nuclide/Source
Marco Hladik d1f4e6b690 - Added team-killer punishment
- Added the really convoluted round loss bonus logic, thanks cstrike wiki
- Tweaked some existing money bonuses to reflect the real-world values of CS 1.5
- Implemented some Fire-In-The-Hole radio notices when throwing nades
- Added workaround for the shotgun reload glitch that comes from autoreloading. Proper fix soon
2019-03-21 20:14:51 +01:00
..
client - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
gs-entbase - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
menu-fn - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
server - Added team-killer punishment 2019-03-21 20:14:51 +01:00
shared - Added team-killer punishment 2019-03-21 20:14:51 +01:00
builtins.h - Added Rewolf decore_* entities from the demo 2019-03-19 20:01:24 +01:00
defs.h Added impulse 100, also known as the flashlight 2019-03-01 23:24:46 +01:00
entities.h Valve progs boots now. 2019-01-21 03:00:14 +01:00
events.h Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
LICENSE Valve progs boots now. 2019-01-21 03:00:14 +01:00
Makefile Flashlight: Add the HUD indicator in the 'valve' base 2019-03-09 15:50:11 +01:00
materials.h Valve progs boots now. 2019-01-21 03:00:14 +01:00
math.h Cleanup: Change instances of _x to [0], y to [1] and z to [2] 2019-03-13 22:03:57 +01:00