@ -671,7 +673,8 @@ R_SetFrustum (float fovx, float fovy)
R_SetupFrame
===============
*/
void R_SetupFrame (void)
static void
R_SetupFrame (void)
{
int i;
mleaf_t *leaf;
@ -1270,7 +1273,8 @@ Vkimp_SetMode(int *pwidth, int *pheight, int mode, int fullscreen)
R_SetMode
==================
*/
qboolean R_SetMode (void)
static qboolean
R_SetMode (void)
{
rserr_t err;
int fullscreen;

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@ -58,9 +58,6 @@ static void LM_InitBlock( void );
static void LM_UploadBlock( qboolean dynamic );
static qboolean LM_AllocBlock (int w, int h, int *x, int *y);
extern void R_SetCacheState( msurface_t *surf );
extern void R_BuildLightMap (msurface_t *surf, byte *dest, int stride);
/*
=============================================================