Fix some triggers from not working without the GS_DEVELOPER define set, because ::Respawn() is required for trigger volumes to be registered as such when not exactly visible
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b393367f4e
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8d0ba69a0e
9 changed files with 25 additions and 2 deletions
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@ -83,10 +83,10 @@ void CBaseTrigger :: InitPointTrigger ( void )
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void CBaseTrigger :: InitBrushTrigger ( void )
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{
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precache_model( model );
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precache_model( m_oldModel );
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movetype = MOVETYPE_NONE;
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solid = SOLID_TRIGGER;
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setmodel( this, model );
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setmodel( this, m_oldModel );
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#ifdef GS_DEVELOPER
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alpha = 0.5f;
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effects = EF_FLAG2;
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@ -74,6 +74,10 @@ void trigger_hurt :: Touch ( void )
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void trigger_hurt :: Respawn ( void )
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{
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solid = SOLID_TRIGGER;
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#ifdef GS_DEVELOPER
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alpha = 0.5f;
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#endif
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if ( spawnflags & SF_HURT_OFF ) {
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solid = SOLID_NOT;
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}
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@ -10,6 +10,7 @@ class trigger_teleport : CBaseTrigger
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{
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void() trigger_teleport;
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virtual void() touch;
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virtual void() Respawn;
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};
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void trigger_teleport :: touch ( void )
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@ -23,6 +24,14 @@ void trigger_teleport :: touch ( void )
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}
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}
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void trigger_teleport :: Respawn( void )
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{
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solid = SOLID_TRIGGER;
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#ifdef GS_DEVELOPER
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alpha = 0.5f;
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#endif
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}
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void trigger_teleport :: trigger_teleport ( void )
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{
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CBaseTrigger::CBaseTrigger();
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@ -10,6 +10,7 @@ class func_bomb_target:CBaseTrigger
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{
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void() func_bomb_target;
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virtual void() touch;
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virtual void() Respawn;
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};
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void func_bomb_target::touch(void)
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@ -24,8 +25,17 @@ void func_bomb_target::touch(void)
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}
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}
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void func_bomb_target::Respawn(void)
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{
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solid = SOLID_TRIGGER;
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#ifdef GS_DEVELOPER
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alpha = 0.5f;
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#endif
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}
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void func_bomb_target::func_bomb_target(void)
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{
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func_bomb_target::Respawn();
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CBaseTrigger::CBaseTrigger();
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CBaseTrigger::InitBrushTrigger();
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iBombZones++;
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valve/menu.dat
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valve/menu.dat
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valve/progs.dat
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valve/progs.dat
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