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https://github.com/yquake2/ref_vk.git
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Fix function propotypes -Wmissing-prototypes
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parent
2c4c8421fb
commit
41f12687a4
13 changed files with 83 additions and 30 deletions
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@ -29,7 +29,7 @@
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#ifndef CO_COMMON_H
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#define CO_COMMON_H
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#include "shared.h"
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#include "shared_safe.h"
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#include "crc.h"
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#define VKVERSION "1.0"
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42
src/common/header/shared_safe.h
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42
src/common/header/shared_safe.h
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@ -0,0 +1,42 @@
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/*
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* Copyright (C) 1997-2001 Id Software, Inc.
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or (at
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* your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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*
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* =======================================================================
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*
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* Updated prototypes of shared functions and definitions
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*
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* =======================================================================
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*/
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#ifndef COMMON_SHARED_SAFE_H
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#define COMMON_SHARED_SAFE_H
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#include "shared.h"
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// Not exported by default but not static
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float Q_fabs(float f);
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int BoxOnPlaneSide2(vec3_t emins, vec3_t emaxs, struct cplane_s *p);
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short ShortSwap(short l);
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short ShortNoSwap(short l);
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int LongSwap(int l);
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int LongNoSwap(int l);
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float FloatSwap(float f);
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float FloatNoSwap(float f);
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#endif // COMMON_SHARED_SAFE_H
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@ -7,6 +7,7 @@
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*/
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#include <inttypes.h>
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#include "header/common.h"
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#define ROTATELEFT32(x, s) (((x) << (s)) | ((x) >> (32 - (s))))
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@ -26,7 +26,7 @@
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#include <ctype.h>
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#include "header/shared.h"
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#include "header/shared_safe.h"
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#define DEG2RAD(a) (a * M_PI) / 180.0F
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@ -149,6 +149,7 @@ extern cvar_t *vk_lmaptexturemode;
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extern cvar_t *vk_aniso;
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extern cvar_t *vk_sampleshading;
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extern cvar_t *vk_device_idx;
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extern cvar_t *vk_mip_nearfilter;
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#if defined(__APPLE__)
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extern cvar_t *vk_molten_fastmath;
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extern cvar_t *vk_molten_metalbuffers;
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@ -179,6 +180,14 @@ extern model_t *r_worldmodel;
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extern unsigned d_8to24table[256];
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extern unsigned r_rawpalette[256];
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extern qvktexture_t vk_rawTexture;
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extern int vk_activeBufferIdx;
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extern float r_view_matrix[16];
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extern float r_projection_matrix[16];
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extern float r_viewproj_matrix[16];
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extern vec3_t lightspot;
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extern int registration_sequence;
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extern qvksampler_t vk_current_sampler;
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extern qvksampler_t vk_current_lmap_sampler;
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@ -186,12 +195,17 @@ extern qvksampler_t vk_current_lmap_sampler;
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void RE_Shutdown( void );
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void Vk_ScreenShot_f (void);
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void Vk_Strings_f(void);
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void Vk_Mem_f(void);
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void R_DrawAliasModel (entity_t *currententity, model_t *currentmodel);
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void R_DrawBrushModel (entity_t *currententity, model_t *currentmodel);
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void R_DrawSpriteModel (entity_t *currententity, model_t *currentmodel);
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void R_DrawBeam (entity_t *currententity);
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void R_DrawWorld (void);
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void R_RenderDlights (void);
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void R_SetCacheState( msurface_t *surf );
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void R_BuildLightMap (msurface_t *surf, byte *dest, int stride);
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void R_DrawAlphaSurfaces (void);
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void RE_InitParticleTexture (void);
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void Draw_InitLocal (void);
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@ -346,4 +360,7 @@ void Mesh_Init (void);
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void Mesh_Free (void);
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int Mesh_VertsRealloc(int count);
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// All renders should export such function
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Q2_DLL_EXPORTED refexport_t GetRefAPI(refimport_t imp);
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#endif
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@ -305,12 +305,12 @@ VkSampler QVk_UpdateTextureSampler(qvktexture_t *texture, qvksampler_t samplerTy
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void QVk_ReadPixels(uint8_t *dstBuffer, const VkOffset2D *offset, const VkExtent2D *extent);
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VkResult QVk_BeginCommand(const VkCommandBuffer *commandBuffer);
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void QVk_SubmitCommand(const VkCommandBuffer *commandBuffer, const VkQueue *queue);
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VkCommandBuffer QVk_CreateCommandBuffer(const VkCommandPool *commandPool, VkCommandBufferLevel level);
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VkCommandBuffer QVk_CreateCommandBuffer(const VkCommandPool *commandPool, VkCommandBufferLevel level);
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const char* QVk_GetError(VkResult errorCode);
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VkResult QVk_BeginFrame(const VkViewport* viewport, const VkRect2D* scissor);
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VkResult QVk_EndFrame(qboolean force);
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void QVk_BeginRenderpass(qvkrenderpasstype_t rpType);
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qboolean QVk_RecreateSwapchain();
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qboolean QVk_RecreateSwapchain();
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void QVk_FreeStagingBuffer(qvkstagingbuffer_t *buffer);
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VkResult QVk_CreateBuffer(VkDeviceSize size, qvkbuffer_t *dstBuffer, const qvkbufferopts_t options);
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void QVk_FreeBuffer(qvkbuffer_t *buffer);
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@ -318,7 +318,7 @@ VkResult QVk_CreateStagingBuffer(VkDeviceSize size, qvkstagingbuffer_t *dstBuffe
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VkResult QVk_CreateUniformBuffer(VkDeviceSize size, qvkbuffer_t *dstBuffer, VkMemoryPropertyFlags reqMemFlags, VkMemoryPropertyFlags prefMemFlags);
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void QVk_CreateVertexBuffer(const void *data, VkDeviceSize size, qvkbuffer_t *dstBuffer, VkMemoryPropertyFlags reqMemFlags, VkMemoryPropertyFlags prefMemFlags);
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void QVk_CreateIndexBuffer(const void *data, VkDeviceSize size, qvkbuffer_t *dstBuffer, VkMemoryPropertyFlags reqMemFlags, VkMemoryPropertyFlags prefMemFlags);
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qvkshader_t QVk_CreateShader(const uint32_t *shaderSrc, size_t shaderCodeSize, VkShaderStageFlagBits shaderStage);
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qvkshader_t QVk_CreateShader(const uint32_t *shaderSrc, size_t shaderCodeSize, VkShaderStageFlagBits shaderStage);
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void QVk_CreatePipeline(const VkDescriptorSetLayout *descriptorLayout, const uint32_t descLayoutCount, const VkPipelineVertexInputStateCreateInfo *vertexInputInfo, qvkpipeline_t *pipeline, const qvkrenderpass_t *renderpass, const qvkshader_t *shaders, uint32_t shaderCount);
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void QVk_DestroyPipeline(qvkpipeline_t *pipeline);
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uint8_t* QVk_GetVertexBuffer(VkDeviceSize size, VkBuffer *dstBuffer, VkDeviceSize *dstOffset);
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@ -268,8 +268,6 @@ void RE_Draw_FadeScreen (void)
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RE_Draw_StretchRaw
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=============
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*/
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extern unsigned r_rawpalette[256];
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extern qvktexture_t vk_rawTexture;
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static int vk_rawTexture_height;
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static int vk_rawTexture_width;
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@ -32,7 +32,6 @@ static byte intensitytable[256];
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static unsigned char overbrightable[256];
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static cvar_t *intensity;
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extern cvar_t *vk_mip_nearfilter;
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unsigned d_8to24table[256];
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@ -511,7 +510,6 @@ void QVk_ReadPixels(uint8_t *dstBuffer, const VkOffset2D *offset, const VkExtent
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BufferResource_t buff;
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uint8_t *pMappedData;
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VkCommandBuffer cmdBuffer;
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extern int vk_activeBufferIdx;
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VkBufferCreateInfo bcInfo = {
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.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
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@ -34,7 +34,8 @@ DYNAMIC LIGHTS BLEND RENDERING
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=============================================================================
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*/
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void R_RenderDlight (dlight_t *light)
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static void
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R_RenderDlight (dlight_t *light)
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{
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int i, j;
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float rad;
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@ -73,10 +73,6 @@ static float r_avertexnormal_dots[SHADEDOT_QUANT][256] = {
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float *shadedots = r_avertexnormal_dots[0];
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extern float r_view_matrix[16];
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extern float r_projection_matrix[16];
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extern float r_viewproj_matrix[16];
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// correction matrix with "hacked depth" for models with RF_DEPTHHACK flag set
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static float r_vulkan_correction_dh[16] = {
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1.f, 0.f, 0.f, 0.f,
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Vk_DrawAliasShadow
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=============
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*/
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extern vec3_t lightspot;
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static void Vk_DrawAliasShadow (dmdl_t *paliashdr, int posenum, float *modelMatrix, entity_t *currententity)
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{
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int *order;
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@ -88,7 +88,8 @@ const byte *Mod_ClusterPVS (int cluster, const model_t *model)
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Mod_Reallocate
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===============
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*/
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void Mod_Reallocate (void)
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static void
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Mod_Reallocate (void)
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{
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if ((models_known_max >= (mod_max * 4)) && (models_known != NULL))
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{
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static float v_blend[4]; // final blending color
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void Vk_Strings_f(void);
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void Vk_Mem_f(void);
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//
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// view origin
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//
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R_DrawNullModel
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=============
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*/
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void R_DrawNullModel (entity_t *currententity)
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static void
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R_DrawNullModel (entity_t *currententity)
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{
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vec3_t shadelight;
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int i,j;
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R_DrawEntitiesOnList
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=============
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*/
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void R_DrawEntitiesOnList (void)
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static void
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R_DrawEntitiesOnList (void)
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{
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int i;
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@ -421,7 +420,8 @@ void R_DrawEntitiesOnList (void)
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** Vk_DrawParticles
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**
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*/
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void Vk_DrawParticles(int num_particles, const particle_t particles[], const unsigned *colortable)
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static void
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Vk_DrawParticles(int num_particles, const particle_t particles[], const unsigned *colortable)
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{
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typedef struct {
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float x,y,z,r,g,b,a,u,v;
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R_DrawParticles
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===============
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*/
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void R_DrawParticles (void)
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static void
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R_DrawParticles (void)
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{
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if (vk_custom_particles->value == 1)
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{
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R_PolyBlend
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============
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*/
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void R_PolyBlend (void)
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static void
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R_PolyBlend (void)
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{
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if (!vk_polyblend->value)
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return;
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@ -671,7 +673,8 @@ R_SetFrustum (float fovx, float fovy)
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R_SetupFrame
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===============
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*/
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void R_SetupFrame (void)
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static void
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R_SetupFrame (void)
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{
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int i;
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mleaf_t *leaf;
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R_SetMode
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==================
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*/
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qboolean R_SetMode (void)
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static qboolean
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R_SetMode (void)
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{
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rserr_t err;
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int fullscreen;
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@ -58,9 +58,6 @@ static void LM_InitBlock( void );
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static void LM_UploadBlock( qboolean dynamic );
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static qboolean LM_AllocBlock (int w, int h, int *x, int *y);
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extern void R_SetCacheState( msurface_t *surf );
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extern void R_BuildLightMap (msurface_t *surf, byte *dest, int stride);
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/*
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=============================================================
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