nuclide/Source/server/cstrike
Marco Hladik d1f4e6b690 - Added team-killer punishment
- Added the really convoluted round loss bonus logic, thanks cstrike wiki
- Tweaked some existing money bonuses to reflect the real-world values of CS 1.5
- Implemented some Fire-In-The-Hole radio notices when throwing nades
- Added workaround for the shotgun reload glitch that comes from autoreloading. Proper fix soon
2019-03-21 20:14:51 +01:00
..
ammo.c Added custom GLSL updates, that add monochrome rendering (for better 3D Anaglyph support) 2019-02-20 14:30:16 +01:00
armoury_entity.cpp Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
client.c - Added team-killer punishment 2019-03-21 20:14:51 +01:00
damage.c - Added team-killer punishment 2019-03-21 20:14:51 +01:00
defs.h Weapon prediction changes. Needs more testing, but this will effectively handle all weapon-animation stuff client-side. 2019-03-01 00:04:33 +01:00
defsfields.h Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
func_bomb_target.cpp Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible 2019-02-25 18:19:54 +01:00
func_buyzone.cpp Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
func_escapezone.cpp Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
func_hostage_rescue.cpp Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
func_vip_safetyzone.cpp - Added team-killer punishment 2019-03-21 20:14:51 +01:00
hostage_entity.cpp Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
info_hostage_rescue.cpp Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
info_map_parameters.cpp Major cleanup and restructuring. This breaks everything. I'm very, very sorry. 2019-01-19 05:50:25 +01:00
input.c flashlight: added support for cstrike, mp_flashlight, cleaned things up in /server 2019-03-01 23:35:28 +01:00
main.c - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
money.c - Added team-killer punishment 2019-03-21 20:14:51 +01:00
player.c - Added team-killer punishment 2019-03-21 20:14:51 +01:00
rules.c - Added team-killer punishment 2019-03-21 20:14:51 +01:00
spawn.c Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00
timer.c - Added team-killer punishment 2019-03-21 20:14:51 +01:00