Marco Cawthorne
478b0c7ba3
Change fieldOfView to 75 as we're using vertical fov measurements
2021-08-04 21:52:42 +02:00
Marco Cawthorne
19d9e67c25
Update readme
2021-08-04 16:55:07 +02:00
Marco Cawthorne
53992b8ed2
If LastFolder isn't set, pick enginePath, not userGamePath
2021-08-04 16:23:22 +02:00
Marco Cawthorne
b2af29f067
Search game-dirs for entities.def files.
2021-08-04 13:18:36 +02:00
Marco Cawthorne
4e16e2dd49
Change back some of the behaviour, because it'd break usability with
...
specialized functions.
2021-08-04 12:09:49 +02:00
Marco Cawthorne
661d11c87a
vmap: implement style, bouncescale, backsplash_fraction and backsplash_distance keys into light_surface
2021-07-12 10:13:00 +02:00
Marco Cawthorne
b75af3b6c4
vmap: implement our own "light_surface" entity.
2021-07-12 09:26:05 +02:00
Marco Cawthorne
75565d2c0a
vmap: no longer assume any entity with a classname starting with light* is
...
meant to be a static light.
2021-07-09 14:59:55 +02:00
Marco Cawthorne
90d3f523bb
vmap: patches will now be affected by func_detail_illusionary as well.
2021-07-09 08:04:30 +02:00
Marco Cawthorne
cea3bc68d9
vmap: Fix broken implementation of func_detail_illusionary
2021-07-08 23:43:59 +02:00
Marco Cawthorne
223182aac5
vmap: Allow non underscore versions of light key/value pairs
2021-06-29 21:11:40 +02:00
Marco Cawthorne
bcadd67229
add modelscale to the list of non-dupe fields
2021-06-27 01:51:42 +02:00
Marco Cawthorne
cf3b669731
vmap: Map -game to -fs_game
2021-06-26 11:20:58 +02:00
Marco Cawthorne
21d88fbec5
FOV is now calculate along the height, not the width (for proper ultrawide
...
support)
2021-06-26 11:20:42 +02:00
Marco Cawthorne
6e0aea25aa
Updated screen.jpg
2021-06-10 09:42:41 +02:00
Marco Cawthorne
51379463d8
Add missing cast on hidden object output.
2021-06-07 14:20:30 +02:00
Marco Cawthorne
6a1ecee57b
Show hidden objects in the status bar
2021-06-07 11:30:54 +02:00
Marco Cawthorne
b972ae90af
Get rid of shortcuts in labels and descriptions when they're in-fact, variable
2021-06-07 09:53:24 +02:00
Marco Cawthorne
fc21d509a9
lib/GtkUtil: Set label on toolbar_append_button() calls.
2021-06-07 09:26:36 +02:00
Marco Cawthorne
1eea07dfd1
Clarify build output
2021-06-07 08:45:47 +02:00
Marco Cawthorne
5efca7848b
libs/xml: Pass XML_CFLAGS
2021-06-07 08:40:06 +02:00
Marco Cawthorne
cfd78e199f
Use pkg-config for gtkglext and some others
2021-06-07 08:20:34 +02:00
Marco Cawthorne
34d21fcc05
Prevent crash in the patch inspector when type changes happen but no valid
...
patch is selected.
2021-06-06 23:21:14 +02:00
Marco Cawthorne
81774d40f0
Merge branch 'master' of github.com:VeraVisions/worldspawn
2021-06-06 19:56:11 +02:00
Marco Cawthorne
7416a87f05
libs/l_net: support both BSD and Win sockets
2021-06-06 19:55:18 +02:00
eukara
4f278865fd
Update README.md
2021-06-06 10:40:07 -07:00
Marco Cawthorne
16811dcf6c
Get rid of -DXWINDOWS in the Makefiles
2021-06-06 19:16:11 +02:00
Marco Cawthorne
3f71230030
Update globaldefs.h to fix the POSIX check and disable our Makefile hard-
...
code of -DPOSIX
2021-06-06 19:08:06 +02:00
Marco Cawthorne
e61037291a
README.md: Updated feature list
2021-06-06 12:40:37 +02:00
Marco Cawthorne
826d115cb1
Gracefully deal with entity attributes of the same name. This is needed for
...
the Input/Output system. We append numerations separated by a '#' character
and strip the when saving the map. The editor will intelligently pick a
name for us.
2021-06-06 12:27:36 +02:00
Marco Cawthorne
adc1c4ea15
README: Clarify and fix typo
2021-06-05 22:18:59 +02:00
Marco Cawthorne
6928f9bb59
README: mention dependencies as well as a screenie
2021-06-05 22:16:22 +02:00
Marco Cawthorne
a1fc2e3c43
Default caulking for clipping and new brushes to TRUE
2021-06-05 21:44:52 +02:00
Marco Cawthorne
18c047d29b
default_build_menu.xml: change wastes to platform
2021-06-05 21:28:27 +02:00
Marco Cawthorne
270b5c757b
default_build_menu.xml: remove vmap extension
2021-06-05 21:26:03 +02:00
Marco Cawthorne
ae23f6b468
Added defaultkeys.ini, which will allow us to sensible set default
...
shortcuts without having to hardcode that stuff
2021-06-05 21:08:08 +02:00
Marco Cawthorne
a91931c4e8
rename radiant/ to src/, remove some redundant files, update paths, move
...
regression tests into docs
2021-06-05 19:11:38 +02:00
Marco Cawthorne
b67ea9efd7
Minimize the compiler flags we have to pass by removing the VERSION stuff
2021-06-05 17:43:12 +02:00
Marco Cawthorne
750b916448
Rip out any observer stuff for home directories
2021-06-05 16:38:35 +02:00
Marco Cawthorne
859744cd1f
Merge branch 'master' of https://git.code.sf.net/p/worldspawn/code
2021-06-05 15:38:03 +02:00
Marco Cawthorne
5985704a2c
Rip out the Pak folder feature. We organize using pk3dirs anyway
2021-06-05 15:37:51 +02:00
Marco Cawthorne
9d6c13a01c
Rip out the Pak folder feature. We organize using pk3dirs anyway
2021-06-05 15:25:28 +02:00
Marco Cawthorne
13aa866ef3
Get rid of the prefix game definition and path nonsense
2021-06-05 14:30:03 +02:00
Marco Cawthorne
806a6fd08c
Get rid of global.xlink
2021-06-05 13:57:40 +02:00
Marco Cawthorne
976821e604
Map_StartPosition: Don't just pick some random entity, just default to the
...
center since this happens in our games anyway.
Address the constant spam of unnecessary prints to console. We do not need
to know that a material we loaded succeeded - focus on the warnings and
errors.
2021-06-04 12:21:39 +02:00
Marco Cawthorne
9ba6ef4628
GoToZero will now affect all view cameras, because why not.
2021-06-04 12:03:24 +02:00
Marco Cawthorne
d05f867562
Added View > Camera > Go To [0,0,0] button
2021-06-04 11:39:39 +02:00
Marco Cawthorne
6c9bcf04af
Process the C++ string before printf() it directly to console
2021-06-03 00:16:11 +02:00
Marco Cawthorne
d716ed379c
Don't force maximize the mainframe.
2021-06-02 20:37:42 +02:00
Marco Cawthorne
1cfa5fc5cd
Makefile: Move resources via resources/Makefile
2021-06-02 15:51:27 +02:00