flashlight: added support for cstrike, mp_flashlight, cleaned things up in /server
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parent
0fd206bc2f
commit
afb78fd1ac
11 changed files with 116 additions and 88 deletions
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@ -78,6 +78,7 @@ cstrike/main.c
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cstrike/player.c
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cstrike/spawn.c
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footsteps.c
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flashlight.c
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cstrike/input.c
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cstrike/client.c
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client.c
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@ -55,6 +55,10 @@ void Game_Input(void)
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} else {
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Weapon_Release();
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}
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if (self.impulse == 100) {
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Flashlight_Toggle();
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}
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self.impulse = 0;
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}
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@ -8,6 +8,8 @@
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#define CLASSEXPORT(classname,classa) void classname ( void ) { spawnfunc_##classa(); }
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var int autocvar_mp_flashlight = TRUE;
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void Effect_Impact( int iType, vector vPos, vector vNormal );
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void Effect_CreateExplosion( vector vPos );
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void Footsteps_Update( void );
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@ -68,7 +68,7 @@ void SetChangeParms(void)
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Game_SetChangeParms();
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}
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void SV_RunClientCommand( void )
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void SV_RunClientCommand(void)
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{
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Game_RunClientCommand();
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}
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@ -88,103 +88,104 @@ void worldspawn(void)
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g_initialized = TRUE;
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// Let's load materials.txt because someone thought this was the best idea
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filestream fileMaterial = fopen( "sound/materials.txt", FILE_READ );
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hashMaterials = hash_createtab( 512, HASH_ADD );
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filestream fileMaterial = fopen("sound/materials.txt", FILE_READ);
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hashMaterials = hash_createtab(512, HASH_ADD);
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if ( fileMaterial >= 0 ) {
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while ( ( sTemp = fgets( fileMaterial ) ) ) {
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if (fileMaterial >= 0) {
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while ((sTemp = fgets(fileMaterial))) {
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// Tokenize and just parse this stuff in
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if ( tokenize_console( sTemp ) == 2 ) {
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hash_add( hashMaterials, strtolower( argv( 1 ) ), str2chr( argv( 0 ), 0 ) );
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if (tokenize_console(sTemp) == 2) {
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hash_add(hashMaterials, strtolower(argv(1)), str2chr(argv(0), 0));
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}
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}
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fclose( fileMaterial );
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fclose(fileMaterial);
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} else {
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error( "Failed to load sound/materials.txt!\n" );
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error("Failed to load sound/materials.txt!\n");
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}
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PMove_Init();
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precache_sound( "weapons/explode3.wav" );
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precache_sound( "weapons/explode4.wav" );
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precache_sound( "weapons/explode5.wav" );
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precache_sound("weapons/explode3.wav");
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precache_sound("weapons/explode4.wav");
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precache_sound("weapons/explode5.wav");
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precache_sound( "debris/glass1.wav" );
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precache_sound( "debris/glass2.wav" );
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precache_sound( "debris/glass3.wav" );
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precache_sound( "debris/wood1.wav" );
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precache_sound( "debris/wood2.wav" );
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precache_sound( "debris/wood3.wav" );
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precache_sound( "debris/metal1.wav" );
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precache_sound( "debris/metal2.wav" );
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precache_sound( "debris/metal3.wav" );
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precache_sound( "debris/flesh1.wav" );
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precache_sound( "debris/flesh2.wav" );
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precache_sound( "debris/flesh3.wav" );
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precache_sound( "debris/flesh5.wav" );
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precache_sound( "debris/flesh6.wav" );
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precache_sound( "debris/flesh7.wav" );
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precache_sound( "debris/concrete1.wav" );
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precache_sound( "debris/concrete2.wav" );
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precache_sound( "debris/concrete3.wav" );
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precache_sound("debris/glass1.wav");
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precache_sound("debris/glass2.wav");
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precache_sound("debris/glass3.wav");
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precache_sound("debris/wood1.wav");
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precache_sound("debris/wood2.wav");
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precache_sound("debris/wood3.wav");
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precache_sound("debris/metal1.wav");
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precache_sound("debris/metal2.wav");
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precache_sound("debris/metal3.wav");
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precache_sound("debris/flesh1.wav");
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precache_sound("debris/flesh2.wav");
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precache_sound("debris/flesh3.wav");
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precache_sound("debris/flesh5.wav");
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precache_sound("debris/flesh6.wav");
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precache_sound("debris/flesh7.wav");
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precache_sound("debris/concrete1.wav");
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precache_sound("debris/concrete2.wav");
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precache_sound("debris/concrete3.wav");
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precache_sound( "player/pl_metal1.wav" );
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precache_sound( "player/pl_metal2.wav" );
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precache_sound( "player/pl_metal3.wav" );
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precache_sound( "player/pl_metal4.wav" );
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precache_sound("player/pl_metal1.wav");
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precache_sound("player/pl_metal2.wav");
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precache_sound("player/pl_metal3.wav");
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precache_sound("player/pl_metal4.wav");
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precache_sound( "player/pl_duct1.wav" );
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precache_sound( "player/pl_duct2.wav" );
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precache_sound( "player/pl_duct3.wav" );
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precache_sound( "player/pl_duct4.wav" );
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precache_sound("player/pl_duct1.wav");
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precache_sound("player/pl_duct2.wav");
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precache_sound("player/pl_duct3.wav");
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precache_sound("player/pl_duct4.wav");
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precache_sound( "player/pl_dirt1.wav" );
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precache_sound( "player/pl_dirt2.wav" );
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precache_sound( "player/pl_dirt3.wav" );
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precache_sound( "player/pl_dirt4.wav" );
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precache_sound("player/pl_dirt1.wav");
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precache_sound("player/pl_dirt2.wav");
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precache_sound("player/pl_dirt3.wav");
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precache_sound("player/pl_dirt4.wav");
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precache_sound( "player/pl_slosh1.wav" );
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precache_sound( "player/pl_slosh2.wav" );
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precache_sound( "player/pl_slosh3.wav" );
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precache_sound( "player/pl_slosh4.wav" );
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precache_sound("player/pl_slosh1.wav");
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precache_sound("player/pl_slosh2.wav");
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precache_sound("player/pl_slosh3.wav");
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precache_sound("player/pl_slosh4.wav");
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precache_sound( "player/pl_tile1.wav" );
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precache_sound( "player/pl_tile2.wav" );
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precache_sound( "player/pl_tile3.wav" );
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precache_sound( "player/pl_tile4.wav" );
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precache_sound("player/pl_tile1.wav");
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precache_sound("player/pl_tile2.wav");
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precache_sound("player/pl_tile3.wav");
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precache_sound("player/pl_tile4.wav");
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precache_sound( "player/pl_grate1.wav" );
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precache_sound( "player/pl_grate2.wav" );
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precache_sound( "player/pl_grate3.wav" );
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precache_sound( "player/pl_grate4.wav" );
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precache_sound("player/pl_grate1.wav");
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precache_sound("player/pl_grate2.wav");
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precache_sound("player/pl_grate3.wav");
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precache_sound("player/pl_grate4.wav");
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precache_sound( "player/pl_snow1.wav" );
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precache_sound( "player/pl_snow2.wav" );
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precache_sound( "player/pl_snow3.wav" );
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precache_sound( "player/pl_snow4.wav" );
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precache_sound("player/pl_snow1.wav");
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precache_sound("player/pl_snow2.wav");
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precache_sound("player/pl_snow3.wav");
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precache_sound("player/pl_snow4.wav");
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precache_sound( "player/pl_step1.wav" );
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precache_sound( "player/pl_step2.wav" );
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precache_sound( "player/pl_step3.wav" );
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precache_sound( "player/pl_step4.wav" );
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precache_sound("player/pl_step1.wav");
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precache_sound("player/pl_step2.wav");
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precache_sound("player/pl_step3.wav");
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precache_sound("player/pl_step4.wav");
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precache_sound( "items/9mmclip1.wav" );
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precache_sound( "items/gunpickup2.wav" );
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precache_sound( "common/wpn_select.wav" );
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precache_sound( "common/wpn_denyselect.wav" );
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precache_sound( "player/sprayer.wav" );
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precache_sound("items/9mmclip1.wav");
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precache_sound("items/gunpickup2.wav");
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precache_sound("common/wpn_select.wav");
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precache_sound("common/wpn_denyselect.wav");
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precache_sound("player/sprayer.wav");
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precache_sound("items/flashlight1.wav");
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lightstyle( 0, "m" );
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lightstyle( 1, "mmnmmommommnonmmonqnmmo" );
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lightstyle( 2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba" );
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lightstyle( 3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg" );
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lightstyle( 4, "mamamamamama" );
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lightstyle( 5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj" );
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lightstyle( 6, "nmonqnmomnmomomno" );
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lightstyle( 7, "mmmaaaabcdefgmmmmaaaammmaamm" );
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lightstyle( 8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa" );
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lightstyle( 9, "aaaaaaaazzzzzzzz" );
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lightstyle( 10, "mmamammmmammamamaaamammma" );
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lightstyle( 11, "abcdefghijklmnopqrrqponmlkjihgfedcba" );
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lightstyle(0, "m");
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lightstyle(1, "mmnmmommommnonmmonqnmmo");
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lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
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lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
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lightstyle(4, "mamamamamama");
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lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
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lightstyle(6, "nmonqnmomnmomomno");
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lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
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lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
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lightstyle(9, "aaaaaaaazzzzzzzz");
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lightstyle(10, "mmamammmmammamamaaamammma");
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lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
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Game_Worldspawn();
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Decals_Init();
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23
Source/server/flashlight.c
Normal file
23
Source/server/flashlight.c
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@ -0,0 +1,23 @@
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/***
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*
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* Copyright (c) 2016-2019 Marco 'eukara' Hladik. All rights reserved.
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*
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* See the file LICENSE attached with the sources for usage details.
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*
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****/
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void Flashlight_Toggle(void)
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{
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if (cvar("sv_clientslots") != 1) {
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if (cvar("mp_flashlight") != 1) {
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return;
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}
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}
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if (self.flags & FL_FLASHLIGHT) {
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self.flags &= ~FL_FLASHLIGHT;
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} else {
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self.flags |= FL_FLASHLIGHT;
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}
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sound(self, CHAN_ITEM, "items/flashlight1.wav", 1, ATTN_IDLE);
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}
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@ -59,9 +59,10 @@ valve/damage.c
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traceattack.c
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vox.c
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footsteps.c
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flashlight.c
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valve/input.c
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valve/spawn.c
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footsteps.c
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entry.c
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#endlist
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@ -57,9 +57,10 @@ valve/damage.c
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traceattack.c
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vox.c
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footsteps.c
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flashlight.c
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valve/input.c
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valve/spawn.c
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footsteps.c
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entry.c
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#endlist
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@ -32,12 +32,7 @@ void Game_Input(void)
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}
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if (self.impulse == 100) {
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if (self.flags & FL_FLASHLIGHT) {
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self.flags &= ~FL_FLASHLIGHT;
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} else {
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self.flags |= FL_FLASHLIGHT;
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}
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sound (self, CHAN_ITEM, "items/flashlight1.wav", 1, ATTN_IDLE);
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Flashlight_Toggle();
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}
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if (cvar("sv_cheats") == 1) {
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BIN
valve/progs.dat
BIN
valve/progs.dat
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